Introduction
As you can see from the title, I’m doing a challenge run of SoulSilver. I made it up myself, though I’m sure someone somewhere on the internet has done something similar at some point. The idea is that I can only use pokemon of the same type as the gym leaders and e4 members specialise in against them. For example, I can only use flying type pokemon against Falkner, only bug type pokemon against Bugsy, and so on. I chose to do this challenge in SoulSilver because it might be my favourite pokemon game, and because exp is very limited in SS.
Rules:
Starter choice
None of the starters can be used in any of the gym fights, so battle prowess isn’t something I have to be concerned about. I chose Totodile, because then Silver chooses Chikorita. I figured that this would make the Azalea rival fight the easiest, because I must have a bug type to fight Bugsy with at that point anyway. Croconaw can also function as a great HM slave, and he helps me get trough union cave in the early game.
The road to Violet City
After running to Mister Pokemon and back, I get pokeballs from Lyra. Time to catch something for my first major battle against Falkner. My genius plan to beat both Falkner and Bugsy was to catch a Caterpie. Butterfree can be used against both of them after all. Except, Caterpie can only be caught in the bug-contest in SoulSilver. The only other available bug/flying type that comes early enough is Ledyba, and no way I’m using that. I have to find two individual pokemon to beat the first two leaders instead.
My options for Falkner were Spearow, Pidgey, Hoothoot, Zubat and… Hoppip. Spearow seemed like the obvious choice since it has the best offensive stats, so I catch one on route 46. Planning ahead a bit, I also catch a weedle on route 30 to use against Bugsy. Since headbutt doesn’t becomes available until after you beat Bugsy, the bug type options are actually very limited. I have a choice between Beedrill, Paras and the aforementioned Ledyba, so you might understand why I put up with a Weedle of all things.
I train my Spearow a bit in the wild so it can stand up to the trainers on route 30 without help from Totodile. The Weedle and Kakuna here are easy pickings for it. Weedle can beat some of the lv2 Caterpies that the bug catchers use on his own. Both of my pokemon level nicely.
In preparation for Falkner
I arrive in Violet City without any trouble. Next up is the sprout tower, which is a great place to train Spearow. I lead with Weedle against every monk though, to share the exp just a little bit. The only somewhat difficult fight is against the elder. Spearow fell asleep because of hypnosis, so Totodile had to help out there. I also catch a Gastly here, since Gastly is the only available ghost type for Morty later on.
I head to route 32 to do some more training with Spearow and to catch two Hoppips. I train one of them to level 7 for tail whip, and the other is going to be used as death fodder against Falkner. I also catch a bellsprout to trade for an Onix. Onix can use rock smash (Toto can’t for some reason) and it carries a persim berry, which might come in handy later. After I finish training on route 32, I fight the two bird catchers in Falkners gym. Spearow is now at level 12. Despite Spearow not being very high-level, I decided to just go up against Falkner right away, if only to test the waters a bit. The main thing I want to know is if Hoppip can get one tail whip off before fainting.
Falkner
Pidgey is cleanly 2HKO’d. The real problem is Pidgeotto of course. I switch into my fodder Hoppip, who actually lives because Pidgeotto uses tackle instead of gust. When I bring in my tail whip Hoppip, Pidgeotto does use gust. Hoppip survives with 1HP left and uses tail whip. It dies on the following turn.
I bring Spearow back in. Pidgeotto has better stats and roost, but he is also at -1 defence. I use leer while tackle depletes about 1/3 of Spearow’s health bar. I then use peck, which is just short of 2HKO’ing, even after two defence drops, and Pidgeotto tackles again. I’m forced to use a potion, and Pidgeotto uses tackle a third time, but he misses. Even still, the scenario looks pretty bleak for Spearow since he can only take one more tackle and peck won’t kill. I select fury attack, hoping for a miracle. Surprise! The miracle comes true, as I hit five times which is just enough to KO Pidgeotto.
I had absolutely no business winning this fight with a level 12 Spearow and a Hoppip, but I managed it anyway thanks to some amazing luck. I put Spearow and the Hoppips in the box.
Road to Azalea town
After beating Falkner, I head towards the Ruins of Alph. There are breakable rocks here that can spawn high level Geodudes, so it’s a great way to train early on. I also want a yellow shard to trade for berries. The yellow shard can be traded for a sitrus berry, which seems like it could be useful. After training against the Geodudes, my Kakuna evolves into Beedrill.
Route 32 has a lot of trainers, so it’s a good place to level up Beedrill and Gastly. I pick up the shell bell before going into Union Cave. I did some switch training here, because I had to use Totodile to beat many of the trainers in Union cave, but I didn’t want to waste all my exp on Totodile either.
After getting through the cave, I immediately went into another cave, the Slowpoke Well. The team rocket grunts are laughably easy, even for my kind of shoddy team of Beedrill and Gastly. Gastly could even beat some of the Zubats solo despite having lick as her only attacking move. After beating the joke of a boss that is Proton, I beat the trainers in Bugsy’s gym as well. Beedrill was now at level 16.
Bugsy and Silver
My strategy against Bugsy was toxic stalling with harden. I use harden a couple of times to lower quick attack’s damage. Then I use twineedle to hopefully poison Scyther. The problem with this strategy is that Scyther uses focus energy, so he can crit right through my harden boosts.
I must have tried the stalling strategy over ten times, but Scyther kept on critting me. Beedrill does survive a crit from full health, but not when it has taken some prior damage from non-crit quick attacks. I then had the genius idea of catching a Paras to trick the AI into using u-turn. Then I would be able to set up on Kakuna or Metapod instead, so that Beedrill would survive even if Scyther got a crit.
First, I must beat Silver to get into Ilex Forest. Gastly uses curse on turn 1, and falls to a twineedle. I boldly stay in against Bayleef, despite the curse, because he can’t touch Beedrill anyway. Bayleef falls to two twineedles (so like, four I guess). I switched to Totodile when Silver brought Zubat out, because the curse damage was too much. Totodile cleans up neatly.
Beedrill levels up to level 17 during this fight. I catch a Paras and try fighting Bugsy again. The Paras strategy doesn’t work at all, since he just dies to one quick attack. So, I am in the exact same situation as last time, just one level higher. I decide to just try the old strategy again. I use harden twice, but Scyther uses quick attack twice without setting up focus energy first. I use twineedle and poison Scyther on the second hit, as Scyther finally sets up focus energy. On the next turn, Scyther goes for quick attack again and he gets the crit, of course, but Beedrill barely survives and hardens. I use a super potion to heal and Scyther just keeps on spamming quick attack. Luckily, he doesn’t get another crit and he falls to poison damage after a while. Metapod and Kakuna are complete pushovers. Now that Beedrill has done his job, I’m putting him back in the box.
In preparation for Withney
The first thing I do after obtaining the hive badge is to get headbutt on my Totodile. I’m adding a new pokemon to my team: Heracross. Heracross is the perfect answer to Chuck and Bruno. It’s also a very powerful pokemon in general, so I can use it as my main pokemon for route sweeping and non-gym leader boss fights and such. Gastly also has night shade now by the way, so it can finally start beating trainers on its own.
Heracross does well against the trainers on route 34, despite being massively underleveled. After a chat with Lyra at the day care, I go to the Goldenrod Gamecorner to cheat my way through with save states. The run will probably be grindy enough as is, so I don’t feel bad about doing this at all. I get two swords dance tm’s, an ice beam tm and a wide lens.
I get Kenya on my way to National Park. She’s going to be my main answer to Whitney. I beat most of the trainers on route 35 and the National Park with Gastly, who levels up quickly because of that. I train Heracross in the wild on route 36 while searching for a Stantler. He gets intimidate, which is very useful against Miltank. I also level Kenya up to 21, which makes her evolve into Fearow.
Before the fight with Witney, I get the Spearow I used against Falkner out of the pc.
Whitney
Clefairy is cleanly 2HKO’d by aerial ace. I switch to Stantler to trigger intimidate against Miltank. Stantler can’t get another move out before falling though. After the intimidate, my level 13 Spearow can survive one stomp and use leer once. I switch Kenya back in. Aerial ace depletes almost halve of Miltanks health bar, which locks Miltank in a milk drink loop. I repeatedly use aerial ace and Miltank repeatedly uses milk drink for like five turns until I finally get a crit to finish the fight. This was pretty easy.
In preparation for Morty
I already defeated all of the trainers in the National park and the ones on routes 35 and 36, so the road to Ecruteak is a cakewalk. I fight Silver again in the burned tower. I lead with Gastly because she needs to hit level 29 before I face Morty, since she gets shadow ball at that level. She defeats the opposing Gastly with lick, without taking damage in return. Magnemite is 2HKO’d by night shade, and it luckily doesn’t use thunder wave. Zubat is also 2HKO’d by night shade, but Gastly takes heavy damage in return from bite. I switch to Heracross to save Gastly while Bayleef sets up a reflect. Heracross chops right through the screen with brick break though.
The ghastly’s and Haunters that the trainers in Morty’s gym use are worth a lot of exp. Ghastly reaches level 28 after defeating them all. I go to Route 38 to fight some trainers, in order to get to level 29. I can finally let her evolve into haunter now.
Morty
My haunter outspeeds and OHKO’s all of Morty’s pokemon with shadow ball, so this was actually very easy. Even though I can still use haunter against Koga, I decide to put her into the pc anyway. Find out why next time
I would do a team status, but there's not much point in doing that. The only pokemon in my team currently, that I plan on using for the entire run, is Heracross. In my next update, I'll cover the rest of the gym leaders.
As you can see from the title, I’m doing a challenge run of SoulSilver. I made it up myself, though I’m sure someone somewhere on the internet has done something similar at some point. The idea is that I can only use pokemon of the same type as the gym leaders and e4 members specialise in against them. For example, I can only use flying type pokemon against Falkner, only bug type pokemon against Bugsy, and so on. I chose to do this challenge in SoulSilver because it might be my favourite pokemon game, and because exp is very limited in SS.
Rules:
- Against gym leaders and e4 members, I can only use pokemon of the type that they specialize in. I can use whatever I want outside of gym fights.
- As the meme goes, you don’t become the champion without knowing how to spam full restores. I can use two in-battle items, just like the gym leaders I’m fighting. To make things a bit easier for myself, I will allow healing items of any kind, not just the ones that a particular gym leader I’m fighting uses. That’s mainly because I don’t know what items they carry exactly, tbh.
- As I´m playing on an emulator, I use the ´change impossible evolutions` option of the pokemon randomizer. This enables me to use trade-only pokemon.
- I’m playing on set mode.
Starter choice
None of the starters can be used in any of the gym fights, so battle prowess isn’t something I have to be concerned about. I chose Totodile, because then Silver chooses Chikorita. I figured that this would make the Azalea rival fight the easiest, because I must have a bug type to fight Bugsy with at that point anyway. Croconaw can also function as a great HM slave, and he helps me get trough union cave in the early game.
The road to Violet City
After running to Mister Pokemon and back, I get pokeballs from Lyra. Time to catch something for my first major battle against Falkner. My genius plan to beat both Falkner and Bugsy was to catch a Caterpie. Butterfree can be used against both of them after all. Except, Caterpie can only be caught in the bug-contest in SoulSilver. The only other available bug/flying type that comes early enough is Ledyba, and no way I’m using that. I have to find two individual pokemon to beat the first two leaders instead.
My options for Falkner were Spearow, Pidgey, Hoothoot, Zubat and… Hoppip. Spearow seemed like the obvious choice since it has the best offensive stats, so I catch one on route 46. Planning ahead a bit, I also catch a weedle on route 30 to use against Bugsy. Since headbutt doesn’t becomes available until after you beat Bugsy, the bug type options are actually very limited. I have a choice between Beedrill, Paras and the aforementioned Ledyba, so you might understand why I put up with a Weedle of all things.
I train my Spearow a bit in the wild so it can stand up to the trainers on route 30 without help from Totodile. The Weedle and Kakuna here are easy pickings for it. Weedle can beat some of the lv2 Caterpies that the bug catchers use on his own. Both of my pokemon level nicely.
In preparation for Falkner
I arrive in Violet City without any trouble. Next up is the sprout tower, which is a great place to train Spearow. I lead with Weedle against every monk though, to share the exp just a little bit. The only somewhat difficult fight is against the elder. Spearow fell asleep because of hypnosis, so Totodile had to help out there. I also catch a Gastly here, since Gastly is the only available ghost type for Morty later on.
I head to route 32 to do some more training with Spearow and to catch two Hoppips. I train one of them to level 7 for tail whip, and the other is going to be used as death fodder against Falkner. I also catch a bellsprout to trade for an Onix. Onix can use rock smash (Toto can’t for some reason) and it carries a persim berry, which might come in handy later. After I finish training on route 32, I fight the two bird catchers in Falkners gym. Spearow is now at level 12. Despite Spearow not being very high-level, I decided to just go up against Falkner right away, if only to test the waters a bit. The main thing I want to know is if Hoppip can get one tail whip off before fainting.
Falkner
Pidgey is cleanly 2HKO’d. The real problem is Pidgeotto of course. I switch into my fodder Hoppip, who actually lives because Pidgeotto uses tackle instead of gust. When I bring in my tail whip Hoppip, Pidgeotto does use gust. Hoppip survives with 1HP left and uses tail whip. It dies on the following turn.
I bring Spearow back in. Pidgeotto has better stats and roost, but he is also at -1 defence. I use leer while tackle depletes about 1/3 of Spearow’s health bar. I then use peck, which is just short of 2HKO’ing, even after two defence drops, and Pidgeotto tackles again. I’m forced to use a potion, and Pidgeotto uses tackle a third time, but he misses. Even still, the scenario looks pretty bleak for Spearow since he can only take one more tackle and peck won’t kill. I select fury attack, hoping for a miracle. Surprise! The miracle comes true, as I hit five times which is just enough to KO Pidgeotto.
I had absolutely no business winning this fight with a level 12 Spearow and a Hoppip, but I managed it anyway thanks to some amazing luck. I put Spearow and the Hoppips in the box.
Road to Azalea town
After beating Falkner, I head towards the Ruins of Alph. There are breakable rocks here that can spawn high level Geodudes, so it’s a great way to train early on. I also want a yellow shard to trade for berries. The yellow shard can be traded for a sitrus berry, which seems like it could be useful. After training against the Geodudes, my Kakuna evolves into Beedrill.
Route 32 has a lot of trainers, so it’s a good place to level up Beedrill and Gastly. I pick up the shell bell before going into Union Cave. I did some switch training here, because I had to use Totodile to beat many of the trainers in Union cave, but I didn’t want to waste all my exp on Totodile either.
After getting through the cave, I immediately went into another cave, the Slowpoke Well. The team rocket grunts are laughably easy, even for my kind of shoddy team of Beedrill and Gastly. Gastly could even beat some of the Zubats solo despite having lick as her only attacking move. After beating the joke of a boss that is Proton, I beat the trainers in Bugsy’s gym as well. Beedrill was now at level 16.
Bugsy and Silver
My strategy against Bugsy was toxic stalling with harden. I use harden a couple of times to lower quick attack’s damage. Then I use twineedle to hopefully poison Scyther. The problem with this strategy is that Scyther uses focus energy, so he can crit right through my harden boosts.
I must have tried the stalling strategy over ten times, but Scyther kept on critting me. Beedrill does survive a crit from full health, but not when it has taken some prior damage from non-crit quick attacks. I then had the genius idea of catching a Paras to trick the AI into using u-turn. Then I would be able to set up on Kakuna or Metapod instead, so that Beedrill would survive even if Scyther got a crit.
First, I must beat Silver to get into Ilex Forest. Gastly uses curse on turn 1, and falls to a twineedle. I boldly stay in against Bayleef, despite the curse, because he can’t touch Beedrill anyway. Bayleef falls to two twineedles (so like, four I guess). I switched to Totodile when Silver brought Zubat out, because the curse damage was too much. Totodile cleans up neatly.
Beedrill levels up to level 17 during this fight. I catch a Paras and try fighting Bugsy again. The Paras strategy doesn’t work at all, since he just dies to one quick attack. So, I am in the exact same situation as last time, just one level higher. I decide to just try the old strategy again. I use harden twice, but Scyther uses quick attack twice without setting up focus energy first. I use twineedle and poison Scyther on the second hit, as Scyther finally sets up focus energy. On the next turn, Scyther goes for quick attack again and he gets the crit, of course, but Beedrill barely survives and hardens. I use a super potion to heal and Scyther just keeps on spamming quick attack. Luckily, he doesn’t get another crit and he falls to poison damage after a while. Metapod and Kakuna are complete pushovers. Now that Beedrill has done his job, I’m putting him back in the box.
In preparation for Withney
The first thing I do after obtaining the hive badge is to get headbutt on my Totodile. I’m adding a new pokemon to my team: Heracross. Heracross is the perfect answer to Chuck and Bruno. It’s also a very powerful pokemon in general, so I can use it as my main pokemon for route sweeping and non-gym leader boss fights and such. Gastly also has night shade now by the way, so it can finally start beating trainers on its own.
Heracross does well against the trainers on route 34, despite being massively underleveled. After a chat with Lyra at the day care, I go to the Goldenrod Gamecorner to cheat my way through with save states. The run will probably be grindy enough as is, so I don’t feel bad about doing this at all. I get two swords dance tm’s, an ice beam tm and a wide lens.
I get Kenya on my way to National Park. She’s going to be my main answer to Whitney. I beat most of the trainers on route 35 and the National Park with Gastly, who levels up quickly because of that. I train Heracross in the wild on route 36 while searching for a Stantler. He gets intimidate, which is very useful against Miltank. I also level Kenya up to 21, which makes her evolve into Fearow.
Before the fight with Witney, I get the Spearow I used against Falkner out of the pc.
Whitney
Clefairy is cleanly 2HKO’d by aerial ace. I switch to Stantler to trigger intimidate against Miltank. Stantler can’t get another move out before falling though. After the intimidate, my level 13 Spearow can survive one stomp and use leer once. I switch Kenya back in. Aerial ace depletes almost halve of Miltanks health bar, which locks Miltank in a milk drink loop. I repeatedly use aerial ace and Miltank repeatedly uses milk drink for like five turns until I finally get a crit to finish the fight. This was pretty easy.
In preparation for Morty
I already defeated all of the trainers in the National park and the ones on routes 35 and 36, so the road to Ecruteak is a cakewalk. I fight Silver again in the burned tower. I lead with Gastly because she needs to hit level 29 before I face Morty, since she gets shadow ball at that level. She defeats the opposing Gastly with lick, without taking damage in return. Magnemite is 2HKO’d by night shade, and it luckily doesn’t use thunder wave. Zubat is also 2HKO’d by night shade, but Gastly takes heavy damage in return from bite. I switch to Heracross to save Gastly while Bayleef sets up a reflect. Heracross chops right through the screen with brick break though.
The ghastly’s and Haunters that the trainers in Morty’s gym use are worth a lot of exp. Ghastly reaches level 28 after defeating them all. I go to Route 38 to fight some trainers, in order to get to level 29. I can finally let her evolve into haunter now.
Morty
My haunter outspeeds and OHKO’s all of Morty’s pokemon with shadow ball, so this was actually very easy. Even though I can still use haunter against Koga, I decide to put her into the pc anyway. Find out why next time
I would do a team status, but there's not much point in doing that. The only pokemon in my team currently, that I plan on using for the entire run, is Heracross. In my next update, I'll cover the rest of the gym leaders.