It looks like Normalize is still in the same step it used to be, Hidden Power and Weather Ball were unaffected by it.In Gen 6, the games changed a move's type in this order:
listed move type -> moves that call other moves use the new move instead -> Normalize changes the move to Normal -> moves now change type (Hidden Power/Judgment/Natural Gift/Techno Blast/Weather Ball) -> if the move is unchanged and still Normal (i.e. not Natural Gift with Chilan Berry), Aerilate/Pixilate/Refrigerate change it to Flying/Fairy/Ice -> if the move is Normal, Ion Deluge changes to Electric -> Electrify changes the move to Electric -> Protean activates -> Gems activate if the Gem matches the move type
My question is, now that Normalize has the power boost the other type-changing Abilities do, did it move to where the others are? For example, is a Normalize Hidden Power still its regular type, or is it now Normal?
NoDo the weather generation abilities reset the remaining turns on switch-in unlike in Gen VI?
And, for that matter... do the terrain generation abilities behave the same way?
Because Gamefreak doesn't write out real ability descriptions, which the only thing about abilities that can be datamined. They have to be tested.the sun/moon got datamined week ago, why isnt there any confirmed information about the -ate abilities yet? the unconfimed nerf tbh sets my deal not to buy the game at all...
so the beast ball can be use in any pokemon? what special propieties does it have, a catch rate boost for UB?Since I've seen a few people questioning whether the Beast Ball can be inherited from mother to egg, I tested it.
Whilst not a battle mechanic, I have no doubts that this will seriously shake up the Gen 7 fashion meta.
You can use it on any Pokemon, I don't know the success rate I'm afraid but it seemed pretty poor, took 3 balls on a female grubbin with status and half health^so the beast ball can be use in any pokemon? what special propieties does it have, a catch rate boost for UB?
That appears to be the case. From the OP:I've heard that Aurora Veil stacks with Reflect/Light Screen. Is there any truth to that?
- Aurora Veil's duration is extended by Light Clay and it stacks with Reflect/Light Screen (GingerNinja87). Aurora Veil remains active after Hail ceases (GingerNinja87). Infiltrator ignores Aurora Veil. (UltiMario) Aurora Veil is removed from the target's side of the field with Defog but not from the user's side of the field unless Defog is reflected by Magic Bounce (UltiMario). (yetanotherperson)
Seems to be the Battle Tree, so my guess is that this was a beta Kommo-o that didn't get removed after they finalized its official movepool.http://www.smogon.com/forums/attachments/screenshot_2016-11-15-02-21-06-jpg.73473/
an in-game trainer has a Kommo-o with shell smash. it was only discovered because ditto transformed into it
edit: added another image with it using shell smash
that was my first thought, then i thought "future event."Expected, but Shields Down is immune to Skill Swap (the move fails).
Seems to be the Battle Tree, so my guess is that this was a beta Kommo-o that didn't get removed after they finalized its official movepool.
This is a good point. Seems like the case where the Sun and Moon Official Strategy Guide might give a few handy secret details. I've seen hidden info that people didn't know about until reading the Player's Guide in past generations. Special egg moves may be unlikely, but it doesn't hurt to check.that was my first thought, then i thought "future event."
wishful thinking but Pichu gets Volt Tackle by having a parent hold light ball, yet Volt Tackle is not in the datamine move list.
More Special Egg Moves like this would be interesting, but very very unlikely.
Maybe I got skipped over but I'd love to get an answer to this, if possible.This is probably an odd question, but with Burn status being changed to less HP damage per turn I'd like to know if they changed something else. Does it still only reduce the Attack stat? Asking because I'd love to know if Special Attack might be affected as well.