Pokemon Legends - Arceus - 28th Jan 2022 *Official Content Only*

Pikachu315111

Ranting & Raving!
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OG Zoroark gets Dig and, for w/e reason, Flamethrower
Zoroark gets Flamethrower likely because of the kitsune basis.

The other extremely iffy decision made in Alola was to start padding the Ghost type with what I call spooky animals. An assassin owl? Yeah, that's a ghost. Oricorio after purple drank? Also ghost. Cubone's uncle? Ghost. Big moon bat? Ghost. 5D space clown? G-h-o-s-t. And don't give me the extinct stilt owl argument; the recent wave of monsters based on incredibly specific real-life taxa is a problem of its own. The only Ghost-types of Gen 7 that actually handled the condition of being undead (you know, ghosthood) were Sandygast/Palossand and Dhelmise. Sword and Shield thankfully steered us back in the right direction by confirming Galar's spooky animals (Dragapult and Cursola) are in fact undead, but in the next breath they decided stapling a Ghost sticker onto Basculin is how we move the series forward.

So I suppose this all comes down to two points. (1) I feel like the gravitas of the ghost type is being squandered on spooky animals like Decidueye and Basculegion, and (2) the rationale for advancing those species as ghosts is conspicuously weak. Why wasn't Dartrix allowed to keep its Flying type in the first place? Why impose a curse on a common fish that cannot learn a single Ghost-type move in any generation? Why is Zorua a ghost now? I'm reserving judgment on the new foxes until we know more, but I'm betting it boils down to "spooky animal, maybe possessed."
Hm, how about we quickly go through the Ghost-types from Gen I through VI to see how strong of a theme they had/have:

GEN I:
  • Gastly family: The original three. Gastly is seemingly based on a will-o-wisp or the general concept of a formless spirit, combined with gas (possibly a reference to how natural gas is often attributed to will-o-wisp sightings). Haunter is the closest thing we have to a typical bedsheet ghost or ghosts which are disembodied body parts, its Japanese name is even "Ghost". And finally Gengar is a living shadow and its name implies it being a doppelganger, it's noted to resemble a Clefable shadow.
GEN II:
  • Misdreavus: Like Haunter, Misdreavus is based on the many disembodied ghosts, most who are flying heads; it could also take inspiration from the banshee with its connection to screaming.
GEN III:
  • Shedinja: This is where we start shaking things up. While still a "dead" thing, it's not quite the same way as the Gastly family and Misdreavus which are spirits. Infact, the only way to get a Shedinja is to also get a Ninjask, aka the thing it's supposed to be a spirit of is still alive. It's a discarded exoskeleton husk that somehow got possessed, its hollowness leaving it with 1 HP but unable to be harmed by anything that it isn't weak to (aka would destroy the husk body); and the back where Ninjask crawled out from now sucks out your soul if you look into it. Kind of random tbh.
  • Sableye: None of Sableye's possible bases are ghostly spirits. On the surface it just seems like an imp or goblin, specifically fey which are said to live in mines that help/hinder miners digging for valuable minerals such as gems; but this is more of a fairy spirit. It's other basis is the Hopkinsville Goblin which is an alien. It feels like its only Ghost-type because Fairy didn't exist yet.
  • Shuppet family: Shuppet is a teru teru bozu, a doll which resembles a bedsheet ghost that's a talisman to bring good weather. Banette is a tsukumogami of a doll, specifically one that was discarded thus has negative feelings to the one who threw it out; it also has some voodoo doll themes. There is certainly ghost themes with both, the teru teru bozu looking like ghosts & the discarded doll gaining a spirit, but both are still very loose reasonings to be Ghost-type if Ghost-types are just supposed to be "dead" things.
  • Duskull family: Duskull looks like a little Grim Reaper. Dusclops is a combination of a mummy and another tsukumogami, Chochin-obake, which are one-eyed paper lanterns. The Grim Reaper and mummy connection alone is enough to justify the Ghost-typing.
GEN IV:
  • Drifloon family: Drifloon is a balloon and Drifblim is a hot-air balloon. Like, what else is there to say? At BEST they're another kind of tsukumogami, like a popped balloon that somehow contained a soul. If you want to go really grim can say Drifblim is based on hot-air balloon disasters (or blimp; don't like you thought about naming your Drifblim "Hindenburg" and the only thing stopping you was you didn't know how to spell it). But, yeah, that's a stretch for it to be Ghost-type.
  • Mismagius: So you think if Misdreavus was fine that its evolution would be too... but not really? Like, it barely passes cause it does build upon Misdreavus, but the addition that Mismagius adds is making it into a witch. Certainly spooky, but ghostly?
  • Spiritomb: It's not just one soul, but 108 (sinful) souls!
  • Dusnkoir: While certainly more stylized, it now has the typical shape of a "wisp" ghost: humanoid but its legs are missing and in their place a "tail"-like wisp. It's also now more like a Grim Reaper as it guides spirits to the afterlife.
  • Froslass: Based on a Yuki-onna.
  • Rotom: Based on a poltergeist with shades of a gremlin, though it's the poltergeist part that makes it Ghost-type.
  • Giratina: The closest you can to it being a Ghost-type if you make it some kind of afterlife god. However, that would be a stretch. It's based on anti-matter, and with the other spacetime dragons represents the gaseous state of matter (Dialga being solid and Palkia being liquid). There's a few mythical connections but none of them really ghost-related: one is a Chinese dragon-eating centipede and there's speculation of it representing fallen angels.
GEN V:
  • Yamask family: Yamask is based on Egyptian ideas of a spirit and it's holding a death mask. Cofagrigus is a sarcophagus. Their Signature Ability is also based on the concept of the Pharaoh's curse. So they get a pass.
  • Frillish family: Now the funny story with this one is that we know they weren't made to be Ghost-types, they were normal jellyfish Pokemon but they needed more Ghost-types so chose the Frillish family to be changed. This MAYBE had to do with their designs being based on what royalty wore back hundreds of years ago, though for the purpose of this overview that doesn't mean much to justify their Ghost-typing.
  • Litwik family: Litwik is a candle, Lampent a lamp, and Chandelure and chandelier. Things you'll certainly find in a spooky house, but is a far cry from the being "dead" or a "spirit" theme.
  • Golett family: They're based on both the mythical golem and modern day anime mechs. Really no reason for being Ghost-type. Bulbapedia speculates that they could be based on some terracotta figurines used as funeral objects (or the famous Terracotta Army that was buried along with an emperor), but they're still objects and not "dead" or spirits.
GEN VI:
  • Honedge family: At BEST they're cursed swords. Bulbapedia also explains there's a Bushido belief about katana containing a samurai's soul. I'll give this one a barely pass as at the very least they say they're possessed swords.
  • Phantump family: Possessed tree or at the very least a tree spirit.
  • Pumpkaboo family: While it's not a far stretch to connect jack-o-lanterns to spirits, the jack-o-lantern itself usually isn't a spirit and the Pumpkaboo family don't mention they're possessing the pumpkins. They're just random ghost pumpkins.
  • Hoopa: The connection between Djinns/Genies and spirits is a bit complex. Like, they're not dead nor have anything to do with souls. They're like fairies in that regard, they're spirits but not ghostly. Heck, when Hoopa changes to its Unbound Form it drops the Ghost-type and replaces it with Dark (so in that regard maybe Hoopa-Confined being a Ghost is an in-lore thing, it's what's left of its true form).

So, yeah, turns out Ghost-types never really had that strong of a "theme" of what makes a Ghost-type a Ghost-type; at least not how you judged what makes a proper Ghost-type. What they did in Alola and doing now with "spooky animals" is just another way they're stretching the theme like they did with Shedinja, objects like the Drifloon family & Litwik family, or using vaguely related mythical creatures like with Sableye & Hoopa.

Pass that stuff to Typhlosion and let Decidueye soar like he was made to.
Until it's hit with an Ice-type move. :blobnom:

the problem about psychic is just that it's too broad in its usage. Anything supernatural, mystical, powerful, magic-leaning, etc all get lumped under psychic. Fairy alleviated some of these issues, but only barely, and we still get a bunch of fairy/psychics anyways
Heck, we have a Trainer who went from a Psychic specialist to a Fairy and only needed to change some of their Pokemon of an otherwise "smooth" transition between those types.

And luckily is goroawase number also works for both Psychic- and Fairy-types: 908 which can be read as "kureba" which translates to "clever".

I also didn't mention Marshadow in my last post because, as you note, we're never told what it is or where it comes from. Is it undead? Is it animal? Pure shadowstuff or something?
It's a Nightmarcher, ghosts of Hawaiian warriors; so it's a green.

Mai is in charge of caring for a special Wyrdeer that can be found in the Obsidian Fieldlands.
Lian cares for Kleavor, the lord of the Obsidian Fieldlands.
Iscan lives by the sea and cares for a special Basculegion that makes its home in the area.
Arezu feels a great deal of responsibility as a warden, and because of this, she tends to try to solve problems all by herself. She is tasked with the care of a certain lady Pokémon.

Next notable points: as can be seen here, Wyrdeer and Basculegion are simply described as "special" - the same term used to refer to all of the blessed Pokémon with wardens to care for them - while Kleavor is a "lord" (noble) and Arezu's is a "lady" (noble).
This cements that the group that includes ride Pokémon like Wyrdeer and Basculegion is distinct from the group we've been calling nobles, and it also recontextualizes the word "lady" - Arezu's "certain lady Pokémon" is just a noble that happens to be female, not a Pokémon that is necessarily "ladylike" in a human sense or a female-only Pokémon
Good catch! So Arezu's Pokemon can pretty much still be anything, or at the very least a Pokemon that gender can be female (which just excludes 17 Pokemon).

It reminds me of Nuzleaf, but I doubt it is one because all the other ride Pokémon appear to be final evolutions.
I mean a new Nuzleaf evolution that keeps the more primary trait of Nuzleaf (the slender build, the leaf) isn't necessarily off the table.
Here's my idea for it when it was previously brought up.
 
Hm, how about we quickly go through the Ghost-types from Gen I through VI to see how strong of a theme they had/have:

GEN I:
  • Gastly family: The original three. Gastly is seemingly based on a will-o-wisp or the general concept of a formless spirit, combined with gas (possibly a reference to how natural gas is often attributed to will-o-wisp sightings). Haunter is the closest thing we have to a typical bedsheet ghost or ghosts which are disembodied body parts, its Japanese name is even "Ghost". And finally Gengar is a living shadow and its name implies it being a doppelganger, it's noted to resemble a Clefable shadow.
GEN II:
  • Misdreavus: Like Haunter, Misdreavus is based on the many disembodied ghosts, most who are flying heads; it could also take inspiration from the banshee with its connection to screaming.
GEN III:
  • Shedinja: This is where we start shaking things up. While still a "dead" thing, it's not quite the same way as the Gastly family and Misdreavus which are spirits. Infact, the only way to get a Shedinja is to also get a Ninjask, aka the thing it's supposed to be a spirit of is still alive. It's a discarded exoskeleton husk that somehow got possessed, its hollowness leaving it with 1 HP but unable to be harmed by anything that it isn't weak to (aka would destroy the husk body); and the back where Ninjask crawled out from now sucks out your soul if you look into it. Kind of random tbh.
  • Sableye: None of Sableye's possible bases are ghostly spirits. On the surface it just seems like an imp or goblin, specifically fey which are said to live in mines that help/hinder miners digging for valuable minerals such as gems; but this is more of a fairy spirit. It's other basis is the Hopkinsville Goblin which is an alien. It feels like its only Ghost-type because Fairy didn't exist yet.
  • Shuppet family: Shuppet is a teru teru bozu, a doll which resembles a bedsheet ghost that's a talisman to bring good weather. Banette is a tsukumogami of a doll, specifically one that was discarded thus has negative feelings to the one who threw it out; it also has some voodoo doll themes. There is certainly ghost themes with both, the teru teru bozu looking like ghosts & the discarded doll gaining a spirit, but both are still very loose reasonings to be Ghost-type if Ghost-types are just supposed to be "dead" things.
  • Duskull family: Duskull looks like a little Grim Reaper. Dusclops is a combination of a mummy and another tsukumogami, Chochin-obake, which are one-eyed paper lanterns. The Grim Reaper and mummy connection alone is enough to justify the Ghost-typing.
GEN IV:
  • Drifloon family: Drifloon is a balloon and Drifblim is a hot-air balloon. Like, what else is there to say? At BEST they're another kind of tsukumogami, like a popped balloon that somehow contained a soul. If you want to go really grim can say Drifblim is based on hot-air balloon disasters (or blimp; don't like you thought about naming your Drifblim "Hindenburg" and the only thing stopping you was you didn't know how to spell it). But, yeah, that's a stretch for it to be Ghost-type.
  • Mismagius: So you think if Misdreavus was fine that its evolution would be too... but not really? Like, it barely passes cause it does build upon Misdreavus, but the addition that Mismagius adds is making it into a witch. Certainly spooky, but ghostly?
  • Spiritomb: It's not just one soul, but 108 (sinful) souls!
  • Dusnkoir: While certainly more stylized, it now has the typical shape of a "wisp" ghost: humanoid but its legs are missing and in their place a "tail"-like wisp. It's also now more like a Grim Reaper as it guides spirits to the afterlife.
  • Froslass: Based on a Yuki-onna.
  • Rotom: Based on a poltergeist with shades of a gremlin, though it's the poltergeist part that makes it Ghost-type.
  • Giratina: The closest you can to it being a Ghost-type if you make it some kind of afterlife god. However, that would be a stretch. It's based on anti-matter, and with the other spacetime dragons represents the gaseous state of matter (Dialga being solid and Palkia being liquid). There's a few mythical connections but none of them really ghost-related: one is a Chinese dragon-eating centipede and there's speculation of it representing fallen angels.
GEN V:
  • Yamask family: Yamask is based on Egyptian ideas of a spirit and it's holding a death mask. Cofagrigus is a sarcophagus. Their Signature Ability is also based on the concept of the Pharaoh's curse. So they get a pass.
  • Frillish family: Now the funny story with this one is that we know they weren't made to be Ghost-types, they were normal jellyfish Pokemon but they needed more Ghost-types so chose the Frillish family to be changed. This MAYBE had to do with their designs being based on what royalty wore back hundreds of years ago, though for the purpose of this overview that doesn't mean much to justify their Ghost-typing.
  • Litwik family: Litwik is a candle, Lampent a lamp, and Chandelure and chandelier. Things you'll certainly find in a spooky house, but is a far cry from the being "dead" or a "spirit" theme.
  • Golett family: They're based on both the mythical golem and modern day anime mechs. Really no reason for being Ghost-type. Bulbapedia speculates that they could be based on some terracotta figurines used as funeral objects (or the famous Terracotta Army that was buried along with an emperor), but they're still objects and not "dead" or spirits.
GEN VI:
  • Honedge family: At BEST they're cursed swords. Bulbapedia also explains there's a Bushido belief about katana containing a samurai's soul. I'll give this one a barely pass as at the very least they say they're possessed swords.
  • Phantump family: Possessed tree or at the very least a tree spirit.
  • Pumpkaboo family: While it's not a far stretch to connect jack-o-lanterns to spirits, the jack-o-lantern itself usually isn't a spirit and the Pumpkaboo family don't mention they're possessing the pumpkins. They're just random ghost pumpkins.
  • Hoopa: The connection between Djinns/Genies and spirits is a bit complex. Like, they're not dead nor have anything to do with souls. They're like fairies in that regard, they're spirits but not ghostly. Heck, when Hoopa changes to its Unbound Form it drops the Ghost-type and replaces it with Dark (so in that regard maybe Hoopa-Confined being a Ghost is an in-lore thing, it's what's left of its true form).

So, yeah, turns out Ghost-types never really had that strong of a "theme" of what makes a Ghost-type a Ghost-type; at least not how you judged what makes a proper Ghost-type. What they did in Alola and doing now with "spooky animals" is just another way they're stretching the theme like they did with Shedinja, objects like the Drifloon family & Litwik family, or using vaguely related mythical creatures like with Sableye & Hoopa.
I mean, you just illustrated they did have a strong theme for a good stretch of time.
  • Sableye is a weird place to draw the line. In western tradition, imps are evil spirits.
  • Shedinja is a possessed husk as you noted.
  • Drifloon/Drifblim has bedsheet ghost energy. It also disappears into the spirit world. It's also-also confirmed undead by the Gen 8 Dex.
Putting aside Giratina, who possibly draws on "demon flavor" like Sableye despite being an immortal entity, I would argue that it was not until Frillish broke the mold that the meaning of the Ghost type started to drift.

By my reckoning, the qualities of the Ghost type were internally consistent until Gen 5. Even by yours, they didn't push the envelope until Gen 3.
 

TMan87

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I'd argue that both Litwick and Golett are tied to souls in their own way: the Litwick family uses soul energy as combustion material somehow, with each evolution being more potent at drawing out the energy out of a soul... or even the soul itself out of its current host.

Meanwhile, Golett and Golurk are said to be ancient golems, tying directly, to my knowledge, into Jewish/Hebraic lore. Although there is not a specific way to 'animate' a golem, one is, apparently, to use a paper put on its forehead, something very reminiscent of specifically Golurk's 'seal' on its chest. It could very well be this 'seal' contains a soul that is used to power up the golem itself (said to be 'running on a mysterious energy').
Why is an animated golem Ghost-type and not Psychic or something, I don't know, but there seem to be something mystical afoot here.
 
I'd argue that both Litwick and Golett are tied to souls in their own way: the Litwick family uses soul energy as combustion material somehow, with each evolution being more potent at drawing out the energy out of a soul... or even the soul itself out of its current host.

Meanwhile, Golett and Golurk are said to be ancient golems, tying directly, to my knowledge, into Jewish/Hebraic lore. Although there is not a specific way to 'animate' a golem, one is, apparently, to use a paper put on its forehead, something very reminiscent of specifically Golurk's 'seal' on its chest. It could very well be this 'seal' contains a soul that is used to power up the golem itself (said to be 'running on a mysterious energy').
Why is an animated golem Ghost-type and not Psychic or something, I don't know, but there seem to be something mystical afoot here.
A couple things to add for the Golett line:

A decent amount of modern fantasy works expressly note golems as containing spirits as a way to distinguish them from any other way a stature might get up and attack you. Though the two examples I can think of off the top of my head use genie and elemental spirits respectively over human dead, so they might not strongly indicate a Ghost type over Psychic or e.g. Fire. That said, an Earth elemental would already be Ground-type, so there's a slot open here.

The idea of a script being placed on the head could be taken as a parallel to the Jiang-Shi, which is standardly considered undead (and has been compared to the western idea of a vampire).

The line has Iron Fist as a primary ability. Without Shadow Punch, it wouldn't have any STABs that could use that ability.
 
Since you are talking about ghost types and Golett, I think it won't hurt to allow myself go offtopic (but related) for a moment to show you something that will improve your lives.


This guy is one of the biggest Pokémon related youtubers in Spain (thats not his channel, just a channel that clipped it), and was at the time doing a nuzlocke of idk what fanmade Pokémon. He stopped for a moment to read the chat, since one of the messages captured his attention. The message reads as follows: "[YouTuber name ill omit because of spam], its very probable that you wont read this, but i've to try. Some weeks ago a friend of mine passed away, his name was Leo. He was a big fan of yours. Tbh it'd make me so happy if you could name a Pokémon after him. Greetings."

Then, [YouTuber Guy] proceeds to answer: "I'm very sorry for your loss, obviously I'm going to do it! Golett's name will be Leo".

Since he was playing a Nuzlocke, it so happens that the last box he moved to was "MUERTOS", a box reserved for those mons that died during the nuzlocke (muertos > deads), and so, Golett, now called Leo, was transferred to "MUERTOS". I could translate his reaction after inmediatly nothing the circumstances, but nothing I say could match the video. It's even better that all this situation happened with no other Pokémon but Golett, which is Ghost and Ground, probably the two types you'll think of when thinking about a dead person (dead and buried).
 
I would argue that it was not until Frillish broke the mold that the meaning of the Ghost type started to drift.
To be fair, in interviews it was revealed the Frillish line wasn't given the Ghost typing until late in development to make the Unova dex have more type diversity(Fun fact, it was same reasons Stunfisk was Electric/Ground, it originally was a Water/Electric Angler Fish)
 

ScraftyIsTheBest

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To be fair, in interviews it was revealed the Frillish line wasn't given the Ghost typing until late in development to make the Unova dex have more type diversity(Fun fact, it was same reasons Stunfisk was Electric/Ground, it originally was a Water/Electric Angler Fish)
I also believe that the person who originally created the Frillish line (Mana Ibe) was ultimately not too pleased about the higher ups forcing her to make them spookier than she intended in order to make them Ghost-type, she just wanted them to be sweet little cuties. She just wanted Frillish to look more like a prince and a princess (and by that chain of thought Jellicent is presumably based off of a king and queen). The fact that the balancing team demanded more Ghost-types and had to do with making Frillish and Jellicent Ghost-types ultimately left Mana Ibe disappointed that they ended up becoming scary/spooky, which wasn't her original vision for them.
 
I also believe that the person who originally created the Frillish line (Mana Ibe) was ultimately not too pleased about the higher ups forcing her to make them spookier than she intended in order to make them Ghost-type, she just wanted them to be sweet little cuties. She just wanted Frillish to look more like a prince and a princess (and by that chain of thought Jellicent is presumably based off of a king and queen). The fact that the balancing team demanded more Ghost-types and had to do with making Frillish and Jellicent Ghost-types ultimately left Mana Ibe disappointed that they ended up becoming scary/spooky, which wasn't her original vision for them.
Actually, from what was said they didn't modify their designs much, if at all, the person who designed them was more upset on the new lore surrounding them rather than there being any design changes.
 
If Hisuian Zorua spot a lone person or Pokémon, the Zorua may appear before them in a guise mimicking the target’s appearance.
So that sounds like how the illusion will work.
 

KaenSoul

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Did we really need 3 trailers in a row for Zoroark?
The artworks look pretty nice, but it doesnt look bad ingame either but Zorua looks better there.
But the ingame snow looks awful, not gonna lie.
 
Official website said:
These Zorua migrated to the Hisui region after being driven from other lands by humans, who shunned the Pokémon for manifesting uncanny illusions. But the Zorua perished, unable to survive the harsh Hisuian environment and strife with other Pokémon. Their lingering souls were reborn in this Ghost-type form through the power of their malice toward humans and Pokémon.
...JESUS CHRIST ON A STICK WHAT IS IT WITH THIS GAME AND THESE METAL AF BACKSTORIES FOR THE NEW MONS?! First Basculegion and now this...
 
We got news!
Oh, God. They be moving. Time for the world to speculate what Ghost-type attack H-Zark used against Gardevoir and whether it's something new.

Official website said:
These Zorua migrated to the Hisui region after being driven from other lands by humans, who shunned the Pokémon for manifesting uncanny illusions. But the Zorua perished, unable to survive the harsh Hisuian environment and strife with other Pokémon. Their lingering souls were reborn in this Ghost-type form through the power of their malice toward humans and Pokémon.
Hell yes. I'm glad they opted to commit and make them genuinely undead, as anyone following the Ghost-type talk has probably surmised by this point. For all its (many) flaws, Gen 8 has been doing right in bouncing back from the awkwardness of the Alola Dex.

...JESUS CHRIST ON A STICK WHAT IS IT WITH THIS GAME AND THESE METAL AF BACKSTORIES FOR THE NEW MONS?! First Basculegion and now this...
Ghosts tend to be things that have died at least once, so...

Official website ALSO said:
And the illusions that Baneful Fox Pokémon projects have expressions of such utter malice toward every last thing upon this world that those who see them are said to be driven mad by the terror.
This has got to be one of the most thrilling and impassioned descriptions ever written in the history of the entire series.
 
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...JESUS CHRIST ON A STICK WHAT IS IT WITH THIS GAME AND THESE METAL AF BACKSTORIES FOR THE NEW MONS?! First Basculegion and now this...
There's an interesting aspect here. The idea of nature being in any way nice is really recent all things considered. Since Legends is based in the past, it may have more of the previous mindset of "nature is full of horrible things that most of their creative effort has been spent on interesting ways to kill you"

Or maybe they wanted a few more ghost types and don't like that type being friendly.
 
Oh, God. They be moving. Time for the world to speculate what Ghost-type attack H-Zark used against Gardevoir and whether it's something new.
It probably is, the animation in the trailer seems to line up with this
Cursed Illusions Erupt Forth from Its Voluminous Coat
The spiteful power emitted from Hisuian Zoroark’s long, writhing fur projects terrifying illusions—and it can also inflict physical harm upon foes, damaging their bodies from both inside and out. And the illusions that Baneful Fox Pokémon projects have expressions of such utter malice toward every last thing upon this world that those who see them are said to be driven mad by the terror.
Likely a replacement for Night Daze.
 
I would assume not. I don't mean to sound like an ass here but I suspect the main reason James Turner was the art director for SwSh is because Galar is based on the UK and James Turner is British, not to mention he has designed Pokemon before Sword and Shield, so they felt that it was suitable for him, the English man on their design team, to be the design director for SwSh given the specific circumstances with that game.

Given this game is not based on the UK, and is based on Hokkaido, I would very likely guess someone else is in charge of the designs this time around. Side note, I personally loved most of SwSh's new Pokemon designs and consider them to be some of my favorite designs so far, but I understand it's a matter of taste. Goes to show how subjective designs can be at the end of the day, doesn't it?
I believe the Credits for Evolutions states that he was the Art Director for at least the plan, so I believe his role as art director for SwSh is not a one time thing.
 

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