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Pokemon: The New First Gen (Submissions for new Pokemon Over, Except costumes)

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After some rethinking (and dealing with the RL issue that had me so peeved) I've decided to redesign the Rams! That method starts with turning Plainsrunner into working off of Rocky Terrain instead of no weather. It fits because, well, it is a mountain goat... a bodyhorror Mountain Goat whose been taken over by a Nautiloid parasite, but still.

Rambam
Type:
Normal/Ice
Ability: Rock Head/Plainsrunner (doubles speed when Rocky Terrain is in play) HA Slush Rush
Stats: 65/90/70/55/60/35 (365)
Breeding Group: Field/Water3
Gender: 50/50
Moves: Double Edge, Quick Attack, Shatter Head (Ice Type Head Smash), Earthquake, Giga Drain, Leech Life, Waterfall, Head Smash, Ice Shard, Low Kick, Sword Dance, Horn Leech, Bind, Wrap, Tackle, Leer, Growl, Taunt, Wood Hammer, Overheat, Powder Snow, Absorb, Icicle Crash, Ice Beam, Surf, Blizzard, Aurora Veil, Rock Climb

Evolution: Evolves into Ramalma at 20 and then Ramalot at 47.
Other: The idea behind Rambam line is that it's not your typical mountain goat. Far from it, many eras ago, when some species of nautilus should have gone extinct, these mountains were underwater before tectonic activity caused them to surface. These nautilids adapted and became parasites living on the local fauna, eventually becoming more fully entrenched with them, forming into a nautilus/mammal hybrid.

Combat-wise, Rambam's line is meant to take advantage of the new Rocky Terrain effect, and may very well be the strongest Slush Rusher (its final form is faster than A-Sandslash.) The danger is the coin flip you must make when you see it. Is it a faster sweeper? Is it a no recoil abuser? Is it here for snow or Rocky Terrain?

Ramalma
Type:
Normal/Ice
Ability: Rock Head/Plainsrunner HA Slush Rush
Stats: 80/105/85/60/70/50 (450)
Breeding Group: Field/Water3

Ramalot
Type:
Normal/Ice
Ability: Rock Head/Plainsrunner HA Slush Rush
Stats: 100/125/100/75/85/75 (530)
Breeding Group: Field/Water3

While I upped the physical defenses, I did lower the speed, which hurts a sweep, and the fact that this thing takes advantage of rocky terrain means his job is to punish ground type teams that rely on that field effect. This restatting also means its SpAtk is higher, which might not be so bad as getting around steel types that physical ice types aren't neutral to Ice or Quake are easier to handle with Overheat.

Hopefully those numbers are fairer. As for Artillery, I'm thinking yes it would be better as the bomb counterpart to Bulletproof. All Bomb and bullet moves are boosted, but would include a few extras including Bullet Punch, Aqua Jet, Boom Burst, and Fire Blast, self destruct and explosion.
yes yes yes yes yes yes yes yes yes you've proven yourself worthy
Knyffe (Pronounced "Knife")
Type:
Bug/Fighting
Ability: Quick Claws / Razor Edges (All contact attacks have a 30% chance too cause the "Bleeding*" Status) (HA)
Stats: 70/130/70/65/60/125 (520 max)
Breeding Group: Bug
Gender: 50/50
Notable Moves: Bug Bite, X-Scissor, Night Slash, Smart Strike, Hyper Slash, Fairy Claw, Close Combat, Shaded Claws, Lunge, Megahorn, Swords Dance, Psycho Cut, Blade Slash**
Evolves From: Use the HDNAA (Hidden DNA Activator) on Scyther at level 36+
Evolves To: N/A

*Bleeding: Causes the affected pokemon to lose 1/16th of their max health per turn. Also halves Special Attack (So like Burned, but for SpA). Steel + Ghost type Pokemon cannot be given this status.
Move that causes it: Small Slice ; 85% Accuracy (By this, I mean moves like Poison Gas, Toxic, WoW, Spore etc)

**Blade Slash: Steel Type ; 90 BP ; 90% Accuracy ; 10% chance to cause Bleeding ; 10PP (16 Max) ; Physcial ; High Crit Rate

I mainly made this because who doesn't want a more sleek, ninja like evolution to Scyther instead of a pair of scissors? (no hate, still love you Scizor)
edgy bloods
 
Knyffe (Pronounced "Knife")
Type:
Bug/Fighting
Ability: Quick Claws / Razor Edges (All contact attacks have a 30% chance too cause the "Bleeding*" Status) (HA)
Stats: 70/130/70/65/60/125 (520 max)
Breeding Group: Bug
Gender: 50/50
Notable Moves: Bug Bite, X-Scissor, Night Slash, Smart Strike, Hyper Slash, Fairy Claw, Close Combat, Shaded Claws, Lunge, Megahorn, Swords Dance, Psycho Cut, Blade Slash**
Evolves From: Use the HDNAA (Hidden DNA Activator) on Scyther at level 36+
Evolves To: N/A

*Bleeding: Causes the affected pokemon to lose 1/16th of their max health per turn. Also halves Special Attack (So like Burned, but for SpA). Steel + Ghost type Pokemon cannot be given this status.
Move that causes it: Small Slice ; 85% Accuracy (By this, I mean moves like Poison Gas, Toxic, WoW, Spore etc)

**Blade Slash: Steel Type ; 90 BP ; 90% Accuracy ; 10% chance to cause Bleeding ; 10PP (16 Max) ; Physcial ; High Crit Rate

I mainly made this because who doesn't want a more sleek, ninja like evolution to Scyther instead of a pair of scissors? (no hate, still love you Scizor)
Wouldnt Bug/Dark be better? Also, the bleeding status sounds cool, however, it doesnt fit with Pokemon imao :P
 
Wouldnt Bug/Dark be better? Also, the bleeding status sounds cool, however, it doesnt fit with Pokemon imao :P

I was going to say that, but you beat my to the Mach Punch. Maybe as an alternative name, you can go with Infection? I mean, cuts can get infected, so it still fits. Just change the ability to "Rusty Edges", cuz Tetanus is a thing
 
Wouldnt Bug/Dark be better? Also, the bleeding status sounds cool, however, it doesnt fit with Pokemon imao :P
I was going to say that, but you beat my to the Mach Punch. Maybe as an alternative name, you can go with Infection? I mean, cuts can get infected, so it still fits. Just change the ability to "Rusty Edges", cuz Tetanus is a thing
Done, thanks for the feedback
 
Goluriee (Pronounced "Gole-ur-ee") (Combination of Golem + Eriee)
Type: Ghost/Fighting
Ability: Cursed Body / Reckless / Speed Sneak (Summons Trick Room upon switch in)
Stats: 90/75/120/70/120/25 (500 max)
Breeding Group: Mineral
Gender: Genderless
Notable Moves: Earthquake, Head Smash, Hammer Arm, Shadow Claw, Shaded Claws, Iron Head, Curse, Recover
Evolves From: Use the HDNAA (Hidden DNA Activator) on Golett at level 43+
Evolves To: N/A
 
Goluriee (Pronounced "Gole-ur-ee") (Combination of Golem + Eriee)
Type: Ghost/Fighting
Ability: Cursed Body / Reckless / Speed Sneak (Summons Trick Room upon switch in)
Stats: 90/75/120/70/120/25 (500 max)
Breeding Group: Mineral
Gender: Genderless
Notable Moves: Earthquake, Head Smash, Hammer Arm, Shadow Claw, Shaded Claws, Iron Head, Curse, Recover
Evolves From: Use the HDNAA (Hidden DNA Activator) on Golett at level 43+
Evolves To: N/A
This is a cool concept, however, 90/120/120 bulk to an auto Trick Room setter sounds too much to me :P, maybe make it 90/105/105 or something like that :]
 
This is a cool concept, however, 90/120/120 bulk to an auto Trick Room setter sounds too much to me :P, maybe make it 90/105/105 or something like that :]
True, but it has like 75 attack, which isn't enough to do any real damage, even with curse... It bloody shares it's Attack with Bellsprout for petes sake
 
True, but it has like 75 attack, which isn't enough to do any real damage, even with curse... It bloody shares it's Attack with Bellsprout for petes sake
Yeah, that might make up for it.. Also, would you mind if I did some DNA Evolutions (or whatever they're called) too? I got some ideas after reading yours :]
 
Yeah, that might make up for it.. Also, would you mind if I did some DNA Evolutions (or whatever they're called) too? I got some ideas after reading yours :]
Actually, I got the idea off of Dilasc. Either way, I'm not going to stop you. I like my ideas (yes, I know it's Dilascs, but I've expanded on it) being put to good use :)

Also, DNA Evolutions sounds like a fine name for these, so I guess we'll stick with that
 
Ok... If we're having new Evolutions to old Pokemon, Then I want at leat a couple, like 6? 8? Also, move the new Sheet onto the old one, and count them as new Pokemon. (Because they are.)
 
I don't particularly approve of having evolutions to pre-existing Pokemon, it just seems like a way to fill the 'dex slower. It doesn't particularly add to flavor, and neither example seems to add much competitively.
 
The only reason I had the idea for Mareep and Shelgon was because I always wanted to see a black sheep and what would happen to a Shelgon who no longer had the desire to fly but wanted to grow stronger. I figured sadness could work since both are brought upon by a shattered sense of hope.

From a competitive standpoint, Shelldra as I'd call it, would be a Dragon/Rock, slower and less SpAtk than Salamence but far more defensive. In other words, a defensive dragon who'd still have an offensive presence due to DD and a decent STAB combo.

As for Lambshade and Blaksheer. Um... not too sure. I was thinking lower tier mixed attacker. Then they released Fluffy as a new ability so after years of sitting on this idea I've been rethinking what I'd do with an Electric/Dark black sheep (more like a fluffy ram horned sheep.)
 
Bounsour
Evolves From:
Use the HDNAA (Hidden DNA Activator) on Bounsweet inflicted by the POISON condition
Type: Grass/Poison
Ability: Corrosion, Queenly Majesty, Sweet Veil (HA)
Stats: 52/40/36/40/36/76 (290)

Tsaracid
Evolves From:
Bounsour if knowing the move Acid (Learned by Bounsour at level 29)
Type: Grass/Poison
Ability: Corrosion, Queenly Majesty, Sweet Veil (HA)
Stats: 72/50/72/120/72/124 (510)
Notable Moves: Sour Stirike, Sludge Wave, Rapid Spin, Synthesis, U-turn, Dazzling Gleam, Shadow Ball, Psychic, Psyshock
Competitive Analysis: Tsaracid is a very fast Pokémon, outspeeding base 120s, Greninja and Tornadus-T is quite an important benchmark, not to mention its Priority immunity, also, base 120 Special Attack is great too, as it allows Tsaracid to pose a threat to many weaker or slower Pokémon. However, 72/72/72 bulk is far from ideal, and the average coverage that Tsaracid gets may feel pretty underwhelming. Finally, Tsaracid's ability to spread Poisons on the opponents team with Sour Strike, including Steel-Types, is very handful and makes Tsaracid an even stonger candidate for a teamslot.

Bounspicy
Evolves From:
Use the HDNAA (Hidden DNA Activator) on Bounsweet inflicted by the BURNED condition
Type: Grass/Fire
Ability: Flash Fire, Queenly Majesty, Sweet Veil (HA)
Stats: 52/40/60/40/60/38 (290)

Tsarenta
(-enta comes from Pimenta = Pepper in Portuguese)
Evolves From: Bounspicy if knowing the move Fiery Dance (Learned by Bounspicy at level 29)
Type: Grass/Fire
Ability: Flash Fire, Queenly Majesty, Sweet Veil (HA)
Stats: 72/50/124/120/124/20 (510)
Notable Moves: Spicy Strike, Fiery Dance, Rapid Spin, Synthesis, U-turn, Dazzling Gleam, Earth Power
Competitive Analysis: Tsarenta is a very bulky Pokémon, with 72/124/124 stats, and meanwhile keeping a base 120 Special Attack stat is tremendously good. Not to mention that Grass/Fire is a pretty good Defensive typing, being weak to only Rock, Poison and Flying. However, base 20 Speed is absurdely slow, and a Stealth Rock weakness is pretty bad for such Pokémon. Finally, Tsarenta's ability to spread Burns on the opponents team with Spicy Strike, is very handful and makes Tsaracid an even stonger candidate for a teamslot.

Sour Strike
Grass
Special
BP:
90
PP: 10
ACC: 100
40% chance to Badly Poison

Spicy Strike
Grass
Special
BP:
90
PP: 10
ACC: 100
40% chance to Burn
Sazalord
Evolves From:
Use the HDNAA (Hidden DNA Activator) on a male Salandit at level 33+
Type: Poison/Fire
Ability: Corrosion, Oblivious (HA)
Stats: 117/64/85/112/85/18 (480)
Notable Moves: Lava Plume, Sludge Bomb, Slack Off, Will-O-Wisp, Toxic, Dark Pulse
Competitive Analysis: Sazalord takes a different approach from Salazzle as the Lord is actually quite bulkier, but significantly slower, with 117/85/85 bulk and only 18 base speed. Base 112 Special Attack is pretty good, on the other hand. Unlike Salazzle, Sazalord has recovery on Slack Off and can afford to run either Toxic or Will-O-Wisp on its last moveslot.
Cruelapex
Evolves From:
Use the HDNAA (Hidden DNA Activator) on Mareanie at level 38+
Type: Poison/Water
Ability: Merciless, Limber, Regenerator (HA)
Stats: 100/143/92/43/82/35 (495)
Notable Moves: Liquidation, Poison Jab, Baneful Bunker, Toxic, Recover, Toxic Spikes
Competitive Analysis: Cruelapex is now the offensive beast that its dex entries claim it to be, with a scary base 143 attack, and access to Merciless, Cruelapex can destroy Poisoned opponents, also 100/92/82 bulk isnt the best but it allows Cruelapex to take a hit or two. Baneful Bunker is quite useful too, as Cruelapex wants to Poison its opponents as much as possible. Mediocre coverage and terrible speed, however, makes Cruelapex not so threatening, as many Pokémon, including opposing Toxapex, can easily wall it.
I'll make a bad drawing of them eventually, so no Design Concepts as of now :P
 
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Bounsour
Evolves From:
Use the HDNAA (Hidden DNA Activator) on Bounsweet inflicted by the POISON condition
Type: Grass/Poison
Ability: Corrosion, Queenly Majesty, Sweet Veil (HA)
Stats: 52/40/36/40/36/76 (290)

Tsaracid
Evolves From:
Bounsour if knowing the move Acid (Learned by Bounsour at level 29)
Type: Grass/Poison
Ability: Corrosion, Queenly Majesty, Sweet Veil (HA)
Stats: 72/50/72/120/72/124 (510)
Notable Moves: Sour Stirike, Sludge Wave, Rapid Spin, Synthesis, U-turn, Dazzling Gleam, Shadow Ball, Psychic, Psyshock
Competitive Analysis: Tsaracid is a very fast Pokémon, outspeeding base 120s, Greninja and Tornadus-T is quite an important benchmark, not to mention its Priority immunity, also, base 120 Special Attack is great too, as it allows Tsaracid to pose a threat to many weaker or slower Pokémon. However, 72/72/72 bulk is far from ideal, and the average coverage that Tsaracid gets may feel pretty underwhelming. Finally, Tsaracid's ability to spread Poisons on the opponents team with Sour Strike, including Steel-Types, is very handful and makes Tsaracid an even stonger candidate for a teamslot.

Bounspicy
Evolves From:
Use the HDNAA (Hidden DNA Activator) on Bounsweet inflicted by the POISON condition
Type: Grass/Fire
Ability: Flash Fire, Queenly Majesty, Sweet Veil (HA)
Stats: 52/40/60/40/60/38 (290)

Tsarenta
(-enta comes from Pimenta = Pepper in Portuguese)
Evolves From: Bounspicy if knowing the move Fiery Dance (Learned by Bounspicy at level 29)
Type: Grass/Fire
Ability: Flash Fire, Queenly Majesty, Sweet Veil (HA)
Stats: 72/50/124/120/124/20 (510)
Notable Moves: Spicy Strike, Fiery Dance, Rapid Spin, Synthesis, U-turn, Dazzling Gleam, Earth Power
Competitive Analysis: Tsarenta is a very bulky Pokémon, with 72/124/124 stats, and meanwhile keeping a base 120 Special Attack stat is tremendously good. Not to mention that Grass/Fire is a pretty good Defensive typing, being weak to only Rock, Poison and Flying. However, base 20 Speed is absurdely slow, and a Stealth Rock weakness is pretty bad for such Pokémon. Finally, Tsarenta's ability to spread Burns on the opponents team with Spicy Strike, is very handful and makes Tsaracid an even stonger candidate for a teamslot.

Sour Strike
Grass
Special
BP:
90
PP: 10
ACC: 100
40% chance to Badly Poison

Spicy Strike
Grass
Special
BP:
90
PP: 10
ACC: 100
40% chance to Burn
Sazalord
Evolves From:
Use the HDNAA (Hidden DNA Activator) on a male Salandit at level 33+
Type: Poison/Fire
Ability: Corrosion, Oblivious (HA)
Stats: 117/64/85/112/85/18 (480)
Notable Moves: Lava Plume, Sludge Bomb, Slack Off, Will-O-Wisp, Toxic, Dark Pulse
Competitive Analysis: Sazalord takes a different approach from Salazzle as the Lord is actually quite bulkier, but significantly slower, with 117/85/85 bulk and only 18 base speed. Base 112 Special Attack is pretty good, on the other hand. Unlike Salazzle, Sazalord has recovery on Slack Off and can afford to run either Toxic or Will-O-Wisp on its last moveslot.
Cruelapex
Evolves From:
Use the HDNAA (Hidden DNA Activator) on Mareanie at level 38+
Type: Poison/Water
Ability: Merciless, Limber, Regenerator (HA)
Stats: 100/143/92/43/82/35 (495)
Notable Moves: Liquidation, Poison Jab, Baneful Bunker, Toxic, Recover, Toxic Spikes
Competitive Analysis: Cruelapex is now the offensive beast that its dex entries claim it to be, with a scary base 143 attack, and access to Merciless, Cruelapex can destroy Poisoned opponents, also 100/92/82 bulk isnt the best but it allows Cruelapex to take a hit or two. Baneful Bunker is quite useful too, as Cruelapex wants to Poison its opponents as much as possible. Mediocre coverage and terrible speed, however, makes Cruelapex not so threatening, as many Pokémon, including opposing Toxapex, can easily wall it.
I'll make a bad drawing of them eventually, so no Design Concepts as of now :P
Shouldn't Bounspicy be with he Burned condition, not the POISONED?
 
Never made a costume before, but here we go


Item Name: Rockstar Outfit
Possible Holder(s): Chatot
Result: Rockstar Chatot
New Type: Rock/Flying
Abilities: Heavy Metal/Adaptability/Tangled Feet (HA)
New Moves: Stealth Rock, Power Gem, Rock Slide, Rock Polish, Meteor Mash
New Stats:
HP - 76
Atk - 65
Def - 45 -> 55 (+10)
SpA - 92 -> 112 (+20)
SpD - 42 -> 52 (+10)
Spe - 91-> 71 (-20)

Gives Chatot a much better offensive typing along with some handy new tools in Stealth Rock and Rock Polsih as well as a great ability in Adaptability
 
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Here are some costumes..?

Draconid Gyarados
Item: Draconid Fang
New Type: Water/Dragon
New Ability: Levitate, Power Thief (When the user knocks out a Pokémon, its attack is raised by one stage and the opponents Pokémon has its attack reduced by one stage)[hidden]

New Stats:
HP: 95
Atk: 155 (+30)
Def: 89 (+10)
SpA: 60
SpD: 110 (+10)
Spe: 91 (+10)
BST: 600 (+60)
New Moves: Dragon Rush, Dragon Claw, Draco Meteor

Hooded Scrafty
Item: Malevolent Hoodie
New Type: Dark/Fighting
New Ability: Shed Skin, Pickpocket, Power Thief (When the user knocks out a Pokémon, its attack is raised by one stage and the opponents Pokémon has its attack reduced by one stage)[hidden]

New Stats:
HP: 65
Atk: 135 (+45)
Def: 115
SpA: 45
SpD: 130 (+15)
Spe: 108 (+40)
BST: 588 (+100)

Nevermind these costumes, they're bad don't add them...
 
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Never made a costume before, but here we go


Item Name: Rockstar Outfit
Possible Holder(s): Chatot
Result: Rockstar Chatot
New Type: Rock/Flying
Abilities: Heavy Metal/Adaptability/Tangled Feet (HA)
New Moves: Stealth Rock, Power Gem, Rock Slide, Rock Polish, Meteor Mash
New Stats:
HP - 76
Atk - 65 -> 75 (+10)
Def - 45 -> 65 (+20)
SpA - 92 -> 112 (+20)
SpD - 42
Spe - 91

Gives Chatot a much better offensive typing along with some handy new tools in Stealth Rock and Rock Polsih as well as a great ability in Adaptability
A costume can only have a BST increase of 20. sadly, yours has +50. maybe take 30 points out of speed (Rock Polish makes up for it anyway) to make it a legal costume.
 
Here are some costumes..?

Draconid Gyarados
Item:
Draconid Fang
New Type: Water/Dragon
New Ability: Levitate, Power Thief (When the user knocks out a Pokémon, its attack is raised by one stage and the opponents Pokémon has its attack reduced by one stage)[hidden]
New Stats:
HP: 95
Atk: 155 (+30)
Def: 89 (+10)
SpA: 60
SpD: 110 (+10)
Spe: 91 (+10)
BST: 600 (+60)
New Moves: Dragon Rush, Dragon Claw, Draco Meteor

Hooded Scrafty
Item:
Malevolent Hoodie
New Type: Dark/Fighting
New Ability: Shed Skin, Pickpocket, Power Thief (When the user knocks out a Pokémon, its attack is raised by one stage and the opponents Pokémon has its attack reduced by one stage)[hidden]
New Stats:
HP: 65
Atk: 135 (+45)
Def: 115
SpA: 45
SpD: 130 (+15)
Spe: 108 (+40)
BST: 588 (+100)
Just curious, how would power thief work? since when you knock out a pokemon, you can't take stats from it
 
Just curious, how would power thief work? since when you knock out a pokemon, you can't take stats from it
I forgot to mention that it would remove the attack from the following Pokemon the opponent sends, but as I'm writing this it kind of looses the flavor... Maybe it steals the attack only if the opponent lives... idk, give me feedback guys, which option is better?
A costume can only have a BST increase of 20. sadly, yours has +50. maybe take 30 points out of speed (Rock Polish makes up for it anyway) to make it a legal costume.
It can only increase 20 BST? I'll have to fix my costumes then... I expected it to be 100max, my bad :P
 
A fresh batch brought in from the south.
Item Name: Stormy Anklet
Holder: Hitmonlee
Result: Striker Hitmonlee
New Type: Electric/Fighting
Abilities: Reckless
New Moves: Wild Charge
New Stats:
HP - 50
Atk - 120
Def - 53
SpA - 35
SpD - 90
Spe - 127
BST - 475

Hyakuretsukyaku.
Item Name: Possessed Glove
Holder: Hitmonchan
Result: Phantom Hitmonchan
New Type: Ghost/Fighting
Abilities: Stance Change (activated by Detect)
New Moves: Shadow Punch, Shadow Sneak, Shadow Ball, Aura Sphere
New Stats:
HP - 50
Atk - 135
Def - 49
SpA - 35
SpD - 130
Spe - 76
BST - 475

Shadow boxing.
Item Name: Scarlet Spinner
Holder: Hitmontop
Result: Twister Hitmontop
New Type: Fire/Fighting
Abilities: Technician
New Moves: Flame Wheel, Fire Spin, Flame Charge
New Stats:
HP - 50
Atk - 105
Def - 105
SpA - 35
SpD - 60
Spe - 120
BST - 475

It's a beyblade that spun so fast it caught fire from the friction.
Item Name: Demon Fang
Holder: Skorupi
Result: Infernal Skorupi
New Type: Poison/Fire
Abilities: Burning Venom (user's damaging Poison-type moves deal super-effective damage to Steel types)
New Moves: Fire Fang, Fire Punch, Flamethrower, Flame Charge, Fire Lash
New Stats:
HP - 50
Atk - 60
Def - 90
SpA - 30
SpD - 55
Spe - 65
Item Name: Demon Fang
Holder: Drapion
Result: Infernal Drapion
New Type: Poison/Fire
Abilities: Burning Venom
New Moves: Fire Punch, Flamethrower, Flame Charge, Fire Lash
New Stats:
HP - 80
Atk - 100
Def - 110
SpA - 60
SpD - 75
Spe - 95
Name: Karkinox (Karkinos + Noxious)
Type: Water/Poison
Abilities: Shell Armour / Poison Point / Hydration (Hidden)
Notable Moves: Toxic, Toxic Spikes, Crabhammer, Poison Jab, Extinction Plague*, Ice Fang, Crunch, Acid Armour, Venom Drench, Rain Dance, Aqua Ring
Stats:
HP - 105
Atk - 72
Def - 77
SpA - 40
SpD - 141
Spe - 30
BST - 465

New Move: Extinction Plague - The user blasts out a wave of poison in all directions, badly poisoning all enemies and allies.
Status move
95 Acc
(Has decent use in Double Battles when paired with a Poison or Steel type, or a partner that benefits from being poisoned, such as Gliscor.)
Name: Reptonix (Reptile + Tectonic + Onyx)
Evolves from Onix when the HDNAA is used on it while it holds a Metal Coat
Reptonix are rarely seen in other regions, typically because the magnets used to create them depleted long ago. However, Onix is not native to the Harmo region, meaning that the supply of subterranean magnets is plentiful, so if one could somehow import an Onix they could make use of the magnets to become the proud owner of one of the few remaining Reptonix in the entire world. Evolution into Reptonix occurs when an Onix rests on top of a magnet-heavy area for long enough that some of the magnets begin to rise to the surface and attach to its sides. Eventually, the magnets form six extremely powerful legs capable of carrying Onix' incredible weight. These legs give Onix surprising land speed but prevent it from efficiently digging underground as much as it could previously, making gaining the metallic coat of Steelix impossible.
Type: Rock/Ground
Abilities: Magnet Pull
Notable Moves: Magnet Rise, Magnet Bomb, Earthquake, Stone Edge, Rock Slide, Stealth Rock, Heavy Slam, Crunch, Knock Off, Dragon Tail, Outrage, Accelerock, Iron Tail, Rock Polish
Stats:
HP - 75
Atk - 110
Def - 160
SpA - 30
SpD - 50
Spe - 85
BST - 510

The idea for this one legitimately came to me in a dream. I dreamt I was a Pokemon Trainer and my Onix disappeared. I discovered that it had burrowed a short way into the side of a cliff and it emerged with legs.
 
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