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Pokémon Day 7* Tera Raids (Paldea Starters and Pseudos)

Annihilape also works well online as long as your lobby isn't quick-dying teammates. It's self-sufficient and survivable, so the main concern is they don't eat the Clock.

I'm running RF/Focus Energy/Screech, not sure if there's a better 4th move option available.
 

Boi if this one ends up having Clear Body we're up for a ride.

My bet for moveset: mixed Dragon Darts / Shadow Ball / Flamethrower / X (could be Dragon Pulse or Tera Blast or just a random physical coverage)

I don't think we'll see Shadow Force, i'm quite sure it would play extremely weirdly with the raid mechanics.
Very likely to have scripted Dragon Dance, and I can see a Draco Meteor + stat reset combo at some point.
(Will-o-wisp + Hex would also be a funny combo but i don't really see it)

The good news is that Dragapult has fuck nothing to hit Fairies supereffectively, so that's a very good starting point.
 
wigglytuff.gif

Wigglytuff @ Metronome
Ability: Competitive
Tera Type: Fairy
EVs: 4 Def / 252 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Draining Kiss
- Amnesia
- Fake Tears / Light Screen

Wigglytuff of all mons will be phenomenal here. Immune to both of Dragapult's STABs pre-Tera, and will take little from its other moves. Worst case scenario would be a +SpA Hydro Pump or Fire Blast, and even then it doesn't do a lot and can miss:

0+ SpA Tera Dragon Dragapult Hydro Pump vs. 0 HP / 252 SpD Wigglytuff: 103-122 (24.4 - 28.9%) -- 99.7% chance to 4HKO

It has Nasty Plot to quickly boost its SpA, along with STAB Draining Kiss for healing. To run Fake Tears or Light Screen depends on whether Dragapult has Clear Body or not. Amnesia further boosts SpDef to make Wigglytuff impenetrable.

Edit: remembered that Metronome is broken with Draining Kiss lol
 
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Wigglytuff @ Fairy Feather
Ability: Competitive
Tera Type: Fairy
EVs: 4 Def / 252 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Draining Kiss
- Alluring Voice / Dazzling Gleam
- Fake Tears / Light Screen

Wigglytuff of all mons will be phenomenal here. Immune to both of Dragapult's STABs pre-Tera, and will take little from its other moves. Worst case scenario would be a +SpA Hydro Pump or Fire Blast, and even then it doesn't do a lot and can miss:

0+ SpA Tera Dragon Dragapult Hydro Pump vs. 0 HP / 252 SpD Wigglytuff: 103-122 (24.4 - 28.9%) -- 99.7% chance to 4HKO

It has Nasty Plot to quickly boost its SpA, along with STAB Draining Kiss for healing. Alluring Voice in the event Dragapult boosts in front of you so you can confuse it, but Dazzling Gleam has the same base power and doesn't require DLC. To run Fake Tears or Light Screen depends on whether Dragapult has Clear Body or not.
If Skill Swap proves necessary, you could forgo Competitive for Frisk to pass it to Dragapult for Intimidate AI maybe.

Another thing depending on coverage/move type is Tinkaton's Mold Breaker can allow it to debuff with Skitter Smack through Shield and Clear Body. Immunity to Dragon while debuffing Shadow Ball and relatively-low-SpA Flamethrowers

:Grimmsnarl:
Grimmsnarl @ Shell Bell
Level: 100
Careful/Calm Nature
Tera Type: Steel
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
- Play Rough/Spirit Break/Draining Kiss
- Bulk Up/Nasty Plot
- Chilling Water
- Misty Terrain/Reflect/Light Screen

Grimmsnarl can't remove Clear Body itself, but it has a good suite of moves in the event someone else does. Spirit Break is a power drop vs Play Rough, but with Perfect Accuracy and SpA drops if eligible while Bulk Up shores up Physical Bulk too. Alternatively, you can go Draining Kiss with the 60 BP Tera boost and Nasty Plot for faster boosting off a still-okay Special stat for better sustain and completely ignore stat dropping. If it's like "Special except for Dragon Darts" you could run a -DEF/+Offense Nature and carry both for emergencies, or use Spirit Break as your Tera-Charge move on a Special Set.

A less bulky, potentially more-debuff-supportive alternative to Wigglytuff. Might make more efficient use of Draining Kiss/Shell Bell heals thanks to stat distro. Definitely like this idea more if it's Infiltrator Dragapult (ironic given Grimmsnarl's infamous for Prankster Screens).
 
I'm personally hoping for Cursed Body just because I think bringing multiple offensive moves for backup or taking 3 turns off is more interesting to play around, and also I would rather deal with RNG than another Clear Body boss.

After all the off-types have been represented so far, I wasn't expecting Dragon, but I guess it makes sense to avoid repeating Ghost again and also capping off the announced SV raids with another Dragon. Maybe we might get some reruns or a prolonged paradox raid after this.

It's worth noting the 6-star Dragapult in base Violet runs Shadow Ball/Dragon Pulse/Thunderbolt/Flamethrower which is pretty solid on its own, plus scripted Reflect and Light Screen. I agree with it probably going mixed and I'm sure Thunderbolt will appear just to be anti-Azumarill, but maybe the meanest thing they could do is throw in a Double Team somewhere. Plenty of options for a random off-type TM drop or not.

Speaking of which I'm just going to call it before what may be the last time, Azumarill solos. I also think this might be Azurill's next best chance for a final showing if it doesn't take Clear Body.
 
There are 2 weekends left in the year after this. They could still do a Christmas event, but with Iron Bundle 7-star and Delibird outbreaks both already accounted for, there's not much that would make sense other than reruns of one or both. H-Goodra would neatly use up both weekends if they wanted to do that, or perhaps an abbreviated 1-week run to reflect its status as a bonus throw-in, leaving one week free for something else.

On the battle side, the ranked ladder will have its final, eternal season starting January 2026, mirroring how the Sword/Shield wind-down went. In those games, they ran a brief event with uncatchable Glastrier/Spectrier, where the main draw was the ability to get rare berries like Custap, just before the end-of-active-maintenance event with a bunch of G-maxes (which was concurrent with the final battle season). Walking Wake/Iron Leaves would make the most sense to be the final event, giving them the same ongoing accessibility as the rest of their trios. We already had uncatchable treasures of ruin a while back, and I don't think event raids can actually show up in Kitakami, but since the Custap cycle are available from Ogre Oustin' here, maybe a quick uncatchable Loyal Three run to tie in with that?
 
There are 2 weekends left in the year after this. They could still do a Christmas event, but with Iron Bundle 7-star and Delibird outbreaks both already accounted for, there's not much that would make sense other than reruns of one or both. H-Goodra would neatly use up both weekends if they wanted to do that, or perhaps an abbreviated 1-week run to reflect its status as a bonus throw-in, leaving one week free for something else.
Last year for christmas we did a Shiny Rayquaza raid. it wasn't a 7* or winter related but it was clearly meant as that year's "christmas" event, so I think there's anything it could do so long as it was fanciful enough.


Anyway I think the final raid series should honestly be the Regi. When they added all of them back in with Indigo Disc but conspicuously didn't have any of them available through Snacksworth it stood out to me as a really obvious thing, with a series of 5* Regi raids culminating in a 7* Regigigas.
 
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