Can anyone confirm -ate ability nerf to 1.2 or 1.1 ?
http://www.smogon.com/forums/thread...chanics-research.3586701/page-48#post-7104608Can anyone confirm -ate ability nerf to 1.2 or 1.1 ?
I think they confused the Pokémon Centers in Japan (where you do get a Pikachu with Celebrate on your birthday) with the in-game Pokémon Center.I just tested this out because today is my birthday, but I just got some balloons and a music change. No free pikachu. Talked to everyone in the building. Unless it has to be a specific pokemon centre, which I doubt.
Nature Power only changes with Terrain, not weather. It still transforms your attack into the respective terrain type (Electric Terrain=Thunderbolt, Grassy Terrain=Energy Ball, Misty Terrain=Moonblast, Psychic Terrain=Psychic). Not sure if Secret Power effects have changed yet. Bulbapedia lists what Secret Power does on each terrain from XYORAS, but like I said, it may have changed. Not sure if anyone has tested to see if it has changed or not.I did (if that was directed at the destiny knot thing and not my questions, then I apologize) But the list feels ambiguous in certain parts (I know that the Gen VI Terrains have effects on this and I can assume Snow works like Hail for Nature power, but I'm still having trouble gauging if Psychic terrain, Sandstorm, Rain or Sunny Day affects Nature Power.)
A few (e.g. Pulverizing Pancake) do (flag 0x1). AFAIK the generic ones don't, regardless of whether or not the base move made contact.I was battling a Skarmory with my Toucannon in Moon and I tried to burn it with Beak Blast's charge up phase. To my surprise, the opposing Skarmory's trainer had it use Supersonic Skystrike... and did not get burned afterwards. Unfortunately, the (level 34) Skarmory only used Steel Wing after the Z-Move, so I don't know which base move it had.
This leaves me with a question: do all Z-Moves not make contact?
Bad dreams deals damage each turn.how does bad dreams, nightmare, and chesto berry interact with comatose
Basically everything behaves as if it's asleep. I don't think any exceptions have been found yet, so that's probably the rule. It's like having the sleep status except you never wake up (and anything that would either put you to sleep or wake you up will fail).Bad dreams deals damage each turn.
Komala failed to eat the Chesto Berry when it was tricked onto it.
Nightmare does damage each turn.
Dream Eater does its thing.
Spore fails (just throwing this in here).
Already in OP, Wake Up Slap and Hex do double.Just to be comprehensive, what about Wake-Up Slap?
In addition to what it already does, Aura Break now lowers the power of Fairy and Dark-type moves by 25%.
ih8ih8sn0w, I think there's something you have missed: Aura Break used to revert Fairy/Dark Aura from 4/3 to 3/4 (so it reduced damage by 25%). What the Guide supposedly says is that now all Fairy/Dark moves have this reduction modifier. This is relevant in OU for Zygarde.It works the same was as it did in gen 6. Either way, here are the rolls...
I think the answer is yes, but what about Instruct? Would it waste a Sleep turn?Yes, you roll for confusion when you copy a move with Dancer. Additionally, this DOES count for a confusion turn. It doesn't look like you can Dancer Teeter Dance when you're already confused.
This led to some more testing. Paralysis and Freeze Roll on Dancer, and a Sleep Turn is also used up by Dancer's activation. If a Dance move fails (this includes having +6 on a move like Swords Dance) Dancer can't copy it, but if the Dancer's move would fail (and the attacker's didn't) Dancer DOES copy the move.
already in the OP.Just to be comprehensive, what about Wake-Up Slap?
That was what the non stab calcs and the arceus was for, sorry for not making it clear.ih8ih8sn0w, I think there's something you have missed: Aura Break used to revert Fairy/Dark Aura from 4/3 to 3/4 (so it reduced damage by 25%). What the Guide supposedly says is that now all Fairy/Dark moves have this reduction modifier. This is relevant in OU for Zygarde.
Unsure, and I can't really test complicated doubles mechanics by myself, but if I had to take a shot in the dark I'd look at funky interactions involving phazing/killing mons on the turn those moves activated Z-Power, but also fail. I can't feasibly see any other method in which you'd cause these moves to bug.https://twitter.com/SerebiiNet/status/803461206623318016
Apparently, there's some sort of glitch regarding Parting Shot and Memento (Z-Parting Shot and Z-Memento?). Does someone know anything about this?