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Pokemon: The New First Gen (Submissions for new Pokemon Over, Except costumes)

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Wee! Damage Calc Time!
First Of all, the 165 Spa is an effective 229 with the Air Force. Yay. Secondly, It one shots an HP invested Cressilia with a Life orb. And it 4 shots A max Spd max HP Chansey. My Suggested Stats:
70
70
155
60
115
This Gives it a Lower Chance of Outspeeding, Which is always good.
And it Lowers It's damage output Significantly. Also, PLEASE GIVE THIS NO, and I mean NO coverage.
Well, I nerfed it heavily. Now with 100/125/115 offensive stats. I'll give this a little coverage, but not much, because, well, yeah. I mean like 1-2 special moves and maybe 2-3 physical moves for coverage
I guess I could call this a faster, frailer Landorus-T
 
Well, I nerfed it heavily. Now with 100/125/115 offensive stats. I'll give this a little coverage, but not much, because, well, yeah. I mean like 1-2 special moves and maybe 2-3 physical moves for coverage
I guess I could call this a faster, frailer Landorus-T
That'll work Well, But I feel like now the SPA is too low. I assume this was meant as a wallbreaker, so perhaps 145 and remove a coverage move?
 
That'll work Well, But I feel like now the SPA is too low. I assume this was meant as a wallbreaker, so perhaps 145 and remove a coverage move?
It beats the 110 speed tier and, with Air Force active, still punches holes in everything.
Besides, if every Pokemon was OU-Worthy, that'd be a hella big tier
 
That'll work Well, But I feel like now the SPA is too low. I assume this was meant as a wallbreaker, so perhaps 145 and remove a coverage move?
Well, I mean, It can run Band/Specs now without being overpowered, but 135 seems a pretty good average. so I'll just stick it there
 
Just some thoughts for the dex:
Ariados: 80/95/80/50/80/45
Re: this thing is terrible and need to be better. Some added bulk will help, now it might even be used In PU.
Fearow: 65/100/60/55/55/110
Re: I love Fearow, and we all know that Fearow was supposed to be a hard hitting Pokemon that destroyed teams without flinching. Oh, and this Pokemon will likely be a staple of wind teams because it gets Sniper, and sky attack has a high crit chance. #New Talonflame.
Also, to stop everyone from losing their minds over sky attack, it's losing the 30% flinch chance.
 
One last gym update before you guys add all to the DOC:

Type: Dragon
TM: 107 - Dragon Pulse
Badge: Ascending Badge
Battle Format: Single
Gym Leader Flavor: The original gym owner, a famous Guru in Auruqing City the Gym is located in, passed away, his grandson, Matthew (The English Counterpart to my name) has the duty to keep the gym. However, Matt is only a few years older than the player and is extremely worried if he'll be able to maintain the gym or if it'll have to be closen down. When the player fist arrives in the City, Matt is actually doing battling the League, and he needs to showcase his Pokemon in a tournament-ish thing (similar to the Animé) and needs at least a Quarter Final finish for the E4 to allow him to take care of Auruqing City's Gym. The player then returns to the City, after obtaining its 5th Gym Badge, and gets warned Matthew lost in the Finals, but still managed to keep his Gym, which is now open for challenges. Matthew isn't particularly a Dragon Specialist, but to maintain his Grandfather's tradition he only uses Dragon Pokémon on his gym. After being able to ensure he got to keep his Gym, he looks like a very confident character and looks very happy and joyful.
Gym Theme: The gym is based on a Dragon Graveyard/Museum and the player needs to pass a maze of Dragon Bones to get to face the Gym Leader
City Theme: Auruqing City is based on ancient China and the entire city is devoted to Dragons. Auruqing also has a temple devoted to Aurulong, seen as a Lucky symbol for the habitants of the City, that don't realise its greedy and auspicious aspects.
Post-Game History involving the Gym Leader and the City: In Auruqing, the leader of the third villain team (Jerry suggested having a third villian team) summons Aurulong and the player needs to defeat it post-game, after beating Aurulong on the villians team, the Dragon escapes from the villain's Poké Ball and flies away, the objective of the player is now to beat the Dragon on all of its different formes in certain places (undecided yet), after that, the player goes to Auruqing City and catches Aurulong on its regular form. Matthew, the Gym Leader then requests a rematch after the Dragon is captured and after beating the Gym Leader again, Matthew can help the player change its Aurulong's form, however, to change Aurulong to its Original form, the player is required the other two main Legendaries on its party as well.
"Prize" for defeating the Gym Leader: After Matthew is defeated the first time, aside from giving the player the TM 107 and the Ascending Badge, the player is also rewarded with a level 33 Drakino, which is quite rare in the wild, but is possible to obtain even before Matthew gives it to the player. After the player beats Matthew's rematch, the player is given an egg wich will later on hatch into a perfect IVs Drakvae, it also has increased odds of being shiny (+5 rolls to determine shiny chance, stacks with the player's shiny charm, giving the player a 6/4096 chance without the charm or a 9/4096 chance with it. These numbers translate to a 0.14% and a 0.21% chance to hatch a shiny :P)
Trainer 1
Dragonair (F)
Ability: Shed Skin
Level: 32
IVs: 11 HP / 11 Atk / 11 Def / 11 SpA / 11 SpD / 11 Spe
- Wrap
- Twister
- Agility
- Thunder Wave

Shelgon (M)
Ability: Rock Head
Level: 32
IVs: 11 HP / 11 Atk / 11 Def / 11 SpA / 11 SpD / 11 Spe
- Dragon Breath
- Dragon Pulse
- Rage
- Headbutt

Deino (M)
Ability: Hustle
Level: 32
IVs: 11 HP / 11 Atk / 11 Def / 11 SpA / 11 SpD / 11 Spe
- Dragon Rage
- Crunch
- Dragon Pulse
- Focus Energy

Trainer 2
Turtonator (M)
Ability: Shell Armor
Level: 33
IVs: 11 HP / 11 Atk / 11 Def / 11 SpA / 11 SpD / 11 Spe
- Incinerate
- Smog
- Iron Defense
- Dragon Pulse

Drampa (F)
Ability: Berserk
Level: 33
IVs: 11 HP / 11 Atk / 11 Def / 11 SpA / 11 SpD / 11 Spe
- Dragon Pulse
- Play Nice
- Glare
- Echoed Voice

Trainer 3
Wyrmill (M)
Ability: Wind Turbine
Level: 33
IVs: 11 HP / 11 Def / 11 SpA / 11 SpD / 11 Spe
- Metal Claw
- Dragon Pulse
- Iron Defense
- Dragon Rage

Druddigon (M)
Ability: Rough Skin
Level: 33
IVs: 11 HP / 11 Def / 11 SpA / 11 SpD / 11 Spe
- Chip Away
- Scary Face
- Hone Claws
- Dragon Claw

Trainer 4
Exeggutor-Alola (M)
Ability: Frisk
Level: 34
IVs: 11 HP / 11 Def / 11 SpA / 11 SpD / 11 Spe
- Dragon Hammer
- Bullet Seed
- Sleep Powder
- Leech Seed
Pixagon (F)
Ability: Serene Grace
Level: 38
EVs: 16 HP / 16 Def / 16 SpA / 36 SpD / 16 Spe
Calm Nature
IVs: 20 HP / 5 Atk / 20 Def / 20 SpA / 30 SpD / 20 Spe
- Draining Kiss
- Dragon Pulse
- Air Slash
- Sing

Sliggoo (M)
Ability: Sap Sipper
Level: 39
EVs: 32 HP / 20 Def / 4 SpA / 44 SpD
Sassy Nature
IVs: 25 HP / 15 Atk / 25 Def / 15 SpA / 25 SpD / 15 Spe
- Dragon Pulse
- Muddy Water
- Absorb
- Poison Tail

Dreaper (M)
Ability: Merciless
Level: 40
EVs: 4 HP / 40 Atk / 4 SpA / 12 SpD / 40 Spe
Lonely Nature
IVs: 12 HP / 28 Atk / 12 Def / 12 SpA / 20 SpD / 28 Spe
- Reaper's Havoc
- Shadow Sneak
- Dragon Pulse
- Poison Jab

Drehemoth (M)
Ability: Intimidate
Level: 40
EVs: 40 SpA / 20 SpD / 40 Spe
Modest Nature
IVs: 11 HP / 1 Atk / 11 Def / 31 SpA / 21 SpD / 31 Spe
- Quiver Dance
- Dragon Pulse
- Bug Buzz
- Roost
The first Pokémon depends on the player's team, if the player has the Grass starter on it team, Matthew's first Pokémon is:
Pyroxaur (M) @ Life Orb
Ability: Super Luck
Level: 66
EVs: 252 Atk / 252 Spe
Adamant Nature
IVs : 21 HP / 21 Atk / 21 Def / 21 SpA / 21 SpD / 21 Spe
-Flare Blitz
-Outrage
-Dragon Tail
-Iron Tail

If the player has the Fire starter on its team:

Aquadino (F) @ Life Orb
Ability: Super Luck
Level: 66
EVs: 252 HP / 252 SpA
Modest Nature
IVs : 21 HP / 21 Atk / 21 Def / 21 SpA / 21 SpD / 21 Spe
-Hydro Pump
-Scald
-Draco Meteor
-Ice Beam

If the player has the Water starter on its team:

Voltadino (M) @ Life Orb
Ability: Super Luck
Level: 66
EVs: 252 SpA / 252 Spe
Timid Nature
IVs : 21 HP / 21 Atk / 21 Def / 21 SpA / 21 SpD / 21 Spe
-Thunder
-Volt Switch
-Draco Meteor
-Ice Beam

If the player's starter is not on its team:

Plantisaur (F) @ Life Orb
Ability: Super Luck
Level: 66
EVs: 252 HP / 252 Atk
Careful Nature
IVs : 21 HP / 21 Atk / 21 Def / 21 SpA / 21 SpD / 21 Spe
-Power Whip
-Outrage
-Dragon Tail
-Fire Fang

Pixagon (F) @ Zoom Lens
Ability: Serene Grace
Level: 67
EVs: 252 HP / 252 SpD
Calm Nature
IVs: 20 HP / 0 Atk / 20 Def / 20 SpA / 30 SpD / 20 Spe
- Moonblast
- Draco Meteor
- Roost
- Sing

Garchomp (M) @ Rocky Helmet
Ability: Sand Veil
Level: 68
EVs: 252 Atk / 252 Spe
Naughty Nature
IVs: 10 HP / 30 Atk / 10 Def / 20 SpA / 10 SpD / 30 Spe
- Earthquake
- Dragon Tail
- Stealth Rock
- Draco Meteor

Goodra @ Leftovers
Ability: Sap Sipper
Level: 69
EVs: 252 HP / 252 SpD
Sassy Nature
IVs: 25 HP / 0 Atk / 25 Def / 15 SpA / 25 SpD / 15 Spe
- Dragon Pulse
- Flamethrower
- Thunderbolt
- Ice Beam

Dreaper (M) @ Assault Vest
Ability: Merciless
Level: 70
EVs: 252 Atk / 252 Spe
Lonely Nature
IVs: 12 HP / 28 Atk / 12 Def / 12 SpA / 20 SpD / 28 Spe
- Reaper's Havoc
- Shadow Sneak
- Dragon Pulse
- Poison Jab

Drehemoth (M) @ Life Orb
Ability: Intimidate
Level: 72
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 11 HP / 1 Atk / 11 Def / 31 SpA / 21 SpD / 31 Spe
- Quiver Dance
- Dragon Pulse
- Bug Buzz
- Flamethrower
Matthew will use any combination of six out of these twelve Pokémon:

Aurulong @ Life Orb
Ability: Levitate
Level: 100
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
IVs: All 31's
-Draco Meteor
-Outrage
-Flare Blitz
-Hydro Pump

Drehemoth (M) @ Life Orb
Ability: Intimidate
Level: 100
EVs: 252 SpA / 4SpD / 252 Spe
Modest Nature
IVs: All 31's
- Quiver Dance
- Dragon Pulse
- Bug Buzz
- Flamethrower

Dreaper (M) @ Life Orb
Ability: Multiscale
Level: 100
EVs: 252 Atk / 4SpD / 252 Spe
Jolly Nature
IVs: All 31's
- Reaper's Havoc
- Shadow Sneak
- Outrage
- Poison Jab

Pixagon (F) @ Leftovers
Ability: Marvel Scale
Level: 100
EVs: 252 HP / 4SpA / 252 SpD
Calm Nature
IVs: All 31's
- Moonblast
- Draco Meteor
- Roost
- Defog

Pyroxaur (M) @ Choice Band
Ability: Incinerate
Level: 100
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs : All 31's
-Return
-Outrage
-Dragon Tail
-Iron Tail

Aquadino (F) @ Choice Specs
Ability: Liquidate
Level: 100
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs : All 31's
-Hyper Voice
-Scald
-Draco Meteor
-Ice Beam

Plantisaur (F) @ Leftovers
Ability: Photosynthesize
Level: 100
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
IVs : All 31's
-Return
-Synthesis
-Dragon Tail
-Fire Fang

Voltadino (M) @ Life Orb
Ability: Galvanize
Level: 100
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs : All 31's
-Hyper Voice
-Volt Switch
-Draco Meteor
-Ice Beam

Dragonite (M) @ Flynium Z
Ability: Multiscale
Level: 100
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: All 31's
-Dragon Dance
-Roost
-Dragon Dance
-Outrage
-Fly

Garchomp (M) @ Rocky Helmet
Ability: Sand Veil
Level: 100
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: All 31's
- Earthquake
- Dragon Tail
- Stealth Rock
- Flamethrower

Goodra @ Assault Vest
Ability: Sap Sipper
Level: 100
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: All 31's
- Draco Meteor
- Flamethrower
- Thunderbolt
- Ice Beam

Kommo-O @ Fightium-Z
Ability: Bulletproof
Level: 100
EVs: 252 Atk / 252 SpA / 4 Spe
Brave Nature
IVs: All 31's
- Clanging Scales
- Focus Blast
- Sky Uppercut
- Outrage
 
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Just some thoughts for the dex:
Ariados: 80/95/80/50/80/45
Re: this thing is terrible and need to be better. Some added bulk will help, now it might even be used In PU.
Fearow: 65/100/60/55/55/110
Re: I love Fearow, and we all know that Fearow was supposed to be a hard hitting Pokemon that destroyed teams without flinching. Oh, and this Pokemon will likely be a staple of wind teams because it gets Sniper, and sky attack has a high crit chance. #New Talonflame.
Also, to stop everyone from losing their minds over sky attack, it's losing the 30% flinch chance.
Remember that the standards in PU are raised too, since most of the old shitmons = gone.
 
Sunflora: Solar Power -> Aethenist, Early Bird -> Photosynthesis*. 75/75/95/105/95/30 (+40 Def, + 10 SpD
Re: This thing was an abomasnow abomination. Bad typing, low defences, very low speed. Now it has decent defences and the capability to strike back, If it survives. It's bulk is most comparable to Tsareena.

and here's a DNA evolution:

Navish
Water/Steel

[Naval + Fish] (Naval because Naval Mines)
Evolution Method - Use the HDNAA on a Quilfish holding a Metal Coat.l
1A
- Iron Barbs
2A - Terrorize (Intimidate for SpA)
HA - Intimidate
HP - 85
Atk - 120
Def - 125
SpA - 75
SpD - 70
Spe - 45
BST - 520

Design -
main-qimg-dcecffee2a1ef76bc18fda4460925068
Notable Moves - Rapid Spin, Stealth Rocks, Spikes, Toxic Spikes, Gyro Ball, Curse, Spiky Shield, Aqua Jet
Competitve Analysis: So, what do you get when you fuse Empoleon's Typing, Chesnaut's Defenses and add in Dialga's Attack? You get Navish. And it works better than Empoleon with hazards, since it doesn't have to remove it's own to remove the opponents, and stalls better than Chesnaut due to a better typing.

*Gains 1/8 Max HP per turn whilst Sun is active. If already at Max HP, increases Atk + SpA by 1 stage, per turn.
 
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Sunflora: Solar Power -> Aethenist. 75/75/95/105/95/30 (+40 Def, + 10 SpD
Re: This thing was an abomasnow abomination. Bad typing, low defences, very low speed. Now it has decent defences and the capability to strike back, If it survives. It's bulk is most comparable to Tsareena.

and here's a DNA evolution:

Navish
[Naval + Fish] (Naval because Naval Mines)
Evolution Method - Use the HDNAA on a Quilfish holding a Metal Coat.l
1A
- Iron Barbs
2A - Terrorize (Intimidate for SpA)
HA - Intimidate
HP - 85
Atk - 120
Def - 125
SpA - 75
SpD - 70
Spe - 45
BST - 520

Design -
main-qimg-dcecffee2a1ef76bc18fda4460925068
Notable Moves - Rapid Spin, Stealth Rocks, Spikes, Toxic Spikes, Gyro Ball, Curse, Spiky Shield, Aqua Jet
Competitve Analysis: So, what do you get when you fuse Empoleon's Typing, Chesnaut's Defenses and add in Dialga's Attack? You get Navish. And it works better than Empoleon with hazards, since it doesn't have to remove it's own to remove the opponents, and stalls better than Chesnaut due to a better typing.
Kinda removes the point of Sunflora being a sunflower which abuses sun. Also, what's Navish's typing?
 
Harmonian Conkeldurr
fighting.gif
rock.gif

1A - Solid Rock
2A - Cementation - User´s defense increases every turn it doesnt take direct damage
HA - Iron Fist

Stats:
HP - 105
Atk - 130 (-10)
Def - 125 (+30)
SpA - 55
SpD - 55 (-10)
Spe - 35 (-10)
BST - 505

Signature Move - Cement Punch
physical.png
rock.gif

BP
- 75
PP - 15
ACC - 100
Is calculated with the user's Defense intead of the user's Attack. Has a 10% flinch chance as well

Design - Looks less like a clown and more like a construction worker :P
Notable Moves - Cement Punch*, Drain Punch, Knock Off, Ice Punch, Poison Jab, Thunder Punch
Competitve Analysis - Conkeldurr-H becomes even scarier than its unovan counterpart, Cementation allows it to its physical hits like they're nothing, and retaliate with a move that gets stronger every turn, however, Conkeldurr-H looses even more special bulk and speed in the process, meaning that unless you slap an Assault vest on it, its not gonna appreciate many special hits, especially since its typing leaves it with many weaknesses :P


Harmonian Gigalth
rock.gif
fairy.gif

1A - Solid Rock
2A - Sand Stream
HA - Prism Reflection - Light-based moves are bounced back to the Pokémon who used them against the user, the user uses the move and targets the Pokémon that used it, the user will still move normally on its turn. Also, the user's Light-based moves have 1.5x power
Dazzling Gleam, Flash, Flash Cannon, Laser Blast, Light of Ruin, Light Screen, Moongeist Beam, Moonlight, Ore Brilliance*, Prismatic Laser, Spotlight
Stats:
HP - 85
Atk - 60 (swapped with SpA)
Def - 120 (-10)
SpA - 135 (swapped with Atk)
SpD - 90 (+10)
Spe - 25
BST - 505

Signature Move - Ore Brilliance
special.png
rock.gif

BP
- 75
PP - 15
ACC - 100
10% chance to lower SpA. 10% chance to lower SpD. Both cannon happen simmoutaneously.

Design - Has lots of diamonds and ores on its backs and looks less tough and more gentle
Notable Moves - Dazzling Gleam, Ore Brilliance, Flash Cannon, Laser Blast, Power Gem, Moonblast, Moonlight, Stealth Rocks
Competitve Analysis - This guy can take two roles: A Specs set with Dazzling Gleam, Ore Brilliance, Flash Cannon and Laser Zap or it can act as a specially bulky Sandstorm setter with reliable recovery now.
 
Harmonian Conkeldurr
fighting.gif
rock.gif

1A - Solid Rock
2A - Cementation - User´s defense increases every turn it doesnt take direct damage
HA - Iron Fist

Stats:
HP - 105
Atk - 130 (-10)
Def - 125 (+30)
SpA - 55
SpD - 55 (-10)
Spe - 35 (-10)
BST - 505

Signature Move - Cement Punch
physical.png
rock.gif

BP
- 75
PP - 15
ACC - 100
Is calculated with the user's Defense intead of the user's Attack. Has a 10% flinch chance as well

Design - Looks less like a clown and more like a construction worker :P
Notable Moves - Cement Punch*, Drain Punch, Knock Off, Ice Punch, Poison Jab, Thunder Punch
Competitve Analysis - Conkeldurr-H becomes even scarier than its unovan counterpart, Cementation allows it to its physical hits like they're nothing, and retaliate with a move that gets stronger every turn, however, Conkeldurr-H looses even more special bulk and speed in the process, meaning that unless you slap an Assault vest on it, its not gonna appreciate many special hits, especially since its typing leaves it with many weaknesses :P


Harmonian Gigalth
rock.gif
fairy.gif

1A - Solid Rock
2A - Sand Stream
HA - Prism Reflection - Light-based moves are bounced back to the Pokémon who used them against the user, the user uses the move and targets the Pokémon that used it, the user will still move normally on its turn. Also, the user's Light-based moves have 1.5x power
Dazzling Gleam, Flash, Flash Cannon, Laser Zap* Light of Ruin, Light Screen, Moongeist Beam, Moonlight, Ore Brilliance*, Prismatic Laser, Spotlight

Stats:
HP - 85
Atk - 60 (swapped with SpA)
Def - 120 (-10)
SpA - 135 (swapped with Atk)
SpD - 90 (+10)
Spe - 25
BST - 505

Signature Move - Ore Brilliance
special.png
rock.gif

BP
- 75
PP - 15
ACC - 100
10% chance to lower SpA. 10% chance to lower SpD. Both cannon happen simmoutaneously.

Non-Signature Move - Laser Zap
special.png
electric.gif

BP
- 40
PP - 20
ACC - 100
+1 Priority. 10% chance to paralyze.

Design - Has lots of diamonds and ores on its backs and looks less tough and more gentle
Notable Moves - Dazzling Gleam, Ore Brilliance, Flash Cannon, Laser Zap, Power Gem, Moonblast, Moonlight, Stealth Rocks
Competitve Analysis - This guy can take two roles: A Specs set with Dazzling Gleam, Ore Brilliance, Flash Cannon and Laser Zap or it can act as a specially bulky Sandstorm setter with reliable recovery now.
Laser Zap seems similar to the already existing Laser Blast.
 
Harmonian Conkeldurr
fighting.gif
rock.gif

1A - Solid Rock
2A - Cementation - User´s defense increases every turn it doesnt take direct damage
HA - Iron Fist

Stats:
HP - 105
Atk - 130 (-10)
Def - 125 (+30)
SpA - 55
SpD - 55 (-10)
Spe - 35 (-10)
BST - 505

Signature Move - Cement Punch
physical.png
rock.gif

BP
- 75
PP - 15
ACC - 100
Is calculated with the user's Defense intead of the user's Attack. Has a 10% flinch chance as well

Design - Looks less like a clown and more like a construction worker :P
Notable Moves - Cement Punch*, Drain Punch, Knock Off, Ice Punch, Poison Jab, Thunder Punch
Competitve Analysis - Conkeldurr-H becomes even scarier than its unovan counterpart, Cementation allows it to its physical hits like they're nothing, and retaliate with a move that gets stronger every turn, however, Conkeldurr-H looses even more special bulk and speed in the process, meaning that unless you slap an Assault vest on it, its not gonna appreciate many special hits, especially since its typing leaves it with many weaknesses :P


Harmonian Gigalth
rock.gif
fairy.gif

1A - Solid Rock
2A - Sand Stream
HA - Prism Reflection - Light-based moves are bounced back to the Pokémon who used them against the user, the user uses the move and targets the Pokémon that used it, the user will still move normally on its turn. Also, the user's Light-based moves have 1.5x power
Dazzling Gleam, Flash, Flash Cannon, Laser Blast, Light of Ruin, Light Screen, Moongeist Beam, Moonlight, Ore Brilliance*, Prismatic Laser, Spotlight
Stats:
HP - 85
Atk - 60 (swapped with SpA)
Def - 120 (-10)
SpA - 135 (swapped with Atk)
SpD - 90 (+10)
Spe - 25
BST - 505

Signature Move - Ore Brilliance
special.png
rock.gif

BP
- 75
PP - 15
ACC - 100
10% chance to lower SpA. 10% chance to lower SpD. Both cannon happen simmoutaneously.

Design - Has lots of diamonds and ores on its backs and looks less tough and more gentle
Notable Moves - Dazzling Gleam, Ore Brilliance, Flash Cannon, Laser Blast, Power Gem, Moonblast, Moonlight, Stealth Rocks
Competitve Analysis - This guy can take two roles: A Specs set with Dazzling Gleam, Ore Brilliance, Flash Cannon and Laser Zap or it can act as a specially bulky Sandstorm setter with reliable recovery now.
Harmonian Gigalith seems incredibly versatile, as opposed to Conkeldurr. Great use of somewhat non-competitive Pokémon!
 
Harmonian Sudowoodo
rock.gif
grass.gif

1A
- Water Absorb (To go along with the trees absorbing water; Duh)
2A - Photosynthesis
HA - Sap Sipper

Stats:
HP - 40 (-30)
Atk - 30 (Switched with SpA)
Def - 115 (+0)
SpA - 100 (Switched with Atk)
SpD - 105 (+40)
Spe - 20 (-10)
BST - 410
Design - Loses the "leaves" it holds and grows leaves all over the top of his body, actually making him a tree.
Notable Moves - Solarbeam, Power Gem, Ingrain, Giga Drain.
Competitve Analysis - Sudowoodo is finally the tree it always wanted to be (I think). With switched attacks and raised defences, this pokemon is sure to catch at least a couple of people by surprise the first time round. And it has 2 abilities that give immunities, AND an ability that allows it to recover health. This is gonna be 1 tough cookie.
 
Harmonian Sudowoodo
rock.gif
grass.gif

1A
- Water Absorb (To go along with the trees absorbing water; Duh)
2A - Photosynthesis
HA - Sap Sipper

Stats:
HP - 40 (-30)
Atk - 30 (Switched with SpA)
Def - 115 (+0)
SpA - 100 (Switched with Atk)
SpD - 105 (+40)
Spe - 20 (-10)
BST - 410
Design - Loses the "leaves" it holds and grows leaves all over the top of his body, actually making him a tree.
Notable Moves - Solarbeam, Power Gem, Ingrain, Giga Drain.
Competitve Analysis - Sudowoodo is finally the tree it always wanted to be (I think). With switched attacks and raised defences, this pokemon is sure to catch at least a couple of people by surprise the first time round. And it has 2 abilities that give immunities, AND an ability that allows it to recover health. This is gonna be 1 tough cookie.
TBH this is still probably going to suck :P
 
Forgot to mention: Sunflora also gets Weather Ball in gen 8

Now, I've put this off for a long time, but I finally got round to suggesting it. Just gonna leave it on the table for others opinions, and Jerrytkrot to accept it, if he wants.

Sunflora-Meger
Ability: Aethenist/Photosynthesis/Chlorophyll ----> Sunlight Dash (Summons Sunlight and gets it's speed doubled by it) (Basically just Drought and Chlorophyll)
Typing:
grass.gif
fire.gif


Stats:
HP: 75 ----> 75
Attack: 75 ----> 65 (-10)
Defense: 95 ----> 115 (+20)
Special Attack: 105 ----> 130 (+25)
Special Defense: 95 ----> 125 (+30)
Speed: 30 ----> 65 (+35)
Base Stat Total: 475 ----> 575 (+100)
Description: When you meger evolve, you get much better defenses, a slightly better defensive typing, a better SpA and and equivalent to 179 speed. This thing is gonna be a monster... add in the fact that you can use Growth to gain +2 SpA on the first turn (Drought) and you have a force to be reckoned with. (Too much Maybe?)
 
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I decided to make the final Statue If you don't mind Ludicrosity,
Stataqua- Rock Water
100/40/120/100/100/40
Stainless/ Rising Tides
Rising Tides- When the Pokemon is at 1/4 health or less, it regains 1/4 of it's health.
Notable Moves- Surf, Hydro Pump, Hydro Cannon,
 
Forgot to mention: Sunflora also gets Weather Ball in gen 8

Now, I've put this off for a long time, but I finally got round to suggesting it. Just gonna leave it on the table for others opinions, and Jerrytkrot to accept it, if he wants.

Sunflora-Meger
Ability: Aethenist/Photosynthesis/Chlorophyll ----> Sunlight Dash (Summons Sunlight and gets it's speed doubled by it) (Basically just Drought and Chlorophyll)
Typing:
grass.gif
fire.gif


Stats:
HP: 75 ----> 75
Attack: 75 ----> 65 (-10)
Defense: 95 ----> 115 (+20)
Special Attack: 105 ----> 130 (+25)
Special Defense: 95 ----> 125 (+30)
Speed: 30 ----> 65 (+35)
Base Stat Total: 475 ----> 575 (+100)
Description: When you meger evolve, you get much better defenses, a slightly better defensive typing, a better SpA and and equivalent to 179 speed. This thing is gonna be a monster... add in the fact that you can use Growth to gain +2 SpA on the first turn (Drought) and you have a force to be reckoned with. (Too much Maybe?)
Also, Imma Say only ~15 Megers.
WTF is a Meger?? :P

Anyways, if we're adding Megers, might as well add Z-meves?
 
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