Pokémon Presents - Pokémon Day 2025 - Pokemon ZA Info & Pokemon Champions Announced

I’d rather be dead in California than alive in Arizona.
Always love a good reference!

I’m also of the belief that Colosseum and XD won’t have connectivity with HOME. At least, not directly…

This has further raised my suspicions that the Gen 1-3 games will all be sold for Switch and Switch 2 outside of NSO next year for the 30th anniversary and that those will have not only feature connectivity with HOME, but with the NSO titles as well. This would effectively give the Pokémon you can get in the NSO titles a way out by sending to or trading with the separately-sold Gen 1-3 games.

It would still be pretty cumbersome for the GameCube titles since that would almost certainly require two Switch systems for the trading with Gen 3 games, but alas.
 
*Sees prices*

So... say Nintendo, when you make the Lite version for the next core Pokemon game comes out, you can like remove the mouse feature, chat features, and even shrink the screen a little. Like, I doubt I'd really need any of those so if that lowers the price I'd be all good with that.

Though speaking of which, GameFreak, you know I think it's time to try the 4 year development cycle between main series games again. Like, when you get done with Z-A, obviously support it with DLC, but maybe let Gen 10 cook a bit more in the oven. Also, crazy idea, if you do release Gen 10 within these four years, maybe make them a dual console game too. Afterall, since Switch 2 is backwards compatible, that means combined with the Switch that'll be the best way to have the biggest audience, plus people who get a Switch 2 later on can just buy the expansion pack to make their game into the Switch 2 version.
 
Though speaking of which, GameFreak, you know I think it's time to try the 4 year development cycle between main series games again. Like, when you get done with Z-A, obviously support it with DLC, but maybe let Gen 10 cook a bit more in the oven. Also, crazy idea, if you do release Gen 10 within these four years, maybe make them a dual console game too. Afterall, since Switch 2 is backwards compatible, that means combined with the Switch that'll be the best way to have the biggest audience, plus people who get a Switch 2 later on can just buy the expansion pack to make their game into the Switch 2 version.
Oh you sweet summer child, you really think they'll give up one of the best console seller titles of all times?

Do you have any idea of how many consoles Gen 10 will sell on its own if it's a Switch 2 exclusive?

Hint: Nintendo has proven time and time again that "customer first" is a big joke and that their greed is comparable to the other big companies like Sony, EA, Microsoft, etc, and to have even less ethic than all of those combined.
 
*Sees prices*

So... say Nintendo, when you make the Lite version for the next core Pokemon game comes out, you can like remove the mouse feature, chat features, and even shrink the screen a little. Like, I doubt I'd really need any of those so if that lowers the price I'd be all good with that.
Yeah... I think that has more to do with the fact they are manufacturing the systems in a place just hit by a >40% tariff and are probably anxious about making sure they are covered before a major trade war starts. If we see a major price drop, it will likely be after things die down on that end and they don't have to worry about doubling their expenses due to entirely preventable politics.
 
Yeah, that is gonna be the main issue here. The franchise engine means you only have so much flexibility with how the games are scheduled. Not even just cutting into the profits, but they would have to reschedule everything if there's a delay. Trading cards need to be designed for the added gap, the anime needs to have newly added filler, you need to reschedule the esports tournaments, and all that costs a lot more money to do. If they do go for longer dev times, which they should, it will involve mixing in quicker games to make to give them a buffer and adding more companies to produce mainline games ala ILCA with BDSP. It's something I believe is necessary, but I'm not gonna pretend it's not gonna be painful for them to do.
 
It definitely did look better.

Not enough to justify a Switch 2 buy just for it though honestly. That'll wait until they actually do a Switch 2 exclusive pokemon game.

Edit: They actually put the two GameCube Pokemon games on it. So they don't want them to be forgotten!
I would hope yall arent buying entire game systems for singular titles lol

GameCube NSO being Switch 2 only might partially be due to storage concerns. GameCube games are a couple gigs or so each and that can easily add up for an app holding a bunch of them, especially when standard Switch models only have 32gb of internal storage. They potentially wouldn't be able to download the GameCube app out of the box.
We have very stable compression formats for Gamecube isos nowadays that are very much available to Nintendo, taking games like Luigi's Mansion down to around ~110MB

Anywho on the topic of prices, the original system's price is fine. People asked for a Switch that actually gave a shit about specs and they delivered it, and that means that Real Hardware Costs Real Hardware Money. What I care more about is software since that's somewhat "reoccurring", but we'll see how they respond.
 
The franchise engine means you only have so much flexibility with how the games are scheduled. Not even just cutting into the profits
Yeah I honestly didn't realize just how absolutely huge the merch/anime/tcg stuff was until I learned the games themselves, despite selling like 20+ million each nowadays, are only like 20-30% of the total franchise revenue. Absolutely insane levels of money.

People asked for a Switch that actually gave a shit about specs and they delivered it, and that means that Real Hardware Costs Real Hardware Money
yeah 450 usd for it is roughly comparable to stuff like the Steam Deck (and equivalent competitors)
70-80 (or more if you are european rip) is pretty insane for game prices tho
 
BTW, this is something to keep an eye out for: It's planned that some Physical copies (aka ones you need to pay at min $10 more than the digital version) will infact just be a "key card" that downloads a digital copy:

https://www.gamespot.com/articles/c...re-game-key-cards-for-downloads/1100-6530576/

From what I can tell the only difference between it and a digital copy is that, in order to access the game (which I'm assuming is now completely downloaded on your system since you don't need to be online after the initial installation), is to have the key card inserted like a normal cartridge.

These games will have a white banner saying it's a "Game-Key Card" so there's at least an easy way to know. So far only one game is known to be a Game-Key Card: Bravely Default Flying Fairy HD Remaster.

...so a Switch 1 game?

It'll still have the better graphic engine... mind you I'd also would ask that to be focused on performance, but at that point I'm getting nitpicky.
 
BTW, this is something to keep an eye out for: It's planned that some Physical copies (aka ones you need to pay at min $10 more than the digital version) will infact just be a "key card" that downloads a digital copy:

https://www.gamespot.com/articles/c...re-game-key-cards-for-downloads/1100-6530576/

From what I can tell the only difference between it and a digital copy is that, in order to access the game (which I'm assuming is now completely downloaded on your system since you don't need to be online after the initial installation), is to have the key card inserted like a normal cartridge.

These games will have a white banner saying it's a "Game-Key Card" so there's at least an easy way to know. So far only one game is known to be a Game-Key Card: Bravely Default Flying Fairy HD Remaster.



It'll still have the better graphic engine... mind you I'd also would ask that to be focused on performance, but at that point I'm getting nitpicky.
Game-Key Card was only made to standardize what already existed

A SHIT TON of Switch physical retail releases were download codes. Not even a cart, just a code. This is them taking that and standardizing it with a specific name + giving a cart to make it not as shitty.

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example

Also if you're not European you aren't paying $10 extra because in America it's the same price digital and physical lol.
 
Wait, is that official the dual prices are just regional. If that's confirmed, I'm almost certain it's because of some EU shenanigans there like some sort of plastic fee.
 
We have very stable compression formats for Gamecube isos nowadays that are very much available to Nintendo, taking games like Luigi's Mansion down to around ~110MB
That's still larger than the entire libraries of all three non-premium pass NSO apps combined. For one game, and Luigi's Mansion is one of the smaller GameCube games when compressed. Colosseum and XD for example are ~450 and ~916 mb respectively.
 
That's still larger than the entire libraries of all three non-premium pass NSO apps combined. For one game, and Luigi's Mansion is one of the smaller GameCube games when compressed. Colosseum and XD for example are ~450 and ~916 mb respectively.
The system comes with 256GB base storage we'll be fine lol
 
Wait, is that official the dual prices are just regional. If that's confirmed, I'm almost certain it's because of some EU shenanigans there like some sort of plastic fee.
yeah none of the us websites official or otherwise show a digital / physical split, there was also some confusion about us prices vs eu prices by us and eu people that don't know how the respective regions taxation policies work. in the us the price listed is before tax and in the eu its listed after it, people were seeing the eu prices since they were posted like 15 minutes before the us ones and just converting it to usd for some reason.

it seems fairly likely that Legends Z-A on the switch 2 will cost 70 usd, since its 60 (switch 1 price) + 10 dollar upgrade. it appears the upgrade pricing is 10 dollars for just graphical / performance and 20 for graphical / performance + new content like jamboree's new modes and kirby's new levels. I say appears because it doesn't seem to be hard confirmed but we have images of these games prices in the us going around.
1743726075600.jpeg
 
I would hope yall arent buying entire game systems for singular titles lol
While investing 500+ bucks for a console to play a single game is obviously worthless, there is always a "tipping point" that decides if you buy one or not.
When it comes to moving to new consoles specifically (es, going from PS4 to PS5, or in this case, from Switch to Switch 2) that do feature retrocompatibility, usually there needs to be a tipping point, a game that's only on the 2nd one that makes you go "yes, I think it's time I invest that money".
Currently, when it comes to Nintendo consoles, those tipping points tend to be Mario, Zelda and Pokemon. People *will* buy the Switch 2 to play the new Mario Kart. Or the new Pokemon (assuming it's a exclusive). Or the new Zelda (whenever it comes).
It's not a case Nintendo makes those very convenient bundles to help "tipping over". You may have been on the fence of wanting the Switch 2, then notice that you can also get the game you were looking for at half of the price for it, easy buy.

In my case for example, I have 0 interest in Mario Kart, and I don't think that playing SV or ZA at 5 more FPS justifies a investment of 450€ + whatever the upgrade price is. However, I could consider a "package" similar to the MK one for ZA, in the end, if I have to spend the 450 eventually anyway whenever the next pokemon version comes out, and I can save 50€ on it by buying the console with the game, may as well.
(Worth of note, I don't "just" play Pokemon on the Switch, I have it cause I need a home console for travel and I have a pretty sizeable library. Please reader, if you have only ever played a single game on Switch, don't spend all that money for a Switch 2, reconsider your life choices)

Anywho on the topic of prices, the original system's price is fine. People asked for a Switch that actually gave a shit about specs and they delivered it, and that means that Real Hardware Costs Real Hardware Money. What I care more about is software since that's somewhat "reoccurring", but we'll see how they respond.
Important clarification: People aren't angry about the Switch 2's price.
The console's price is perfectly fine and in line with what most (reasonable) people expected.

It's the game's price that people are angry about. As well as the way those were purposely hidden during the presentation and just quietly revealed after.
 
Game-Key Card was only made to standardize what already existed

A SHIT TON of Switch physical retail releases were download codes. Not even a cart, just a code. This is them taking that and standardizing it with a specific name + giving a cart to make it not as shitty.

View attachment 728738

example

Also if you're not European you aren't paying $10 extra because in America it's the same price digital and physical lol.
European or Canadian, we're also getting fucked over.
 
Ok, I am not sure of what legislation, but given the fact it is regional, I am almost sure it's because of that. You don't do something like that for only one region unless you have to. Odds are it's because of some plastic related regulations that make Nintendo think it's worth charging much more for physical copies because that's the only thing I see it could be. People more knowledgeable on the EU and their regulations, please let me know what it could be.

I have more thoughts on this, but the summary is it's very clear how much of these pricing issues have some relation to various trade barriers, either through tariffs or regulations.
 
that 80 price tag is gonna turn into 500 brl which is 1/3rd of minimum wage. im not paying for that shit
Plain and simple. Either they figure out some regional pricing shenanigans like Steam that makes things more reasonable to get here, or they can kiss this whole market goodbye.

The console itself will launch at roughly 5k, including taxes. That's already a major dealbreaker in the current economy. If they start charging 450 per game, this will be straight up Wii U status.
 
Plain and simple. Either they figure out some regional pricing shenanigans like Steam that makes things more reasonable to get here, or they can kiss this whole market goodbye.

The console itself will launch at roughly 5k, including taxes. That's already a major dealbreaker in the current economy. If they start charging 450 per game, this will be straight up Wii U status.
Regional pricing only works on nonphysical things. You're not gonna get it for the console itself, and the only way you're getting it for the games is on digital ones.

Steam, for example, may have regional pricing for the games, but the Steam Deck is the same equivalent price everywhere.
 
Plain and simple. Either they figure out some regional pricing shenanigans like Steam that makes things more reasonable to get here, or they can kiss this whole market goodbye.

The console itself will launch at roughly 5k, including taxes. That's already a major dealbreaker in the current economy. If they start charging 450 per game, this will be straight up Wii U status.
Lol, and speaking of tariffs...

Yeah, that's just something you can blame Brazil for. But hey, at least you have quality Brazilian CPUs...:row:
 
The system comes with 256GB base storage we'll be fine lol
My original speculation was concerning the Switch 1's storage so I don't know why you're bringing this up.
I would hope yall arent buying entire game systems for singular titles lol
This has unironcially been a thing since forever. Especially when you were a kid and had a way harder time getting ahold of software.

Hell, the Wii very famously had inflated sales because many people wanted it just for Wii Sports, and a good chunk of Wii U owners probably only got it for Smash.
 
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