Plague von Karma
Banned deucer.
Or a +10 like Ariados did...hahaha...AU where Raitora made it in the games and then recieved a 20-40 point BST bump in gen 7
Or a +10 like Ariados did...hahaha...AU where Raitora made it in the games and then recieved a 20-40 point BST bump in gen 7
No, they changed it so that Bug is 1/2 against Poison while keeping Poison as 2× against Bug. So they fixed the glitch where Poison was also weak to Bug. It seems Poison VS Bug was at least half intended.Considering that this type chart is from the spaceworld '97 demo, they most likely hadn't changed the type matchup between Bug and Poison yet.
Seems like the changes from final were:https://www.reddit.com/r/pokemon/comments/8o1occ
So apparently this is the type chart for the beta gold...steel used to.be weak to electric and water, normal was super effective against dark (LOL) and many more interesting tidbits
Oh I thought this chart was still around by 99 implying late changes, my mistake.The type was likely still being balanced. Note that the special split wasn't finished yet at this point. Still had another 2 years until the game would be finished!
They still had Nintendo Cup 97 to finish, and 98 and 99 to go through, which they heavily implied they used to balance the games. Steel was generally super unfinished and not well-distributed.Oh I thought this chart was still around by 99 implying late changes, my mistake.
Yeah I imagine the total overhaul of the game resulted in some sweeping changes mechanically too. Another 2 years to see Psychic's power too, I suppose.
Makes sense, though let's be real Steel was never well-distributed even in the finalThey still had Nintendo Cup 97 to finish, and 98 and 99 to go through, which they heavily implied they used to balance the games. Steel was generally super unfinished and not well-distributed.
I find it a bit amusing that Magnemite/Magneton never were primary candidates for getting the Steel-type, and had them added relatively late in development. As if it was just given to them by chance after someone went "Hey, wouldn't it make sense if these two were Steel-type too?" during a Game Freak dev meeting in early summer of '99.Makes sense, though let's be real Steel was never well-distributed even in the final
97 had 4 steel types: Ikari/Gorutesu, Skarmory, Steelix
Final had 6: Magnemite/Magneton, Skarmory, Steelix, Forretress, Scizor
I'm guessing they really really wanted parity with Dark (had 6 both in the proto & the final) but after turning Scizor into steel and probably foretress (iirc it's steel in 99 already but the dex entry & proto sprites seem very...not...steel) couldn't think of other new pokemon that'd fit so they went with the retyping Magneton route. IMO if Ikari & Gorotesu had stuck around, maybe as their own standalone Pokemon & kept the steel typing, we probably wouldn't have gotten retyped Magnemite/ton.I find it a bit amusing that Magnemite/Magneton never were primary candidates for getting the Steel-type, and had them added relatively late in development. As if it was just given to them by chance after someone went "Hey, wouldn't it make sense if these two were Steel-type too?" during a Game Freak dev meeting in early summer of '99.
I wouldn't call it a glitch since it's part of the type chart like every other interaction.No, they changed it so that Bug is 1/2 against Poison while keeping Poison as 2× against Bug. So they fixed the glitch where Poison was also weak to Bug. It seems Poison VS Bug was at least half intended.
I may be wrong but I think Pokemon Stadium 2 also noted the change to this type interaction in Earl's Academy?
While we don't know whether poison being weak to bug was intended (we can guess from later data), we do know that at least one interaction in gen 1 was almost certainly unintended: psychic's immunity to ghost.I wouldn't call it a glitch since it's part of the type chart like every other interaction.
Very good counterpoints! I'm much more inclined to take your interpretation of its name and origins considering you speak Japanese. I think his jumps of logic are are rather big, though I also see where he'd got the idea that Shuckle was inspired by snake wine.It's in an opaque pot rather than a glass jar, which is, as far as I understand, the gimmick of snake liquor - you see the snake's corpse in a fearsome pose (through the clear glass) and that implies it'll give you various dubiously related benefits. Moreover, it's specifically the "Earthenware Pokemon" while having a name that is the word "pot" repeated. Gamefreak was evidently super fucking hung up on the idea of making a pot pokemon, for whatever reason. I don't think the concept of snake wine (where the snake is killed or drowned in alcohol rather than being, say, the source of bacteria that ferment it) lines up too well with its fermentation flavor, either, which to me suggests that it's more tied to literally how you make sake.
The remark about "mold" being a poor localization is also somewhat questionable given that the fungus that is used to make sake (among other fermented foods) is usually called the kouji mold in English.
If Lucy has it for any reason, I would be willing to barter that it may well be the resemblance to a snake from a stereotypical snake charmer than anything else.
Maybe that's why Shuckle can turn Berries into Berry Juice?The only inspiration I found for beta Shuckle is the Kameosa which is a jar yokai which produces infinite amounts of alcohol
I'm curious: Now that at least some of RBY's source code has leaked, do we know what could have caused this? In the final release with all developer comments and such stripped out, the relevant data is literally just three bytes translating to "Ghost Psychic 0.0" (when Ghost hits Psychic apply 0.0x multiplier), which isn't much to go by. Maaaybe they typo'd and switched the order of the two types? But there's no proof of that without the source code.we do know that at least one interaction in gen 1 was almost certainly unintended: psychic's immunity to ghost.