Seeing as it is out in Japan and the rest of the world is getting it this Thursday (or Friday in AU/NZ if you listen to Bulbapedia), I figured I would put up an official thread for this.
General Information
Pokémon Picross is a Free to Play, Pay to Win (yes, another one of those...) game where the objective is to complete nonogram puzzles in order capture Pokémon and whatnot. The name is a portmanteau of Picture and Crossword and there are apparently over 300 puzzles in the game. The game requires 732 blocks, or just under 93 MB to download.
Gameplay
Think Voltorb Flip, but instead of dealing with coins, you are trying to create pictures, exactly like a nonogram puzzle. Each puzzle has a grid of squares and the objective is to shade in squares / cross out squares you do not want to shade in to make a picture. Like in a nonogram puzzle, each row and column have numbers which hint to you how many squares in the solution on that row and column are shaded in. Unlike Voltorb Flip however, the hints are done differently as a number indicates how many consecutive squares in that row / column are shaded and multiple numbers will indicate that there is a break in the shaded squares, so for example, a row that says "2 5" hints that there are two consecutive shaded squares then there are five consecutive shaded squares elsewhere on the row. Generally you also have an arbitrary time period to complete a puzzle to add urgency to the game.
When a puzzle is completed, you get that Pokémon, who has a variant of 1 of 12 different skills which are designed to help you complete later puzzles. When you use their skill, they get tired and they end up having to recharge over an arbitrary amount of time. You can have up to five support Pokémon at a time.
The game also has an energy gauge which is given to you at the game's second stage that makes every move you make burn one energy and each move takes one minute to recover energy.
This video from GameXPlain gives a visual demonstration of the first 30 minutes of the game.
The Pay2Win Aspect
Like the other freemium games, this has a pay2win aspect. In this game, it is in the form of Picrites. Picrites can be used to allow players to access new areas, speed up the recovery of tired non-legendary and non-mythical Pokémon's skill, and increase the energy gauge. Like Pokémon Rumble World though, this game has a paycap which only allows you to buy up to 5,000 Picrites (which one done, you can later redeem Picrites in batches of 1,000 a la Rumble World). If you max out your energy gauge by spending Picrites though, your energy gauge becomes infinite, removing the whole free-to-play aspect of the game in the process.
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So yeah I think I have covered most of the general stuff though some bits might be wrong (I am going by Serebii/Bulbapedia so yeah). What do people think of this game? Who is going to try out this game? What strategies do you have to maximise enjoyment? Anything else?
But yeah this is a general discussion thread pertaining to Pokémon Picross. Go nuts as long as you stay on topic.
General Information
Pokémon Picross is a Free to Play, Pay to Win (yes, another one of those...) game where the objective is to complete nonogram puzzles in order capture Pokémon and whatnot. The name is a portmanteau of Picture and Crossword and there are apparently over 300 puzzles in the game. The game requires 732 blocks, or just under 93 MB to download.
Gameplay
Think Voltorb Flip, but instead of dealing with coins, you are trying to create pictures, exactly like a nonogram puzzle. Each puzzle has a grid of squares and the objective is to shade in squares / cross out squares you do not want to shade in to make a picture. Like in a nonogram puzzle, each row and column have numbers which hint to you how many squares in the solution on that row and column are shaded in. Unlike Voltorb Flip however, the hints are done differently as a number indicates how many consecutive squares in that row / column are shaded and multiple numbers will indicate that there is a break in the shaded squares, so for example, a row that says "2 5" hints that there are two consecutive shaded squares then there are five consecutive shaded squares elsewhere on the row. Generally you also have an arbitrary time period to complete a puzzle to add urgency to the game.
When a puzzle is completed, you get that Pokémon, who has a variant of 1 of 12 different skills which are designed to help you complete later puzzles. When you use their skill, they get tired and they end up having to recharge over an arbitrary amount of time. You can have up to five support Pokémon at a time.
The game also has an energy gauge which is given to you at the game's second stage that makes every move you make burn one energy and each move takes one minute to recover energy.
This video from GameXPlain gives a visual demonstration of the first 30 minutes of the game.
The Pay2Win Aspect
Like the other freemium games, this has a pay2win aspect. In this game, it is in the form of Picrites. Picrites can be used to allow players to access new areas, speed up the recovery of tired non-legendary and non-mythical Pokémon's skill, and increase the energy gauge. Like Pokémon Rumble World though, this game has a paycap which only allows you to buy up to 5,000 Picrites (which one done, you can later redeem Picrites in batches of 1,000 a la Rumble World). If you max out your energy gauge by spending Picrites though, your energy gauge becomes infinite, removing the whole free-to-play aspect of the game in the process.
--------------------
So yeah I think I have covered most of the general stuff though some bits might be wrong (I am going by Serebii/Bulbapedia so yeah). What do people think of this game? Who is going to try out this game? What strategies do you have to maximise enjoyment? Anything else?
But yeah this is a general discussion thread pertaining to Pokémon Picross. Go nuts as long as you stay on topic.
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