Since my thread was closed, altough it wasn't about discussing the tiers, just pointing out some pokemon who don't see much daylight on teams, it was about discussing that some of these got new abilities and that they might see more usage from now on... oh well here is the list I composed..
Magmortar / Magmar
DW Ability : Vital Spirit
It's moveset isn't even increased with one usefull move (maybe Burst Flame and Nitro Charge.. depends how that goes for it), but he got a new ability in Vital Spirit, meaning it could switch in safely on sleep inducing grass types, including Breloom.
Furret
Dw Ability : Frisk
It's ability won't make it switch Tiers, but it's more usefull then it's others,
Also one of the few learning Follow Me, and Covet got a boost to 60bp, so 90bp with stab counted in, maybe making Furret our newest thieving member. (Also usefull for the item hunting in the game itself)
Noctowl
DW Ability : Tinted Lens.
Well Noctowl is one of the sturdiests Normal/Flying, it got a nice new ability in tinted lens, making not very effective moves get a boost in attack power (50% I believe). With 76 Base Sp.Atk, and 50 Attack, it won't put dents in anything with decent defenses, but it's something noteworthy.
Ariados
Dw Ability : Sniper
It got a nice new ability, altough somewhat gimmicky, but it can use Night Slash and Cross Poison who both got a higher critical rate. It also has Baton Pass, so a Focus Energy passed to him might do something, also it gets a new move Electra Net, which is an electric version of icy wind, which he and Denchukan (believe that;'s the electro spiders name) get. It does low damage with 60 Base Sp.Atk and 55 BP but it's a nice niche in doubles. Nothing Game-Breaking, but it might hurt getting a 3x critical Cross Poison (105 bp with stab) in your non resisting face ^^ of an average 90 Base Attack.
Xatu
DW Ability : Magic Mirror.
I read something about this, but I doubt it's also that gamebreaking, might add a nice niche to Xatu, making it reflect moves that reduce stats (reflect the intimidate right back at you Gyarados!!).
Bellossom
DW Ability : Healing Heart
Healing Heart might heal a team members status 50% chance, I believe this only goes for doubles, but it might be a nice alternative to the chlorophyll, since Bellossom isn't a great wall, it has decent defenses, and in triple battle's.. who knows..
Sunflora
DW Ability : Early Bird
Early Bird makes this thing a powerhouse, if it falls asleep all it's stats increase +2, and it also wakes 1 turn earlier... (also for those people that think i'm being serious, sorry, but sunflora got the nerfstick on the dreamworld ability, but had to put a joke in :))
Girafarig
Dw Ability : Herbivore
If I'm correct Herbivore doesn't make you immune to grass type moves.
But if you get hit by.. let's say Grass Knot, you're attack increases + 1.
Well.. let's do a bullet seed on it(with a teammate of course), hope it hits 5 times and you almost got a belly danced Girafarig without losing 50% of it's hp. (Maybe 15 a 20% but that's reasonable no?)
He also has baton pass, so if the boost is passable, it might be a nice thing to use in doubles/triples.
Octillery
DW Ability : Inconsistence
If I may quote Serebii, the ability makes this pokemon get stat-ups and down inconsistently.. one time you get a +1 attack and the other time you lose -1 speed... a bit unclear ability here, so it might be nice if we got some clarification on this. Also this is a very gimmicky ability if it works like this, meaning if you want to gamble with this pokemon, who has a very nice movepool btw, this one is yours to take.
Stantler
DW Ability : Herbivore
Same thing as Girafarig, except it doesn't have baton pass, but a better Base Attack, and a better Physical Move-Pool.
Linoone
DW Ability : Quick Feet.
It has already decent speed, but this makes him outspeed
everything who doesn't have a choice scarf on. (or maybe I exaggerate a lil bit) and it has a reason to use facade now, combined with this ability.
Also it has switcheroo, which can trade the flame orb/Toxic orb to another pokemon, 2 birds in one shot ;).
Shiftry
Dw Ability : Wicked Thief
It steals the item of a pokemon who touches it with a physical move.
if it also steals the item before it faints, this might have some use, in a way of using fling... very limited, chlorophyll might be better still, might be a gimmick use though
Pelipper
Dw Ability : Rain Dish
It heals 1/16th hp during the rain. With a decent defense of 100 Base, and resist to fighting moves (altough most also carry a rock move) I can see this pokemon do a stockpile/toxic/Roost/FreeFall or Boiling Water moveset. It's better then Keeneye what it got before. Might be a nice UU user in rain now, but make sure no thunder users are about.
Tropius :
DW Ability : Harvest
The same berry can be used indefinatably in battle...
Woohoo it can put a berry in to lose a weakness to a certain type (ice/rock or fire) but it loses one of the 2 other abilities (both sunbased) and an item... is it worth it...depends what you want to do with him, it can dragon dance or growth or curse on something it shouldn't resist in the 1st place and synthesis the damage of. Also a possible usage is of course the chesto berry with rest, but Tropius doesn't have the bulk for it.. unless all it's counters (and those are a lot) are gone.. nice gimmick again though. (also wasn't there a berry that makes you move first all the time? :)
Also, Crawdaunt will be a beast, with a fling iron ball, in a trick room. (390bp) Mr.Mime get's a nice technician boost in magical leaf, charge beam and icy wind, and sharpedo was always one of my favorite glass cannons.
Also i doubt Altaria will have much staying power with cloud nine. Sandstorm and Rain Dance include rock and ice type moves a lot, meaning less staying in for Alteria, only sunbased teams will be feasible for her to stay in.