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Pokemon Legends: Z-A Combat/PVP Discussion Thread

Played this meta a good bit and decided to make a VR based on what I've seen/used so far!
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S Rank
:Xerneas:
Pretty easily the best mon in the format, the meta has developed with it in mind, and then more with the things that are used for it in mind. The other two restricteds end up being a lot harder to slot because of the opportunity cost of not having Xerneus. There are a whole bunch of variations of it, such as Geo Reflect 2a, Geo 3a, dual screens, etc. All of the sets of a few viable items, I have personally been using babiri berry the most, but as things evolve it may be easier to go with sitris berry for general use due to the rise of poison attackers. Lorb is another option I've seen for making nuclear Moonblasts even resists struggle to handle. All in all, you need to have a real good reason to drop this. It's definitely possible, but I wouldnt recommend a new player do so.

S- Rank
:Garchomp:
Pretty self explanatory given how the meta developed around xern, loads of fires and steels with a few poisons on the side. All of which are victims to its ground STAB. Sash SD 3a is my preferred set to be able to eat a boosted Moonblast in a pinch, with Pjab as the third attack to dodge babiri on Xern and because Thunder Fang barely helps against Skarm anyways. Lorb and resist berries are also probably fine, anything to keep this thing trucking longer or stronger is nice for racking up points. Overall this mons just a giga threat that you gotta watch out for, only really held back by Xern and Skarm most of the time.

:Skarmory: (Mega)
This is, to me, the best mega in this format, simply because it plays into the super fast pace of it quite well. You may think that a tbolt weak Steel is gross in a Xern heavy meta, but to be honest, all steels lose to Xern eventually (except sorta Mega Metagross but ill get to why I dont like him a whole lot later) so its never felt like the biggest deal to me. Worst case you can just slot a screener to help soften the blows, but I think with skarm you usually just wanna go in guns blazing, getting as many KOs as possible before eventually succumbing to recoil or a stray tbolt or heat wave. The pace at which this thing gets KOs is what makes it super appealing to me, there isnt really much that can stand up to its hits without immediately getting bopped by the follow up Aerial Ace. By the way, steel STAB is overrated on this, both Steel Wing and Iron Head are too slow to be worth it and leave Skarm sitting around for too long. Overall, the is probably the most worthwhile mon to save mega energy for in this metagame to me.

For the sake of reducing clutter, ill condense the rest of these and probably make shorter reasonings as the ranks get lower. (Also skipping over B- and C because they dont feel super worth talking much about, both are just rather niche mons that fill a small niche, or are really good at one specific task. An example of this being pikachu nabbing 1 kill for low resources before probably dying.)

:Ampharos:
Really nice way to condense an offensive threat and a screener. I kinda value screeners highly bc anything that makes Geo 3a Xern easier to run is nice to have. Pair that with something that nukes the hell out of pmuch anything other than Garchomp and you got yourself a demon. Of course, being walled by chomp is not ideal, but if you can get a reflect up and not double up on slow moving ground weaks you should be fine.

:Chandelure:
Hydrogen Bomb right here, Heat Wave Overheat Calm Mind Protect/Shadow Ball with either lorb or charcoal is all you need to send almost anything directly to hell. Steels get obliterated, and nothing really wants to come close to it for fear of boosted overheat+, especially if you protect the likely approaching Earthquake. Heat Wave, on the other hand, lets you pop entire skirmishes. The combination of these two makes Chandy an incredibly annoying threat to work around.
:Garchomp-Mega:
Garchomp but bigger and scarier. Problem is that you cant use one of the really nice items base chomp can and you need to not use plus moves to achieve the mega evolution in the first place, which makes it a bit annoying to use. Still, watching it tear people apart is satisfying. Not much else to add here.

:Delphox:
Chandelure if it traded typing for movement speed, plot, and a stab that could hit through a Geomancy boost (Psyshock). Although, you dont always want to use the psychic stab as fitting Tect could be a bit more important. Still enough use cases over Chandelure for me to consider it a good mon though.

:Metagross-Mega:
This things main appeal is that its the best thing to 1v1 Xern with. The problem is that its kinda... meh into everything else. It kinda needs to run Heavy Slam Eq Ice Punch Thunder Punch for the best coverage, but then it runs into issues with cooldowns when actually brawling as the non-se moves wont be doing a lot. Then theres the issue of Reflect, which the Xern its supposed to be answering can just throw up and dip. You could slot Brick Break, but then you give up important coverage. Theres also its movement speed and tendency to get stuck on stuff, making it harder to actually stay on stuff after Heavy Slam. You could slot Bullet Punch, but again, losing coverage. Therein lies the issue, by having coverage, you lose to reflect or just... people walking away from you and having the kill stolen, but by having utility, you lose out on the coverage you need to actually scare things. Of course its still good because being the best guy fot 1v1ing Xern is super nice, but giving up your mega energy for the 4mss machine that explodes to the fires is rather meh imo.
:Gyarados:
Nice MU into the fires and packs coverage to take on Garchomp, would recommend a Wacan Berry for all the tbolts as even with all the i-frames this guy gets one of them is eventually gonna hit you. As a whole, being a ground check is still nice and checking fire is even nicer now.

:Gengar-Mega:
Chandelure but if it could more directly threaten Garchomp and Xerneus at the cost of needing to mega. Bit jank to slot but the upsides are super nice and I recommend people try it out.

:Yveltal:
Pretty nice into a good portion of the meta, but pretty bad into Xern itself. That doesnt hold Garchomp back though, so whys Yveltal so low? Simply because by using it, you cant use Xern. You need to have a damn good reason to slot it over Xern or else youre gonna struggle to get KOs before Xern gets one on you. Its matchups into a lot of the other relevant mons is quite nice however, so it can definitely be worth it to use.
:Gyarados-Mega:
Makes Gyarados's already annoying coverage even scarier and makes it not easily taken out by stray unboosted tbolts. However, it does become Fairy weak and lose its Ground immunity, which stings.

:Chandelure: (Mega) :Delphox: (Mega)
Grouping them bc theyre pretty much the same, pumps up their offensive prowess and enables them to last longer while spamming + moves, issue is again saving up mega energy is a bit annoying and the larger hitboxes are kind of a pain.

:Charizard-Mega-Y:
Similar to the other mega fires, but is ground immune. Tbolt weakness is a bit of an issue and it is a bit weaker though, so its important to keep that in mind.

:Vaporeon:
Annoying and fat, similar to Glaceon from last season where its somehow annoying to kill and pretty scary despite the low resources needed to make it work.

:Beedrill-Mega:
Played aggressively, this thing can nab a good few kills and get out with its crazy movement speed. Protect is tempting on it, but SD 3a feels too important to give up, so just SD in base and use your mega to dodge would-be OHKOs before clicking as many buttons as possible. Most notable thing here is its ability to quickly fly up and one shot Xern before bolting away.
:Steelix-Mega: :Glaceon: :Blastoise-Mega: :Clawitzer: :Houndoom-Mega: :Metagross:
All of these things do something similar to other mons but have use cases over them, yet feel overall worse. Metagross and Mega Steelix could be compared to Mega Metagross, Glaceon Mega Blastoise and Clawitzer could be compared to Vaporeon, and Mega Houndoom could be compared to Chandelure and Delphox.
 
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Catching up on story after some downtime, I also dropped into PvP to grab the Mega Stones quickly since they're basically freebies, and my god, from a first impression I do NOT get what everyone was praising about this mode. Before I regarded the Mega Stone gating as a quick way to convince people to sample the mode, now it actively feels like they needed to force engagement with this garbage.

First and Foremost: I'm a late arrival, only trying the mode now after plenty of people have had time to finish the main and post-game. I'm aware there's an experience gap off the bat there, but with even the entry ranks being flooded with Pseudos and Xerneas, the experience just feels like every stereotype people have about Competitive Pokemon for the Main series: about 9 things feel worth playing, everything's just mashing offensive moves with a minor strategy (as in use Screens so you can shoot them more than they shoot you), and the majority of the best stuff is just Legendaries or big stat sticks.

Now I'll state I know this is just my negativity, but I do think this is an issue of its own: Jumping into this mode is a garbage experience and learning the meta takes so long getting your ass beat that I don't imagine a lot of people will feel fulfilled enough to stick with it, which is only going to Ouroboros the mode into a small, constantly rising skill average that makes jumping in more and more daunting for new adopters. This compounded by the real time battling meaning you don't exactly get much time to read the opponent's strategy or figure out if you made a mistake, got outplayed, or are using bad stuff.
 
Catching up on story after some downtime, I also dropped into PvP to grab the Mega Stones quickly since they're basically freebies, and my god, from a first impression I do NOT get what everyone was praising about this mode. Before I regarded the Mega Stone gating as a quick way to convince people to sample the mode, now it actively feels like they needed to force engagement with this garbage.

First and Foremost: I'm a late arrival, only trying the mode now after plenty of people have had time to finish the main and post-game. I'm aware there's an experience gap off the bat there, but with even the entry ranks being flooded with Pseudos and Xerneas, the experience just feels like every stereotype people have about Competitive Pokemon for the Main series: about 9 things feel worth playing, everything's just mashing offensive moves with a minor strategy (as in use Screens so you can shoot them more than they shoot you), and the majority of the best stuff is just Legendaries or big stat sticks.

Now I'll state I know this is just my negativity, but I do think this is an issue of its own: Jumping into this mode is a garbage experience and learning the meta takes so long getting your ass beat that I don't imagine a lot of people will feel fulfilled enough to stick with it, which is only going to Ouroboros the mode into a small, constantly rising skill average that makes jumping in more and more daunting for new adopters. This compounded by the real time battling meaning you don't exactly get much time to read the opponent's strategy or figure out if you made a mistake, got outplayed, or are using bad stuff.

I think general opinion is the first season was much better, purely because Xerneas is so centralizing. Considering the ease of ranking up and the exclusive rewards for 1st/2nd place, unless you’re shiny hunting its the place to be in the game rn. (since Infinite ZA and Jacinthe end up being a button mashing exercise at that point)
 
Catching up on story after some downtime, I also dropped into PvP to grab the Mega Stones quickly since they're basically freebies, and my god, from a first impression I do NOT get what everyone was praising about this mode. Before I regarded the Mega Stone gating as a quick way to convince people to sample the mode, now it actively feels like they needed to force engagement with this garbage.

First and Foremost: I'm a late arrival, only trying the mode now after plenty of people have had time to finish the main and post-game. I'm aware there's an experience gap off the bat there, but with even the entry ranks being flooded with Pseudos and Xerneas, the experience just feels like every stereotype people have about Competitive Pokemon for the Main series: about 9 things feel worth playing, everything's just mashing offensive moves with a minor strategy (as in use Screens so you can shoot them more than they shoot you), and the majority of the best stuff is just Legendaries or big stat sticks.

Now I'll state I know this is just my negativity, but I do think this is an issue of its own: Jumping into this mode is a garbage experience and learning the meta takes so long getting your ass beat that I don't imagine a lot of people will feel fulfilled enough to stick with it, which is only going to Ouroboros the mode into a small, constantly rising skill average that makes jumping in more and more daunting for new adopters. This compounded by the real time battling meaning you don't exactly get much time to read the opponent's strategy or figure out if you made a mistake, got outplayed, or are using bad stuff.
I think a lot of that is just due to Xerneas honestly. It felt like there was a lot more variety in the previous season whereas now ranked feels extremely centralized around that one mon

Don't know what the general consensus is but Season 1 was a lot more fun to play since it felt like there was a lot more flexibility on the teams
 
It’s absolutely Xerneas’s fault. It’s so damn cheap. Anything worth running right now is Xerneas, Xerneas checks, and counters to said Xerneas checks. It’s a jumbled mess of Steels, Fires, Grounds, Poisons, Flyings and the herd of Xerneas. Most of the “checks” to Xerneas don’t even check it well because the damned deer runs so fast, especially after a Geomancy.

I’m mostly just playing for the 1st and 2nd place rewards right now, which if it weren’t for those, I wouldn’t be wasting my time. However, this meta sucks. I hope restricteds are not in Season 3.
 
…I will go against the grain here and say that I’m still having a total blast in this season, even moreso than last, actually.

While, yes, Xerneas centralizes the meta around itself, and seeing thousands of them behind screens isn’t the greatest thing, the mode is still casual enough where there’s plenty of variety (even if there’s less of it than S1), and you can find plenty of wildcard picks that will prove to be competitive. Hell, I just ran a whack-ass team with Pyroar/Trevenant/Glaceon through a dozen matches, and still got wins by clicking LO Plus Hyper Beam on Pyroar, and KOing Xerneas with Forest’s Curse + EBelt PJab Trevenant don’t use this tho lol. Random teams can be consistent into the top meta (including into Xern itself), feel fun to play, and still get results. And plus, there’s no guarantee future seasons won’t have restricteds anyways, so you’re better off embracing the chaos that is this mode. I promise you there’s a lot of fun shit to use lol
 
Xerneas for sure is a power outlier, but you 100% can play around it with the more open mechanics of the mode.

If you want to level up your placements a bit: look like a terrible option. Be as un-sexy as possible. It feels bad if you aren’t immediately obliterating an opponent because then you crowd up into a brawl and risk a beam machine like Glaceon or Clawtzer or Blastoise taking your hard work. Just look like an unappealing target. Even if you don’t resist Xern, if you’re like an Ampharos and there’s a Garchomp and a Metagross on the field, that Xerneas is almost positively headed to that Garchomp and most concerned about the Metagross. Lay low! If one of them’s after you, kite them over to the scariest Pokemon to them in the vicinity. Like, for sure, I’ve had the occasional match where it’s 4 Xerneas awkwardly galavanting around like they’re waiting on someone else to go to the buffet first, but it’s rare. That’s not great and I’d prefer no restricteds, but you still have lots of options for nonsense.

Like, I’ve seen multiple NFE poison types floating around. I saw a Watchog snagging swords dances and farming unconcerned and distracted Xerneas with Giga Impact and Double Edge. You can win some bad match ups with some forethought and the constant barrage of distractions in a 4 player melee. The worst gameplay I’ve personally experienced is honestly when a player disconnects and your options narrow down. Embrace the chaos, realize you’ve got a sub 50% chance to win by default to shrug off losses, and have some fun ramming into a pile of idiots with a head smash.
 
Apologies for the long post, but I heavily disagree with some of your criticisms and think they’re a bit excessive.

the experience just feels like every stereotype people have about Competitive Pokemon for the Main series: about 9 things feel worth playing…and the majority of the best stuff is just Legendaries or big stat sticks.
Throughout the series of mainline games, the vast majority of both the community-based 6v6 OU formats and the official Battle Spot/Stadium formats wound up having a fair amount of high-BST Pokemon as part of their metagames. In my opinion, this is a foregone conclusion and an inherent part (or flaw) of Pokemon's gameplay design under a competitive lens: most players that want to win or at least effectively compete will naturally gravitate towards gameplay units that are most effective, and such units can have a high overall stat spread. Even then, thanks to Z-A's small regional Pokédex and different battle mechanics, Pokemon that generally don't have a niche in the stated formats, like Chandelure, Glaceon, and Ampharos, still find or maintain a notable presence despite a 680-BST Fairy-type heavily influencing Season 2's metagame, and some dedicated people found ways to achieve Rank A with niche Pokemon.

everything's just mashing offensive moves with a minor strategy (as in use Screens so you can shoot them more than they shoot you)
I think there are a few ways that a player can approach their offense in Z-A multiplayer:
- One can get their brawler Pokemon into its foes' faces and simply start pressing buttons, like you said.
- The player can also play opportunistically, aiming to snipe points from their opponents by KOing their Pokemon in the middle of one-on-one bouts. They can also set up their Pokemon to make fights more favorable.
- If a matchup seems unfavorable for your Pokemon, the player can waste an opponent's time by forcing to chase them and denying their Pokemon's attacks with well-timed defensive maneuvers like Protect and switching.
- If the opponents are preoccupied in their fights, or if the player is respawning, they can opt to run around the battlefield to pick up any power-ups to build up what's practically their super gauge, extend their team's longevity, or basically rack up KOs with Quake's Quad Damage. Doing this also denies opponents from doing the same later.

I think overgeneralizing these ways down to "mashing" is a bit unfair, and I feel like Z-A's gameplay aligns well with the fast-paced nature of both BSS and VGC.

Jumping into this mode is a garbage experience and learning the meta takes so long getting your ass beat that I don't imagine a lot of people will feel fulfilled enough to stick with it, which is only going to Ouroboros the mode into a small, constantly rising skill average that makes jumping in more and more daunting for new adopters. This compounded by the real time battling meaning you don't exactly get much time to read the opponent's strategy or figure out if you made a mistake, got outplayed, or are using bad stuff.
Even though battles play out in real time, I feel like the moves' relatively long startup animations and the fact that players need to position their Pokemon first gives me enough time to, with enough experience, have a general read on my opponents' mindsets. Z-A doesn't feel like a fighting game where I may be too pressured by my opponent to get a quick thought on what my next move will be. Regarding going into multiplayer fresh and new, what helped me get a comfortable start for both seasons was to just read thoughts from other players and ask questions when needed. I think doing the latter, in particular, helped me get a smooth climb up to Rank D yesterday in 15 matches. (albeit by playing along with the meta development)

I'm not going to say to "embrace the chaos" like a couple others suggested; I can't force you to like this season's metagame and the nature of the game mode itself. However, if you do want to delve further into Battle Club, I encourage you to take a look at the Legends Z-A channels on the Discord servers, so you can at least get some snapshots of what you may be in for.
 
Xerneas for sure is a power outlier, but you 100% can play around it with the more open mechanics of the mode.

If you want to level up your placements a bit: look like a terrible option. Be as un-sexy as possible. It feels bad if you aren’t immediately obliterating an opponent because then you crowd up into a brawl and risk a beam machine like Glaceon or Clawtzer or Blastoise taking your hard work. Just look like an unappealing target. Even if you don’t resist Xern, if you’re like an Ampharos and there’s a Garchomp and a Metagross on the field, that Xerneas is almost positively headed to that Garchomp and most concerned about the Metagross. Lay low! If one of them’s after you, kite them over to the scariest Pokemon to them in the vicinity. Like, for sure, I’ve had the occasional match where it’s 4 Xerneas awkwardly galavanting around like they’re waiting on someone else to go to the buffet first, but it’s rare. That’s not great and I’d prefer no restricteds, but you still have lots of options for nonsense.

Like, I’ve seen multiple NFE poison types floating around. I saw a Watchog snagging swords dances and farming unconcerned and distracted Xerneas with Giga Impact and Double Edge. You can win some bad match ups with some forethought and the constant barrage of distractions in a 4 player melee. The worst gameplay I’ve personally experienced is honestly when a player disconnects and your options narrow down. Embrace the chaos, realize you’ve got a sub 50% chance to win by default to shrug off losses, and have some fun ramming into a pile of idiots with a head smash.
Stunfisk is unironically a good option for this. Earth Power for Steels/Fires, Thunderbolt for Flyings, Sludge Bomb for the evil deer, and no one can see you because you lie flat on the ground.

Xerneas though is still clearly Xerneas. I know I said Steels might keep it in check, but they don't. It's still clearly the best option, and Focus Blast doesn't even let most of them act as a reliable check
 
This is how I reached Rank A

<icon>Yveltal</icon>

Life Orb

Oblivion Wing
Dark Pulse
Heat Wave
Air Slash.


<icon>Gyarados</icon>

Gyaradosite

Waterfall
Earthquake
Crunch
Ice Fang.

<icon>Garchomp</icon>

Garchompite

Earthquake
Dig
Dragon Rush
Iron Tail

While at first this set doesn't seem optimal due to the large presence of Xerneas, and Mega Gyarados probably being the most threatening mega here and still having his dark type weakness, I've found this set surprisingly useful. Overall Mega Garchomp as we probably all well know, is a completely different performer in ZA than it is in VGC thanks to its moves being good at being damage avoiders and kill closers. Just having the ability to learn Dragon Rush is a huge deal in this game. Iron Tail also shouldn't be underestimated, due to its wide swing. Most people I've gone up against panic and try to spam moves more than run for their lives, and thanks to Iron Tail's wide swing, you can merc two pokemon at once. Against Xerneas Mega Garchomp starting with a dig and then following up with an Iron Tail has worked wonders.. especially against the dummies who still think Geomancy is worth it without Power Herbs in this game (quite a fair number of them even in B who also forget that Plus Moves do not shorten its charging time). Gyarados doesn't really need much explanation as I'm sure we've all figured out by now how broken Gyarados is in every form of pokemon game whether turn based or real time. Yveltal however is a different beast. While not entirely consistent, Air slash comes out really fast and tends to more times than not, cause flinches which can outrace Xerneas Moon Blasts and stop them before they come out, allowing you to follow up and finish with Oblivion Wing. Yeah not an entirely consistent strat since flinches are more of a gamble than a gaurantee, but.. its let me murder most xerneases I've encountered, so it definitely does something. Heat Wave is basically just there for dealing with the large amount of steel types (not really required for Mega Metagross due to Dark Pulse) but more importantly actually there for the gauranteed hit targeting.


Also I've at times switched out Garchomp with this-


<icon>Dragalge</icon>

Dragalgite

Dragon Pulse
Sludge Wave
Thunderbolt
Protect

Mega Dragalge's bulk, poison typing and ability to use Sludge Wave, not to mention- unlike other Mega Poison types (koff koff.. Scolipede, victreebell and Venusaur) its less vulnerable to the likes of Charizard Y and can deal with Charizard X using Dragon Pulse. Its important to note that you should only use it when your mega evolution meter is full as without the Mega Evolution it doesn't really hold its own. also Mega Charizard X physical sets are still a formidable threat. But due to both Xerneas and Yveltal sets being Special Oriented most of the time (unless you count that promising Yveltal Physical set), Mega Dragalge tends to take more hits than you'd think. In the several battles I tried him, it murdered Xerneases that kept coming for me over and over. Might only be meta for as long as Xerneas is a thing, but for now it's really shone for me.
 
:xy/weepinbell:
Weepinbell @ Eviolite
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Infestation
- Poison Jab
- Power Whip
- Toxic
I’ve been trying this Weepinbell out and it’s so fucking funny. Infestation + Toxic is such a great way to not only chip something down, but to prevent them from switching so you can finish them off with the appropriate answer, and this doesn’t have to apply to just Xerneas. Infesting a Metagross or something can be valuable, too. I’m using this alongside a physical Zard X to trap and whittle down its prey and I get kill after kill. No one takes Weepinbell seriously so they just let you do this. Thank you for introducing Weepinbell to us lmao

On another note, I’ve been experimenting with AoA Kanto Water/Psychics:

:slowbro:
Slowbro @ Life Orb / Expert Belt
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hydro Pump
- Ice Beam
- Psychic
- Flamethrower / Fire Blast

:Starmie:
Starmie @ Life Orb / Expert Belt
EVs: 220 HP / 252 SpA / 36 Spe
Modest Nature
- Hydro Pump
- Ice Beam
- Psychic
- Thunderbolt / Thunder

Whichever you want to use depends on if you want faster cooldowns and Electric coverage (Starmie) or more bulk + Fire coverage (Slowbro). They happen to share the exact same SpA stat, too, so it’ll come down to said preferences. I’ve been running Zard X plus the aforementioned Weepinbell, so I opted for Starmie on this team to take out non-Wacan Gyarados easier. These attacks with Plus Power do stupid SE damage, and with their long range, these mons are the perfect snipers. I originally wasn’t a Psychic believer, but more Poison-types have risen in this meta, such as Mega Beedrill, Mega Scolipede, Gengar, etc, so hitting them super effectively from a safe distance has been really cool.

The 36 Speed on Starmie makes it hit 140 Speed, which is a cooldown-reduction threshold.
 
Viable niche mons being used to beat :pmd/xerneas: Xerneas :pmd/xerneas:

Hey y'all! Had the sudden dose of inspiration to do this post given the funny clips that keep popping up online. As we are all aware by now, Xerneas runs this season, so naturally people are pulling out all the stops to beat it... and that truly means all the stops:

:pmd/camerupt:
Camerupt @ Scope Lens
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Focus Energy
- Heat Wave
- Earth Power
- Overheat / Flash Cannon

Here, we have Camerupt, who's normally a pretty unremarkable Pokémon by most metrics. A central theme to most of these mons is Focus Energy + Scope Lens, which is one of the very few viable ways to boost damage past the +1 boost every regular stat raising move is capped at, and the guaranteed crits go through the ubiquitous screens and Xern's SpD boosts. The camel here has already gained enough fame for its ability to abuse this: by resisting/being immune to a lot of Xerneas' kit, and using crits to snipe the deer across the map with its homing moves. Some people run Flash Cannon to hit Xerneas as hard as they can, but I think Overheat's just better in a general sense.

:pmd/watchog:
Watchog @ Scope Lens
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Focus Energy
- Swords Dance
- Giga Impact
- Double-Edge / Gunk Shot / whatever

The BW rodent makes a triumphant debut to the Switch series of games! The gameplan is straightforward: (attempt to) stack your boosts, then go KO your deer. After you do this, they will see this

watchog-pokemon.gif


and experience true fear.

You can also just use Kangaskhan, a better mon by like every metric, but then you're missing out on the beauty of this mon.

:pmd/ariados:
Ariados @ Scope Lens
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Focus Energy
- Swords Dance
- Poison Jab
- Megahorn

The funny spider can OHKO the deer reliably, and +1 crit Megahorn from this thing will truly spook you for how strong it is.

:pmd/trevenant:
Trevenant @ Life Orb
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Forest's Curse
- Growth / Protect
- Poison Jab
- Phantom Force

As alluded to in my previous post, the tree can also KO Xerneas after you click Forest's Curse and make it doubly weak to Poison Jab. This thing is terrible LOL
______

Now, with your newfound knowledge, you too can go deer hunting like the pros!
 
Thank you specifically for mentioning Watchog’s run animation. I saw that thing on my respawn timer hauling ass like he left his phone in the car and lost it. Blessed Meerkat.
 
:pmd/trevenant:
Trevenant @ Life Orb
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Forest's Curse
- Growth / Protect
- Poison Jab
- Phantom Force

As alluded to in my previous post, the tree can also KO Xerneas after you click Forest's Curse and make it doubly weak to Poison Jab. This thing is terrible LOL
Aww, I’ve been going on a terror with my Trevenant doing the same thing, except I pack Wood Hammer instead of Growth/Protect. It deletes most Water-types, and is a quicker follow-up attack than Phantom Force vs any Xern that might live.
 
Viable niche mons being used to beat :pmd/xerneas: Xerneas :pmd/xerneas:

Hey y'all! Had the sudden dose of inspiration to do this post given the funny clips that keep popping up online. As we are all aware by now, Xerneas runs this season, so naturally people are pulling out all the stops to beat it... and that truly means all the stops:

:pmd/camerupt:
Camerupt @ Scope Lens
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Focus Energy
- Heat Wave
- Earth Power
- Overheat / Flash Cannon

Here, we have Camerupt, who's normally a pretty unremarkable Pokémon by most metrics. A central theme to most of these mons is Focus Energy + Scope Lens, which is one of the very few viable ways to boost damage past the +1 boost every regular stat raising move is capped at, and the guaranteed crits go through the ubiquitous screens and Xern's SpD boosts. The camel here has already gained enough fame for its ability to abuse this: by resisting/being immune to a lot of Xerneas' kit, and using crits to snipe the deer across the map with its homing moves. Some people run Flash Cannon to hit Xerneas as hard as they can, but I think Overheat's just better in a general sense.

:pmd/watchog:
Watchog @ Scope Lens
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Focus Energy
- Swords Dance
- Giga Impact
- Double-Edge / Gunk Shot / whatever

The BW rodent makes a triumphant debut to the Switch series of games! The gameplan is straightforward: (attempt to) stack your boosts, then go KO your deer. After you do this, they will see this

watchog-pokemon.gif


and experience true fear.

You can also just use Kangaskhan, a better mon by like every metric, but then you're missing out on the beauty of this mon.

:pmd/ariados:
Ariados @ Scope Lens
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Focus Energy
- Swords Dance
- Poison Jab
- Megahorn

The funny spider can OHKO the deer reliably, and +1 crit Megahorn from this thing will truly spook you for how strong it is.

:pmd/trevenant:
Trevenant @ Life Orb
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Forest's Curse
- Growth / Protect
- Poison Jab
- Phantom Force

As alluded to in my previous post, the tree can also KO Xerneas after you click Forest's Curse and make it doubly weak to Poison Jab. This thing is terrible LOL
______

Now, with your newfound knowledge, you too can go deer hunting like the pros!

Can confirm I’ve seen all of these mons multiple times. (and one Kanga)
 
I tried online (Ranked battles) for the first time today. I don't have any properly trained Pokémon on Z-A (yet), so I just went with some members of my in-game teams. They have good(?) movesets and Natures, but they are not Hyper Trained or properly EV-trained. My team consisted of a Xerneas counter, a Xerneas counter counter, and a Xerneas counter counter counter. Or at least that was the plan, it didn't really work out in practice, and I didn't see a whole lot of Xerneas either.

My goal was to reach rank S so I could get the Mega stones for Greninja and Delphox. It went easy as I managed to reach rank S in just two battles! Afterwards, I continued by doing a few more battles and I managed to reach rank K before I decided to stop. Ranked battles are a bit chaotic, but really fun! Not sure if I should keep battling and reach rank A before the end of this season, or if I should just keep playing around in the (offline) post-game instead. Either way, I will at least return next season to get the Mega stone for Chesnaught.
 
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