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Pokemon: The New First Gen (Submissions for new Pokemon Over, Except costumes)

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Seems too good as Fairy, I'd change to Psychic.
I was asking flavor wise what fits better a Mirror Pokemon, if you find it OP as a Fairy, but if we all agree that Fairy suits best in terms of flavor then I just nerf its stats or ability. Also, what do you guys think of its signature move?? I've never tried something like this so I really need feedback :]
 
Hey guys, I know that this thread is essencially done with brand new mon submissions, but this Pokémon fulfills a very interesting niche that has never been fulfilled yet and can work as the Klefki/Comfey of the generation:

Esperoir
Name Justification
- Espelho/Espejo + Miroir - Both mean mirror in Portuguese/Spanish and French respectively
steel.gif
fairy.gif
(Im not sure about the secondaru typing... Im not sure if I go with Fairy, Psychic or Ghost, please help me out on this one :P)
1A - Magic Bounce
HA - Reflection - Every direct damage dealt to the user is returned to the attacker by 1/3rd of the exact HP amount the user lost

HP - 89
Atk - 41
Def - 111
SpA - 54
SpD - 96
Spe - 61

Mirror Shield
steel.gif

PP - 5
Status
Priority +4
Protects the user from any damage. Any Pokémon that attempts to attack the user looses the same amount of HP the user would. The user needs to recharge on the next turn

Design - Looks like a floating mirror with eyes and a mouth on the reflective part, but with tiny Rotom-like arms at the sides of the mirror

Notable Moves - Recover, Thunder Wave, Will-O-Wisp, Magic Coat, Mirror Shot, Mirror Move, Mirror Coat, Mirror Shield
Competitve Analysis - A very gimmicky Pokémon, it has bulk, it has recovery, but it can't do much damage back, as its only attacking move is Mirror Shot, which is pretty bad considering its base 54 SpA. Reflection, in the other hand, allows it to damage opponents inderectly, however, the fact that Esperior has to rely on that strategy to constantly 1v1 offensive Pokémon means it can be easily PP Stalled out of its Recovers. Mirror Shield is a very interesting move, but the fact that you have to stand like a sitting duck the turn after is very bad. Not to mention that Esperoir can end up being set-up bait to many Wallbreakers and has to predict an attack to use Mirror Shield, which is very difficult for the Esperoir player.
Well, I like the idea of Psychic because of the idea that a mirror reflects, and that Psychic is based off of the mind, and also because this pokemon requires a lot of mind tricks to function well.
 
Estimates to 150, or rather 149.5 actually. Don't ask how I know this to memory, but I checked just now and I was right :P

My bad.

It now seems to be underpowered though...
252+ SpA Life Orb Luxray Helping Hand Electric Terrain X-Ray vs. 4 HP / 252 SpD Eviolite Chansey: 231-274 (35.9 - 42.6%) -- guaranteed 2HKO after Stealth Rock and 3 layers of Spikes

252+ SpA Life Orb Luxray Helping Hand Focus Blast vs. 4 HP / 252 SpD Eviolite Chansey: 309-367 (48.1 - 57.1%) -- guaranteed 2HKO after Stealth Rock and 3 layers of Spikes

Keep in mind that that's the most specially bulky Pokemon in the entire game.

252+ SpA Luxray Moonblast vs. 0 HP / 0 SpD Mew: 186-219 (54.5 - 64.2%) -- guaranteed 2HKO

I don't know how good that is compared to the rest of the metagame, but I'd say it looks fine. Probably wrong, but I'd imagine most people would run Specs anyways.
 
Statyro (Stat-eye-row)
Name Justification: Statue + Pyro
Type 1: Rock
Type 2: Fire
Ability 1: Stainless
Ability 2: N/A
Hidden Ability: Final Flicker (Attack, Special Attack and Speed rise 1 stages when this pokemon falls below 1/4 health)
40, 140, 20, 140, 20, 140 (only 500 total)
Notable Moves: Shadow Ball, Bullet Seed, Aura Sphere, Focus Blast, Magnet Bomb, Rock Wrecker, Searing Shot, Sludge Bomb (No priority though)
A Rock statue of a charmander which is surrounded by fire.
Other Notes/Competitive Use: Pheromosa with less speed, more attack, and a pretty good offensive typing (hits 5 type SE, the other 13 neutral). however, this thing NEEDS a focus sash to live a hit. A few calcs are below:
252+ SpA Shuckle Hidden Power Ground vs. 0 HP / 0 SpD Glastatyro: 296-352 (133.9 - 159.2%) -- guaranteed OHKO
12- SpA Chansey Focus Blast vs. 0 HP / 0 SpD Glastatyro: 222-262 (100.4 - 118.5%) -- guaranteed OHKO
+6 252+ Atk Groudon-Primal Helping Hand Precipice Blades vs. -6 0 HP / 0- Def Glastatyro on a critical hit: 137176-161388 (62070.5 - 73026.2%) -- guaranteed OHKO
 
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My bad.



Keep in mind that that's the most specially bulky Pokemon in the entire game.

252+ SpA Luxray Moonblast vs. 0 HP / 0 SpD Mew: 186-219 (54.5 - 64.2%) -- guaranteed 2HKO

I don't know how good that is compared to the rest of the metagame, but I'd say it looks fine. Probably wrong, but I'd imagine most people would run Specs anyways.
I would expect most people to run either Life Orb, Choice Specs, Assault Vest or Leftovers

Also, 90/109 bulk is about on par with Dragonite, and that thing has multiscale
 
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I would expect most people to run either Life Orb, Choice Specs, Assault Vest or Leftovers

Also, 90/109 bulk is about on par with Dragonite, and that thing has multiscale

I meant Chansey is the most specially defensive Pokemon. It's hard to call it underwhelming when it (mostly) 2HKOs it with its coverage and 3HKOs it with its STABs. But, either way, I'd still say that that Luxray would end up being one of the bulkiest attackers in the metagame, comparable to Jirachi.

My point is it isn't underwhelming; it'd work out fine.
 
Glastatyro (Gla-stat-eye-row)
Name Justification: Glass (As in glass cannon) + Statue + Pyro
Type 1: Rock
Type 2: Fire
Ability 1: Stainless
Ability 2: N/A
Hidden Ability: Final Flicker (Attack, Special Attack and Speed rise 2 stages when this pokemon falls below 1/4 health)
40, 140, 20, 140, 20, 140 (only 500 total)
Notable Moves: Shadow Ball, Bullet Seed, Aura Sphere, Focus Blast, Magnet Bomb, Rock Wrecker, Searing Shot, Sludge Bomb (No priority though)
A Rock statue of a charmander which is surrounded by fire.
Other Notes/Competitive Use: Pheromosa with less speed, more attack, and a pretty good offensive typing (hits 5 type SE, the other 13 neutral). however, this thing NEEDS a focus sash to live a hit. A few calcs are below:
252+ SpA Shuckle Hidden Power Ground vs. 0 HP / 0 SpD Glastatyro: 296-352 (133.9 - 159.2%) -- guaranteed OHKO
12- SpA Chansey Focus Blast vs. 0 HP / 0 SpD Glastatyro: 222-262 (100.4 - 118.5%) -- guaranteed OHKO
+6 252+ Atk Groudon-Primal Helping Hand Precipice Blades vs. -6 0 HP / 0- Def Glastatyro on a critical hit: 137176-161388 (62070.5 - 73026.2%) -- guaranteed OHKO
This thing is busted with the proper team support, if you manage to keep it safe from Rocks and give it a Focus Sash it's essentially gonna sweep everything... Please nerf it's HA imao. However I really like the concept of having a Pikachu Puppet (Mimikyu) and now a Charmander statue, but if we're adding this guy we need something for Bulbasaur and Squitle imao
 
This thing is busted with the proper team support, if you manage to keep it safe from Rocks and give it a Focus Sash it's essentially gonna sweep everything... Please nerf it's HA imao. However I really like the concept of having a Pikachu Puppet (Mimikyu) and now a Charmander statue, but if we're adding this guy we need something for Bulbasaur and Squitle imao
To be honest, It wasn't gonna be Charmander at first, but since Pyro is fire, I just though "Lets go with Charmander".
 
Stateadow (Stat-ed-owe)
Name Justification: Statue + Meadow
Type 1: Rock
Type 2: Grass
Ability 1: Stainless
Ability 2: N/A
Hidden Ability: Natures Force: Defence and Special Defence rise 2 stages when at 1/4 health or less
140, 20, 140, 20, 140, 40 (only 500 total)
Notable Moves: Leech Seed, Rock Polish, Toxic, Will-O-Wisp, Ingrain
A Rock statue of a Bulbasaur which is surrounded by grass and plants.
Other Notes/Competitive Use: This thing is like Celesteela on steroids. steroids that make you weak but fat at least. Add on Leech Seed, Ingrain and Toxic and you have one hell of a mon.
 
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Stateadow (Stat-ed-owe)
Name Justification: Glass (As in glass cannon) + Statue + Meadow
Type 1: Rock
Type 2: Grass
Ability 1: Stainless
Ability 2: N/A
Hidden Ability: Natures Force: Defence and Special Defence rise 2 stages when at 1/4 health or less
140, 20, 140, 20, 140, 40 (only 500 total)
Notable Moves: Leech Seed, Rock Polish, Toxic, Will-O-Wisp, Ingrain
A Rock statue of a Bulbasaur which is surrounded by grass and plants.
Other Notes/Competitive Use: This thing is like Celesteela on steroids. steroids that make you weak but fat at least. Add on Leech Seed, Ingrain and Toxic and you have one hell of a mon.
Why is glass in the name justification?
 
Once again, I know that the submissions are nearly closed, but I really wanted to get this one out before they officially do, once again, these Pokémon are more or less a concept of my own that I kind of feel would fit on Harmo, they are kind of different approach on "Pseudo-Legendaries" since they have a very close to 600 BST but are still fairly balanced. As this gen has tons of Dragon-types already, it would make some sense if you guys rejected this for this reason, but I just want to hear your opinions, without further ado, here they are:

Drakino
Normal & Dragon
1A - Battle Armor
2A - Super Luck
HA - Normalize

Stats:
HP - 51
Atk - 58
Def - 58
SpA - 58
SpD - 58
Spe - 51
BST - 334

Drexaur
Normal & Dragon
1A - Battle Armor
2A - Super Luck
HA - Normalize
Evolves from: Drakino with hapiness >220

Stats:
HP - 58
Atk - 85
Def - 85
SpA - 85
SpD - 85
Spe - 58
BST - 456

Pyroxaur
Fire & Dragon
1A - Battle Armor
2A - Super Luck
HA - Conflagrate (Increases the power of Normal-type moves by 20%. It then changes those moves to Fire-type.)
Evolves from: Drexaur when a Fire Stone is used

Stats:
HP - 85
Atk - 158
Def - 85
SpA - 58
SpD - 108
Spe - 105
BST - 599

Notable Moves - Outrage, Return, Poison Jab, Wild Charge
Competitve Analysis - I know this one is a little bit OP but honestly, its 105 speed isnt as good nowadays, with so many fast Pokémon, this guy kind of wants a Scarf to be effective and outspeed what it needs to. Also, 85/85/108 bulk is a little bit to good but it can still be revenge killed by stronger physical attackers.


Aquadino
Water & Dragon
1A - Battle Armor
2A - Super Luck
HA - Liquidate (Increases the power of Normal-type moves by 20%. It then changes those moves to Water-type.)
Evolves from: Drexaur when a Water Stone is used

Stats:
HP - 105
Atk - 58
Def - 108
SpA - 158
SpD - 85
Spe - 85
BST - 599

Notable Moves - Draco Meteor, Hyper Voice, Ice Beam, Thunderbolt
Competitve Analysis - I know this one is a little bit OP but honestly, its quite slow too, it will most likely be running a Specs with a Modest 252 SpA / 252 Spe spread, it has few counters, but it can be easily revenge killed by faster Fairy types (which this gen has a lot too).



Plantisaur
Grass & Dragon
1A - Battle Armor
2A - Super Luck
HA - Photosynthesize (Increases the power of Normal-type moves by 20%. It then changes those moves to Grass-type.)
Evolves from: Drexaur when a Leaf Stone is used

Stats:
HP - 158
Atk - 108
Def - 85
SpA - 58
SpD - 105
Spe - 85
BST - 599

Notable Moves - Return, Dragon Tail, Fire Fang, Synthesis, Leech Seed, Sleep Powder
Competitve Analysis - 158/85/105 bulk is very good, also, base 108 Atk leaves it with offensive presence, and base 85 speed is amazing for a wall too. This Pokémon suffers from the fact that Grass isn't always the best defensive typing, especially when coupled with Dragon, leaving it 4x weak to Ice and therefore being unable to properly check Water-types that tend to carry Ice coverage.


Voltadino
Electric & Dragon
1A - Battle Armor
2A - Super Luck
HA - Galvanize (Increases the power of Normal-type moves by 20%. It then changes those moves to Electric-type.)
Evolves from: Drexaur when a Thunder Stone is used

Stats:
HP - 85
Atk - 58
Def - 105
SpA - 108
SpD - 85
Spe - 158
BST - 599

Notable Moves - Draco Meteor, Hyper Voice, Volt Switch, Flamethrower, Ice Beam
Competitve Analysis - Very, very, very fast, however, 108 base SpA is quite underwhelming... It does have some amazing coverage option on BoltBeam and Flamethrower to deal with Steel types. If you pair it up with a Tapu Koko, however, its literally one of the most busted mons out there, aksi 85/105/85 bulk is very good for a Pokémon fitting such archetype.

Here's a Drawing
 
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Alright. I'm gonig to Close Submissions, Minus three lines.
1. A Bulky Rain disher
2. Another Pokemon that likes wind
3. Something that REALLY likes New Moon Scratch this, I'm changing Darken to 1.3* damage in New moon.
Also Imma start editing the doc again.
 
2. Another Pokemon that likes wind
Cumulust - Stratyph - Zephyrrus
[Cumulus + Gust] - [Stratus + Typhoon] - [Zephyr + Cirrus]
Pure Flying-type
1A - Cloud Veil - During raging winds, the accuracy of any move used against this Pokémon is modified by a factor of 4/5. A Pokémon with this ability will take no damage from the raging winds if it otherwise would.
2A - Wind Power - You guys already know this one. Its on the Doc.
HA - Cloud Nine - Its the cloud Pokemon... It needed this ability...

Stats:
HP:
35 - 54 - 73
Atk: 36 - 71 - 106
Def: 30 - 42 - 54
SpA: 86 - 106 - 126
SpD: 35 - 54 - 73
Spe: 91 - 107 - 123
BST: 313 - 434 - 555

Notable Moves - Nebula Mist*, Hurricane, Thunderbolt, Ice Beam, Hydro Pump
Competitive Analysis - Look at its offenses... 106/126/123 is quite nice :] and under Raging Winds it is even stronger with Wind Power, also, it has amazing BoltBeam coverage on top of its STAB and Nebula Mist is an amazing pivoting move as well... Say your opponent has a Blazodo at full HP, Hurricane obviously won't OHKO, you Nebula Mist into your Aurulong-Bixi form and tank the hit, then you preceed to outspeed Blazodo because of Nebula Mists speed drop and defeat Blazodo, which would 2HKO Aurulong-Bixi othrwise. This is just a stupid example but you get the point

*Nebula Mist
Flying
Special
BP
- 40
PP - 10
ACC - 100
Regular Priority
Nebula Mist will fail if not used on the first turn the user is out (like Fake Out & First Impression). Nebula Mist also switches the user out after attacking (Like Volt Switch and U-turn). Finally, Nebula mist has an 100% chance to lower targets speed.

I will make a drawing of them soon. Please tell me if you think Zephyrrus is too OP or not, I personally dont think it is tbh, but feedback is always nice
 
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Once again, I know that the submissions are nearly closed, but I really wanted to get this one out before they officially do, once again, these Pokémon are more or less a concept of my own that I kind of feel would fit on Harmo, they are kind of different approach on "Pseudo-Legendaries" since they have a very close to 600 BST but are still fairly balanced. As this gen has tons of Dragon-types already, it would make some sense if you guys rejected this for this reason, but I just want to hear your opinions, without further ado, here they are:

Drakino
Normal & Dragon
1A - Battle Armor
2A - Super Luck
HA - Normalize

Stats:
HP - 51
Atk - 58
Def - 58
SpA - 58
SpD - 58
Spe - 51
BST - 334

Drexaur
Normal & Dragon
1A - Battle Armor
2A - Super Luck
HA - Normalize
Evolves from: Drakino with hapiness >220

Stats:
HP - 58
Atk - 85
Def - 85
SpA - 85
SpD - 85
Spe - 58
BST - 456

Pyroxaur
Fire & Dragon
1A - Battle Armor
2A - Super Luck
HA - Incinerate (Increases the power of Normal-type moves by 20%. It then changes those moves to Fire-type.)
Evolves from: Drexaur when a Fire Stone is used

Stats:
HP - 85
Atk - 158
Def - 85
SpA - 58
SpD - 108
Spe - 105
BST - 599

Notable Moves - Outrage, Return, Poison Jab, Wild Charge
Competitve Analysis - I know this one is a little bit OP but honestly, its 105 speed isnt as good nowadays, with so many fast Pokémon, this guy kind of wants a Scarf to be effective and outspeed what it needs to. Also, 85/85/108 bulk is a little bit to good but it can still be revenge killed by stronger physical attackers.


Aquadino
Water & Dragon
1A - Battle Armor
2A - Super Luck
HA - Liquidate (Increases the power of Normal-type moves by 20%. It then changes those moves to Water-type.)
Evolves from: Drexaur when a Water Stone is used

Stats:
HP - 105
Atk - 58
Def - 108
SpA - 158
SpD - 85
Spe - 85
BST - 599

Notable Moves - Draco Meteor, Hyper Voice, Ice Beam, Thunderbolt
Competitve Analysis - I know this one is a little bit OP but honestly, its quite slow too, it will most likely be running a Specs with a Modest 252 SpA / 252 Spe spread, it has few counters, but it can be easily revenge killed by faster Fairy types (which this gen has a lot too).



Plantisaur
Grass & Dragon
1A - Battle Armor
2A - Super Luck
HA - Photosynthesize (Increases the power of Normal-type moves by 20%. It then changes those moves to Grass-type.)
Evolves from: Drexaur when a Leaf Stone is used

Stats:
HP - 158
Atk - 108
Def - 85
SpA - 58
SpD - 105
Spe - 85
BST - 599

Notable Moves - Return, Dragon Tail, Fire Fang, Synthesis, Leech Seed, Sleep Powder
Competitve Analysis - 158/85/105 bulk is very good, also, base 108 Atk leaves it with offensive presence, and base 85 speed is amazing for a wall too. This Pokémon suffers from the fact that Grass isn't always the best defensive typing, especially when coupled with Dragon, leaving it 4x weak to Ice and therefore being unable to properly check Water-types that tend to carry Ice coverage.


Voltadino
Electric & Dragon
1A - Battle Armor
2A - Super Luck
HA - Galvanize (Increases the power of Normal-type moves by 20%. It then changes those moves to Electric-type.)
Evolves from: Drexaur when a Thunder Stone is used

Stats:
HP - 85
Atk - 58
Def - 105
SpA - 108
SpD - 85
Spe - 158
BST - 599

Notable Moves - Draco Meteor, Hyper Voice, Volt Switch, Flamethrower, Ice Beam
Competitve Analysis - Very, very, very fast, however, 108 base SpA is quite underwhelming... It does have some amazing coverage option on BoltBeam and Flamethrower to deal with Steel types. If you pair it up with a Tapu Koko, however, its literally one of the most busted mons out there, aksi 85/105/85 bulk is very good for a Pokémon fitting such archetype.

Here's a Drawing
Why not just give them 600 BST? That one missing point isn't gonna make much of a difference.
 
Blugie & Bludashon
Bug - Bug/Dragon
1A
- Current Rider (Doubles Speed in Raging Winds)
2A - Air Absorbtion (Gains 1/16th Max Health per turn if Raging Winds is active)
HA(M) - Royal Air Force (1.3x Attack & Special Attack in Raging Winds)
HA(F) - Air Shield (1.3x Defence & Special Defence in Raging Winds)

Stats:
HP
- 25 - 70 - 110
Atk - 25 - 90 - 40
Def - 15 - 70 - 120
SpA - 45 - 135 - 70
SpD - 10 - 60 - 140
Spe - 60 - 115 - 60
BST - 170 - 540(M) - 540(F)

Design - Search Blue Dasher and try to design a mon from there.
Notable Moves:
(M) - Air Slash, Dragon Pulse, Bug Buzz, Dragon Strike*
(F) - Roost, Toxic, Infection Infusion**, Reflect, Light Screen.
Competitve Analysis:
(M) - This Pokemon works okay-ish, Mainly because it dies to priority, but if the opponent has lost their priority, they are in for 1 hell of a time. With a monsterous 165 SpAttack, and a pretty good 125 Speed, this thing is capable of tearing things to shreds with little to no effort. However, If the opponent lives a hit, it can be killed very easily, which is a rather large downside...
(F) - You want Bulk? We got it. How about bulk and an ability that doubles your speed, making you a fast Chansey? Sure. How about Bulk and an ability that can make your Bulk even higher? Hell yes. With Roost, Toxic and Infection Infusion, this Pokemon is NOT easy to take down.

*Dragon Strike: 80BP ; Runs off of the users higher attack stat; Physical.
**Infection Infusion: Causes the Infection Status.
 
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Blugie & Bludashon
Bug - Bug/Dragon
1A
- Current Rider (Doubles Speed in Raging Winds)
2A - Air Absorbtion (Gains 1/16th Max Health per turn if Raging Winds is active)
HA(M) - Royal Air Force (1.3x Attack & Special Attack in Raging Winds)
HA(F) - Air Shield (1.3x Defence & Special Defence in Raging Winds)

Stats:
HP
- 25 - 70 - 110
Atk - 25 - 50 - 40
Def - 15 - 70 - 120
SpA - 45 - 165 - 70
SpD - 10 - 60 - 140
Spe - 60 - 125 - 60
BST - 170 - 540(M) - 540(F)

Design - Search Blue Dasher and try to design a mon from there.
Notable Moves:
(M) - Air Slash, Dragon Pulse, Bug Buzz, Dragon Strike*
(F) - Roost, Toxic, Infection Infusion**, Reflect, Light Screen.
Competitve Analysis:
(M) - This Pokemon works okay-ish, Mainly because it dies to priority, but if the opponent has lost their priority, they are in for 1 hell of a time. With a monsterous 165 SpAttack, and a pretty good 125 Speed, this thing is capable of tearing things to shreds with little to no effort. However, If the opponent lives a hit, it can be killed very easily, which is a rather large downside...
(F) - You want Bulk? We got it. How about bulk and an ability that doubles your speed, making you a fast Chansey? Sure. How about Bulk and an ability that can make your Bulk even higher? Hell yes. With Roost, Toxic and Infection Infusion, this Pokemon is NOT easy to take down.

*Dragon Strike: 80BP ; Runs off of the users higher attack stat; Physical.
**Infection Infusion: Causes the Infection Status.
Wee! Damage Calc Time!
First Of all, the 165 Spa is an effective 229 with the Air Force. Yay. Secondly, It one shots an HP invested Cressilia with a Life orb. And it 4 shots A max Spd max HP Chansey. My Suggested Stats:
70
70
155
60
115
This Gives it a Lower Chance of Outspeeding, Which is always good.
And it Lowers It's damage output Significantly. Also, PLEASE GIVE THIS NO, and I mean NO coverage.
 
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