I don't want any of that smoke tho.
Yeah, that's what I was going for, haha!What NaturalTropius said is still essentially true though, especially in regards to these games. While Magnemite wasn't in DP's regional Pokédex, it was still obtainable without the need of transfer, trade etc. In the post-game, you could find it through a Swarm (or Poké Radar, I don't remember).
All of these Pokémon were also available in BW's post-game for instance. And discounting a couple scant cases of version exclusivity (remember when Psyduck was Leafgreen-exclusive? Remember that?), the only exception here is that Heracross wasn't in SM. But it was made available in USUM's postgame.
So if the point being made here is "these four Pokémon have been obtainable in every game so far, so it's odd that they haven't been seen in SwSh yet", then it's still a point that stands.
Why ban something that'll never be used?Dusk Lycanroc was legal in VGC, but the ability needed to evolve it was something inheritable. I can see at least LongMeowth being banned.
The stopped being fair when Charizard got two Megas. :Pand Charizard gets a form while Venusaur and Blastoise don't (at least be fair guys).
It's only inexcusable for the Dynamaxed Pokemon. They only needed to expand the normal model, use a tool to smooth out the texture (if even that is needed), and have the clouds be a separate element. They don't need their own bigger model.And speaking of those, did any of you notice that the D-Max clouds circle Eevee's right ear instead of floating above it?
That possibly mean that the clouds are tied to each model, and I really hope this is just for G-Max, because if it isn't, we have a D-Max model for every single pokémon in the Galar Dex.
This is absoutely insane!!!
I look forward to Absolute Unit Blastoise.
And I get that... but at the same time when is it enough? WE GET IT! Gen I are VERY important games to you, GameFreak, but give it a break already. You want to show us how special Gen I is to you but all you're doing this constantly doing things with only Gen I is making it NOT feel special. Especially when you're constantly honing in on just the very popular Pokemon from Gen I: Pikachu, Charizard, Mewtwo, Eevee, etc..I can understand why they showed exclusively Gen 1 Pokemon today. It’s their anniversary and Generation 1 Pokemon are easily the most well known and marketable to the general public. So it makes perfect sense. However it hits at a bad time for some of the more dedicated fanbase who are still on the fence or annoyed with Pokémon’s decisions as of late.
I wouldn't say that... but I would say the players they're trying to advertise to fall under that umbrella. Well, they did just release Let's Go Pikachu & Eevee so I guess they have those new players (which is why I'm not so bothered by the Gigantamaxed Pikachu & Eevee). Though even then those kids probably wouldn't be attached to say, Charizard, Meowth, and Butterfree as Gen I players would have been (Pikachu & Eevee are the Starters thus the thrill of evolving your Charmander to Charizard isn't there, not to mention it and the other two probably got a lot of importance via the anime. And while Meowth is still in the anime, Charizard and Butterfree aren't and Butterfree feels important to Gen I players due to its release episode).Funny thing is: almost all of Gen 1 original players don't play Pokémon anymore.
Hm, well for most Pokemon that can Gigantamax, if a Pokemon can only do on or the other, it'll just mean before you create a team you got to decided if you want the Gigantamaxed Pokemon or not. Because you're right it would be unfair if those Pokemon had a choice of both. If you don't want that Pokemon's Gigantamax but for whatever reason still want it to Dynamax it it'll probably mean you need to raise another Pokemon of that species that's not so special.It's still not clear whether a Pokémon capable of Gigantamaxing can even do a regular Dynamax.
But you pointed out the problem with that analogy: Mickey, Donald & Goofy may be Disney's mascots but they're not in every movie or merchandise they make. Using Brother Bear & Treasure Planet are extreme examples, because Disney puts a ton of focus on their other characters such as Frozen, the Disney Princesses, Star Wars, and also push merchandise for whatever new movie is coming out.For better or for worse, Gen I Pokemon, especially Pikachu, Eevee, the starters, Mew and Mewtwo, and a handful of others made popular by the anime, are mascots, and get, and will continue to get, preferential treatment.
Think of it in the same vein as Disney characters. Mickey Mouse, Goofey or Donald Duck, aren’t the most utilized characters in their film canon, but they have a ton of merchandise based on them, and remain popular with people, because they have a long history and were there form the start.
In terms of marketing to mass appeal and profit, it would make as much sense for GF to give Maractus a Gigantamax form as it would for Disney to introduce a toy line for Brother Bear or Treasure Planet today.
Maybe they should make a new sub-affliction for Infatuation called Admiration like Poison has with Badly Poison. Admiration works on both genders thus it's a rarer form and reserved for maybe signature moves/Abilities.Why is it still that you can only infatuate opponents of the opposite sex? Eevee's new move is a cuddle, everyone loves a cuddle. They could have it work on all opponents and be actually sort of useful, but no, 'can't do that, it's gay'
But we can gripe on how they're advertising and promoting the game.Well in that case im even more confused; marketting for this game has been super tight lipped and obviously the game isnt out yet so...whats the gripe here? We cant judge the lack of content on a game nobody has yet
Eh, I'd still give it to Gen V for best story (BW was stronger but B2W2 had its moments and intrigue, plus being a sequel it overall made Gen V feel more filled out) but SM did have a pretty good story... too bad USUM had to mess it up...Conveniently ignores the fact that SuMo has debatably the most competent story in the series
And they do this by constantly giving them the "equalizer" mechanics instead of, you know, actually going back and adjusting their stats? Because if that's the issue they're not fixing the problem. If the honest reason is power creep of recent gens then go back to Gen I, II, and maybe even III and adjust stats to modern standards.I think i can counter that point with another; Gen 1 is the gen that needs the most tune ups because not only was it an unbalanced mess its the gen that will always suffer the most as power creep continues. Outside the usual mascots of zars, mewtwo, pikachu and eevee, how many changes could we really say were unnecessary?
I think you misinterpreted what I was trying to say. Honestly, what I'm trying to say has NOTHING to do with them preserving mechanics. Mechanically speaking I'm fine with them getting rid of Mega Evos and Z-Moves because Dynamaxing I feel is a good replacement if not closer to what they those mechanics should have been like in the first place.I must admit, whenever this point is brought up for Pokémon, I struggle to understand how it's any different to Mario Sunshine's F.L.U.D.D. or Metroid Prime 2's Dark/Light system or Zelda: Twilight Princess's Wolf transformation. Different games in a series will have their own unique gimmick and when it comes to the next game, is likely to discard it and move on to a next one. Should we start complaining about how Nintendo discarded Galaxy's gravity and planet gimmick? Are we going to start saying that it's monstrous how the most recent Zelda game didn't include Wind Waker's sailing after we got so incredibly attached to it?
I don't understand why Pokémon in particular must pre-occupy itself with retaining everything it's ever done, taking up space and dev time for older, hereditary concepts just because they were there before rather than focusing on something that's interesting, new and fits the new game. This also very much applies to the Pokédex situation: we don't exactly see or expect every successive Kirby game keep every character or enemy it's ever made; we don't see or expect Monster Hunter to retain every monster it's ever had in every successive game; so why should Pokémon be any different?
A new game in a series is not going to have every single thing the last one had, and that's fine. There's no need to treat the loss of a mechanic as if Game Freak is some awful monster discarding everything you love when literally any game franchise out there does the exact same thing and never gets flak for it. If you miss Megas, fine -- I do too, a lot; in fact I don't like how the Dynamax mechanic looks in many aspects. But there's no problem with moving on and doing something else, as every successful game franchise does.
It's not the quantity, it's the quality. Because up till now the drip feed they were giving us was fine. I liked what was being shown with the new Pokemon and the Galarian Forms (though I'll admit with them showing Galarian Ponyta was getting worried Zigzagoon was the only non-Gen I Galarian Form).Y'know what? Considering the incredibly messy marketing cycle for this game, I'm starting to wonder if come Gen 9 or DP remakes or whatever Pokemon has in store for us in the future they'll just go back to giving us big info dumps that leave little to nothing to surprise us in the end. If I was a top-tier Game Freak PR manager, right now I'd be thinking to myself "This relatively spoiler-free approach has caused more problems than it's worth".
Darn, hoping they'd keep up the joke and not reveal them.Game informers article reveals a few early locatuons: the Slumbering Weald, Wedhurst, presumably our starting town, and Motostoke city.
YOU CAN SKIP THE CATCHING TUTORIAL?!
Nintendo life also mentioned that after you fight Hop, Leon will ask if you need to learn type advantages... and you can decline the explanation.
That's a pretty neat way of doing it, makes it feel both organic and a "secret skip" to experienced players.The way you're able to skip the catching tutorial is by catching Pokémon with the Poké Balls your mum gives you with some spending money after you get your starter prior to the tutorial from your rival, so that should give a good idea of how the flow of the start goes -- get your starter, get some stuff from your mum, see/fight/catch some Pokémon in the wild and then meet your rival.
Not to mention how you encounter it. You're just fishing off a side of a boat cause there's a random fishing spot there WHEN SUDDENLY POSSESSED ANCHOR! Well, maybe after a few tries, wished they either made it more common or at least programmed it so the first time you tried it would be a Dhelmise just for the surprise factorReal talk Dhelmise is one of my favorite alolan pokemon because its huge and came out of nowhere when fighting Acerola an genuinely surprised me first time around. Plua come on, living possessed sea weed that hunts Wailords? That is hardcore~
What would they even do to Seedot? Make it a different kind of seed/nut?Well, you never know... it could be a Galarian Seedot
It should be noted that said TWO REGIONS, it's not two times the size of the entire Hyrule map:
Instead it would be Woobat and Noibat! We will never escape the cave bats.oooh, maybe no zubats in caves!
So... for someone not interested in Breath of the Wild... how big is two regions?It should be noted that said TWO REGIONS, it's not two times the size of the entire Hyrule map:
You see those yellow boundary lines? That's a region in Breath of the Wild.
Still, that's a lot of area.
Honestly, I like that they aren't reusing the designs. Even though some of the mega designs are great, reusing them for something that is similar to but distinctly different from Mega Evolution would feel really bland and a bit dishonest. "Here is Gigantamaxed Beedrill. Pay no attention to its visual similarity to Mega Beedrill. They're two separate things."What I was getting at was them taking all the designs of the Mega Pokemon and throwing them away when they could just have easily made them the Gigantamax forms for those Pokemon who are in the Galar Dex in SwSh. For example, let's say the Weedle family got into SwSh. With Butterfree getting a shiny new Gigantamax, Beedrill could have been given its Mega Beedrill design as its Gigantamax. But no, just like how Butterfree was left behind when Beedrill got a Mega, not Beedrill is being left behind by Butterfree getting a Gigantamax even though they could just have easily converted the old Mega designs into Gigantamax forms. And this isn't just for Beedrill but all Pokemon who had a Mega; except Charizard but it was just straight up given a new Gigantamax form.
Exactly what I meant. If they didn't pull a Lillie and made a D-Max model for each mon just to add the D-Max clouds, then I'm totally cool with it.It's only inexcusable for the Dynamaxed Pokemon. They only needed to expand the normal model, use a tool to smooth out the texture (if even that is needed), and have the clouds be a separate element. They don't need their own bigger model.
It's going to be particularly hilarious if only the Event Pikachu and Eevee can G-Max.What I was getting at was them taking all the designs of the Mega Pokemon and throwing them away when they could just have easily made them the Gigantamax forms for those Pokemon who are in the Galar Dex in SwSh. For example, let's say the Weedle family got into SwSh. With Butterfree getting a shiny new Gigantamax, Beedrill could have been given its Mega Beedrill design as its Gigantamax. But no, just like how Butterfree was left behind when Beedrill got a Mega, not Beedrill is being left behind by Butterfree getting a Gigantamax even though they could just have easily converted the old Mega designs into Gigantamax forms. And this isn't just for Beedrill but all Pokemon who had a Mega; except Charizard but it was just straight up given a new Gigantamax form.
Don't quote me on this, but I believe the whole "1 lillie for each area stupid GF" was a technique to save RAM. Regardless it's not applicable to compare the 2 as each dynamax model being different than base is a straight up waste, with little conceivable purpose (as the base model is already in play).Exactly what I meant. If they didn't pull a Lillie and made a D-Max model for each mon just to add the D-Max clouds, then I'm totally cool with it.
You cant transfer your partner because the partner pokemon is literally integeral to lets go, for cutscenes, Travel, etc. Why do you think these soecial pokemon are save bonsuses and cant evolve?It's going to be particularly hilarious if only the Event Pikachu and Eevee can G-Max.
Why? The whole Partner concept just gets yeeted out of the window because even if you get them into SnS, they can't get the G-Max form made because of LGPE.
Or, hear me out on this one....We keep them as seperate entities and stop trying to mash concept together. Seriously, why in the world do people think this is a good idea? Its an Awful idea both lore wise and marketing wise. And i fucking LOVE mega evolutions. But i don't want them anywhere near this dynamax stuff at all. That would make dynamax all the less special and just complicate things for...what exactly? Even if the models were there, the stats and abilitirs would not. Its extremely frustrating to see people want this with such little thought to everything around it.Regarding the whole "Reusing Megas as G-Max forms" issues, GF wrote themselves into a corner. Plain and simple.
They could weave around it a bit with something like "This G-Max form is similar to their Mega form, but without the Mega Stone, it's not quite as stable but still very powerful." (Cue some stat nerfs compensated by Max Moves.)
It would be a bit of a handwave but also a nice nod to the Mega Stone mechanic and how it and the trainer bonds bring out the best in those mons.
The whole Breath of the Wild map is a bit over 60 km², and there are fifteen regions in its Hyrule, so two regions is about 8 or 9 km² (somewhat over three square miles).So... for someone not interested in Breath of the Wild... how big is two regions?
Didn't know that. I haven't play LGPE. My bad, I'll take that L.You cant transfer your partner because the partner pokemon is literally integeral to lets go, for cutscenes, Travel, etc. Why do you think these soecial pokemon are save bonsuses and cant evolve?
Or, hear me out on this one....We keep them as seperate entities and stop trying to mash concept together. Seriously, why in the world do people think this is a good idea? Its an Awful idea both lore wise and marketing wise. And i fucking LOVE mega evolutions. But i don't want them anywhere near this dynamax stuff at all. That would make dynamax all the less special and just complicate things for...what exactly? Even if the models were there, the stats and abilitirs would not. Its extremely frustrating to see people want this with such little thought to everything around it.
That depends on the regions. But even the Great Plateau (by far the smallest region, the round-ish one seen in the lower middle) takes hours to explore thoroughly.So... for someone not interested in Breath of the Wild... how big is two regions?
There is literally nothing that says that says Mega Evolutions are gone forever. They can bring any mechanic or item back at any time they please now and it will be considered fresh. Think about how how different LGPE meta is from USUM. Seeing as LGPE was the beta for a bunch of ideas, I wouldnt put it pass thenlm to create a gane this very gen that brings back megas and introduces more.Didn't know that. I haven't play LGPE. My bad, I'll take that L.
As for the potential recycling of forms, what I meant was literally just that. A possibility. Sure, Zard deconfirmed it, but think about it this way:
* Some mons absolutely need their megas for any kind of relevance. People also like said megas. With the dexit and loss of certain features, people just want their favorite pokémons to still be relevant or at least good.
The whole issue with people trying to mash things together is a preservation instinct because as far as anyone knows, Megas are about to go the same route the type crystals went after Gen V.
You know why this is happening. It's because GF just piled gimmicks on top of more gimmicks and when it came the time to actually clean up the mess, they just decided to put a chunk of the pile in a bag and chuck it out of a window.
They simply wrote themselves into a corner, messed up any semblance of good will with their atrocious PR and now you got this kind of situation happening.
You underestimate the power of lore. They could make up a reason on how the Partner Pokémon is transferred, but you still see it in Let's Go.You cant transfer your partner because the partner pokemon is literally integeral to lets go, for cutscenes, Travel, etc. Why do you think these soecial pokemon are save bonsuses and cant evolve?
Actually, the BoTW map is more like 170 km2 (from what I read) but that doesn't mean the average would be like that. As said above, different areas have different sizes, so you could have over 20 km2 or less than 5 km2. Even then, the Wild Area is big as heck.The whole Breath of the Wild map is a bit over 60 km², and there are fifteen regions in its Hyrule, so two regions is about 8 or 9 km² (somewhat over three square miles).
That is... not an insubstantial Wild Area.