I can't remember what the exact wording was but I definitely immediately knew I was going to have to catch/defeat/scare off ALL the Pokemon in each outbreak to have it count as 'researched' (as tedious as I knew the process would be).
The quests were ok and there's some fun characterisation and extra goodies to discover, but Pokemon devs vastly overestimate how fun it is to re-cover old ground for postgame/endgame content if there isn't something especially challenging or interesting to distinguish it from the first time (or all the other times in the case of PLA).
It works better in PLA because of how the game is structured, but it's still 'go to place, talk to person, complete repetitive task x5' with a couple of diversions (which are the best part).
The quests were ok and there's some fun characterisation and extra goodies to discover, but Pokemon devs vastly overestimate how fun it is to re-cover old ground for postgame/endgame content if there isn't something especially challenging or interesting to distinguish it from the first time (or all the other times in the case of PLA).
- BW had the Seven Sages, who added a bit of texture but weren't that interesting to seek out
- XY had nothing lmao, unless you count finding the Mega Stones (I refuse to count it) [EDIT: I forgot about the Looker quest! That was actually good, I'm sorry XY :( ]
- ORAS had the 'Fly to a sequence of towns and talk to people' Delta Episode, which tbf ended in a much better place than it started
- USUM had the flower quest for Mina's trial, where every character just walks you to the next one anyway so there isn't even a feeling of retracing your steps to reflect on how far you've come (yeah you could refuse their offers, but no one's gonna do that)
- SwSh had the Raid Battles in the Gyms, caused by Sordward and Shielbert (incredibly forgettable)
It works better in PLA because of how the game is structured, but it's still 'go to place, talk to person, complete repetitive task x5' with a couple of diversions (which are the best part).
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