PU Power-Up Punch Kangaskhan

asa

is a Site Content Manageris a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnus
PU Leader
[QC Checks: UberSkitty / yogi 2.0 / TONE]
[GP Checks: Fireflame479 / Eien]


[SET]
name: Power-Up Punch + Z-Move
move 1: Power-Up Punch
move 2: Double-Edge
move 3: Sucker Punch
move 4: Focus Punch / Earthquake
item: Fightinium Z / Normalium Z
ability: Scrappy
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Power-Up Punch increases Kangaskhan's Attack by one stage, which allows it to break through bulkier Pokemon such as Weezing, Regirock, and Spiritomb more easily. Double-Edge is Kangaskhan's most powerful STAB move and has an incredibly high damage output even without an Attack boost. Sucker Punch gives Kangaskhan the ability to revenge kill offensive Ghost- and Psychic-types like Oricorio-G, Froslass lacking Will-O-Wisp, and Alolan Raichu as well as other faster Pokemon like weakened +2 Kingler. Sucker Punch also gives teams a harder time revenge killing Kangaskhan after it has set up. Facade can be used over Sucker Punch or Double-Edge to prevent Kangaskhan from being completely hindered by status conditions, which is particularly useful for teams that are weaker to Weezing, Sableye, and Gourgeist-XL. Power-Up Punch even gives Kangaskhan an easier time luring these Pokemon in and breaking through them. Focus Punch is Kangaskhan's strongest coverage option for Pokemon like Omastar, Regirock, and Spiritomb, which are some of the most common Normal checks. Though the move is reliant on prediction in most cases and should mainly be used with Fightinium Z because of this, it's worth noting that Kangaskhan can catch these Pokemon on the switch. This becomes easier if Kangaskhan hasn't revealed its set yet. Hammer Arm, while slightly weaker than Focus Punch, is an alternative that's less reliant on prediction and not reliant on the Z-Move, meaning that it can be used with Normalium Z, though it decreases Kangaskhan's Speed and leaves it vulnerable to previously slower Pokemon like Kingler. Earthquake is an alternative that gives Kangaskhan coverage for Qwilfish as well as Steel- and Rock-types, such as Togedemaru, Probopass, and Regirock. Earthquake also allows Kangaskhan to KO Skuntank without triggering Aftermath, taking recoil damage, or using its Z-Move.

Set Details
========

The investment in Attack and Speed maximizes Kangaskhan's offensive presence while making it as fast as possible. An Adamant nature further augments Kangaskhan's offensive capabilities. A Jolly nature can be used instead to outspeed Skuntank and Pinsir as well as Speed tie with Lilligant and Zangoose, though Kangaskhan loses out on some of its wallbreaking potential by opting for this. Scrappy allows Kangaskhan to hit Ghost-types with its Normal- and Fighting-type attacks, preventing them from freely switching into it. Fightinium Z turns Focus Punch into All-Out Pummeling, allowing it to reliably break through bulkier Rock- and Steel-types like Regirock, Carracosta, and Aggron. Alternatively, Normalium Z turns Double-Edge into Breakneck Blitz, a very powerful STAB move that can potentially KO Pokemon like Weezing after Stealth Rock at +1. Breakneck Blitz also allows Kangaskhan to avoid taking Double-Edge recoil once.

Usage Tips
========

Switch Kangaskhan into threats it can revenge kill like Lanturn and Eelektross, as this generates offensive pressure and provides Kangaskhan with an opportunity to safely use Power-Up Punch. Disguise Kangaskhan's set until it is necessary to break through a foe, as the set will become apparent to opponents once Kangaskhan uses Power-Up Punch or it is revealed that it lacks Fake Out. Use Power-Up Punch when anticipating a physically bulky Pokemon like Omastar, Carracosta, Qwilfish, or Weezing that would otherwise take on Kangaskhan with little issue to switch in, since this enables Kangaskhan to break through them. Aside from luring in these checks, Kangaskhan should still be used to break through specially defensive Pokemon like Clefairy, Audino, and Eelektross for its team as well. Be careful about when Kangaskhan uses its Z-Move, especially in the case of Fightinium Z variants, since opposing teams can take advantage of Kangaskhan's reliance on the Z-Move to break through most Normal checks by forcing predictions and absorbing the Z-Move with weakened Pokemon. Once all Normal-resistant foes have been weakened enough or removed, Kangaskhan can more freely set up with Power-Up Punch and clean teams with Double-Edge. Late-game, Kangaskhan can also make use of Sucker Punch to finish off more offensive teams, as the move becomes fairly powerful after a boost from Power-Up Punch. Though Kangaskhan has decent bulk, refrain from directly switching it into stronger attacks, since it needs to be as healthy as possible to reliably wallbreak as well as stomach priority moves from Pokemon like Skuntank and Spiritomb.

Team Options
========

Kangaskhan fits on offensive, bulky offensive, and balance teams in need of a powerful wallbreaker that can lure in and heavily damage or outright remove physically bulky Ghost-, Rock-, and Steel-type Pokemon, which can potentially open the door for another teammate to finish the opposing team off late-game. Entry hazard setters such as Mesprit, Qwilfish, and Clefairy are appreciated, since the chip damage they provide is essential for making certain KOs possible, such as on Weezing with +1 Breakneck Blitz and on Regirock with +1 All-Out Pummeling. Both Spikes and Toxic Spikes are especially useful for wearing down standard Normal-resistant Pokemon much faster. Calm Mind variants of Clefairy have an easier time setting up due to Kangaskhan removing Steel-types, while Mesprit threatens Weezing with Psychic, provides Kangaskhan with a slow U-turn, and can potentially give Kangaskhan another chance to wallbreak with Healing Wish. Both of these Pokemon also appreciate Kangaskhan pressuring Skuntank. Since Kangaskhan still has issues breaking through certain physically defensive Pokemon like Tangela and Pyukumuku, pairing it with strong special wallbreakers like Taunt Pyroar as well as Aurorus and Drampa is ideal. Pyroar and Drampa can both form a deadly Normal-type core with Kangaskhan and appreciate it taking out Normal checks, as this allows them to reliably spam Hyper Voice as well as their respective secondary STAB moves. Because of its vulnerability to Fighting-types like Primeape, Hitmonchan, and Gurdurr, Kangaskhan appreciates being paired with checks like Mesprit, Weezing, Spiritomb, and Musharna. Psychic Spiritomb can weaken Weezing for Kangaskhan, and Kangaskhan is capable of threatening Dark-types like Skuntank and Absol in return. Pairing Kangaskhan with pivots such as Eelektross, Scyther, Primeape, and Togedemaru is ideal, since this gives it an easier time switching in and threatening opposing teams. Primeape and Togedemaru appreciate Kangaskhan heavily damaging their checks and counters like Spiritomb and Weezing, as this allows them to spam their STAB moves more reliably, and Swords Dance Scyther can check Fighting-types. Late-game sweepers and cleaners that can take advantage of Kangaskhan breaking through teams and heavily damaging their checks, such as Lilligant, Jynx, and Kingler, make for good partners. The former two can also put foes to sleep with Sleep Powder and Lovely Kiss, respectively, which can potentially provide Kangaskhan with additional opportunities to switch in.
 
Last edited:

UberSkitty

Assist Skitty was too broken for NDUbers
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon

[SET]
name: Power-Up Punch + Z-Move
move 1: Power-Up Punch
move 2: Double-Edge
move 3: Sucker Punch
move 4: Focus Punch / Earthquake
item: Fightinium Z / Normalium Z
ability: Scrappy
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
  • Power-Up Punch increases Kangaskhan's Attack by one stage, which allows it to break through bulkier Pokemon such as Weezing, Regirock, and Spiritomb more easily.
  • Double-Edge is Kangaskhan's most powerful STAB move and has an incredibly high damage output even without an Attack boost.
  • Sucker Punch gives Kangaskhan the ability to revenge kill offensive Ghost- and Psychic-types like Oricorio-G, Haunter, and Jynx as well as other faster Pokemon like weakened +2 Kingler.(Also makes it harder to revenge kill after setting up)
  • Focus Punch should be used in tandem with Fightinium Z instead to break through Ferroseed on top of hitting Pokemon such as Regirock, Sableye, and Spiritomb harder than any of its other moves.(Probably should rewrite this sentence a little after moving it before EQ)
  • Earthquake gives Kangaskhan coverage for Steel- and Rock-types such as Togedemaru, Probopass, and Regirock and allows Kangaskhan to KO Skuntank without triggering Aftermath, taking recoil damage, or using its Z-Move.
  • Hammer Arm, while slightly weaker than Focus Punch, is an option over it that is less reliant on prediction and can be used with Normalium Z. However, it lowers Kangaskhan's Speed, leaving it vulnerable to slower Pokemon like Kingler.(its more reliable outside of just the Z-move)
  • Iron Tail can also be used to cleanly OHKO Aurorus as well as 2HKO Clefairy without taking unnecessary recoil damage or wasting Kangaskhan's Z-Move, though its lack of other targets limits its usefulness.
  • Facade is an option that prevents Kangaskhan from being completely crippled by burns, which is useful for teams weaker to Weezing, Sableye, and Gourgeist-XL.
  • Finally, Fire Punch can be used to nail Ferroseed, Bronzor, and Wormadam-Trash, though these Pokemon already hate taking a +1 All-Out Pummeling.
(These last three move suggestions seem more like something for OO, I'd take them out and just update OO when this is uploaded)
Set Details
========
  • The investment in Attack and Speed maximize Kangaskhan's offensive presence while making it as fast as possible. An Adamant nature further augments Kangaskhan's offensive capabilities. A Jolly nature can be used instead to outspeed Jolly Skuntank and Pinsir as well as Speed tie with Lilligant and Jolly Zangoose, though Kangaskhan loses out on some of its wallbreaking potential by opting for this.
  • Scrappy allows Kangaskhan to hit Ghost-types with its Normal- and Fighting-type attacks, preventing them from freely switching into it.
  • Fightinium Z turns Focus Punch into All-Out Pummeling, allowing it to reliably break through bulkier Rock- and Steel-types like Regirock, Carracosta, and Ferroseed.
  • Alternatively, Normalium Z turns Double-Edge into Breakneck Blitz, a very powerful STAB move that can potentially KO Pokemon like Weezing after Stealth Rock at +1. Breakneck Blitz also prevents Kangaskhan from taking any recoil damage, unlike Double-Edge.
Usage Tips
========
  • Switch Kangaskhan into threats it can revenge kill such as Aurorus and Eelektross, as this generates offensive pressure and provides Kangaskhan with an opportunity to safely use Power-Up Punch.
  • Use Power-Up Punch on predicted switch-ins to physically bulky Pokemon such as Ferroseed, Carracosta, and Weezing that would otherwise take Kangaskhan on with little issue, since this enables Kangaskhan to break through them.
  • Kangaskhan doesn't need to use Power-Up Punch against more offensive teams, though, since they already struggle with switching into its powerful Double-Edge.
  • Exercise caution when using Kangaskhan's Z-Move, especially in the case of Fightinium Z variants, since Kangaskhan is typically reliant on it in order to break through common Normal checks.(What should you be cautious about?)
  • Once all Normal-resistant foes have been weakened enough or removed, Kangaskhan is more free to spam Double-Edge.(Maybe mention how it can set up and clean when theses checks are weakened)
  • Though Kangaskhan has decent bulk, refrain from directly switching it into stronger attacks, since it needs to be as healthy as possible to reliably wallbreak as well as stomach priority moves from Pokemon like Skuntank and Spiritomb.
(Maybe talk more about how and what it wallbreaks, other than just the stuff it lures in)
Team Options
========
  • Kangaskhan primarily fits on offensive (You mean hyper offensive?)and bulky offensive teams (It can also work on balance)in need of a powerful wallbreaker that can lure in and heavily damage or outright remove physically bulky Ghost-, Rock-, and Steel-type Pokemon, which can potentially open the door for another teammate to finish the team off late-game.
  • Entry hazard setters such as Clefairy, Mesprit, and Ferroseed are appreciated, since the chip damage they provide is essential for making certain KOs possible, such as on Weezing with +1 Breakneck Blitz and on Regirock with +1 All-Out Pummeling. Calm Mind variants of Clefairy have an easier time setting up due to Kangaskhan removing Steel-types, while Mesprit threatens Weezing with Psychic, providing Kangaskhan with a slow U-turn, and potentially giving Kangaskhan a second chance to wallbreak with Healing Wish. Both of these Pokemon also appreciate Kangaskhan pressuring Skuntank.
  • Since Kangaskhan still has issues breaking through certain physically defensive Pokemon like Tangela and Pyukumuku, pairing it with strong special wallbreakers like Aurorus, Pyroar, and Drampa is ideal. In particular, Pyroar and Drampa appreciate Kangaskhan removing Normal checks, as this allows them to more freely use Hyper Voice, and in Pyroar's case, Fire Blast.(And Draco Meteor in Drampa's case)
  • Because of its vulnerability to Fighting-types like Primeape, Hitmonchan, and Gurdurr, it appreciates being paired with checks like Mesprit, Weezing, Spiritomb, and Musharna. Psychic Spiritomb can weaken Weezing for Kangaskhan, while Musharna has an easier time setting up with Steel-types removed, and Kangaskhan is capable of threatening Dark-types like Skuntank and Absol in return.
  • Pairing Kangaskhan with pivots such as Eelektross, Lanturn, Primeape, and Togedemaru is ideal, since this gives it an easier time switching in and threatening opposing teams. In particular, Primeape and Togedemaru appreciate Kangaskhan heavily damaging their checks and counters(Such as?), as this allows them to spam their STAB moves more reliably.
  • Late-game sweepers and cleaners that can take advantage of Kangaskhan breaking through teams and heavily damaging their checks, such as Lilligant, Jynx, and Kingler make for good partners. The former two can also put foes to sleep with Sleep Powder and Lovely Kiss, respectively, which can potentially provide Kangaskhan with additional opportunities to switch in.
Reject QC 1/1 QC 1/3. Kachiga.
 
  • Like
Reactions: asa

yogi

I did not succumb...
is a Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnus

[SET]
name: Power-Up Punch + Z-Move
move 1: Power-Up Punch
move 2: Double-Edge
move 3: Sucker Punch
move 4: Focus Punch / Earthquake
item: Fightinium Z / Normalium Z
ability: Scrappy
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
  • Power-Up Punch increases Kangaskhan's Attack by one stage, which allows it to break through bulkier Pokemon such as Weezing, Regirock, and Spiritomb more easily.
  • Double-Edge is Kangaskhan's most powerful STAB move and has an incredibly high damage output even without an Attack boost.
  • Sucker Punch gives Kangaskhan the ability to revenge kill offensive Ghost- and Psychic-types like Oricorio-G, Haunter, and Jynx (i always hate mentioning jynx and sucker punch in the same sentence, i'd change it for something else) as well as other faster Pokemon like weakened +2 Kingler. Sucker Punch also gives teams a harder time with revenge killing Kangaskhan after setting up.
  • Focus Punch is Kangaskhan's strongest coverage option for Pokemon like Ferroseed (ded, replace with omastar), Regirock, and Spiritomb, which are some of the most common Normal checks. It should only be used alongside Fightinium Z, however, since it is otherwise completely reliant on prediction to function. (though kangaskhan can often catch most rock-types on the switch, especially if the set isn't revealed)
  • Earthquake is an alternative that gives Kangaskhan coverage for Steel- and Rock-types such as Togedemaru, Probopass, and Regirock and allows Kangaskhan to KO Skuntank without triggering Aftermath, taking recoil damage, or using its Z-Move.
  • Hammer Arm, while slightly weaker than Focus Punch, is an option over it that is less reliant on prediction and not reliant on the Z-Move, meaning that it can be used with Normalium Z, though it decreases Kangaskhan's Speed and leaves it vulnerable to slower Pokemon like Kingler. (could say previously slower ig)
  • Facade can be used to prevent Kangaskhan from being completely hindered by status conditions, which is particularly useful for teams that are weaker to Weezing, Sableye, and Gourgeist-XL. (power-up punch + facade is a fantastic combination too, as it lures in said mons) (i'd mention it being used over sucker punch or double-edge)
Set Details
========
  • The investment in Attack and Speed maximize Kangaskhan's offensive presence while making it as fast as possible. An Adamant nature further augments Kangaskhan's offensive capabilities. A Jolly nature can be used instead to outspeed Jolly Skuntank and Pinsir as well as Speed tie with Lilligant and Jolly Zangoose (no need to specify jolly, they're all jolly. especially if you're not mentioning a nature next to lilligant), though Kangaskhan loses out on some of its wallbreaking potential by opting for this.
  • Scrappy allows Kangaskhan to hit Ghost-types with its Normal- and Fighting-type attacks, preventing them from freely switching into it.
  • Fightinium Z turns Focus Punch into All-Out Pummeling, allowing it to reliably break through bulkier Rock- and Steel-types like Regirock, Carracosta, and Ferroseed (ded).
  • Alternatively, Normalium Z turns Double-Edge into Breakneck Blitz, a very powerful STAB move that can potentially KO Pokemon like Weezing after Stealth Rock at +1. Breakneck Blitz also prevents Kangaskhan from taking any recoil damage, unlike Double-Edge.
Usage Tips
========
  • Switch Kangaskhan into threats it can revenge kill such as Aurorus and Eelektross, as this generates offensive pressure and provides Kangaskhan with an opportunity to safely use Power-Up Punch. (a slight note but any eq variants should avoid doing this versus aurorus, just because 1v1 you lose after sr damage, or at the very worst trade) (choice scarf aurorus, although unable to do enough when at full, can threaten a weakened kangaskhan)
  • Use Power-Up Punch on predicted switch-ins to physically bulky Pokemon such as Ferroseed (ded), Carracosta, and Weezing that would otherwise take Kangaskhan on with little issue, since this enables Kangaskhan to break through them.
  • Aside from luring in these checks, Kangaskhan should still be used to break through specially defensive Pokemon like Clefairy, Audino, and Eelektross for its team as well.
  • Kangaskhan doesn't need to use Power-Up Punch against more offensive teams, though, since they already struggle with switching into its powerful Double-Edge. (this could be changed now that qwil will be seeing usage)
  • Be careful about when Kangaskhan uses its Z-Move, especially in the case of Fightinium Z variants, since it is typically reliant on the Z-Move to break through typical Normal checks. (the opponent can force a 50/50 with it, and bait the z move out, meaning that without earthquake it will fail to break any rock- or steel-types)
  • Once all Normal-resistant foes have been weakened enough or removed, Kangaskhan can more freely set up with Power-Up Punch and clean teams with Double-Edge.
  • Though Kangaskhan has decent bulk, refrain from directly switching it into stronger attacks, since it needs to be as healthy as possible to reliably wallbreak as well as stomach priority moves from Pokemon like Skuntank and Spiritomb.
  • something something can disguise the set somewhat, but once they see either pup or no fake out they'll easily determine the set
  • would like to see something mentioned for sucker punch + power up punch combo
Team Options
========
  • Kangaskhan fits on offensive, bulky offensive, and balance teams in need of a powerful wallbreaker that can lure in and heavily damage or outright remove physically bulky Ghost-, Rock-, and Steel-type Pokemon, which can potentially open the door for another teammate to finish the team off late-game.
  • Entry hazard setters such as Clefairy, Mesprit, and Ferroseed (ded, qwil is the best replacement here. mention both spikes and toxic spikes and how this also helps chip standard normal-type resists) are appreciated, since the chip damage they provide is essential for making certain KOs possible, such as on Weezing with +1 Breakneck Blitz and on Regirock with +1 All-Out Pummeling. Calm Mind variants of Clefairy have an easier time setting up due to Kangaskhan removing Steel-types, while Mesprit threatens Weezing with Psychic, providing Kangaskhan with a slow U-turn, and potentially giving Kangaskhan a second chance to wallbreak with Healing Wish. Both of these Pokemon also appreciate Kangaskhan pressuring Skuntank.
  • Since Kangaskhan still has issues breaking through certain physically defensive Pokemon like Tangela and Pyukumuku, pairing it with strong special wallbreakers like Aurorus, Pyroar (maybe specify taunt pyroar), and Drampa is ideal. In particular, Pyroar and Drampa appreciate Kangaskhan removing Normal checks, as this allows them to more freely Hyper Voice as well as their respective secondary STAB moves (nitpick, but it only really helps with pyroars second stab move, and not drampa's).
  • Because of its vulnerability to Fighting-types like Primeape, Hitmonchan, and Gurdurr, it appreciates being paired with checks like Mesprit, Weezing, Spiritomb, and Musharna. Psychic Spiritomb can weaken Weezing for Kangaskhan, while Musharna has an easier time setting up with Steel-types removed, and Kangaskhan is capable of threatening Dark-types like Skuntank and Absol in return. (to be honest, not many steel-types around to mention, especially with ferroseed leaving)
  • Pairing Kangaskhan with pivots such as Eelektross, Lanturn, Primeape, and Togedemaru is ideal, since this gives it an easier time switching in and threatening opposing teams. In particular, Primeape and Togedemaru appreciate Kangaskhan heavily damaging their checks and counters like Mesprit and Weezing, as this allows them to spam their STAB moves more reliably. (scyther should be mentioned 100%. loves rock-types being removed and sd acts as a decent check to fighting-types) (if you're going to mention primeape counters, i'd love to see a spiritomb mention here, as kangashkan abuses the hell out of it)
  • Late-game sweepers and cleaners that can take advantage of Kangaskhan breaking through teams and heavily damaging their checks, such as Lilligant, Jynx, and Kingler make for good partners. The former two can also put foes to sleep with Sleep Powder and Lovely Kiss, respectively, which can potentially provide Kangaskhan with additional opportunities to switch in.
Seems aight. QC 2/3.
CY2jDxS.gif
 
Last edited:

TONE

I don't have to take this. I'm going for a walk.
is a Community Contributoris a Top Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
[QC Checks: UberSkitty / yogi 2.0 / ?]
[GP Checks: ? / ?]


[SET]
name: Power-Up Punch + Z-Move
move 1: Power-Up Punch
move 2: Double-Edge
move 3: Sucker Punch
move 4: Focus Punch / Earthquake
item: Fightinium Z / Normalium Z
ability: Scrappy
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Power-Up Punch increases Kangaskhan's Attack by one stage, which allows it to break through bulkier Pokemon such as Weezing, Regirock, and Spiritomb more easily. Double-Edge is Kangaskhan's most powerful STAB move and has an incredibly high damage output even without an Attack boost. Sucker Punch gives Kangaskhan the ability to revenge kill offensive Ghost- and Psychic-types like Oricorio-G, Haunter (Froslass feels more relevant here, but it's your call), and Alolan Raichu as well as other faster Pokemon like weakened +2 Kingler. Sucker Punch also gives teams a harder time with revenge killing Kangaskhan after setting up. Focus Punch is Kangaskhan's strongest coverage option for Pokemon like Omastar, Regirock, and Spiritomb, which are some of the most common Normal checks. Though the move is reliant on prediction in most cases and should mainly be used with Fightinium Z because of this, it's worth noting that Kangaskhan can catch these Pokemon on the switch. This becomes easier if Kangaskhan hasn't revealed its set yet. Earthquake is an alternative that gives Kangaskhan coverage for Steel- and Rock-types such as Togedemaru, Probopass, and Regirock and allows Kangaskhan to KO Skuntank without triggering Aftermath, taking recoil damage, or using its Z-Move. Hammer Arm, while slightly weaker than Focus Punch, is an option over it that is less reliant on prediction and not reliant on the Z-Move, meaning that it can be used with Normalium Z, though it decreases Kangaskhan's Speed and leaves it vulnerable to previously slower Pokemon like Kingler. Facade can be used over Sucker Punch or Double-Edge to prevent Kangaskhan from being completely hindered by status conditions, which is particularly useful for teams that are weaker to Weezing, Sableye, and Gourgeist-XL. Power-Up Punch gives Kangaskhan an easier time luring these Pokemon in and breaking through them, too.

Set Details
========

The investment in Attack and Speed maximize Kangaskhan's offensive presence while making it as fast as possible. An Adamant nature further augments Kangaskhan's offensive capabilities. A Jolly nature can be used instead to outspeed Skuntank and Pinsir as well as Speed tie with Lilligant and Zangoose, though Kangaskhan loses out on some of its wallbreaking potential by opting for this. Scrappy allows Kangaskhan to hit Ghost-types with its Normal- and Fighting-type attacks, preventing them from freely switching into it. Fightinium Z turns Focus Punch into All-Out Pummeling, allowing it to reliably break through bulkier Rock- and Steel-types like Regirock, Carracosta, and Aggron. Alternatively, Normalium Z turns Double-Edge into Breakneck Blitz, a very powerful STAB move that can potentially KO Pokemon like Weezing after Stealth Rock at +1. Breakneck Blitz also prevents Kangaskhan from taking any recoil damage, unlike Double-Edge.

Usage Tips
========

Switch Kangaskhan into threats it can revenge kill like Lanturn and Eelektross, as this generates offensive pressure and provides Kangaskhan with an opportunity to safely use Power-Up Punch. Disguise Kangaskhan's set until it is necessary to break through a foe, as the set will become apparent to opponents once Kangaskhan uses Power-Up Punch or it is revealed that it lacks Fake Out. Use Power-Up Punch on predicted switch-ins to physically bulky Pokemon such as Omastar, Carracosta, Qwilfish, and Weezing that would otherwise take Kangaskhan on with little issue, since this enables Kangaskhan to break through them. Aside from luring in these checks, Kangaskhan should still be used to break through specially defensive Pokemon like Clefairy, Audino, and Eelektross for its team as well. Be careful about when Kangaskhan uses its Z-Move, especially in the case of Fightinium Z variants, since opposing teams can take advantage of Kangaskhan's reliance on the Z-Move to break through most Normal checks by forcing 50/50s and baiting the Z-Move with weakened Pokemon. Once all Normal-resistant foes have been weakened enough or removed, Kangaskhan can more freely set up with Power-Up Punch and clean teams with Double-Edge. Late-game, Kangaskhan can also make use of Sucker Punch to finish off more offensive teams, as the move becomes fairly powerful after a boost from Power-Up Punch. Though Kangaskhan has decent bulk, refrain from directly switching it into stronger attacks, since it needs to be as healthy as possible to reliably wallbreak as well as stomach priority moves from Pokemon like Skuntank and Spiritomb.

Team Options
========

Kangaskhan fits on offensive, bulky offensive, and balance teams in need of a powerful wallbreaker that can lure in and heavily damage or outright remove physically bulky Ghost-, Rock-, and Steel-type Pokemon, which can potentially open the door for another teammate to finish the team off late-game. Entry hazard setters such as Clefairy, Mesprit, and Qwilfish are appreciated, since the chip damage they provide is essential for making certain KOs possible, such as on Weezing with +1 Breakneck Blitz and on Regirock with +1 All-Out Pummeling. Both Spikes and Toxic Spikes are especially useful for wearing down standard Normal-resistant Pokemon much faster. Calm Mind variants of Clefairy have an easier time setting up due to Kangaskhan removing Steel-types, while Mesprit threatens Weezing with Psychic, provides Kangaskhan with a slow U-turn, and can potentially give Kangaskhan another chance to wallbreak with Healing Wish. Both of these Pokemon also appreciate Kangaskhan pressuring Skuntank. Since Kangaskhan still has issues breaking through certain physically defensive Pokemon like Tangela and Pyukumuku, pairing it with strong special wallbreakers like Aurorus, Pyroar with Taunt (Taunt Pyroar cuts down on wording), and Drampa is ideal. Pyroar and Drampa also form a deadly Normal spam core with Kangaskhan and appreciate it taking out Normal checks, as this allows for them to reliably spam Hyper Voice as well as their respective secondary STAB moves. Because of its vulnerability to Fighting-types like Primeape, Hitmonchan, and Gurdurr, it appreciates being paired with checks like Mesprit, Weezing, Spiritomb, and Musharna. Psychic Spiritomb can weaken Weezing for Kangaskhan, and Kangaskhan is capable of threatening Dark-types like Skuntank and Absol in return. Pairing Kangaskhan with pivots such as Eelektross, Scyther, Primeape, and Togedemaru is ideal, since this gives it an easier time switching in and threatening opposing teams. Primeape and Togedemaru appreciate Kangaskhan heavily damaging their checks and counters like Spiritomb and Weezing, as this allows them to spam their STAB moves more reliably, and Swords Dance Scyther can check Fighting-types. Late-game sweepers and cleaners that can take advantage of Kangaskhan breaking through teams and heavily damaging their checks, such as Lilligant, Jynx, and Kingler make for good partners. The former two can also put foes to sleep with Sleep Powder and Lovely Kiss, respectively, which can potentially provide Kangaskhan with additional opportunities to switch in.
QC 3/3, nice job.

 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[SET]
name: Power-Up Punch + Z-Move
move 1: Power-Up Punch
move 2: Double-Edge
move 3: Sucker Punch
move 4: Focus Punch / Earthquake
item: Fightinium Z / Normalium Z
ability: Scrappy
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Power-Up Punch increases Kangaskhan's Attack by one stage, which allows it to break through bulkier Pokemon such as Weezing, Regirock, and Spiritomb more easily. Double-Edge is Kangaskhan's most powerful STAB move and has an incredibly high damage output even without an Attack boost. Sucker Punch gives Kangaskhan the ability to revenge kill offensive Ghost- and Psychic-types like Oricorio-G, Froslass lacking Will-O-Wisp, and Alolan Raichu as well as other faster Pokemon like weakened +2 Kingler. Sucker Punch also gives teams a harder time with revenge killing Kangaskhan after setting up. Facade can be used over Sucker Punch or Double-Edge to prevent Kangaskhan from being completely hindered by status conditions, which is particularly useful for teams that are weaker to Weezing, Sableye, and Gourgeist-XL. Power-Up Punch even gives Kangaskhan an easier time luring these Pokemon in and breaking through them. (moved stuff around to best reflect set order and flow. Ik it's a lot of colors but there were zero grammatical errors in those sentences)Focus Punch is Kangaskhan's strongest coverage option for Pokemon like Omastar, Regirock, and Spiritomb, which are some of the most common Normal checks to it. Though the move is reliant on prediction in most cases and should mainly be used with Fightinium Z because of this, it's worth noting that Kangaskhan can catch these Pokemon on the switch. This becomes easier if Kangaskhan hasn't revealed its set yet. Hammer Arm, while slightly weaker than Focus Punch, is an alternative to it that's less reliant on prediction and not reliant on the Z-Move, meaning that it can be used with Normalium Z, though it decreases Kangaskhan's Speed and leaves it vulnerable to previously slower Pokemon like Kingler. (Best reflects the set order. Based on the descriptions, Hammer Arm is an alternative to Focus Punch, and Earthquake is an alternative to either Fighting move) Earthquake is an alternative that gives Kangaskhan coverage for Qwilfish as well as Steel- and Rock-types, such as Togedemaru, Probopass, and Regirock. Earthquake also allows Kangaskhan to KO Skuntank without triggering Aftermath, taking recoil damage, or using its Z-Move. Hammer Arm, while slightly weaker than Focus Punch, is an alternative to it that's less reliant on prediction and not reliant on the Z-Move, meaning that it can be used with Normalium Z, though it decreases Kangaskhan's Speed and leaves it vulnerable to previously slower Pokemon like Kingler. Facade can be used over Sucker Punch or Double-Edge to prevent Kangaskhan from being completely hindered by status conditions, which is particularly useful for teams that are weaker to Weezing, Sableye, and Gourgeist-XL. Power-Up Punch even gives Kangaskhan an easier time luring these Pokemon in and breaking through them.

Set Details
========

The investment in Attack and Speed maximize maximizes Kangaskhan's offensive presence while making it as fast as possible. An Adamant nature further augments Kangaskhan's offensive capabilities. A Jolly nature can be used instead to outspeed Skuntank and Pinsir as well as Speed tie with Lilligant and Zangoose, though Kangaskhan loses out on some of its wallbreaking potential by opting for this. Scrappy allows Kangaskhan to hit Ghost-types with its Normal- and Fighting-type attacks, preventing them from freely switching into it. Fightinium Z turns Focus Punch into All-Out Pummeling, allowing it to reliably break through bulkier Rock- and Steel-types like Regirock, Carracosta, and Aggron. Alternatively, Normalium Z turns Double-Edge into Breakneck Blitz, a very powerful STAB move that can potentially KO Pokemon like Weezing after Stealth Rock at +1. Breakneck Blitz also prevents Kangaskhan from taking any recoil damage, unlike Double-Edge.

Usage Tips
========

Switch Kangaskhan into threats it can revenge kill like Lanturn and Eelektross, as this generates offensive pressure and provides Kangaskhan with an opportunity to safely use Power-Up Punch. Disguise Kangaskhan's set until it is necessary to break through a foe, as the set will become apparent to opponents once Kangaskhan uses Power-Up Punch or it is revealed that it lacks Fake Out. Use Power-Up Punch when anticipating a physically bulky Pokemon like Omastar, Carracosta, Qwilfish, and or Weezing to switch in that would otherwise take on Kangaskhan with little issue to switch in, since this enables Kangaskhan to break through them. Aside from luring in these checks, Kangaskhan should still be used to break through specially defensive Pokemon like Clefairy, Audino, and Eelektross for its team as well. Be careful about when Kangaskhan uses its Z-Move, especially in the case of Fightinium Z variants, since opposing teams can take advantage of Kangaskhan's reliance on the Z-Move to break through most Normal checks by forcing 50/50s predictions and baiting the Z-Move with weakened Pokemon. Once all Normal-resistant foes have been weakened enough or removed, Kangaskhan can more freely set up with Power-Up Punch and clean teams with Double-Edge. Late-game, Kangaskhan can also make use of Sucker Punch to finish off more offensive teams, as the move becomes fairly powerful after a boost from Power-Up Punch. Though Kangaskhan has decent bulk, refrain from directly switching it into stronger attacks, since it needs to be as healthy as possible to reliably wallbreak as well as stomach priority moves from Pokemon like Skuntank and Spiritomb.

Team Options
========

Kangaskhan fits on offensive, bulky offensive, and balance teams in need of a powerful wallbreaker that can lure in and heavily damage or outright remove physically bulky Ghost-, Rock-, and Steel-type Pokemon, which can potentially open the door for another teammate to finish the opposing team off late-game. Entry hazard setters such as Mesprit, Qwilfish, and Clefairy are appreciated, since the chip damage they provide is essential for making certain KOs possible, such as on Weezing with +1 Breakneck Blitz and on Regirock with +1 All-Out Pummeling. Both Spikes and Toxic Spikes are especially useful for wearing down standard Normal-resistant Pokemon much faster. Calm Mind variants of Clefairy have an easier time setting up due to Kangaskhan removing Steel-types, while Mesprit threatens Weezing with Psychic, provides Kangaskhan with a slow U-turn, and can potentially give Kangaskhan another chance to wallbreak with Healing Wish. Both of these Pokemon also appreciate Kangaskhan pressuring Skuntank. Since Kangaskhan still has issues breaking through certain physically defensive Pokemon like Tangela and Pyukumuku, pairing it with strong special wallbreakers like Taunt Pyroar as well as Aurorus and Drampa is ideal. Pyroar and Drampa can both form a deadly Normal-(AH)type spam core with Kangaskhan and appreciate it taking out Normal checks, as this allows for them to reliably spam Hyper Voice as well as their respective secondary STAB moves. Because of its vulnerability to Fighting-types like Primeape, Hitmonchan, and Gurdurr, Kangaskhan appreciates being paired with checks like Mesprit, Weezing, Spiritomb, and Musharna. Psychic Spiritomb can weaken Weezing for Kangaskhan, and Kangaskhan is capable of threatening Dark-types like Skuntank and Absol in return. Pairing Kangaskhan with pivots such as Eelektross, Scyther, Primeape, and Togedemaru is ideal, since this gives it an easier time switching in and threatening opposing teams. Primeape and Togedemaru appreciate Kangaskhan heavily damaging their checks and counters like Spiritomb and Weezing, as this allows them to spam their STAB moves more reliably, and Swords Dance Scyther can check Fighting-types. Late-game sweepers and cleaners that can take advantage of Kangaskhan breaking through teams and heavily damaging their checks, such as Lilligant, Jynx, and Kingler,(AC) make for good partners. The former two can also put foes to sleep with Sleep Powder and Lovely Kiss, respectively, which can potentially provide Kangaskhan with additional opportunities to switch in.
GP 1/2
 
  • Like
Reactions: asa
add
remove

[SET]
name: Power-Up Punch + Z-Move
move 1: Power-Up Punch
move 2: Double-Edge
move 3: Sucker Punch
move 4: Focus Punch / Earthquake
item: Fightinium Z / Normalium Z
ability: Scrappy
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Power-Up Punch increases Kangaskhan's Attack by one stage, which allows it to break through bulkier Pokemon such as Weezing, Regirock, and Spiritomb more easily. Double-Edge is Kangaskhan's most powerful STAB move and has an incredibly high damage output even without an Attack boost. Sucker Punch gives Kangaskhan the ability to revenge kill offensive Ghost- and Psychic-types like Oricorio-G, Froslass lacking Will-O-Wisp, and Alolan Raichu as well as other faster Pokemon like weakened +2 Kingler. Sucker Punch also gives teams a harder time revenge killing Kangaskhan after it has setting up. Facade can be used over Sucker Punch or Double-Edge to prevent Kangaskhan from being completely hindered by status conditions, which is particularly useful for teams that are weaker to Weezing, Sableye, and Gourgeist-XL. Power-Up Punch even gives Kangaskhan an easier time luring these Pokemon in and breaking through them. Focus Punch is Kangaskhan's strongest coverage option for Pokemon like Omastar, Regirock, and Spiritomb, which are some of the most common Normal checks. Though the move is reliant on prediction in most cases and should mainly be used with Fightinium Z because of this, it's worth noting that Kangaskhan can catch these Pokemon on the switch. This becomes easier if Kangaskhan hasn't revealed its set yet. Hammer Arm, while slightly weaker than Focus Punch, is an alternative to it that's less reliant on prediction and not reliant on the Z-Move, meaning that it can be used with Normalium Z, though it decreases Kangaskhan's Speed and leaves it vulnerable to previously slower Pokemon like Kingler. Earthquake is an alternative that gives Kangaskhan coverage for Qwilfish as well as Steel- and Rock-types, such as Togedemaru, Probopass, and Regirock. Earthquake also allows Kangaskhan to KO Skuntank without triggering Aftermath, taking recoil damage, or using its Z-Move.

Set Details
========

The investment in Attack and Speed maximizes Kangaskhan's offensive presence while making it as fast as possible. An Adamant nature further augments Kangaskhan's offensive capabilities. A Jolly nature can be used instead to outspeed Skuntank and Pinsir as well as Speed tie with Lilligant and Zangoose, though Kangaskhan loses out on some of its wallbreaking potential by opting for this. Scrappy allows Kangaskhan to hit Ghost-types with its Normal- and Fighting-type attacks, preventing them from freely switching into it. Fightinium Z turns Focus Punch into All-Out Pummeling, allowing it to reliably break through bulkier Rock- and Steel-types like Regirock, Carracosta, and Aggron. Alternatively, Normalium Z turns Double-Edge into Breakneck Blitz, a very powerful STAB move that can potentially KO Pokemon like Weezing after Stealth Rock at +1. Breakneck Blitz also prevents allows Kangaskhan to avoid from taking any Double-Edge recoil once damage, unlike Double-Edge.

Usage Tips
========

Switch Kangaskhan into threats it can revenge kill like Lanturn and Eelektross, as this generates offensive pressure and provides Kangaskhan with an opportunity to safely use Power-Up Punch. Disguise Kangaskhan's set until it is necessary to break through a foe, as the set will become apparent to opponents once Kangaskhan uses Power-Up Punch or it is revealed that it lacks Fake Out. Use Power-Up Punch when anticipating a physically bulky Pokemon like Omastar, Carracosta, Qwilfish, or Weezing that would otherwise take on Kangaskhan with little issue to switch in, since this enables Kangaskhan to break through them. Aside from luring in these checks, Kangaskhan should still be used to break through specially defensive Pokemon like Clefairy, Audino, and Eelektross for its team as well. Be careful about when Kangaskhan uses its Z-Move, especially in the case of Fightinium Z variants, since opposing teams can take advantage of Kangaskhan's reliance on the Z-Move to break through most Normal checks by forcing predictions and baiting absorbing the Z-Move with weakened Pokemon. Once all Normal-resistant foes have been weakened enough or removed, Kangaskhan can more freely set up with Power-Up Punch and clean teams with Double-Edge. Late-game, Kangaskhan can also make use of Sucker Punch to finish off more offensive teams, as the move becomes fairly powerful after a boost from Power-Up Punch. Though Kangaskhan has decent bulk, refrain from directly switching it into stronger attacks, since it needs to be as healthy as possible to reliably wallbreak as well as stomach priority moves from Pokemon like Skuntank and Spiritomb.

Team Options
========

Kangaskhan fits on offensive, bulky offensive, and balance teams in need of a powerful wallbreaker that can lure in and heavily damage or outright remove physically bulky Ghost-, Rock-, and Steel-type Pokemon, which can potentially open the door for another teammate to finish the opposing team off late-game. Entry hazard setters such as Mesprit, Qwilfish, and Clefairy are appreciated, since the chip damage they provide is essential for making certain KOs possible, such as on Weezing with +1 Breakneck Blitz and on Regirock with +1 All-Out Pummeling. Both Spikes and Toxic Spikes are especially useful for wearing down standard Normal-resistant Pokemon much faster. Calm Mind variants of Clefairy have an easier time setting up due to Kangaskhan removing Steel-types, while Mesprit threatens Weezing with Psychic, provides Kangaskhan with a slow U-turn, and can potentially give Kangaskhan another chance to wallbreak with Healing Wish. Both of these Pokemon also appreciate Kangaskhan pressuring Skuntank. Since Kangaskhan still has issues breaking through certain physically defensive Pokemon like Tangela and Pyukumuku, pairing it with strong special wallbreakers like Taunt Pyroar as well as Aurorus and Drampa is ideal. Pyroar and Drampa can both form a deadly Normal-type core with Kangaskhan and appreciate it taking out Normal checks, as this allows them to reliably spam Hyper Voice as well as their respective secondary STAB moves. Because of its vulnerability to Fighting-types like Primeape, Hitmonchan, and Gurdurr, Kangaskhan appreciates being paired with checks like Mesprit, Weezing, Spiritomb, and Musharna. Psychic Spiritomb can weaken Weezing for Kangaskhan, and Kangaskhan is capable of threatening Dark-types like Skuntank and Absol in return. Pairing Kangaskhan with pivots such as Eelektross, Scyther, Primeape, and Togedemaru is ideal, since this gives it an easier time switching in and threatening opposing teams. Primeape and Togedemaru appreciate Kangaskhan heavily damaging their checks and counters like Spiritomb and Weezing, as this allows them to spam their STAB moves more reliably, and Swords Dance Scyther can check Fighting-types. Late-game sweepers and cleaners that can take advantage of Kangaskhan breaking through teams and heavily damaging their checks, such as Lilligant, Jynx, and Kingler, make for good partners. The former two can also put foes to sleep with Sleep Powder and Lovely Kiss, respectively, which can potentially provide Kangaskhan with additional opportunities to switch in.

very nice. GP 2/2
 
  • Like
Reactions: asa

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top