I think Beartic would work better as an anti-rain pokemon or an anti-hail pokemon because you're limiting several team capabilities by running double weather.ive been experimenting a double weather team with beartic, it has been pretty fun!
I think Beartic would work better as an anti-rain pokemon or an anti-hail pokemon because you're limiting several team capabilities by running double weather.ive been experimenting a double weather team with beartic, it has been pretty fun!
I'm not sure if it is ok to say it here, but we've decided to keep pokebilities in the side server china.psim.us as a special format :) so if you want to theres always a place for you to play it.It sucks knowing today is the last day of this metagame. Pokebilities is easily my favorite metagame and it hurts to see it go again, especially because the fate of it on alternate servers is unknown at this time. Seeing many pokemon rise or fall in viability simply because of having all of their abilities at once is astounding and I wish that this metagame lasted longer, especially because I'm sure there's pokemon I still need to look into, even after looking into so many pokemon that could work well in the theoretical lower tiers. Even when pokebilities is no longer on smogon, I will continue to look into and study the metagame. It may not be an official metagame, but I don't care, I love this metagame. So, thank you to the people of this forum, thank you to the creators of this metagame, and thank you to the players of this metagame. I will continue to analyze and attempt to push this metagame as far as it can go.
https://pokemonshowdown.com/I'm not sure if it is ok to say it here, but we've decided to keep pokebilities in the side server china.psim.us as a special format :) so if you want to theres always a place for you to play it.
^To staff: If mentioning side servers is not allowed by forum rules, please delete my post, and I'll know for next time.
Is there any battle bots in the china server? I'm a native English speaker, so I can't talk to most people there, and pokebilities isn't exactly a popular metagame, so it's difficult to find battles, which I just used the Abyssal Bot for on the random other metas server to fight in pokebilities prior to it's re-release on the normal showdown server.https://pokemonshowdown.com/
China is in the registered server list, so you're good!
But, once again, reminder that Pokébilities (should) remain a challengeable format, so you will still be able invite people even after the server updates for Sketchmons.
Got it, thank you for clarifyingWhile it no longer boasts a ladder spot, Pokebilities is still a challengeable format, and discussion is generally encouraged on this site. Also to my knowledge it is possible for it to get OM of the Month again.
Go for it!
Kris said there were too many bugs cropping up behind the scenes to maintain it on the server as a playable mod sadly.Is there any possible way to play the current version of pokebilities now that pokebilities has entered gen 8? I do not see it on the random other metas server, so I have been stuck with the gen 7 version since gen 8 pokebilities was no longer OM of the month
Hi there, just letting you know that Pokebilities is playable on The Trashchannel at trashchannel.psim.us. It's a side server run by CringeMeta with a ton of OMs and OM Mashups on it (Pokebilities and a mashup called PokeAAAbilities are two of our most popular formats there).As much as it sucks that the metagame is no longer playable, even on the ROM server, that won't stop me from looking further into the metagame to try to find more pokemon that could succeed, whether it be in gen 8 pokebilities or gen 7 pokebilities, and my most recent finding centers around a starter that can only be used in gen 7 pokebilities: Serperior.
Now, Serperior is already amazing due to its Contrary ability letting it boost to crazy levels of power, but adding Overgrow on it can be even more annoying to deal with, especially with Miracle Seed. If you take into account that a lot of Serp sets run Sub, which can assist it with getting into overgrow, it makes it even easier to get into Overgrow to deal that devastating damage.
+6 252 SpA Miracle Seed Overgrow Serperior Leaf Storm vs. 252 HP / 252+ SpD Blissey in Grassy Terrain: 804-946 (112.6 - 132.4%) -- guaranteed OHKO
+6 252 SpA Miracle Seed Overgrow Serperior Leaf Storm vs. 252 HP / 252+ SpD Blissey: 618-727 (86.5 - 101.8%) -- 12.5% chance to OHKO
(Calcs for hazards wouldn't show, but I'm sure you get how lethal Serp can be to several pokemon)
Even with residual damage making Serp easier to wear down, it can actually be used in Serps favor due to Substitute or it can use Giga Drain to offset some of the residual damage it takes.
Serperior bares slight resemblance to Sceptile in a way, but when looked into, they are way different. Sceptile relies on Petaya Berry to boost, which it needs to eat in order to activate the Unburden+Overgrow combo, the combination of which being the main draw to Sceptile. While not as immediately strong, access to guaranteed setup and being able to hold items other than berries due to not having a reliance on Unburden makes Serperior far more easy and even reliable of a pokemon to use.
Now, it does have it's stone hard counters like SpDef Clef that doesn't care about it's Miracle Seed and Overgrow boosted Leaf Storms, Salamence and Dragonite without HP Ice, and Ferrothorn and Magnezone without HP Fire, but Serperior can still leave a deviating blow on the battlefield of played correctly while being worth the low maintenance required to make it work.
Compare this to a pokemon like Charizard that constantly relies on being under 33% HP in impermanent weather that takes away 1/8 of its health in order to use Blaze properly, which likely won't even pan out properly due to Charizard's frailty and extreme hatred for hazards forcing it to heal, which wastes more sun turns and makes it likely that Blaze will never get utilized properly. This makes the maintenance way too high for extremely inconsistent reward, often resulting in no reward at all, rendering Charizard as that pokemon that would be cool to see explored, but isn't worth exploring.
I'd definitely say Serperior is at least has a niche worth exploring, likely even being a genuinely solid choice in the metagame, especially in comparison to it's starter competition like Charizard and Sceptile.
Holy crap please have Kris take a look and see if this is a feasible fix for the main server. That would be incredibleHi there, just letting you know that Pokebilities is playable on The Trashchannel at trashchannel.psim.us. It's a side server run by CringeMeta with a ton of OMs and OM Mashups on it (Pokebilities and a mashup called PokeAAAbilities are two of our most popular formats there).
On said side server I've also run a few NatDex PokeAAAbilities tours (NatDex Pokebilities is definitely feasible though), and there's a ton of cool dexited mons I wish we could have used in Pokebilities.
Pokebilities was recently patched on that side server, and in the process the way mega evolution works changed. Mega Evolving will no longer let you keep some of your base abilities (previously it would let you keep any that were not in the ability slot). As of now Mega Evolving will replace all of your abilities with the Mega's ability.
Thank you! Was looking for a place to have some friendly challenges and this is perfect.Hi there, just letting you know that Pokebilities is playable on The Trashchannel at trashchannel.psim.us. It's a side server run by CringeMeta with a ton of OMs and OM Mashups on it (Pokebilities and a mashup called PokeAAAbilities are two of our most popular formats there).
Zoom Lens only works if you move last. Wide Lens will boost your accuracy without condition, but it only bumps Dragon Claw and Bolt Beak up to 88%.One thing that I never realized when reading all the pages in this forum is that nobody ever mentioned Zoom Lens for Dracozolt. Sure, items like Life Orb or Lum Berry (for both the Weezings Will-O-Wisps) are great, but Zoom Lens rids it (mostly) of its main issue in the meta, inconsistency with its accuracy. Already having essentially +2 speed in sand and an effective Choice Band in Hustle means that Dracozolt doesn't really require much more power or speed if you already have the support to set up sand like Hippo or T-Tar. Zoom Lens fixes the accuracy drop from Hustle while not getting rid of its power boost. On 100% moves like Outrage, Dragon Claw, and Bolt Beak that get dropped down to 80% accurate from Hustle, the accuracy gets raised back up to 96%, and on Fire Blast and Draco Meteor (the two special moves I've ever seen Dracozolt use), it brings them up past 100% accuracy due to the fact that Hustle doesn't effect special moves. I believe this significantly effects the inconsistency factor that Dracozolt has, making it much less of an issue for Dracozolt and making it a huge roadblock to any person who doesn't have one of the Weezings out against it.
Ok, I didn't know that before, so thank you for correcting me. However, while the accuracy boost isn't nearly as good with the Wide Lens compared to the Zoom Lens, having 88% is still surprisingly much better than 80%. On paper, it doesn't seem too much better, but in practice, one often hits many more Fire Blasts than Stone Edges or Hydro Pumps despite only having a 5% accuracy difference, so an 8% difference will still help a lot when it comes to Dracozolt's inconsistency issueZoom Lens only works if you move last. Wide Lens will boost your accuracy without condition, but it only bumps Dragon Claw and Bolt Beak up to 88%.
I can't say for certain if this is how it's intended to work, but it does seem that Technician applies first and Punk Rock second.I was doing some digging to find some differences between gen 7 and gen 8 pokebilities, new threats from gen 8 and threats that aren't in the Sword and Shield dex specifically. When I was scrolling through the pokemon, I remembered Toxtricity as it had been mentioned on the server for getting a nice Snarl boost. That started making me think about what happens. Would Punk Rock or Technician activate first? If Punk Rock activates first, that means that Snarl doesn't get the Technician boost, which is harmful to the power of Snarl. With only the Punk Rock boost, Snarl has an effective 71 BP rounding down while with Technician activating first, the BP is an effective 107 rounding down. The difference in power is like comparing Rock Slide to Stone Edge, a monumental power boost. However, Snarl doesn't have any drawbacks in terms of PP or accuracy, and could significantly alter Toxtricity's place as a niche mon in the metagame. While a 71 BP with the add on of possibly crippling special attackers isn't anything to slouch at, I can see the possibility of the lower power if Punk Rock activates first making Tox miss out on important KOs like against Bronzong or Alolawak, the latter of which is a really solid check without Snarl as it is immune to Boomburst, immune to Overdrive (Lighning Rod), and resistant to Sludge Bomb/Wave.
Here are some calcs, done with the boosts accounted for:
252 SpA Punk Rock Toxtricity Snarl vs. 252 HP/252+SpD Marowak Alola: 178-210 (54.9-64.8%) -- guaranteed 2HKO.
This is with a SpDef set, which Alolawak nearly never runs due to the offensive set just being that powerful.
252 SpA Punk Rock Toxtricity Snarl vs. 0 HP/0 SpD Marowak-Alola: 256-302 (98-115.7% -- 87.5% chance to OHKO
Dragapult is similar, but only resists Overdrive instead of being immune. If a Dragapult tried to switch in without being careful, it could get smacked by a Snarl and crippled, making it likely need to U-Turn.
252 SpA Punk Rock Toxtricity Snarl vs. 252 HP / 252+ SpD Dragapult: 184-218 (48.4-57.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery.
Yet again, a bulky set that the pokemon in question nearly never runs.
252 SpA Punk Rock Toxtricity Snarl vs. 0 HP / 0 SpD Dragapult: 272-320 (85.8-100.9%) -- 87.5% chance to OHKO after Stealth Rock
Another niche pokemon the extra power could be extremely helpful against is Chandy. Whereas Overdrive (Scarf Timid) never 2HKOs bulky Chandy, but Snarl is a 91.8% chance to 2HKO after Leftovers if it decides to not run Boots for some idiotic reason. If it does run Boots, though, it's a clean 2HKO. These feats couldn't be accomplished as well with a base 71 power that Punk Rock activating first would cause.
My point is the extra power can be monumental with grabbing important KOs, so knowing which ability activates first out of Technician and Punk Rock could be of monumental importance to determine whether to try to hit these pokemon on the switch or just switch out. That and the fact that without Technician, Snarl is just simply much weaker than otherwise
Got it! Thank you for informing meI can't say for certain if this is how it's intended to work, but it does seem that Technician applies first and Punk Rock second.
https://replay.pokemonshowdown.com/trashchannel-gen8pokebilities-3276
I tried this twice with Technician as the selected Ability and with Punk Rock selected, and it made no difference (the second attempt even did the low-roll of 98%). So yes, Snarl is legit on Toxtricity.