I mean yeah maybe they should only drop XS/S candies at best and save the bigger ones for later raids/post-game, but you could have just.... not used them either? Of course if you pump your Pokemon full of EXP Candy it will be grossly overleveled. You made that decision, its not like all that EXP is from actual unavoidable battles. GameFreak has said before that players set their own difficulty (a cop out for not including a hard mode, but also true in a way).Hey. Potentially large post coming through but I discovered something in-game that I wanted to share to hear some other thoughts on.
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So. Here is my level 60 Skwovet. I did not evolve him because I love Skwovet. But what is so special about a simple level 60 Skwovet? The answer: I only have 3 gym badge.
Yes, despite not even making it halfway through my gym challenge I now have a Pokemon at an end-game level. Did I do an obscene amount of grinding to get this? Not really. It only took me about 2 hours of playtime.
This occurred through playing dynamax raids. As you probably know, the rewards of such raids include, among other things, Rare Candies and Rare Candy pieces, of various sizes. Rare Candy pieces grant a certain amount of EXP, depending on how big they are, with bigger candies granting more experience. I heard through the grapevine that it was possible to get an absurd amount of levels just from playing dynamax raids, and I wanted to try that out. I did not anticipate how successful (and easy) it would be.
So, with only about 2 hours of playing dynamax raids (which came out to probably around 10 - 15 actual raids) I was able to increase my precious Skwovet from level 32 to level 60. That is almost a 50% increase. And I didn't even use Skwovet in any of the raids. I do not know of any game, RPG or otherwise, that lets you drastically increase your strength by that degree so early in the game.
Now, I know what you might be thinking. "Of course if you powerlevel you're going to end up with an overleveled Pokemon." But here's the thing: I do not consider what I did to be "grinding." Dynamax raids are a highly advertised and highly anticipated mechanic. They are available to you very early in the game. 2 hours, in video game time, is not a very long time, either. I do not consider it grinding. I consider it just playing the game. I did not do use any kind of game-breaking exploit or get lucky with some crazy RNG. All I was doing was playing the game as it was intended to be played and using the rewards as they are meant to be used. I generally feel like it would be possible for someone, without knowledge of this strategy, to accidentally stumble upon it just by playing raids for fun.
Obviously, this method completely dismantles the game itself, since now its virtually impossible for me to lose any battles with my hulkingly powerful Skwovet. But I am not using this to complain about the game's difficulty. Even before this method, the games were easy. I don't have too much of a problem with that, per se. I'd prefer them to be difficult, sure, but Pokemon is interesting because it puts the difficulty of the game in the hands of the player. You have a lot of options to go about configuring your team, so you can sort of decide your own difficulty through the various options you can choose from. Nuzlockes are huge, monotype runs, etc. etc. If I want a hard Pokemon game I'll just log onto Showdown.
BUT, I just can NOT overlook this as a massive design flaw. The methods absurd ease just by playing the game this early-on makes it feel almost completely trivialized. RPGs are already difficult as hell to balance, and throwing this completely puts a wrench in the system. Allowing the player to strengthen themselves up to overcome a challenge is one thing, but allowing them to completely trivialize the main game by blowing passed every obstacle is just poor design, in my opinion. Balancing not only requires the game to be fair - but the tools available to player to be fair, too. Otherwise everything just falls apart.
Im not trying to shit on the game too much, I am genuinely enjoying my playthrough of it. I am a little upset that my Skwovet hero is useless now, since I don't want to completely blow through the game with an absurdely powerful 'mon, but I do want to here your thoughts on this. Am I just lucky to have gotten so many Rare Candy pieces? Am I making a big deal over nothing? Should Game Freak (and game developers in general) be more responsible for keeping their players in check?