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Programming Pokémon Showdown Damage Calculator

Zoroark and Zoroark-Hisui have their levels set to 0 in the Random Battles S/V Calculator, making calculations as if they were level 100 display.
This is because Zoroark and Zoroark-Hisui do not have a fixed level in Random Battles. Their levels are automatically set equal to the level of the 6th Pokemon in your party, so that the Illusion is not given away. You can just change it manually to whatever level you get.
 
Idea: X of Ruin as buttons (power spot, etc.) instead of ability with button being pressed automatically when having a pokemon (this is for doubles)
 
Idea: X of Ruin as buttons (power spot, etc.) instead of ability with button being pressed automatically when having a pokemon (this is for doubles)
Wait actually, we've been struggling implementing the latest Ruin ability update with Showdex (same Ruin abilities cancelling each other out), and this part really confused us. If we turn on the Ruin ability toggles, it applies to both Pokemon (even the one with the Ruin ability, which it shouldn't affect). We were also confused on why the toggles are there if the Ruin abilities are applied automatically when set as an ability, but we assumed it was for doubles right? Since you might want to calc the damage for the two other non-Ruin pokemon on the field, while still needing the Ruin effect to apply to them. Idk it's very confusing to explain even haha.

Sorry if this is coming out of nowhere, I just wanted to piggyback off your suggestion since we've been struggling with it as well and would love some insight into the implementation.
 

Irpachuza

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Hi, on SS, the calc still automatically calcs the max moves for surging strike, wicked blow, strom throw and frost breath as critical hits. This can be avoided by scrolling down and unselecting the crit mark, but it's kinda unintuitive, prone to still get people confused on the heat of a match, and probably more of an oversight than anything else.
 

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