Quality Control Pokemon Colosseum and Pokemon XD: Gale of Darkness Mechanics Guide

#1
Introduction:

Pokemon Colosseum and Pokemon XD: Gale of Darkness were the first 3D RPG Pokemon games to be created for the Nintendo Gamecube. Colosseum is the first in the series, while XD serves as the direct sequel to Colosseum. What separates the Gamecube entries from the mainline handheld entries is the frequent use of double battles, the land of Orre having little to no wild Pokemon, and Shadow Pokemon; a unique type of Pokemon obtainable only in these games. Shadow Pokemon are different from standard Pokemon due to their hearts artificially being closed which makes them battle machines. The player character can snag these Shadow Pokemon away from the trainers with the use of the Snag Machine, and proceed to go through the process of purification, to open the Pokemon's heart and restore them to their natural self.

Pokemon Colosseum, besides being a way to battle in 3D, main purpose was to give access to Pokemon missing from Ruby and Sapphire, mainly the Johto Starters, and the Legendary dogs gerbils Beasts. This lead to Colosseum having a very limited pool of Pokemon to use for its main adventure. Colosseum has mixed reception among players and critics when first released due to the very limited selection of Pokemon, the recycling of older Pokemon models, (which is jarring to look at when comparing to the newer Gen 3 models), and the linearity of the overworld, but people did praise the darker and edgier story/narrative, and the score of the game.
Its sequel, Pokemon XD had more liberty in it's Pokemon selection as when it came out in the respective regions, Fire Red, Leaf Green, and Emerald were already released. In terms of critical reception, XD received lower reviews than Colosseum due to it recycling many assets from it's prequel. In terms of player and fan reception, XD received better reviews due to improving on Colosseum on almost every aspect as the Shadow Pokemon mechanics are much more fleshed out, the addition of wild Pokemon and improved graphics and animations to name a few.

Pokemon Colosseum and Pokemon XD can be rather confusing to some players as it does explain its new mechanics, but a lot of them are though character dialogue post battle or memos and not through a tutorial like most other Pokemon games. This guide will attempt to explain these mechanics in a streamlined manner.

Shadow Pokemon:

Shadow Pokemon are Colosseum's and XD's main gimmick. As explained above, Shadow Pokemon are Pokemon who's hearts have been artificially closed. What separates them from normal Pokemon is that Shadow Pokemon only belong to trainers, they have an exclusive Shadow type move or moves, they cannot level up or be taught new moves until purified, they cannot access certain areas (Phenac Colosseum in Colosseum, Orre Colosseum and the Day Care in XD, and the multiplayer modes in both Colosseum and XD), they have access to an exclusive condition called Hyper Mode (Colosseum only) and Reverse Mode (XD only), they cannot use items while in Hyper or Reverse Mode (with the exception of Scents), and their experience bar is replaced by a Heart Gauge. There are a total of 48 Shadow Pokemon in Colosseum, and 83 in XD.
In Colosseum and XD the mechanics of capturing Shadow Pokemon are a bit different. When a Shadow Pokemon is caught in Colosseum, it is immediately sent to the PC or your party if an open slot is available, while in XD the Pokemon is only sent to the PC or party when the battle is won.


The Shadow type is a type exclusive to Colosseum and XD, but has various differences. The Shadow type is not a type that Pokemon can have, but has certian attributes. All Shadow type moves have infinite PP in both Colosseum and XD.

The Shadow type in Colosseum acts as a neutral attacking type. It can hit all Pokemon in the game for neutral damage. The only Shadow move in Colosseum is Shadow Rush. Shadow Rush in Colosseum is a 90 base power physical move that deals damage, and the user suffers 1/16th of the users maximum health as recoil damage. This also applies to NPCs using Shadow Pokemon, and thus these Pokemon have the potential to faint.

In XD, Shadow moves gain an extensive overhaul. There are now various Shadow type moves that deal status effects, and certain Shadow moves are divided by attack and special attack. XD actually makes the first instance of a physical/special split in the Pokemon games as prior to Gen 4, physical and special moves were divided by typing. This only applies to Shadow moves though. What makes Shadow types unique is that Shadow moves deal super effective damage to all standard Pokemon, while dealing not very effective damage to Shadow Pokemon. There are a total of 18 Shadow moves in XD.

keep in mind that since no Pokemon are capable of being the Shadow type, no Pokemon gain STAB with Shadow moves.


The Heart Gauge is a bar that takes the place of the EXP bar for every Shadow Pokemon obtainable. The bar is represented by 5 divisions, that all represent specific aspects and ranges. Each filled bar is represented by purple, and each cleared bar is represented by white. As the Heart Gauge depletes, the Shadow Pokemon regains certain aspects, until it is fully depleted.

Important Note: In Colosseum, Shadow Pokemon do not gain experience or happiness until the first two bars of the Heart Gauge are depleted. It is recommended to deplete those two bars as fast as possible. This does not apply to XD; Shadow Pokemon can gain experience and happiness the moment they are captured.
5 bars: "The door to its heart is tightly shut." The Pokemon only has access to Shadow Rush (in Colosseum) or other Shadow type moves.
4 bars: "The door to its heart is opening up." The Pokemon regains it's first move (if applicable).
3 bars: "The door to its heart is opening wider." The Pokemon's nature is revealed. The Pokemon can now gain experience and happiness (not applicable to XD).
2 bars: "The door to its heart is nearly open." The Pokemon regains its second move (if applicable).
1 bar: "The door to its heart is almost fully open." The Pokemon regains it's third move (Colosseum only). Shadow Pokemon are now more likely to enter Hyper/Reverse Mode
Empty: "The door to its heart is about to open. Undo the final lock!" The Pokemon is now eligible for the purification ceremony.

Each Pokemon has a certain amount of Heart Gauge, which in the programming, is represented by a number. The values can be seen here (second tab)


In Colosseum, when using Pokemon in battle, they can sometimes undergo this special condition called Hyper Mode. Hyper Mode can only be accessed through using Shadow Rush. Accessing Hyper Mode is random, and uses up a turn. In Hyper Mode, the Pokemon's Shadow Rush gets a drastically increased critical hit ratio, but if they use other moves, the Pokemon may disobey the trainer and do various actions such as ignore the trainer, use another move, fall asleep, use a held item (even if it's not holding one), go back into its ball, or even attack the player and NPC trainer. Pokemon in Hyper Mode cannot use consumable bag items from the trainer. The only three ways to exit Hyper Mode is to either have the Pokemon faint. use the Call function, or use a Scent after battle. Some like to use Hyper Mode to increase the battle viability of a Pokemon due to the increased crit rate, while others tend to end Hyper Mode as soon as it appears to go through purification quicker.

In XD, what replaces Hyper Mode is Reverse Mode. Reverse Mode does have differences to Hyper Mode. Unlike Hyper Mode, Reverse Mode does not increase the Shadow moves crit rate, but similar to Hyper Mode, Reverse Mode disallows the use of consumable bag items and can only be exited through the above three methods. Other non-Shadow type moves can be used at a greater frequency in Reverse Mode but sometimes the Pokemon my disobey the trainer. The biggest difference from Reverse Mode to Hyper Mode is that it can activate whether or not Shadow type moves are used, it activates at the end of the respective Shadow Pokemon's battle phase (even if the opposing trainer is defeated) and deals recoil at the end of the turn, so it is best and advisable to exit it as soon as possible.

The Call feature in Colosseum and XD replaces the "Run" feature from the mainline games. It's main use is to call Pokemon out of Hyper/Reverse mode and lower the gauge. It can also be used to wake a sleeping Pokemon, acting like the game's Pokeflute. In Colosseum, if Call is used on a non-Hyper Mode or sleeping Pokemon, it will do nothing, effectively wasting a turn. This can actually come in handy in some spots where you don't want to waste PP when capturing a Shadow Pokemon. In XD, it has greater use. When used on a non-Reverse Mode or sleeping Pokemon, it will instead raise the Pokemon's accuracy by one stage.


Colosseum and XD have various methods to opening the Pokemon's heart. What most people do not realize at first is that natures all effect how much or how little a Pokemon's heart opens to the methods. The values, and the effects natures have on them can be seen here.
Battling: Battling is the most common method of lowering the Heart Gauge. This method can only be utilized once per battle, and the Pokemon has to actively participate in the battle. Switching out and then back in, or reviving it, and then sending it out in the same battle again will not effect the Heart Gauge.

Calling: Calling a Pokemon, while in Hyper or Reverse Mode will also deplete the Heart Gauge. Most likely the second most common method utilized.
Massaging: Using Scents on a Shadow Pokemon will deplete the Heart Gauge.
Walking: For every 256 Steps, a certain amount of the Heart Gauge will deplete
Day Care: (Colosseum Only): For every 256 steps taken while a Shadow Pokemon is in the day care, an amount will deplete from the Heart Gauge. Shadow Pokemon do not gain experience from the use of the day care.
Celebi: (Colosseum Only) Celebi, via the use of the Time Flute, can instantly purify any Shadow Pokemon.
Purify Chamber: (XD Only): By the use of a special device in the Pokemon HQ Lab, multiple Pokemon can have their hearts open as well as go through the purification ceremony.


Once all the bars of the Heart Gauge are depleted, the Pokemon can now be completely purified. In Colosseum, the only method of purification process is to go to the Relic Stone in Agate Village. One can only access Agate Village once the Pyrite Town portion is completed. This happens pretty far into the game, almost a good 1/4th into the game. In XD, reaching Agate Village is far earlier into the story. In XD, the Purification Chamber can also be used to purify Pokemon. Also in XD, when Pokemon are purified, all Shadow Pokemon have access to one TM move, sometimes one egg move, and one special move they otherwise could not learn. Some examples of these special moves are Refresh, Heal Bell, and Helping Hand.


The Purify Chamber is an area exclusive to XD. The Purify Chamber acts as a facility, in a way replacing the Day Care's function to purify Shadow Pokemon in Colosseum, to help purify Pokemon faster and easier. There are 9 chambers, that all start out empty. 4 standard Pokemon in total can be placed on the outer circle in the chamber and a Shadow Pokemon placed in the middle. Depending on the Pokemon put in the chamber, the tempo and flow will increase. If all the Pokemon in the circle do super effective damage in a clockwise motion, the tempo and flow will be maxed. If every Pokemon in the chamber has no repeating types, the flow will gain a mark depending on how many chambers meet this requirement.

For example, if the Shadow Pokemon is an Ice type, and then it points to the grass type, which in a clockwise method goes Grass>Water>Rock>Fire and then back to Grass, the chamber will have max tempo, flow, and a mark in the flow gauge. If the chamber has a type matchup in the method of Poison/Flying>Fighting/Grass>Steel>Ice/Water and back to Poison/Flying, but the Shadow Pokemon is Bug/Flying, because there are two flying types in the chamber, it will still reach max tempo and flow, but will not have the extra mark.

The Purify Chamber decreases the Heart Gauge based on walking and battling with a combination of natures: Walking seems to have the lowest multiplier while partaking in battles has the highest multiplier. When a Pokemon is ready to be purified, a notification will pop up on screen. The Purify Chamber can be accessed from the PC to arrange and rearrange Pokemon, but Pokemon can only be purified by physically going to the Pokemon HQ. The Purify Chamber is a very important aspect, as having all 9 chambers have max tempo and flow is the only way to purify Shadow Lugia, who cannot be purified by normal means.



Items:

Scents are an exclusive item to the Gamecube games, and come in three varieties: Joy, Excite, and Vivid Scent. Joy, Excite and Vivid Scents are respectively 1x, 2x, and 3x multipliers. They each go for 600, 800, and 1200 Pokedollars. The items raise friendship as well as lower the Heart Gauge of Shadow Pokemon. They can only be bought in Agate Village and can only be held in a Cologne Case.


The Time Flute is an item exclusive to Colosseum. This item, when used at the Relic Stone, can summon Celebi which instantly purifies any Shadow Pokemon, no matter how much of the Heart Gauge is filled. The Time Flute is a limited item, being only three in the entire game. One is given to you after the Mt. Battle story portion is completed, and the other two are optional finds: one being in The Under via the use of the U-Disk, and one found at the summit of Mt. Battle, right before the 100th battle. It's best to use these limited items on Pokemon that take a while to purify, such as the Beasts or the pseudo-legends.


Poke Snacks are an item exclusive to XD, which allows you to attract wild Pokemon to specific landmarks in the Orre region. These snacks can be bought at any PokeMart for 300 Pokedollars once the Poke Spot storyline is completed and one talks to Duking.


In these games, the main character utilizes a handheld Snag Machine, to steal Pokemon from trainers. In Colosseum, you have a partner named Rui who has a special power that can detect these Shadow Pokemon, while in XD, you simply use a scouter called the Aura Reader that can detect them. Outside of narrative purposes, the Snag Balls do not act any differently than regular Poke Balls, and can only be used on Shadow Pokemon. Only one Poke Ball can be thrown per turn.


Areas of Interest:
Like the name suggests, both Colosseum and XD contain colosseums. Each stadium/colosseum contains 4 rounds with 4 battles fought in a row with a cash prize (can be influenced by Amulet Coin) given out if the player successfully completes them, as well as a TM for the first time completed, four times.
Phenac Stadium: In Colosseum, the levels range from 40-42, containing weak or first stage Pokemon. The TMs given out in order of round completion are TM 18 (Rain Dance), TM 11 (Sunny Day), TM 19 (Giga Drain) and TM 22 (Solarbeam). This stadium is special in particular as it is the only story mode area where Shadow Pokemon are unable to enter.
In XD, the Phenac Stadium serves as a plot-related role instead.
Pyrite Colosseum: In Colosseum (after the mandatory plot-related segment), levels range from 50-55. Most Pokemon are mid-stage or first-stage, but there are a few Pokemon that are fully evolved. The TMs rewarded are TM 01 (Focus Punch), TM 07 (Hail), TM 05 (Roar), and TM 31 (Brick Break).
In XD, the levels are a flat 20. The TMs rewarded are TM 31 (Brick Break), TM 12 (Taunt), TM 41 (Torment), and TM 05 (Roar).
Under Colosseum: In Colosseum, levels range from 55-59. Pokemon are a blend of mid-stage Pokemon and solid no-evolution Pokemon. The final battles of each round contain fully evolved Pokemon. TMs rewarded are TM 37 (Sandstorm), TM 36 (Sludge Bomb), TM 30 (Shadow Ball), and TM 23 (Iron Tail).
As The Under is inaccessible in XD, Under Colosseum does not exist.
Realgam Colosseum: In Colosseum, it serves as the final area for the story line.
In XD, even though it is a part of the Realgam Tower, which is unlocked when the Phenac City plotline starts, the Colosseum itself doesn't unlock until the player first reaches Snagem Hideout. The trainers in the colosseum are at flat level 40. TMs rewarded are TM 49 (Snatch), TM 19 (Giga Drain), TM 23 (Iron Tail), and TM 22 (Solarbeam).
Deep Colosseum: Deep Colosseum is a postgame area in Colosseum. This colosseum in particual is special as it contains five rounds as opposed to the four rounds that all the other colosseums have. The Pokemon's levels range from 60-70. The TMs rewarded are TM 12 (Taunt), TM 48 (Skill Swap), TM 44 (Rest), and TM 02 (Dragon Claw). Round 5 does not reward you with a TM upon completion.
In XD, as Deep Colosseum is part of The Under, and said location no longer exists within XD, neither does the colosseum.



Mt. Battle is a facility in the Orre region where trainers can battle their way through 10 zones, each containing 10 trainers. Each zone can be repeated as many times as needed, but when a zone is started, the 10 trainers must be beaten. If one leaves the area, they must start the specific zone again at the very beginning. If the ten trainers in a zone are defeated, one earns PokeCoupons (and a TM in XD on first completion), an exclusive currency to the Orre region, which acts very similar to Battle Points and Festival Coins. Pokemon do gain experience and Pokemon are fully healed after every battle.
Exclusive to Colosseum's Battle Mode is the Mt. Battle Challenge, where one must take their team from either the story mode or from the game carts, and partake in 100 Single or Double battles in a row. Battles are done in 3v3 (Singles) or 4v4 (Doubles), chosen from a pool of 6. These Pokemon do not gain experience. The Pokemon in the Challenge scale to your Pokemon's max level starting at 50. Unlike the story mode Mt. Battle, Pokemon cannot be exchanged out, nor can you quit out and return at a later time, but the process can be suspended. One can gain continues if they beat a trainer without losing any Pokemon.
This method is also the only non-event way to obtain Ho-oh in a Gen 3 game, but one must capture and purify all 48 shadow Pokemon, as well as use a team from the Story Mode save file (this does not stop a person from trading Pokemon over from RSE, or FRLG and using said Pokemon for the challenge, but that also requires the use of a GCN-GBA link cable).



PokeSpots are an area exclusive to XD, which allows you to capture wild Pokemon. There are 3 PokeSpots in the game: Cave, Oasis, and Rock. The Following Pokemon can be found at each spot
Cave: Zubat, Aron, Wooper
Oasis: Hoppip, Phanpy, Surskit
Rock: Sandshrew, Gligar, Trapinch

The moment the Spot monitor goes off, the kind of Pokemon and shinyness is determined, but level, IVs, and nature, are determined when the battle is started so the latter can be soft-reset for.

After a certain point in the game there is a 10% chance that a Munchlax can be encounter, but it cannot be caught. It eats PokeSnacks at a much higher frequency. If it is seen before it eats the PokeSnacks, its owner will arrive and give you 10 PokeSnacks as well as a random herbal item.


The Realgam Tower in Colosseum acts like the final dungeon for the main storyline. In XD however the Realgam Tower area is unlocked once the player first reaches Phenac City. The area, outside of the Realgam Colosseum contains two other points of interest:
Battle CDs. Special predetermined battles that test a person's knowledge of the Pokemon battle system. Some battles may require you to complete the battle in a limited amount of turns while other battles may have something like "Legendary Beasts vs. Legendary Golems" or "All Metronome Battle." The CDs themselves are scattered all throughout the Orre region and there are 50 in total (some CDs cannot be obtained until after the main storyline is completed). Each CD rewards you with an item when completed such as a Full Heal or a Rare Candy. Completing all 50 CDs rewards the player with 15,000 PokeCoupons.
Battle Bingo. Battle Bingo is bingo but with a Pokemon twist. The goal is to complete a 4x4 panel while using a Pokemon predetermined on the card. Entering a panel cost one Entry Point (EP) and you start with two EP and two Master Balls. The goal is to defeat or capture the Pokemon in the panel. Some panels contain an extra Master Ball or extra EPs. one EP is earned for every line completed.
Each Pokemon only has one move available, and depending on the card, not every Pokemon will have a move corresponding with their typing. There are five difficulty settings, being Beginner, Intermediate, Expert, Extra, and Special. Every card when completed will give you a select amount of PokeCoupons, as well as an item such as an Ether for the first time completed. Extra coupons are also given depending on how much EP or Master Balls you have left. When all ten cards from Beginner to Extra are completed, one unlocks 1-Panel mode where after the first panel is chosen, the next panel must be an adjacent one. If you cannot choose a panel, the game automatically ends.
The Special panel can only be unlocked by obtaining the Bonsly Card, which is given to you when you rescue Bonsly. This marks the first time a Gen 4 Pokemon can be used in battle.



Orre Colosseum in Colosseum, is exclusive to the Battle Mode. It hosts level 50 or 100 trainers in both Singles and Doubles format. There are 8 trainers in each format and they must all be beaten in a row.

In XD, due to the lack of a Battle Mode, Orre Colosseum receives a significant re-haul. It can only be accessed in the postgame. The battles are in a 4v4 Doubles format, with 7 rounds, each consisting of 4 trainers. The levels start at 60, and scale with your Pokemon's max level. The facility is comparable to other postgame facilities found in the mainline games such as the Battle Frontier and the Pokemon World Tournament, and require extensive knowledge of Pokemon and/or EV training to successively accomplish. It is very much possible (although very difficult) to beat the ingame portion with the Pokemon obtained in the game.


(Useful) Bugs, Glitches and Miscellaneous:

Colosseum and XD, like most games, have glitches contained in them. Some of these glitches are actually beneficial to the player.

The Master Ball Glitch is the most well known of Colosseum's glitches as it allows the usage of pokeballs without actually depleting the count.
To utilize the glitch, one must use their first Pokemon, choose a pokeball from the bag and target a Shadow Pokemon. The second Pokemon must go into the bag, switch the placement of the ball using the X or Y button to do so. For some reason, since the ball is not in the original place, it doesn't subtract from the count. Any ball can be used for the glitch, but it has the best usage with the Master Ball because of its 100% capture properties. This glitch makes snagging late game or missed Pokemon very easy.
Warning: If your second Pokemon utilizes a two turn move like Solarbeam, Hyper Beam, or Razor Wind, and you attempt to use the glitch on the turn the move is charging, it will consume the ball because the second turn is "skipped."


In both Colosseum and XD, there are certain spots that if your character model walks into, it will cause the screen to shake. This actually counts as movement, unlike simply walking into a wall. The most well known spot in both games is the left ledge near the entrance of Agate Village. If one combines this with the exploit of unplugging your Gamecube controller, and replugging your controller with the control stick in the upward position, your character will automatically walk downward. Since the ledge is in a 6 o'clock position, the walking bug will commence without you even playing the game. This is especially useful for purifying Shadow Pokemon with a large Heart Gauge such as the respective legendary Pokemon, and pseudo-legendary Pokemon in each game.

In Colosseum, the corner of the wall in front of the stairs in Gonzap's office is also a spot that can be used for this bug.

In XD, there is also a spot in Area 3 of Citadark Isle (the whirlpool area) between the bottom wall and the southeast room where you can trigger the shaking screen movement by walking into that corner.

In XD, it's advisable to do this without any Pokemon in the Purify Chamber, snacks at the Pokespots, or an active Miror B. Radar as their respective prompts will pop up a message that stops all movement.


One of the most recent glitches discovered was the ability to use two X-Items on a Pokemon. If you attempt to use an item on a Pokemon that would have no effect on it (full heal on a healthy Pokemon, potions on a max health Pokemon) and then immediately use an X-Item, the game will use the item on the Pokemon last selected. This means if you have Pokemon 1 and Pokemon 2, use a full heal on a healthy Pokemon 2 with Pokemon 1's turn, then use X-Attack, it will apply the boost on Pokemon 2. Then you can use another X-Attack on Pokemon 2 from Pokemon 2's turn. It has it's greatest use in speedruns, but can be utilized just as well in casual playthroughs.


Shiny Pokemon and Colo/XD interact rather weirdly.
In Colosseum: Shadows can be shiny upon encounter, but may become regular upon capture. Conversely, they may be regular upon encounter but become shiny upon purification. The reason for this is because when encountered, the shadows are generated using their opponent's ID number rather than the players. If their IDs match, that means the PID will be shiny, then it will appear shiny in battle, but the IDs get overwritten with yours upon capture (while the PID remains static) making it regular again. It also works the other way - if the PID is shiny with your IDs but not your opponent's, it will appear regular in battle and then become shiny when you capture it. There is a very very slim chance that it will be shiny in both cases, but that requires the PID being shiny with both your IDs and your Opponents. In addition to this, the starter Umbreon and Espeon cannot be shiny under any circumstances, and neither can the MATTLE Ho-Oh nor the DUKING Plusle.
On a bit of a tangent, the Jirachi from the Colosseum Bonus Disc can actually be shiny, despite them coding in an antishiny mechanism - it is limited to very few natures/IV spreads though.

In XD: They implemented a Shiny Lock whereby if the Shadow's generated PID is shiny with the players IDs, it's rerolled until it is not shiny. This means that Shadows in XD can never be shiny. However, there are more Pokemon in XD than just shadows - there are also Pokespot Pokemon, the DUKING trade Pokemon, the Mt. Battle Johto starters, and the starter Eevee, all of which can be shiny.


Just like in the mainline titles, Colosseum and XD have a few Gift Pokemon and Traded Pokemon that will gain boosted experience thanks to having a different trainer ID. The Pokemon are as follow:
Plusle (Colosseum): Plusle is gifted to you by Duking after defeating Miror B. the first time.
Shuckle, Meditite, and Larvitar (XD): The following Pokemon can be traded to Duking for Surskit, Trapinch, and Wooper respectively after completing the ONBS plotline.
Togepi and Elekid (XD): Togepi is in a way a Gift Pokemon because it is the only Shadow Pokemon across both games that is simply gifted to you by Hordel, but it shares your Trainer ID. It is meant to be traded back to Hordel in exchange for an Elekid. This Elekid comes with the three elemental punches as well as Cross Chop.
Cyndaquil, Totodile, and Chikorita (XD): The three Johto starters are obtainable in XD. The only way to obtain them is to beat Mt. Battle 1 through 100. It must be done in one sitting, as well as not changing your party via the PC. Something like this can be done before completion of the main story, but in almost all situations will be a postgame challenge, as Mt. Battle ends with Pokemon in the high 60's and low 70's, and tends to make large level jumps every two areas (Areas 1-2 would be levels 9-14, Areas 3-4 would be 28-31, Areas 5-6 would be 42-45, Areas 7-8 would be 57-64 and Areas 9-10 would be 64-70). Each Johto starter comes with an egg move, as well as their respective elemental Hyper Beam.


In the Japanese version of Colosseum, there is a room to the left of the lobby in Phenac Stadium. In this room, the player can scan e-Reader cards, which unlock challenges, allowing a shadow Togepi, Mareep, and Scizor to be obtained. This room is not accessible in the NTSC-U or PAL versions of the game, though.
 
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LegoFigure11

http://spo.ink/doggo
is a Smogon Social Media Contributoris a Community Contributor
#6
Shiny Pokemon and Colo/XD interact rather weirdly.
In Colosseum: Shadows can be shiny upon encounter, but may become regular upon capture. Conversely, they may be regular upon capture but become shiny upon purification. The reason for this is because when encountered, the shadows are generated using their opponent's ID number rather than the players. If their IDs mean that the PID will be shiny, then it will appear shiny in battle, but the IDs get overwritten with yours upon capture (while the PID remains static) making it regular again. It also works the other way - if the PID is shiny with your IDs but not your opponent's, it will appear regular in battle and then become shiny when you capture it. There is a very very slim chance that it will be shiny in both cases, but that requires the PID being shiny with both your IDs and your Opponents. In addition to this, the starter Umbreon and Espeon cannot be shiny under any circumstances, and neither can the MATTLE Ho-Oh nor the DUKING Plusle.
On a bit of a tangent, the Jirachi from the Colosseum Bonus Disc can actually be shiny, despite them coding in an antishiny mechanism - it is limited to very few natures/IV spreads though.

In XD: They implemented a Shiny Lock whereby if the Shadow's generated PID is shiny with the players IDs, it's rerolled until it is not shiny. This means that Shadows in XD can never be shiny. However, there are more Pokemon in XD than just shadows - there are also Pokespot pokemon, the DUKING trade pokemon, the MATTLE Johto starters, and the starter Eevee, all of which can be shiny.


In the Japanese version of Colosseum, there is a room to the left of the lobby in Phenac Stadium. In this room, the player can scan e-Reader cards, which unlock challenges, allowing a shadow Togepi, Mareep, and Scizor to be obtained. This room is not accessible in the NTSC-U or PAL versions of the game, though.


Maybe also mention Battle CDs and the games like Battle Bingo or whatever - they're a little less "Mechanics" based, but could still be cool to touch on (maybe put realgam in the areas of interest section?).
 
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Xen

Fish Pokémon Connoisseur
is a Smogon Social Media Contributor
#8
-Introduction-

"Pokemon Colosseum, besides being a way to battle in 3D, main purpose was to give access to Pokemon missing from Ruby and Sapphire" should be changed to "Pokemon Colosseum's main purpose (besides being a way to battle in 3D) was to give access to Pokemon missing from Ruby and Sapphire"

-Shadow Pokemon-

"they cannot level up or be taught new moves until purified"
"In Colosseum and XD, the mechanics of capturing Shadow Pokemon are a bit different"


As for minor tweaks:

-In the Shiny Pokemon section, "Conversely, they may be regular upon capture but become shiny upon purification." should be changed to "Conversely, they may be regular upon encounter but become shiny upon capture." Shininess is rerolled when the Pokemon is snagged, and purification has no effect on shininess (/me slap LegoFigure11). Also minor nitpick, but it's probably better to refer to the XD Johto Starters as the Mt. Battle Johto Starters, instead of MATTLE. They carry your OT, unlike the Colosseum MATTLE Ho-Oh.

-The Agate Cliff Bug doesn't work in XD iirc (Least I never could get it to work for me), but there is a corner in area 3 of Citadark Isle (the whirlpool area) between the bottom wall and the southeast room where you can trigger the shaking screen movement by walking into that corner. You might also want to mention that notifications from the Spot Monitor and Miror Radar will also halt the buggy movement.

-Minor nitpick, but it may be worth making a separate section for the XD trades, since the HORDEL trade for Togepi -> Elekid is also available in XD in addition to the DUKING trades.

-Someone correct me on this if I am wrong, but I remember reading long ago that the Colosseum Ball Glitch doesn't work in the PAL version. Can someone else confirm or disprove this?


Looks good! :blobthumbsup:
 
#9
-Introduction-

"Pokemon Colosseum, besides being a way to battle in 3D, main purpose was to give access to Pokemon missing from Ruby and Sapphire" should be changed to "Pokemon Colosseum's main purpose (besides being a way to battle in 3D) was to give access to Pokemon missing from Ruby and Sapphire"

-Shadow Pokemon-

"they cannot level up or be taught new moves until purified"
"In Colosseum and XD, the mechanics of capturing Shadow Pokemon are a bit different"


As for minor tweaks:

-In the Shiny Pokemon section, "Conversely, they may be regular upon capture but become shiny upon purification." should be changed to "Conversely, they may be regular upon encounter but become shiny upon capture." Shininess is rerolled when the Pokemon is snagged, and purification has no effect on shininess (/me slap LegoFigure11). Also minor nitpick, but it's probably better to refer to the XD Johto Starters as the Mt. Battle Johto Starters, instead of MATTLE. They carry your OT, unlike the Colosseum MATTLE Ho-Oh.

-The Agate Cliff Bug doesn't work in XD iirc (Least I never could get it to work for me), but there is a corner in area 3 of Citadark Isle (the whirlpool area) between the bottom wall and the southeast room where you can trigger the shaking screen movement by walking into that corner. You might also want to mention that notifications from the Spot Monitor and Miror Radar will also halt the buggy movement.

-Minor nitpick, but it may be worth making a separate section for the XD trades, since the HORDEL trade for Togepi -> Elekid is also available in XD in addition to the DUKING trades.

-Someone correct me on this if I am wrong, but I remember reading long ago that the Colosseum Ball Glitch doesn't work in the PAL version. Can someone else confirm or disprove this?


Looks good! :blobthumbsup:

Thanks for your suggestions. I made a small section for ingame trades and gift Pokemon in the misc. section.

In regards to the Agate Cliff Bug, it does in fact work in XD, but has to be done in somewhat different circumstances. I was able to pull it off a few times.

I do not believe that the Master Ball Glitch is region exclusive. I'll try to test it out in the upcoming days.
 

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