Does the dark type Z move scale off of a double powered payback if the mon using it goes last or does it scale off the standard base power?
Damaging Z-Moves never inherit any secondary effects from the move its based off of.Does the dark type Z move scale off of a double powered payback if the mon using it goes last or does it scale off the standard base power?
Emergency Exit is not a locked ability, it can be swapped and removed by any ability changing move.Does Entrainment work on Golisopod?
Crabhammer is unaffected. When I tested Ice Hammer and Crab Hammer neither seemed to be getting the Iron First boost.Crabhammer still unaffected?
I thought Ice Hammer had the iron fist flag though?Crabhammer is unaffected. When I tested Ice Hammer and Crab Hammer neither seemed to be getting the Iron First boost.
The Nuggetbridge VGC17 Calc by Jake White also reflected this.
I thought Ice Hammer had the iron fist flag though?
Maybe this needs more testing since the OP/first post has "Ice Hammer is boosted by Iron Fist. Iron Fist's 1.2x multiplier has not changed from Generation 6. (UltiMario)"View attachment 73500
Damage is reflected as the same, giving no Iron Fist Boost. Ice Hammer is stronger than a Iron First Ice Punch anyway so its not a huge deal breaker.
Cheers for this, that closes that question then.Ice Hammer has the punch flag so it's definitely boosted by Iron Fist. Here's the list of Gen 7 move flags so confusion like this can hopefully stop.
Out of curiosity, was your Syncher alive? I tried with a fainted Abra as the party lead and out of 10 tries, none matched its nature. It only started working after I revived it before facing Lunala.Not sure if this has been mentioned yet, but synch isn't 100%. SRing Lunala rn and I just got jolly instead of timid (synch lead is timid obviously)
So there's no jaw, powder, pulse, ballistics, or mental flags?Ice Hammer has the punch flag so it's definitely boosted by Iron Fist. Here's the list of Gen 7 move flags so confusion like this can hopefully stop.
It is fainted, and has worked consistently enough. I guess I could start catching a bunch of them for testing...Out of curiosity, was your Syncher alive? I tried with a fainted Abra as the party lead and out of 10 tries, none matched its nature. It only started working after I revived it before facing Lunala.
So to clarify, if I brought a Lv 5 Chimchar to the Reminder, it could learn Slack Off despite not learning it normally until Lv 41?I posted this on Twitter and I don't know how many people will see it.
It isn't a big change on tiers that plays at 100(Or 50 in case of VGC), but it is on LC. (Also it simplifies the moveset verifier on Showdown I guess?)
The Move Reminder now allows you to teach to a Pokemon any move that it learns by level up on that Pokemon besides on what level it is. And No, you cannot get moves from evolutions. (I tried to teach Fly to Bagon with this).
Looks like not. For example, Psychic Fangs—which I think we have to assume is powered up by Strong Jaw—has the exact same flags as Scratch: makes contact, blocked by Protect, and can be called by Mirror Move. You can see this not just in the flags dump, but also in the new moves dump. https://paste.ee/r/mvJ70So there's no jaw, powder, pulse, ballistics, or mental flags?
It is only from a fire/flying losing its fire type then roosting. Tornadus is still made normal type. I probably mentioned it between page 2 and 8, or on the OM discussion thread on like page 2.I've heard that a Moltres that used Burn Up then used Roost, but instead of losing its Flying type, it simply became grounded. I could have sworn it was mentioned in this thread, but I can't find it. Anyways, was this a specific result of Burn Up, or is this a new mechanic for Roost in that it doesn't remove the flying type, but simply grounds the pokemon as if it were hit by Thousand Arrows? At the very least I'd like to know if a Moltres that used Burn Up and then Roost if it can be hit by ground moves.
On another note, I've seen people ask if Spirit Shackle still traps the target if the user switches out, the answer of which seems to be no. But What if the user uses Baton Pass? Is the target still trapped? On a broader scale, does using any trapping move and then Baton Pass work like it did back in Gen 4?
It's possible but quite unlikely.Looks like not. For example, Psychic Fangs—which I think we have to assume is powered up by Strong Jaw—has the exact same flags as Scratch: makes contact, blocked by Protect, and can be called by Mirror Move. You can see this not just in the flags dump, but also in the new moves dump. https://paste.ee/r/mvJ70
Or perhaps there is another byte with additional flags that the hackers haven't yet identified?
Abilities are ignored by the new SE check mechanic. It purely goes off typing, but its a dynamic check. If you have Weater Ball in Sandstorm vs a Flying type, it'll say Super Effective. If an opposing Normal Type gained Forest's Curse, your Surf would be labeled as Not Very Effective. If you have a Fire type move vs Flash Fire Heatran, it will just say effective.I don't believe I saw it in the first post, so I'll go ahead and ask:
Does the new mechanic that tells you whether a move is super effective, not very effective, or does nothing work through abilities?
E.G. Would it tell the person that a Zoroark that is Illusioned to look like Alakazam that it is weak to Fighting or that it resists? Does it show that a Pokemon with Flash Fire is immune to fire moves? And so on