Hey again, I've been using shoddy to test out a new UU team, and while a great improvement from my last one(http://www.smogon.com/forums/showthread.php?t=51126 many thanks to the few people that had helped me), I still seem to be suffering some minor issues, which will be explained below.
(Changes will be made in a bold color more than likely similar to this one)
(Changes will be made in a bold color more than likely similar to this one)
This appears to be my team at first glance:
And now begins my indepth view:
Spiritomb@Leftovers (No clever nickname here~)
Careful
252 HP l 140 ATK l 116 SP.DEF
~Will-o-Wisp
~Pain Split
~Sucker Punch
~Pursuit
Ah, my favorite lead next to using Crobat. He's like my own little rain on an otherwise cloudy day. Due to Spiritomb's immunities he is able to shut down Ambipom and other fake out leads. Most Ambipom will use taunt first, then U-turn away. Pursuit is usually a 2HKO (while he flees that is). Sucker punch helps spiral my opponent into there own little void of despair as I attack first (it does some pretty nice damage actually). Will-o-wisp burns switch ins, and helps wear down physical attackers. Pain split is useful because it helps keep me alive, and when using it against pokemon with a lot of hit points it brings them down quite a bit. It also helps wear down our new favorite fire pokemon, even though I get 2hKO'd.
Unfortunately I have no pokemon on this team at this very moment who can absorb sleep status, meaning if Smearlge spores me I am in a pretty bad position, and I usually cant risk as switch because of being spore'd again.
Im tempted to switch to a Spite version, where I can absorb sleep status with sleep talk.
Claydol@Leftovers (No nickname here either~)
Bold
252 HP l 112 SP.ATK l 144 SP.DEF
~Rapid Spin
~Stealth Rock
~Earth Power
~Ice Beam
Rapid spin warrants use, especially when you run into those annoying Spike teams. Stealth rock has a natural slot so I can help injure pokemon on the switch in. Earth Power makes good stab and can help against pokemon like Steelix, since his Defense is too high to for anyone on this team to effectively make use of a super effective physical attack. Ice Beam helps injure opposing ground pokemon, and pokemon Like Honchcrow or Swellow on the switch.
This pokemon is great, don't get me wrong, he also helps out with Drapion due to being able to switch into Earth Quake/Earth Power/other ground attacks, but he does not have the resistances or defence that Regirock/Registeel have. But his immunities may warrant use of him over them, depending what you have to say.
Roserade@Choice Scarf (oh look at that no nickname)
Timid
Natural Cure
4 HP l 252 SPE l 252 SP.ATK
~Sleep Powder
~Sludge Bomb
~Leaf Storm
~Hidden Power(Ice)
This guy makes an excellent revenge killer due to his awesome speed and Choice Scarf. Leaf Storm makes a powerful stab move for a hit and run. Sleep powder will stun the pokemon currently out of the switch in, giving me ample opportunity to switch in Drapion and set up. Shadow ball is also nice for hitting ghosts for super effective damage. Sludge bomb helps me take out the pokemon that don't resist it, and shaymin.
Sludge bomb hurts me a lot if they switch into Registeel or someone that resists it. Leaf Storm is great, but it hurts that I have to swtich after using it. Sleep Powder's shaky accuracy can put me in a really bad position. Hidden Power Ice is great because I can injure opposing Grass/Poison types (heres looking at you Venasuar) for super effective damage, something sludgebomb dosen't take care of.
But it is a very useful pokemon, especially if I predict which move to use at that time, but I wouldnt mind someone just as fast, and just as capable of hitting pokemon with the same type of coverage.
Clefable@Toxic Orb
Calm
Magic Guard
252 HP l 4 DEF l 252 SP.DEF
~Thunder Wave
~Encore
~Facade
~Softboiled
Clefable is a great pokemon, beyond compare. I originally has siesmic Toss, but Facade and Toxic Orb do more damage. Thunder Wave a pokemon as soon as you see them, and I usually get them trying to set up/using substitue/stealth rock, all of which are an advantage because I can now use Encore and switch out to Drapion who absolutely has to have atleast one swords dance to be effective.
Softboiled is a good instant recovery, and can help me wait until the opponent is stunned before I make the switch or attack. Over all I love Clefable <:
Blaziken@Life orb
Rash
236 ATK l 252 SP.ATK l 20 SPE
~Super Power
~Vacuum Wave
~Fire Blast
~Hidden Power Electric
I can thank HeYsUp for this set, it works quite a bit better than my previous one. Vacuum Wave gives me priority, and still takes advantage of the high Sp.Atk stat. Super Power is good to hit pokemon that resists/take nuetral damage from Fire Blast. Fire blast will seriously injure anyone regardless of resistance however, but it also has shaky accuracy. Hidden power (electric) will hit all water/bird pokemon (prime exampled being Milotic, Blastoise, or Swellow) for super effective damage.
Drapion@Shuca Berry
Jolly
Sniper
252 ATK l 252 SPE l 4 HP
~Swords Dance
~Night Slash
~Earthquake
~Poison Jab
Drapion makes an excellent late game sweeper. Swords Dance two stab moves are going to run through any team. Poison Jab means I can hit Shaymin and other pure grass types. Night Slash is for stab, and has a naturally high Critical Hit Ratio, which means I can take advantage of sniper. Most people would suggest Scope Lens as the item, and thanks to Lemminwinks MKII, I was given the suggestion for a much more useful item, Shuca Berry. I can survive Shaymin's Earth power, and strike back with super effective stab'd Posion Jab. Earthquake covers steels and opposing fire types.
EDIT: I apologize, I missed a rule, I have updated this post. I'm sorry for the trouble.
EDIT: April 20th; updates after trying out the suggestions added to the team as well as updated descriptions.
Spiritomb@Leftovers (No clever nickname here~)
Careful
252 HP l 140 ATK l 116 SP.DEF
~Will-o-Wisp
~Pain Split
~Sucker Punch
~Pursuit
Ah, my favorite lead next to using Crobat. He's like my own little rain on an otherwise cloudy day. Due to Spiritomb's immunities he is able to shut down Ambipom and other fake out leads. Most Ambipom will use taunt first, then U-turn away. Pursuit is usually a 2HKO (while he flees that is). Sucker punch helps spiral my opponent into there own little void of despair as I attack first (it does some pretty nice damage actually). Will-o-wisp burns switch ins, and helps wear down physical attackers. Pain split is useful because it helps keep me alive, and when using it against pokemon with a lot of hit points it brings them down quite a bit. It also helps wear down our new favorite fire pokemon, even though I get 2hKO'd.
Unfortunately I have no pokemon on this team at this very moment who can absorb sleep status, meaning if Smearlge spores me I am in a pretty bad position, and I usually cant risk as switch because of being spore'd again.
Im tempted to switch to a Spite version, where I can absorb sleep status with sleep talk.
Claydol@Leftovers (No nickname here either~)
Bold
252 HP l 112 SP.ATK l 144 SP.DEF
~Rapid Spin
~Stealth Rock
~Earth Power
~Ice Beam
Rapid spin warrants use, especially when you run into those annoying Spike teams. Stealth rock has a natural slot so I can help injure pokemon on the switch in. Earth Power makes good stab and can help against pokemon like Steelix, since his Defense is too high to for anyone on this team to effectively make use of a super effective physical attack. Ice Beam helps injure opposing ground pokemon, and pokemon Like Honchcrow or Swellow on the switch.
This pokemon is great, don't get me wrong, he also helps out with Drapion due to being able to switch into Earth Quake/Earth Power/other ground attacks, but he does not have the resistances or defence that Regirock/Registeel have. But his immunities may warrant use of him over them, depending what you have to say.
Roserade@Choice Scarf (oh look at that no nickname)
Timid
Natural Cure
4 HP l 252 SPE l 252 SP.ATK
~Sleep Powder
~Sludge Bomb
~Leaf Storm
~Hidden Power(Ice)
This guy makes an excellent revenge killer due to his awesome speed and Choice Scarf. Leaf Storm makes a powerful stab move for a hit and run. Sleep powder will stun the pokemon currently out of the switch in, giving me ample opportunity to switch in Drapion and set up. Shadow ball is also nice for hitting ghosts for super effective damage. Sludge bomb helps me take out the pokemon that don't resist it, and shaymin.
Sludge bomb hurts me a lot if they switch into Registeel or someone that resists it. Leaf Storm is great, but it hurts that I have to swtich after using it. Sleep Powder's shaky accuracy can put me in a really bad position. Hidden Power Ice is great because I can injure opposing Grass/Poison types (heres looking at you Venasuar) for super effective damage, something sludgebomb dosen't take care of.
But it is a very useful pokemon, especially if I predict which move to use at that time, but I wouldnt mind someone just as fast, and just as capable of hitting pokemon with the same type of coverage.
Clefable@Toxic Orb
Calm
Magic Guard
252 HP l 4 DEF l 252 SP.DEF
~Thunder Wave
~Encore
~Facade
~Softboiled
Clefable is a great pokemon, beyond compare. I originally has siesmic Toss, but Facade and Toxic Orb do more damage. Thunder Wave a pokemon as soon as you see them, and I usually get them trying to set up/using substitue/stealth rock, all of which are an advantage because I can now use Encore and switch out to Drapion who absolutely has to have atleast one swords dance to be effective.
Softboiled is a good instant recovery, and can help me wait until the opponent is stunned before I make the switch or attack. Over all I love Clefable <:
Blaziken@Life orb
Rash
236 ATK l 252 SP.ATK l 20 SPE
~Super Power
~Vacuum Wave
~Fire Blast
~Hidden Power Electric
I can thank HeYsUp for this set, it works quite a bit better than my previous one. Vacuum Wave gives me priority, and still takes advantage of the high Sp.Atk stat. Super Power is good to hit pokemon that resists/take nuetral damage from Fire Blast. Fire blast will seriously injure anyone regardless of resistance however, but it also has shaky accuracy. Hidden power (electric) will hit all water/bird pokemon (prime exampled being Milotic, Blastoise, or Swellow) for super effective damage.
Drapion@Shuca Berry
Jolly
Sniper
252 ATK l 252 SPE l 4 HP
~Swords Dance
~Night Slash
~Earthquake
~Poison Jab
Drapion makes an excellent late game sweeper. Swords Dance two stab moves are going to run through any team. Poison Jab means I can hit Shaymin and other pure grass types. Night Slash is for stab, and has a naturally high Critical Hit Ratio, which means I can take advantage of sniper. Most people would suggest Scope Lens as the item, and thanks to Lemminwinks MKII, I was given the suggestion for a much more useful item, Shuca Berry. I can survive Shaymin's Earth power, and strike back with super effective stab'd Posion Jab. Earthquake covers steels and opposing fire types.
EDIT: I apologize, I missed a rule, I have updated this post. I'm sorry for the trouble.
EDIT: April 20th; updates after trying out the suggestions added to the team as well as updated descriptions.