Pokemon Sword & Shield Discussion RD: 15/11/2019 **Official news only**

My my. This thread has 151 pages... Approximately the exact amount of Pokémon from Gen 1... Coincidence? I think NOT! :psysly::bloblul:

The Grass-type starter is called Grookey, Fire-type starter Scorbunny and Water-type Pokémon is Sobble.

I just need to know two things:
1. Can we battle wild Pokemon?
2. Are motion controls still a thing?
Motion controls are definitely gonna be optional (If at all), considering the new release of the Nintendo Switch Lite.

MOD EDIT: Posts merged. Please don't double post.
 
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Speaking of the Aether Foundation btw, one of the surprising points of S/M is that nobody is actually evil from the start even after the story ends despite AF was screaming “I AM EVIL" during that start.

The whole Foundation did not really do anything heinous nor have malicious intentions in the first place (bar Lusamine and her crazy shenanigans, but she was poisoned and suffered from mental diseases) and with an -redacted- manager class who isn't evil in the usual sense either. Every other are just regular people here for a paycheck probably unaware of Lusamine going haywire too.

Guess Team Yell is gonna be the same thing as well.

I was gonna say something about “maybe add SuMo to the list“, but at about 8 new ‘mons that weren’t revealed prior to launch that was about on par with XY, wasn’t it? I think the Looker Missions weren’t announced in both either, so I reckon it’s comparable.

That said, the whole “Oh man, I wonder if the Aether Foundation is evil. *winkwink nudgenudge*” bit that didn’t even last until the first cutscene was annoying. Glad they are avoiding that.
 
Lusamine was abusive towards her kids. That’s nothing to do with mental disorders and everything to do with her being a horrible person.
She goes off the rockers after she was intoxicated.
Abusive, probably, but not straight up evil unlike the commonly evil folks in Pokemon history.
 
You and I have very different definitions of “evil”, then.
The definition of "evil" would be actually having malicious intents.

Let's say it's more speaking of "misguided" vs "evil". Some examples:

Giovanni is evil: he wants power over everything.
Cyrus is evil: he wants to literally destroy the universe for reasons.
Ghetsis is evil: like Giovanni, he just wants world domination, everything else is a tool to obtain it.
Lysandre is evil: he wants only him and the ones he considers worthy to survive in his world.

Maxie/Archie instead are misguided: they are blindly convinced that awakening the primals will be beneficial for the world, act on best intentions despite actually being going for a catastrophe.

Lusamine is a special case: she is also misguided originally, as she is overprotective/borderline abusive toward her kids and her pokemon after she basically has a breakdown losing her husband.
SM Lusamine ends up evil: she wants to just ibernate all the things as she almost lost her sanity, and on top of that she ends up intoxicated and going completely mental.
USUM Lusamine however stays misguided: she wants to capture Necrozma thinking that'd save the planet, but has no actual malicious intents (see maxie/archie)

Now, this has nothing really to do with SwSh, but my 2cents is that we're getting another "Misguided" version of the villain this gen, because games have been slowly heading toward that "less evil, more friendly" direction on both rivals and badguys lately.
 
I like the way XP candies mitigate the Rare Candy issue of "basically wasted if you were about to level up anyway"

It looks like we can be fairly sure these games will cut down on the obnoxious grinding in SM.

Supplement buff is deeply appreciated. I missed Super Training and how it made it practical to get a Pokemon to optimised EVs right away, so it's nice to have that back in some form.
 
By the way, was the term "Supplement" for what fans have called Vitamins ever used before?
Not that I can recall. They were called "Pokemon drinks" in HGSS, which is the most recent official naming convention for them.

I think the only things we have missing now are a way to change Hidden Power type and a way to set IVs to 0, right? Which ironically means that a Pokemon with 0 IVs in everything is the most valuable breeding stock. (EDIT: Also HAs)
 
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This could be be huge. So they seemingly removed the limit on vitamins, but also reduced their effectiveness. Previously vitamin gave 10 EVs (i.e., 2.5 added to the stat). Gengar went from 140 SpA to 170 SpA with 26 Calcium, that's around 4.6 EVs per vitamin. It cannot be 5 EVs/vitamin, because that would mean +32.5 added to SpA, so the system has certainly changed. Perhaps it's like the LGPE, so the more EVs on your Pokémon, the more vitamins you have to feed them.

Anyways, I hope you can feed as many as possible to the Pokémon, that way EV training is less grinding.
 
This could be be huge. So they seemingly removed the limit on vitamins, but also reduced their effectiveness. Previously vitamin gave 10 EVs (i.e., 2.5 added to the stat). Gengar went from 140 SpA to 170 SpA with 26 Calcium, that's around 4.6 EVs per vitamin. It cannot be 5 EVs/vitamin, because that would mean +32.5 added to SpA, so the system has certainly changed. Perhaps it's like the LGPE, so the more EVs on your Pokémon, the more vitamins you have to feed them.

Anyways, I hope you can feed as many as possible to the Pokémon, that way EV training is less grinding.
A neutral nature Level 47 Gengar can reach a maximum of 171 Special Attack.

So no, it seems the EV boost has not changed (specifically going to 26 as 25 wouldn't have given all EVs). It seems to have an imperfect IV though.
 
This could be be huge. So they seemingly removed the limit on vitamins, but also reduced their effectiveness. Previously vitamin gave 10 EVs (i.e., 2.5 added to the stat). Gengar went from 140 SpA to 170 SpA with 26 Calcium, that's around 4.6 EVs per vitamin.
Isn't that just because EVs don't have a static impact, but it varies based on your level? That Gengar isn't level 100. It would be ridiculously broken for a level 1 Pokemon with 252 EVs in a stat (very doable) to get +63 to that stat.
 
A neutral nature Level 47 Gengar can reach a maximum of 171 Special Attack.

So no, it seems the EV boost has not changed (specifically going to 26 as 25 wouldn't have given all EVs). It seems to have an imperfect IV though.
Oh, you're right! For a minute, I mixed them up with AVs, which do have a direct impact regardless of level.

Isn't that just because EVs don't have a static impact, but it varies based on your level? That Gengar isn't level 100. It would be ridiculously broken for a level 1 Pokemon with 252 EVs in a stat (very doable) to get +63 to that stat.
Yeah, I was thinking of the LGPE candy system that has no level restriction. It's good then! I really appreciate this feature, since EV training's always been such a boring chore.
 

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