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Pokémon Legends: Z-A General Discussion

Considering the context of how moves with names that contain a specific Japanese word that translates to both "aura" and "wave" are what qualify for the Mega Launcher boost, I'd say the possibility shouldn't be ruled out. An ability that increases move damage could also be a good way to compensate for most of the Mega's BST boost (presumably) going to defenses and Speed. This isn't even getting into how Game Freak can just make an identical clone ability with a different name for flavor. They aren't exactly a stranger to that.

Besides, Lucario is heavily associated with Aura Sphere. Giving it a form where that move in particular becomes its best STAB option just makes sense.
also there's absolutely nothing stopping them from making a brand new move for Lucario in Champions/Gen 10, and this also includes every other mega.
 
A new distribution has begun for Pokémon Legends: Z-A. This distribution came through a Nintendo Newsletter in Japan and provides 5 Max Revives, 10 Full Restores and 10 Ultra Balls to help prepare for ZA Royales, Rogue Mega Evolution battles and catching Pokémon in anticipation of the coming DLC. The code is PREPAR1NG and runs until March 31st 2027

Okay, the Max Revives are nice (even though it's just five), can't just buy those (though thinking about it would be a nice option to spend Mega Shards on instead of just Exp Candy all the time).

And I can look past the Full Restores as there's no alternative, it's the best healing & curing item in the game (and, considering how they've treated Max Revives and Ethers, maybe we should be lucky we can easily buy them).

But the Ultra Balls? Really? When the Apricorn Pokeballs are right there? Or maybe give us an extra Master Ball.

"Oh come on PikaNumbers, it's just a small promo for the DLC"

I know, I know, but just the way it's supposed to "help prepare for ZA Royales, Rogue Mega Evolution battles and catching Pokémon in anticipation of the coming DLC" and yet anyone who is gotten to the end of the game likely already has 50+ Full Restores and Ultra Balls. Doesn't really drum up much excitement. Like getting the DLC right now gives you 3 Fast Balls, Heavy Balls, Level Balls, and Lure Balls each. That's already half the Gen II Pokeballs, just give us the remaining half: 3 each of Love, Friend, Moon, and Sport. Or, being we're entering a weird cyber dimension, I have a feeling at least Beast Balls are going to become available so why not give us some of those as an early treat, maybe toss in Dream Balls while we're at it.
 
Okay I need help from all the kind souls! I'm unsure of the game spawn machanics when it comes to shiny hunting. I've been going back and forth on this roof here between 45 - 70 meters.

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Has anyone tested if going up and down this holocasters by Zone 15 would help with the shiny spawns? I've been going back and forth on this roof here between 45 - 70 meters. This is the larvitar spot btw.


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There is actually a bench not too far. I'm wondering if that is the best spot to hunt for Little tar
 
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Well we already saw with Zygarde that they don't mind the idea of having moves that change on mega evolving, so those *are* a possibility.

Whenever those actually will come to main series / champions, that's a separate can of cookies.

I expect every new Mega from Z-A to get a signature move or a conditional power-up to one of their moves. We've already seen precedents with Ash-Greninja getting a powered-up Water Shuriken and Mega Zygarde-Complete getting an upgrade to Core Enforcer upon Mega Evolving. With Gamefreak's design philosophy in Gen 9 of making as many mons as souped-up as possible, I see Gamefreak giving the new Megas all a signature move or conditional power-up to one of their moves to help them shine in comparison to old mons when they come to Champions since Champions is coming out during the year of the 30th anniversary of Pokemon much like how Scarlet/Violet was developed as plans for the 25th anniversary were being made, making Champions probably also a celebratory work like SV was, meaning it's a good excuse for making as many mons as strong as possible.

We've also been seeing more and more mons get signature moves over the years, much like with Kommo-O (Clangorous Soul to replace Clangorous Soulblaze), Cinderace (Pyro Ball and Court Change), the Galar fossil Pokemon with their signature moves, and so on, and Gen 9 amped that up to an insane level.
 
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I expect every new Mega from Z-A to get a signature move or a conditional power-up to one of their moves. We've already seen precedents with Ash-Greninja getting a powered-up Water Shuriken and Mega Zygarde-Complete getting an upgrade to Core Enforcer upon Mega Evolving. With Gamefreak's design philosophy in Gen 9 of making as many mons as souped-up as possible, I see Gamefreak giving the new Megas all a signature move or conditional power-up to one of their moves to help them shine in comparison to old mons when they come to Champions since Champions is coming out during the year of the 30th anniversary of Pokemon much like how Scarlet/Violet was developed as plans for the 25th anniversary were being made, making Champions probably also a celebratory work like SV was, meaning it's a good excuse for making as many mons as strong as possible.
I certainly hope so with respect to the new Megas having more signature moves or effects. Something GameFreak has been getting right in the last two generations is making more Pokemon with both flavorful and competitively relevant signature abilities or moves. Things like Purifying Salt / Salt Cure Garganacl or Ice Face Eiscue come to mind. I just hope they change some of the older Mega's abilities, especially ones that were always lackluster or outright bad, like Audino or the Mewtwos. It would feel criminal to see Mega Gallade in Champions without Sharpness, for example.
 
I feel like if the Megas were going to get super moves on mega evolution, they, like...Probably would have done that here? In the game where they might be the most usable; depending on a match you might even get to use multiple in a single "round".
Especially when Zygarde (& I guess Water Shuriken using Greninja) already does it.
 
I feel like if the Megas were going to get super moves on mega evolution, they, like...Probably would have done that here? In the game where they might be the most usable; depending on a match you might even get to use multiple in a single "round".
Especially when Zygarde (& I guess Water Shuriken using Greninja) already does it.

Yeah, don't feel Megas need a Signature Move (or powered up version of Moves akin to Z-Moves or GMax). Like, they're already receiving a non-modified stat boost, which is pretty big by itself. In addition this is also where Abilities came into the picture as some Megas did get either Signature Abilities or got rarer/more powerful Abilities. Infact if a Mega was going to get a Signature, I'd prefer if the base also got it (and, if it fits, also distributed to other Pokemon after debut), maybe at most the Move can have an effect where it gets powered up if used by that specific Pokemon's Mega Evo. However for it to have a Signature Ability I feel it would need lore reason like Mega Zygarde, and obviously not that many are going to have that. Also ZA did sort of do my powered up suggestion with the Plus Moves, if they bring over the Mega Meter to the main games I wouldn't be against also having Plus Moves added to so non-Mega Pokemon can hit a bit harder too.
 
I feel like if the Megas were going to get super moves on mega evolution, they, like...Probably would have done that here? In the game where they might be the most usable; depending on a match you might even get to use multiple in a single "round".
Especially when Zygarde (& I guess Water Shuriken using Greninja) already does it.

Maybe Gamefreak wanted to keep Nihil Light special for Mega Zygarde-Complete since Z-A is a game based on it. Given the design philosophy around Gen 9, it wouldn't surprise me if either all new Megas get a signature move or conditional power-up to one of their moves or a more limited group such as new starter Megas, the new pseudo-legendary Megas, or the Z Megas get that treatment in Champions. Just 'cause you don't see anything aside from Mega Zygarde-Complete getting that treatment in Z-A doesn't mean we won't see the new Megas or a limited selection of the new Megas get that treatment in Champions or in the future.
 
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Maybe Gamefreak wanted to keep Nihil Light special for Mega Zygarde-Complete since Z-A is a game based on it. Given the design philosophy around Gen 9, it wouldn't surprise me if either all new Megas get a signature move or conditional power-up to one of their moves or a more limited group such as new starter Megas, the new pseudo-legendary Megas, or the Z Megas get that treatment in Champions. Just 'cause you don't see anything aside from Mega Zygarde-Complete getting that treatment in Z-A doesn't mean we won't see the new Megas or a limited selection of the new Megas get that treatment in Champions or in the future.
I think that, if they wanted them all to have conditional or more general signature moves, as part of that design philosophy, they would still have it in this game which would still hypothetically be based around that philosophy and not just dump it all into Champions or Gen 10. Nihil Light is already extra special due to its absurd power, super fancy cutscene, and it seems like Mega Zygarde's stat line and design were effectively built around it. Nothing prevented them from giving other less special moves to all the other megas. You could have easily given Victreebel, I dunno....Gunk Burst, the suped up Gunk Shot. It would almost assuredly never touch Nihil Light in importance or power.

I'd also say again that this game specifically would have been extremely fitting to hand out all these new moves since you're so encouraged to use megas and use a bunch of them. Having even MORE incentive to use them would be up their alley (and maybe even let them make up for lack of abilities?)

e: Abilities meanwhile yeah I can see some new ones coming, just because this game doesn't have abilities at all beyond the 5-ish ones they felt they had to account for (Stance Change, Power Construct and the 3 Megas with [whatever] Power since their stat spreads were made with it in mind)
 
I'd also point that such kind of move distributions make a lot more sense when the gimmick is coming to main series games (where they get exposed to people during gameplay).
A simple example is the genies getting new signature moves in LA, and them having them in SV while being part of the first batch of non-native pokemon available and some of the very limited legendaries available at all, giving them spotlight.

Yes, Champions is a thing, but that one is supposedly going to have *all* mechanics, and being a F2P game, there's nothing to sell.

We don't know what gen 10 is about. We don't even know if megas will be in the game, let alone *all* the megas.
Looking at Zygarde (and only Zygarde) having a "signature mega move" (which we don't even know if it'll exist in the mainline games, see Arceus Legend Plate) and deciding that "every mega will have a transformative super move" is honestly a pretty big stretch, even for the conspiracy levels of this forum :wo:


p.s. also honestly, of all the pokemon, Zygarde having this feature is probably the least indicative. Zygarde already is memed about having 9000 signature moves, what's one more after all...

p.p.s. now watch me being proved wrong in 3 days once the DLC releases and every other mega has a signature super move
 
After reading the discussion here, I've changed my mind on all the new Megas getting either a signature move or a conditional power-up to one of their moves given Z-Megas are hyped to be more potent and directly tied to Mega Zygarde-Complete, so if any Megas will be getting super moves in Champions, it will only be the Z-Megas such as Mega Lucario, Mega Garchomp, and Mega Absol Z, which belong to a different class of Mega Evolutions. Gamefreak isn't THAT obsessed with making everything broken.
 
After reading the discussion here, I've changed my mind on all the new Megas getting either a signature move or a conditional power-up to one of their moves given Z-Megas are hyped to be more potent and directly tied to Mega Zygarde-Complete, so if any Megas will be getting super moves in Champions, it will only be the Z-Megas such as Mega Lucario, Mega Garchomp, and Mega Absol Z, which belong to a different class of Mega Evolutions. Gamefreak isn't THAT obsessed with making everything broken.
That's more reasonable, but I still can't wait for both of us to be proven wrong in 3 days and they pull up some random bullshit nobody expected anyway :smogonbird:
 
I'd also like to point out the game explicitly says "the way Mega Zygarde uses moves is similar to thr Z Moves of the Alola region"

This isn't to imply anything about Nihil Light necessarily but the game itself points out that the move becoming stronger is something unusual that's unique to Mega Zygarde
 
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