I have no idea what would possess you to think a game mechanic that very much has to be intentionally programmed could possibly be in error but here you go anyways: "[Pokemon] will restore its replacement's HP using its Z-Power!"I would like to see the descriptions of the z moves in question. I want to know if the healing is of z-Parting Shot is intentional.
You've been viciously lied to. Z moves don't use the base move's priority.I was told that Z-Moves keep the priority of their original move. Just now on Showdown I used Z-Aqua Jet and was outsped by a Weavile using Night Slash in regular battle conditions.
Turn 4 here for reference, you can see me be KO'd first, although I picked Z-Aqua Jet: http://replay.pokemonshowdown.com/gen7vgc2017-485634006
Have I been misinformed about Z-Move priority or has this not been implemented correctly on Showdown?
I'm pretty certain it's only Z-status moves that have the priority of the original move.I was told that Z-Moves keep the priority of their original move. Just now on Showdown I used Z-Aqua Jet and was outsped by a Weavile using Night Slash in regular battle conditions.
Turn 4 here for reference, you can see me be KO'd first, although I picked Z-Aqua Jet: http://replay.pokemonshowdown.com/gen7vgc2017-485634006
Have I been misinformed about Z-Move priority or has this not been implemented correctly on Showdown?
I saw it in an earlier post in this thread that I guess got overlooked. The glitch was that if the z-move failed, the next time you manually switched in a pokemon, that pokemon would be healed.I have no idea what would possess you to think a game mechanic that very much has to be intentionally programmed could possibly be in error but here you go anyways: "[Pokemon] will restore its replacement's HP using its Z-Power!"
With that in mind, how do the following scenarios play out (I think I know but I want to to check):EDIT: Ohh I've got some baaaaaad news.... Hazard damage procs Emergency Exit. That's probably the final nail in the coffin for Golisopod.
Edit2: And contact damage (ex iron barbs), and recoil, and sticky barb all also proc it... it looks like the exceptions listed in the OP ARE the exceptions rather than poison/burn being an exception to an otherwise direct damage rule.
Emergency Exit functions like a U-Turn, so even if Golisopod is forced out on a switch-in the turn continues as normal once the replacement comes in (you can't generate free turns like a sack can).With that in mind, how do the following scenarios play out (I think I know but I want to to check):
- You have a Pokemon other than Golisopod on the battlefield. You choose to switch to Golisopod while the opponent attacks. If Golisopod takes enough hazard damage to bring it under 50% when it switches in, does it immediately switch out, causing its replacement to take the opponent's attack?
- If you switch in Golisopod after another Pokemon was KOed and hazard damage brings it below 50%, does it immediately switch out, forcing you to pick another replacement?
Emergency Exit will proc at the end of the multihit move. I have no idea what you want to test with Sheer Force considering you're asking about an EE interaction here.- If an EE Pokémon gets its HP lowered below 50% due to recoil/barbs/etc while in the middle of executing a multihit sequence, does EE activate immediately, or does it wait until the move finishes? Is the on-recoil activation suppressed by Sheer Force if the used move has a secondary effect?
It has no effect, and uses up your Z-Power. You don't faint.What happens when Prankster Whimsicott uses Z-Memento against another grounded Pokemon on Psychic Terrain?
One of Sheer Force's myriad of secondary effect elimination weird interactions is that it prevents an opponent's Red Card from activating because it's counted as a secondary effect of the move, much like Life Orb recoil. Presumably he's asking if Sheer Force also negates an opponent's Emergency Exit. Bulbapedia seems to think it does FWIW.Emergency Exit will proc at the end of the multihit move. I have no idea what you want to test with Sheer Force considering you're asking about an EE interaction here.
But he's acting about on-recoil activation involving EE. How can Sheer Force even be introduced into this interaction? Sheer Force doesn't trigger defensively, the only situation an EE Pokemon could be taking recoil.One of Sheer Force's myriad of secondary effect elimination weird interactions is that it prevents an opponent's Red Card from activating because it's counted as a secondary effect of the move, much like Life Orb recoil. Presumably he's asking if Sheer Force also negates an opponent's Emergency Exit. Bulbapedia seems to think it does FWIW.
Oh, I missed the "on recoil" part and thought it was a separate question. Yeah, you're right, that's not a scenario that can ever happen.But he's acting about on-recoil activation involving EE. How can Sheer Force even be introduced into this interaction? Sheer Force doesn't trigger defensively, the only situation an EE Pokemon could be taking recoil.
Didn't someone already mention that they don't protect you from (I think it was) Flame Body, so do we have a definitive list of what the Pads protect you from? (As opposed to the Long Reach ability, of which my recollection is that it was described as protecting you from all contact effects.)Mummy fails when a Protective Pads holder makes contact with the Mummy. Gives the message: [pokemon]'s Mummy (the ability popup on the side) "Lurantis protected itself with Protective Pads!"
I wouldn't think so, the Custap Berry doesn't actually affect priority. What it does is make the user's next move go first in its priority bracket.Does Psychic Terrain affect the use of a Custap berry?
Doesn't it just allow the eater to move first in the priority bracket (i.e. 999 speed for that turn)? Just want to confirm before I do a test.Does Psychic Terrain affect the use of a Custap berry?
I can attempt to compile a list later, but it will likely act in a similar way.Didn't someone already mention that they don't protect you from (I think it was) Flame Body, so do we have a definitive list of what the Pads protect you from? (As opposed to the Long Reach ability, of which my recollection is that it was described as protecting you from all contact effects.)
I think that's what it essentially does (i.e. it will still go after a slower Pokemon uses a priority move), but I figured it's still possible possible albeit unlikely they accounted for Custap Berry when coding Psychic Terrain.Doesn't it just allow the eater to move first in the priority bracket (i.e. 999 speed for that turn)? Just want to confirm before I do a test.
Custap does work under psychic terrain as if it were still +0 priority.I think that's what it essentially does (i.e. it will still go after a slower Pokemon uses a priority move), but I figured it's still possible possible albeit unlikely they accounted for Custap Berry when coding Psychic Terrain.
Nah, it's just a hint that they evolve Magmar and Electabuzz. No boost.The guy in the Seafolk village that gives you the Magmarizer and Electrizer says that they power up certain pokemon. It's unlikely, but do they now boost Magmar and Electabuzz kind of like Deepsea Tooth/Scale? Though by powering them up he probably means evolution. Still, some things to test for are either boosted stats or perhaps powering up fire/electric moves.