Project Pokémon Matchmaking - Round 20 Zamazenta-C

Considering we wanted to make this bit more active, and everyone has updated their post we will be closing of the round earlier. I'll be updating the archives with all the submitted post and there where lots of good submissions this week with such let's take a closer look at some of them.
:ss/scizor:
Highlights

:zeraora: :This is a really simple corm that forms an astounding VoltTurn that are able to pivot out that able to bring each other into much more favorable matchup and Scizor is able to bring in Zeraora safely, and with Knock Off wearing down the opposite side makes Scizor formidable late game.
:tapu koko: :Similary as the partner above being able to form a VoltTurn core while covering each other weaknesses fairly well, with Koko's ability to reliably check Tornadus-T and Zapdos better by having access to Roost for longevity.
:dragapult: :Choice Specs Dragapult can easily break through most teams setting up for Scizor in the late game to spam Bullet Punch in a weakened team, constant pressure by supporting each other and yet another effective VoltTurn core.
:hydreigon: :Hydreigon appreciates being brought in safely by slow U-Turns from Scizor in unfavorable matchup that Hydreigon can do better against, have nice defensive synergy with their typing. Just like Dragapult this core can cause heavy pressure in opposing teams due to the breaking capabilities these two have, and can play around with Hydreigon's moveset for favorable matchups.

Additional Notes

:magnezone: :while the set given still pairs really well with Scizor but would be paired better if the Scizor was more offensive set, however, it still works well.

:ss/tornadus-therian:
Round 16: Nasty Plot Tornadus-Therian
Tornadus-Therian @ Heavy-Duty Boots
Ability: Regenerator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Hurricane
- Focus Blast/ Heat Wave
- Knock Off / U-Turn / Heat Wave

Tornadus-T new found access to Nasty Plot has made it become one of the best wallbreakers in the tier with a great speed tier preventing it from getting revenge killed easily and an amazing ability in Regenerator makes it a meta defining mon in the tier. Access to moves such as Focus Blast and Heat Wave for coverage against those that think it's safe to switch into, along with great utility moves in Knock Off being able to remove crucial items to help switch in against Tornadus-T or can ever afford to run U-Turn to pivot out in any unfavorable matchups and providing that recovery due to Regenerator. All of this makes Tornadus-T one of if not the best mon in the tier as of right now, as usual what pairs well with Tornadus-Therian.
Deadline is at 29th March, Monday

 

Katy

What goes around comes around!
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributor
Moderator
tapu lele

:ss/tapu lele:
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Moonblast
- Focus Blast
- Psyshock

Tapu Lele fits well as a partner, as a strong Choice Specs-boosted Psyshock is able to dent through Blissey, especially after it lost its Heavy-Duty Boots due to Tornadus-T spamming Knock Off reliably. Tornadus-T can help denting through Steel-types such as Corviknight and Ferrothorn for Tapu Lele with a strong Heat Wave, so Tapu Lele doesn't have to rely on Focus Blasts accuracy that much. Psyshich and Moonblast possess a a lot of power, as its STAB- and Choice Specs-boosted. Furthermore, Psychic and Psyshock are boosted by Tapu Leles Psychic Surge. Tornadus-T can offensively check Rillaboom for Tapu Lele, as Tapu Lele dislikes getting its Terrain overwritten. Both forme a great offensive core and in case Tornadus-T runs U-turn it can bring in Tapu Lele safely. Knock Off also ensures to get rid of Heavy-Duty Boost on Pokemon such as Slowking, which can wall Tapu Lele, but after its removal Slowking is prone to entry hazards and its switch-in ability gets limited. :tapu lele: :heart: :tornadus-therian:
 
Last edited:
D7B5098B-DAF0-4EA2-991D-90A38067C953.png

Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Triple Axel/Icicle Crash
- Knock Off
- Ice Shard
- Low Kick/Beat Up

It turns out that Weavile is not only one of Torn’s worst enemies, but also one of Torn’s best teammates. Together they can both pressure the meta with an onslaught of Knock Off. NP Torn in particular lures in Slowking, giving Weavile free Knock Offs or even a kill in some scenarios. It also checks other mons that might give NP Torn trouble like Specs Pult or Zapdos. NP Torn also weakens or straight up kills the steels that Weavile is checked by like Scizor, Skarm, Corv, Melm, etc. Weavile can also benefit from Defog Torn which ofc lets it come in more frequently.
 

airfare

formerly ashwins72
is a Tiering Contributor
:bw/volcarona:
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 248 HP / 244 Def / 16 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Flamethrower
- Psychic
- Roost

Bulky Volcarona is a great Tornadus-T partner because it benefits from Tornadus-T's ability to Knock Off some of its common checks including Blissey, Slowking-G, and Heatran. The removal of these items can make both chipping these Pokemon more easily and finding opportunities for a Volcarona sweep much easier when pivoted well. Tornadus-T also helps pressure most common Volcarona checks, most notably Tyranitar and Heatran, with Focus Blast when boosted after Nasty Plot. These two make a great offensive core on bulky offense and balance teams with the longevity to play out a longer game and solid hazards support while chipping Volcarona's checks for a lategame win.
 
Last edited:
:sm/swampert:
Swampert @ Leftovers
Ability: Damp
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
IVs: 22 Spe
- Stealth Rock
- Flip Turn
- Earthquake
- Toxic

Disclaimer: there is no way I'm running Hurricane + Focus Blast. My Tornadus-T is getting purposefully walled by Heatran and Tyranitar because with Focus Blast they still counter me 30% of the time and I already have to deal with Hurricane's tragic accuracy.
With that in mind, Swampert is quite a functional teammate for Tornadus-T. Defensively, it switches in on Tornadus-T's main weaknesses (bar Ice) and counters, like the aforementioned Heatran and Tyranitar, but also on miscellaneous Electric STAB attacks from Tapu Koko, Zapdos and Rotom-W that counter and threaten Tornadus-T. The combination of Tornadus-T's own Knock Off, Swampert's Stealth Rock and Toxic wears these threats down pretty quickly and reliably (pay severe attention to Zapdos' Static because paralysis absolutely RUINS Tornadus-T). Especially when Swampert is also blessed with Flip Turn and thus generates easy momentum. Conversely, Tornadus-T dominates the plethora of Grass types that run rampant in OU, namely Rillaboom, Kartana and Ferrothorn. Heat Wave is handy because it makes up for Hurricane's trash accuracy and compounds Tornadus-T's ability to check these threats.

This core also sinergyzes pretty well with Ferrothorn, who's an even harder counter for Tapu Koko and defends the core from threats like Weavile and Kyurem (one better than the other, depending on you EV spread), while also providing Spikes and Knock Off support.
 
Kartana @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Knock Off
- Synthesis

Kart + Torn are 2 very good breakers, they both use setup moves to be able to punch holes into the opposing team so the other mon can have an easier time breaker through. Like if a heatran wants to take tornadus-t's hurricanes, it will not be able to take a +2 knock later due to heatran already being chipped by knock + hurricane from torn t. But if something like zapdos is coming on +2 kart, even if it dies it will pressure zapdos a lot and keeping it at low hp for torn to clean it up. Both also pair fairly well defensively. Torn-t can absorb Fighting, and weak special hits such as scald, eq from chomp, lando-t and exca that kartana dislikes, while kartana can take Rock type attack directed at torn-t.
 

Abhisdn417

huh????
is a Pre-Contributor
Hey there :afrostar:
69th post, lmao nice
Really cool submissions this week but here's some that stood out.
:ss/Tornadus-Therian:
:master-ball: Highlights :master-ball:
:tapu-lele: by Katy: Tapu Lele and Tornadus-T pair well together since they benefit from each other's presence, Tornadus-T making life easier for Tapu Lele by Knocking Off Boots from Slowking and also pressuring Corviknight with a Nasty Plot boosted Heat Wave, and Tapu Lele pressuring common Specially Defensive pokemon like Blissey, Tyranitar and Heatran that Heat Wave Tornadus-T can struggle with as well as pressure Slowking which can overwhelm it.
:volcarona: by ashwins72: Bulky Volcarona and Tornadus-T pair well together as Volcarona can capitalize on Tornadus-Ts ability to Knock Off items from the likes of Slowking-Galar, Heatran and Tyranitar, to find good setup opportunities. It also benefits from Tornadus-Ts ability to pressure some of it's common checks like Tyranitar and Heatran with a Nasty Plot boosted Focus Blast.

Good job you two! Your posts will be added to the archive.


Now onto this weeks Pokemon,
Round 17: Urshifu-Rapid-Strike
:ss/Urshifu-Rapid-Strike:
Urshifu-Rapid-Strike @ Choice Band / Protective Pads
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- U-turn

- Aqua Jet

Urshifu-R has been long overshadowed by it's Dark-type brother, however, it has recently gotten better with more people recognizing its potential. With very strong STAB moves it's a very potent threat 2HKOing common defensive walls like Mandibuzz, Corviknight and Skarmory. However, its multi hitting signature move can be its demise when faced against a Rocky Helmet pokemon like defensive Garchomp, this is why it can utilize Protective Pads to get over this weakness, although it loses out on damage. Its access to Aqua Jet can also allow it to finish off faster targets like Zeraora and Tornadus-T which can attempt to threaten it out. It fits exceptionally well on Rain teams and Balance/Bulky Offence teams alike. With that being said, what do you think fits well with Urshifu-R?


Deadline is 2nd April Friday
Be sure to read the rules!
Happy Posting!
 
Last edited:

Katy

What goes around comes around!
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributor
Moderator
Offensive Zapdos (3 attacks + roost)

:ss/Zapdos:
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Hurricane
- Weather Ball
- Roost

Zapdos and Urshifu-R share great synergy on rain based teams, as Zapdos can tackle the problematic Pokemon which Urshifu-R has struggle with such as Rillaboom, Slowbro, Kartana, and Toxapex. All these Pokemon can set up a roadblock for Urshifu-R, due to their incredible resistances to its moveset. But Zapdos can make quick work on them with its two STABs in Thunder and Hurricane. Urshifu-R is able to make it less difficult for Zapdos with tacking on Tyranitar, Hippowdon which Zapdos might struggle with such as Ferrothorn. Furthermore Urshifu-Rs pivoting potential is great, as it can pivot out into Zapdos, if it fears a bad MU like against Toxapex, so Zapdos can make work of Toxapex. In overall they have a great synergy on rain teams and offensively pressure each others checks. :zapdos: :heart: :urshifu:
 
Last edited:
Specs Tapu koko with tbolt,ut, gleam and knot or toxic or roost. Koko+ursh is an amazing offensive turn-turn pair that kill each other's checks like koko killing pex and fini and ursh killing soft checks like exca, Nido and harder checks like spdef Lando,bliss etc. About the only things walling these 2 are amoongus and av Tang , which would have to be taken down by te support. Even pairing these 2 with scarf kart is pretty effective I found.
 
1F261744-92E2-40F6-BE46-02E86B63C708.png

Slowking @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Scald/Flamethrower/Earthquake
- Slack Off
- Future Sight
- Teleport

This one is self-explanatory. Brings in Watershifu through Teleport, sets up Future Sight so it becomes dangerous vs teams that rely on Pex or Slowking as their Watershifu check/counter.
 
Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Plasma Fists
- Volt Switch
- Close Combat
- Knock Off

Zeraora pressures common checks to water bear with knock to pokemon such as slowbro, tang, toxapex, zapdos to remove boots or helmet that otherwise hinder urshifu-r ability to break through and freely spam u-turn on these mons. This allows it to run Cb since its only hindered by iron barbs and rough skin garchomp is easily worn down due to having no recovery and since its a common switch in into zera which will not appreciate a knock + repeated CC's.
 
:sm/heatran:

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 124 SpD / 136 Spe
Calm Nature

IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic

(136 Spe to creep standard SpDef Heatran and mons EVd to creep it themselves)
This set is arguably more consistent in the current meta, where Heatran doesn't need to invest heavily in Speed and SpAtk to be an offensive threats, in fact it enjoys the special bulk, longevity provided by Leftovers and ability to cripple Pokémon with Toxic as no Steel- or Poison-type wants to mess with Heatran. Toxic really messes Pelipper and Slowking big time, especially when Slowking needs to be in shape to reliably deal with Choice Band variants of Urshifu-R.
This set is not as effective at dealing with Slowbro and Tapu Fini specifically, so if you struggle with those threats, you want a more offensive approach and quick kills, you can use this version:

Heatran @ Power Herb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature

IVs: 0 Atk
- Magma Storm
- Earth Power
- Solar Beam
- Taunt

Magma Storm Heatran forms a nifty offensive core with Urshifu-R, because it's able to either KO Grass types :ferrothorn: :tangrowth: or lure in and remove or cripple bulky Water types :toxapex: :slowking: :slowbro: :pelipper: :tapu fini:
Defensively, SpDef Heatran is a decent 1/2 times check to faster threats such as :tapu koko: and :Dragapult:, while being good against Choice Scarfers like :Tapu Lele: and scaring Choiced :Rillaboom: and/or :Kartana: away from lock their Grass STAB. Resistances to Grass, Fairy, Flying and even Freeze Dry complements Urshifu's ability to deal with the Ground types that Heatran is terribly afraid of.

As you saw I brought two Heatran sets, the first one being the one I recommend and the latter being a spicier set. There is arguably a third set, the Nature Power lure, but since that requires a third mon to set the right Terrain (Tapu Koko is quite amazing) it doesn't qualify here.

Also:
Specs Tapu koko with tbolt,ut, gleam and knot or toxic or roost. Koko+ursh is an amazing offensive turn-turn pair that kill each other's checks like koko killing pex and fini and ursh killing soft checks like exca, Nido and harder checks like spdef Lando,bliss etc. About the only things walling these 2 are amoongus and av Tang , which would have to be taken down by te support. Even pairing these 2 with scarf kart is pretty effective I found.
I think standard HDB pivot Koko is much better alongside pads Urshifu for Volturn purposes, since they switch in and out so often having one being immune to hazards and free to choose it's moves, and the other being able to click uturn without worry is much better.
 
Last edited:

airfare

formerly ashwins72
is a Tiering Contributor
i'm gonna do the obvious one because i am lazy

:bw/pelipper:
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Roost
- U-turn
- Defog

Urshifu-R shines on rain teams. Its rain-boosted STAB Surging Strikes is extremely capable of breaking through common defensive cores relying on Slowking as their only water resist, and can help pivot out of common answers like Toxapex or Tangrowth into other Flying or Electric-types like Thundurus-T, Tornadus-T, or Zapdos. It also benefits from breakers like Crawdaunt and Azumarill, other common partners on rain teams, removing Water-resists like the aforementioned Toxapex or Tangrowth to help Urshifu-R break a lot more easily.
 
Reserving heatran

Also:

I think standard HDB pivot Koko is much better alongside pads Urshifu for Volturn purposes, since they switch in and out so often having one being immune to hazards and free to choose it's moves, and the other being able to click uturn without worry is much better.
That undoubtedly works too, but I like specs here coz HDB is more utility based and specs is way more offensive.
I guess it also depends on the type of team you have. But the fact remains, koko is a nice partner.
 


Kingdra @ Choice Specs / Life Orb
Ability: Swift Swim
EVs: 252 SpA /252 Spe / 4 Atk
Mild / Rash Nature
- Hydro Pump / Surf
- Draco Meteor
- Hurricane
- Flip Turn

More fun in the rain; Kingdra blows past physical walls like Pex, Slowbro, Tangrowth and Amoong for Urshifu-RS while Urshifu-RS punches through special walls like Blissey, Slowking and Slowking-G for Kingdra, and it even keeps the VoltTurn chain going with its rain-boosted Flip Turn.
 
Last edited:

Abhisdn417

huh????
is a Pre-Contributor
Hey there :afrostar:
Cool submissions this round! Heres the ones that stood out
:master-ball: Highlights :master-ball:
:zapdos: by Katy: Zapdos makes for a great Urshifu-R partner as it can abuse its ability to pivot on bulky Water- and Grass-types which Zapdos can make quick work of. Urshifu-R also benefits from Zapdos's ability to force out said bulky Water- and Grass-types. The two also abuse rain very well together.
:zeraora: by HydreigonTheChild: Zeraora works similar to Zapdos except it has Knock Off which makes life a lot easier for Urshifu-R letting it spam Surging Strikes more freely. It can also force out defensive Water-types and Toxic ant Tangrowth that tries to switch in.
:pelipper: by ashwins72: Pelipper also makes a great partner as it can set rain that Urshifu-R can abuse very well with its strong Water-type STAB, this also lets Urshifu-R to break through what is often the only water resistant pokemon in teams being Slowking.
Congratulations your posts will be added to the archive!

Round 18: Swords Dance Weavile
:ss/Weavile:
Weavile @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Triple Axel / Icicle Crash
- Knock Off

- Ice Shard

Weavile is a great upcoming threat, with a great offensive typing in Ice and Dark, making it able to pressure common threats like Tornadus-T, Garchomp and Landorus-T, as well as have a STAB Knock Off. Its access to Ice Shard makes it ever more threatening being able to pressure faster threats as well. It can set up for free as it forces switches, making it even harder to switch into. It benefits greatly from constant pivoting to find a good set up opportunity as well, since it can switch in freely due to Heavy-Duty Boots. That being said, what do you think would pair well with Swords Dance Weavile.

Deadline is at 7th April Wednesday
Read the rules before posting
Happy posting!
 
Reserving Magnezone

:sm/magnezone:
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 252 Def / 80 SpA / 176 Spe
Bold Nature
IVs: 0 Atk
- Substitute
- Iron Defense
- Body Press
- Discharge / Thunderbolt​

I don't think this needs much explanation, as these two have been amazing partners since Gen 4.
This core shares pretty flawed defensive sinergy, as they stack up Fire and Fighting weaknesses, but they work wonders together offensively.
As we all know, Magnezone is able to erase Steel types from the game thanks to its ability Magnet Pull and appropriate typing. Its main targets are :corviknight: :ferrothorn: :skarmory: :melmetal: and :kartana: (:choice scarf:), all of which are roadblocks to a Weavile sweep. Iron Defense + Body Press enables Magnezone to incapacitate Melmetal and remove Ferrothorn and Kartana (if locked in a bad move), while the Electric STAB of choice is used for the metal birds. It's noteworthy that Magnezone doesn't always have to outright KO these threats, Weavile only needs them chipped for them to be in KO range. All these Steel types are either lured (see next post by Katy) or dealt with by Magnezone. What really makes Magnezone great is his presence alone on team preview, something that you can take advantage of because your opponent won't leave Magnezone's targets in as haphazardly as he/she would if there was no Magnezone.

EVs spread: max defense for max Body Press damage, 176 Spe to outspeed Belly Drum Azumarill, survive a +6 Aqua Jet and KO with Thunderbolt/Discharge. If your team handles Azu well, I suggest this EVs spread: 48 HP / 252+ Def / 148 SpA / 60 Spe. 48 HP allows you to live CB / +1 Atk Kartana's Sacred Sword from full 100% of the time, while 60 Spe allows you to outspeed Impish Corviknight, while the rest is put into SpA for higher damage output with your Electric STAB.

Moveset: Sub, Iron Defense and Body Press are mandatory, the only choice you need to make is between power (Thunderbolt) and paralysis chance (Discharge)
 
Last edited:

Katy

What goes around comes around!
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributor
Moderator
Garchomp

:bw/Garchomp:
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stealth Rock

Garchomp is a great partner for Weavile, as it covers Weaviles fire weakness and therefore it can threaten Heatran and it can also help the rest of the team out with setting up Stealth Rocks. Furthermore its coverage allows it to blast through most Pokemon. Fire Blast weakenes Steel-types, Draco Meteor is its strongest STAB and can make quick work on fragile Pokemon, whereas Earthquake threatens Volcarona and Heatran. Garchomp is a great partner on offensive builds, as they benefit from it setting up entry hazards to weaken the opposing team. Weavile in return nails Pokemon with its strong STAB Knock Off; additionally it has Ice Shard to always revengekill faster foes such as Dragapult. Weaviles strong Ice-type STABs allow it to hit most Pokemon in the tier for at least neutral damage.

In general these two Pokemon pair well together in offensive oriented teams; Garchomp supports with Stealth Rocks, Weavile removes Heavy-Duty Boots and other annoying items with its strong Knock Off.
 
Last edited:
Specs lati is really good with it since it lures in steels like heatran,melm,corv etc and damages or tricks them, hence enabling a late game sweep by weav. You can also find fini switching into lati sometimes predicting draco, and hence you can damage it greatly.


1617369373006.png
do be flyin in bl tho
#getlatibacktoou
https://pokepast.es/daf61769041ec653
Here is an import of the two together. Mystical fire is another option instead of aura but aura is better coz it hits heat,ferro and ttar in one move, while fire ohkoes ferro but bad against heatran and ttar . It was better in the magearna meta but that's a thing of the past so aura it is.
Hope you have a nice day, and goodbye!
 
Last edited:

airfare

formerly ashwins72
is a Tiering Contributor
:bw/heatran:
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 124 SpD / 132 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic
(offensive magma sets can also be used, just put spdef because it's the most common rn)

Heatran is a great teammate for Weavile because of the pressure it can put on its Steel-type checks like Ferrothorn, Corviknight, or Melmetal. It can also check and trap annoying defensive Water and Fairy-types that annoy Weavile like Tapu Fini or Clefable. Heatran can switch into, and trap or force out almost every common Weavile check.
 
Last edited:
Slowking @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Scald
- Slack Off
- Future Sight
- Teleport

Slowking allows for a fighting resist, fire, and a steel resist for weavile, and weavile appreciates the teleport + future sight allowing it to break past so many more pokemon such as toxapex, clefable, and skarmory. Slowking provides teleport for the pivoting and allows weavile to come in safely alongside its heavy-duty boots. Slowking can also burn some pokemon such as (pressless) corviknight, skarmory, and mandibuzz for easier setup for weavile. Burning an opponent also means chipping it which in turn aids weavile sweeps
 
Last edited:
Gonna talk about a mon who hasn't been mention yet, and that is
:ss/tapu koko:
Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Roost
Thunderbolt
- U-turn
Weavile's biggest weakness is being unable to break Pex. However, Koko is able to break Pex due to being an electric type who can set electerrain while also not getting its attacks weakened by a Scald burn. Under electerrain, Koko's able to 2hko spdef Pex. These 2 are able to synergize because both mons have a great speed tier, making it hard to revenge kill both of them. Weavile also takes care of the ground mons that Koko struggles to break, like Lando and Drill. Koko helps break Weavile's biggest wall, being Pex, and other bulky waters. This core is BoltBeam with brutal dark stab tacked onto it as well.
 
:ss/tapu fini:

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 192 Def / 64 Spe
Bold Nature
- Calm Mind
- Taunt
- Draining Kiss
- Scald

I think Tapu Fini is an excellent partner for Weavile, primarily thanks to Misty Terrain. When using Weavile, (Triple Axel in particular), I've found contact status against pokemon like Zapdos, Moltres, and Volcarona to be incredibly detrimental to it's success. In addition, passive pokemon that Weavile might like to Swords Dance against, like Slowbro and Slowking, run the risk of burning it with Scald, or Blissey, which can Toxic or Thunder wave it, all of which would leave it quite crippled and unable to take full advantage of the boost. Misty Terrain prevents this completely, and allows a much safer Swords Dance against all of them (with the exception of Flamethrower Slowbro/Slowking, but this option is considerably rarer than the standard set.)
In addition, Tapu Fini provides a switch-in to fire types like Heatran, which forces out an unboosted Weavile, and can also situationally force out Weavile even at +2.

+2 252 Atk Weavile Knock Off (97.5 BP) vs. 252 HP / 0 Def Heatran: 285-336 (73.8 - 87%) -- guaranteed 2HKO

In addition to acting as a switch-in to Heatran, it can also act as a win condition that can take advantage of it, and improves a team's matchup against fatter builds when running a calm mind + taunt + draining kiss set, while Weavile serves well in the Offense matchup.
 

Abhisdn417

huh????
is a Pre-Contributor
Hey there :afrostar:

Very cool submissions this week! However unlike before me and Tysonslayer have decided to implement a voting phase to decide what makes it into the archive!
We will be adapting a similar voting system to that in place in the Teambuilding competition.​

The voting system used is the Ranked Pairs format (the same as CAP uses). To vote you basically order your options like this: C>B>A>D, like this A>B=C>D, or like this D>C, assuming there are 4 partner options (A, B, C, and D). If you choose not to vote for all partners, the last partner(s) will be assumed to be last and valued equally if more than one got left out. Additionally, don't vote for your own submission. If you have any questions, by all means, ask me.

With that being said here are this weeks submissions:

Partner A: :magnezone: by SLDR
Partner B: :Garchomp: by Katy
Partner C: :Latios: by Dr Ya Yeet
Partner D: :Heatran: by airfare
Partner E: :Slowking: by HydreigonTheChild
Partner F: :Tapu-Koko: by alkazoth
Partner G: :Tapu-Fini: by Azure Nights

You have any 48 hours to vote.
Deadline for voting is 18:00 GMT+5:30
Happy Voting!
 

Users Who Are Viewing This Thread (Users: 1, Guests: 2)

Top