Data Pokemon Sun/Moon Battle Mechanics Research

This might be super late, but do you think you could expound more on all the situations where the bottom screen tells the truth about typing, and when it lies? Similar information for the effectiveness hints on moves would also be helpful.
Only an Illusion'd poke being soaked will truly lie about typing (from my testing). The receiving side will show Water type, while the opposing side will see whatever the typing it is normally (in my case, Spooky Plate Arceus was Ghost after soak). Trick-or-Treat is listed as an effect (like Aqua Ring) and not as a new typing. Illusion always shows the typing for what appears on the field until broken.

On another note, the "common" z-moves have both physical and special variants which I guess was overlooked in pkhex? Not too relevant, but I might as well mention it.

clarification edit: I had an Illusion poke on the field and Ghost type arceus in the back, so it showed ghost type. Using soak continued to report it being ghost type even though it was Water type from the effects of soak.

Breaking illusion shows the correct typing of the poke on the field (post soak).
 
Last edited:
XXDW-WWWW-WWW5-BXV3
Tapu Koko used z moves twice?
Bringing this here from the other thread because it's piqued my interest. Tapu Koko opens the match with a Twinkle Tackle that KOs Buzzwole, switches out to avoid an Earthquake, then comes back in after a teammate is KOed and uses Twinkle Tackle again.
 

Marty

Always more to find
is a Site Content Manageris a Battle Simulator Administratoris a Programmeris a Member of Senior Staffis a Community Contributoris a Top Researcheris a Top Tiering Contributor
Research Leader
Bringing this here from the other thread because it's piqued my interest. Tapu Koko opens the match with a Twinkle Tackle that KOs Buzzwole, switches out to avoid an Earthquake, then comes back in after a teammate is KOed and uses Twinkle Tackle again.
This is old news, but the short answer is: very blatant cheating. Nice to know they didn't bother preventing it in v1.1.
 
Are Extreme Evoboost's boosts regular boosts that can be doubled with Simple Beam?
Can't test by myself, but they should be - it's not the passive boost of a Z-Status move (the kind that ignores Contrary), but the actual effect of the move.
 
What happens when a Pokemon other than Darkrai or Hoopa-Unbound uses Darkinium-Z with Hyperspace Fury or Dark Void? Also, just to make sure all bases are covered, what happens when Hoopa-Confined specifically uses Darkinium-Z with Hyperspace Fury?
 
What happens when a Pokemon other than Darkrai or Hoopa-Unbound uses Darkinium-Z with Hyperspace Fury or Dark Void? Also, just to make sure all bases are covered, what happens when Hoopa-Confined specifically uses Darkinium-Z with Hyperspace Fury?
Z-Hyperspace Fury does not fail. Stats are reset when using Z-Dark Void (the way it should for the z-effect part), but the normal move part fails.
Edit for completeness: Normal Hoopa can use Z-Hyperspace Fury.
 
Z-Hyperspace Fury does not fail. Stats are reset when using Z-Dark Void (the way it should for the z-effect part), but the normal move part fails.
Edit for completeness: Normal Hoopa can use Z-Hyperspace Fury.
Ok, thanks.
More questions:
  • Can Z-Sleep Talk call generic or unique CFZs?
  • If it can, what happens?
  • If an itemless Silvally-Base is hacked to have an ability other than RKS System, and is then given a Memory, will its forme change to match the Memory?
  • If so, will it retain the hacked ability?
  • Similarly, what happens if a Silvally-Bug with RKS System and a Bug Memory is hacked to have a different ability, and then the Bug Memory is removed?
 
Ok, thanks.
More questions:
  • Can Z-Sleep Talk call generic or unique CFZs?
  • If it can, what happens?
  • If an itemless Silvally-Base is hacked to have an ability other than RKS System, and is then given a Memory, will its forme change to match the Memory?
  • If so, will it retain the hacked ability?
  • Similarly, what happens if a Silvally-Bug with RKS System and a Bug Memory is hacked to have a different ability, and then the Bug Memory is removed?
It calls neither for some odd reason.
It will form change and gain back RKS System (same behavior as Arceus).
^
Removing the item with a different ability than what it should have resets the form and ability (same behavior as Arceus).
 
It calls neither for some odd reason.
It will form change and gain back RKS System (same behavior as Arceus).
^
Removing the item with a different ability than what it should have resets the form and ability (same behavior as Arceus).
what if you give silvally multitype or vice versa
 
I asked this a couple days ago, but I just realized it was more appropriate for this thread.

So, I was playing Hackmons Cup, and got a Donphan with Motor Drive. On turn five, it was hit with an Electric move, but didn't get the speed boost. To my knowledge, normal type immunities no longer block stuff like that in this generation, but is Motor Drive actually an exception, or was it just a simulation error?

http://replay.pokemonshowdown.com/gen7hackmonscup-538386902
 
Obvious question, but if you have more than one Surge Ability activate in the same turn, they go based on speed? (i.e., the faster one's terrain will go up first, then the slower one's will override it)
 
Yes, its based on speed, the lowest pokemon will override the faster ones.

Kadabrium, Innards out will activate.
It' the same with a Sturdinja switching into Core Enforcer, it survives thanks to Sturdy, but then the ability is supressed, so that it will die to the next attack.
 
Last edited:

Marty

Always more to find
is a Site Content Manageris a Battle Simulator Administratoris a Programmeris a Member of Senior Staffis a Community Contributoris a Top Researcheris a Top Tiering Contributor
Research Leader
With the help of DragonWhale, we've found that the mechanic that prevents an already Choice-locked Dancer Pokemon from successfully using moves that aren't its locked move is not actually limited to Dancer.
In general, a Choice user attempting to use any move that isn't the one it locked itself into will "use" it and have it fail immediately. Interestingly, no PP is deducted even though the move is announced. This is new as of Gen 7, since previously having your Choice item ignored by Embargo, Magic Room, or similar allowed you to use other moves successfully until that effect ended.

Update: As of USUM, having a Choice item ignored also ignores the lock.
 
Last edited:

Karxrida

Death to the Undying Savage
is a Community Contributor Alumnus
With the help of DragonWhale, we've found that the mechanic that prevents an already Choice-locked Dancer Pokemon from successfully using moves that aren't its locked move is not actually limited to Dancer.
In general, a Choice user attempting to use any move that isn't the one it locked itself into will "use" it and have it fail immediately. Interestingly, no PP is deducted even though the move is announced. This is new as of Gen 7, since previously having your Choice item ignored by Embargo, Magic Room, or similar allowed you to use other moves successfully until that effect ended.
So to clarify what you're saying with an example, this means a Choice Keldeo locked into Scald can try to use Secret Sword, but it will fail and do nothing that turn?

So if understand this correctly, turn stalling without using a move or switching is possible now with Choiced Pokémon?
 

Marty

Always more to find
is a Site Content Manageris a Battle Simulator Administratoris a Programmeris a Member of Senior Staffis a Community Contributoris a Top Researcheris a Top Tiering Contributor
Research Leader
So to clarify what you're saying with an example, this means a Choice Keldeo locked into Scald can try to use Secret Sword, but it will fail and do nothing that turn?

So if understand this correctly, turn stalling without using a move or switching is possible now with Choiced Pokémon?
No, you still can't actually select another move for use unless your item is being ignored. This is only relevant information for Dancer (which skips selection) and selecting other moves during item-ignoring effects.
 
With the help of DragonWhale, we've found that the mechanic that prevents an already Choice-locked Dancer Pokemon from successfully using moves that aren't its locked move is not actually limited to Dancer.
In general, a Choice user attempting to use any move that isn't the one it locked itself into will "use" it and have it fail immediately. Interestingly, no PP is deducted even though the move is announced. This is new as of Gen 7, since previously having your Choice item ignored by Embargo, Magic Room, or similar allowed you to use other moves successfully until that effect ended.
It's a little... confusing. Especially the final point about item-nullifying effects.

To clarify, if a Choice-locked Pokemon somehow tries to use a move it was not locked to, it fails and no PP is deducted... and this still happens even if the Pokemon cannot use its held item?

Say:

- Pokemon A has a Choice item.

- Pokemon A uses Move A.
- Pokemon B uses Embargo on Pokemon A.

- Pokemon A uses Move B.

Does that move fail even though the user is under Embargo?
 

DragonWhale

It's not a misplay, it's RNG manipulation
is a Top Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Dedicated Tournament Host Alumnusis a Battle Simulator Moderator Alumnus
Adding on to what Marty said, choice items actually inflict a "locked into move x" status (similar to leech seed and attract) where the only way to remove this status is to switch out or getting your choice item removed only when the item is in effect.

So what this means is: if you choice lock yourself into move A, then magic room happens and ends, you'll still be locked into move A after magic room ends, regardless of what moves you use in magic room.

Also: if you're locked into move A, then are tricked leftovers (or any item) under magic room, the choice items are not in effect so your locked status will remain. When magic room ends, you will still be locked into move A while holding leftovers. The game actually displays the text "The leftovers prevent the use of another move!".
 
Also: if you're locked into move A, then are tricked leftovers (or any item) under magic room, the choice items are not in effect so your locked status will remain. When magic room ends, you will still be locked into move A while holding leftovers. The game actually displays the text "The leftovers prevent the use of another move!".
That sounds like a glitch.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 1)

Top