It's the human characters outside of battle that I don't like the look of. They look like motherfucking PlayMobil toys lololol.
Yeah, this. And I think I know why. Sprites are drawn so the faces of characters face the camera, and when a character faces east or west, you will see half their face in silhouette. Take this sprite of a Worker, for instance:
However, this is more difficult to achieve with a 3D model, as it would look like the character was craning their neck backwards to look up at the camera. A 3D model character looking straight ahead would not look at the camera, but at a point far below it. Most of what you see from the camera's perspective would be, well ...
The top of their head. A big helmet, with the body in barely visible detail below.
I think that's where this art style struggles a little. Even with the big Chibi heads, you don't see the faces of characters, only their hats and hair. Just look through the
screenshots on the official page: It looks like you'll be staring into hats quite a lot. If you play as Lucas, he'll mostly be a big red dot with some running feet below. Dawn is, similarly, a white dot above some hair:
Sprites could do "tricks" with perspective that 3D models can't without looking awkward. It's the Golem issue all over again. I don't think it will make the games bad, but it is a bit distracting once you notice it.
The most important part of this announcement is, for better or worse, Gliscor is back in some shape or form.
So is Glameow, for the first time since the actual Gen IV.