asa
PU Leader
[QC Checks: UberSkitty / yogi 2.0 / TONE]
[GP Checks: Fireflame479 / Eien]
[SET]
name: Power-Up Punch + Z-Move
move 1: Power-Up Punch
move 2: Double-Edge
move 3: Sucker Punch
move 4: Focus Punch / Earthquake
item: Fightinium Z / Normalium Z
ability: Scrappy
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Power-Up Punch increases Kangaskhan's Attack by one stage, which allows it to break through bulkier Pokemon such as Weezing, Regirock, and Spiritomb more easily. Double-Edge is Kangaskhan's most powerful STAB move and has an incredibly high damage output even without an Attack boost. Sucker Punch gives Kangaskhan the ability to revenge kill offensive Ghost- and Psychic-types like Oricorio-G, Froslass lacking Will-O-Wisp, and Alolan Raichu as well as other faster Pokemon like weakened +2 Kingler. Sucker Punch also gives teams a harder time revenge killing Kangaskhan after it has set up. Facade can be used over Sucker Punch or Double-Edge to prevent Kangaskhan from being completely hindered by status conditions, which is particularly useful for teams that are weaker to Weezing, Sableye, and Gourgeist-XL. Power-Up Punch even gives Kangaskhan an easier time luring these Pokemon in and breaking through them. Focus Punch is Kangaskhan's strongest coverage option for Pokemon like Omastar, Regirock, and Spiritomb, which are some of the most common Normal checks. Though the move is reliant on prediction in most cases and should mainly be used with Fightinium Z because of this, it's worth noting that Kangaskhan can catch these Pokemon on the switch. This becomes easier if Kangaskhan hasn't revealed its set yet. Hammer Arm, while slightly weaker than Focus Punch, is an alternative that's less reliant on prediction and not reliant on the Z-Move, meaning that it can be used with Normalium Z, though it decreases Kangaskhan's Speed and leaves it vulnerable to previously slower Pokemon like Kingler. Earthquake is an alternative that gives Kangaskhan coverage for Qwilfish as well as Steel- and Rock-types, such as Togedemaru, Probopass, and Regirock. Earthquake also allows Kangaskhan to KO Skuntank without triggering Aftermath, taking recoil damage, or using its Z-Move.
Set Details
========
The investment in Attack and Speed maximizes Kangaskhan's offensive presence while making it as fast as possible. An Adamant nature further augments Kangaskhan's offensive capabilities. A Jolly nature can be used instead to outspeed Skuntank and Pinsir as well as Speed tie with Lilligant and Zangoose, though Kangaskhan loses out on some of its wallbreaking potential by opting for this. Scrappy allows Kangaskhan to hit Ghost-types with its Normal- and Fighting-type attacks, preventing them from freely switching into it. Fightinium Z turns Focus Punch into All-Out Pummeling, allowing it to reliably break through bulkier Rock- and Steel-types like Regirock, Carracosta, and Aggron. Alternatively, Normalium Z turns Double-Edge into Breakneck Blitz, a very powerful STAB move that can potentially KO Pokemon like Weezing after Stealth Rock at +1. Breakneck Blitz also allows Kangaskhan to avoid taking Double-Edge recoil once.
Usage Tips
========
Switch Kangaskhan into threats it can revenge kill like Lanturn and Eelektross, as this generates offensive pressure and provides Kangaskhan with an opportunity to safely use Power-Up Punch. Disguise Kangaskhan's set until it is necessary to break through a foe, as the set will become apparent to opponents once Kangaskhan uses Power-Up Punch or it is revealed that it lacks Fake Out. Use Power-Up Punch when anticipating a physically bulky Pokemon like Omastar, Carracosta, Qwilfish, or Weezing that would otherwise take on Kangaskhan with little issue to switch in, since this enables Kangaskhan to break through them. Aside from luring in these checks, Kangaskhan should still be used to break through specially defensive Pokemon like Clefairy, Audino, and Eelektross for its team as well. Be careful about when Kangaskhan uses its Z-Move, especially in the case of Fightinium Z variants, since opposing teams can take advantage of Kangaskhan's reliance on the Z-Move to break through most Normal checks by forcing predictions and absorbing the Z-Move with weakened Pokemon. Once all Normal-resistant foes have been weakened enough or removed, Kangaskhan can more freely set up with Power-Up Punch and clean teams with Double-Edge. Late-game, Kangaskhan can also make use of Sucker Punch to finish off more offensive teams, as the move becomes fairly powerful after a boost from Power-Up Punch. Though Kangaskhan has decent bulk, refrain from directly switching it into stronger attacks, since it needs to be as healthy as possible to reliably wallbreak as well as stomach priority moves from Pokemon like Skuntank and Spiritomb.
Team Options
========
Kangaskhan fits on offensive, bulky offensive, and balance teams in need of a powerful wallbreaker that can lure in and heavily damage or outright remove physically bulky Ghost-, Rock-, and Steel-type Pokemon, which can potentially open the door for another teammate to finish the opposing team off late-game. Entry hazard setters such as Mesprit, Qwilfish, and Clefairy are appreciated, since the chip damage they provide is essential for making certain KOs possible, such as on Weezing with +1 Breakneck Blitz and on Regirock with +1 All-Out Pummeling. Both Spikes and Toxic Spikes are especially useful for wearing down standard Normal-resistant Pokemon much faster. Calm Mind variants of Clefairy have an easier time setting up due to Kangaskhan removing Steel-types, while Mesprit threatens Weezing with Psychic, provides Kangaskhan with a slow U-turn, and can potentially give Kangaskhan another chance to wallbreak with Healing Wish. Both of these Pokemon also appreciate Kangaskhan pressuring Skuntank. Since Kangaskhan still has issues breaking through certain physically defensive Pokemon like Tangela and Pyukumuku, pairing it with strong special wallbreakers like Taunt Pyroar as well as Aurorus and Drampa is ideal. Pyroar and Drampa can both form a deadly Normal-type core with Kangaskhan and appreciate it taking out Normal checks, as this allows them to reliably spam Hyper Voice as well as their respective secondary STAB moves. Because of its vulnerability to Fighting-types like Primeape, Hitmonchan, and Gurdurr, Kangaskhan appreciates being paired with checks like Mesprit, Weezing, Spiritomb, and Musharna. Psychic Spiritomb can weaken Weezing for Kangaskhan, and Kangaskhan is capable of threatening Dark-types like Skuntank and Absol in return. Pairing Kangaskhan with pivots such as Eelektross, Scyther, Primeape, and Togedemaru is ideal, since this gives it an easier time switching in and threatening opposing teams. Primeape and Togedemaru appreciate Kangaskhan heavily damaging their checks and counters like Spiritomb and Weezing, as this allows them to spam their STAB moves more reliably, and Swords Dance Scyther can check Fighting-types. Late-game sweepers and cleaners that can take advantage of Kangaskhan breaking through teams and heavily damaging their checks, such as Lilligant, Jynx, and Kingler, make for good partners. The former two can also put foes to sleep with Sleep Powder and Lovely Kiss, respectively, which can potentially provide Kangaskhan with additional opportunities to switch in.
[GP Checks: Fireflame479 / Eien]
[SET]
name: Power-Up Punch + Z-Move
move 1: Power-Up Punch
move 2: Double-Edge
move 3: Sucker Punch
move 4: Focus Punch / Earthquake
item: Fightinium Z / Normalium Z
ability: Scrappy
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Power-Up Punch increases Kangaskhan's Attack by one stage, which allows it to break through bulkier Pokemon such as Weezing, Regirock, and Spiritomb more easily. Double-Edge is Kangaskhan's most powerful STAB move and has an incredibly high damage output even without an Attack boost. Sucker Punch gives Kangaskhan the ability to revenge kill offensive Ghost- and Psychic-types like Oricorio-G, Froslass lacking Will-O-Wisp, and Alolan Raichu as well as other faster Pokemon like weakened +2 Kingler. Sucker Punch also gives teams a harder time revenge killing Kangaskhan after it has set up. Facade can be used over Sucker Punch or Double-Edge to prevent Kangaskhan from being completely hindered by status conditions, which is particularly useful for teams that are weaker to Weezing, Sableye, and Gourgeist-XL. Power-Up Punch even gives Kangaskhan an easier time luring these Pokemon in and breaking through them. Focus Punch is Kangaskhan's strongest coverage option for Pokemon like Omastar, Regirock, and Spiritomb, which are some of the most common Normal checks. Though the move is reliant on prediction in most cases and should mainly be used with Fightinium Z because of this, it's worth noting that Kangaskhan can catch these Pokemon on the switch. This becomes easier if Kangaskhan hasn't revealed its set yet. Hammer Arm, while slightly weaker than Focus Punch, is an alternative that's less reliant on prediction and not reliant on the Z-Move, meaning that it can be used with Normalium Z, though it decreases Kangaskhan's Speed and leaves it vulnerable to previously slower Pokemon like Kingler. Earthquake is an alternative that gives Kangaskhan coverage for Qwilfish as well as Steel- and Rock-types, such as Togedemaru, Probopass, and Regirock. Earthquake also allows Kangaskhan to KO Skuntank without triggering Aftermath, taking recoil damage, or using its Z-Move.
Set Details
========
The investment in Attack and Speed maximizes Kangaskhan's offensive presence while making it as fast as possible. An Adamant nature further augments Kangaskhan's offensive capabilities. A Jolly nature can be used instead to outspeed Skuntank and Pinsir as well as Speed tie with Lilligant and Zangoose, though Kangaskhan loses out on some of its wallbreaking potential by opting for this. Scrappy allows Kangaskhan to hit Ghost-types with its Normal- and Fighting-type attacks, preventing them from freely switching into it. Fightinium Z turns Focus Punch into All-Out Pummeling, allowing it to reliably break through bulkier Rock- and Steel-types like Regirock, Carracosta, and Aggron. Alternatively, Normalium Z turns Double-Edge into Breakneck Blitz, a very powerful STAB move that can potentially KO Pokemon like Weezing after Stealth Rock at +1. Breakneck Blitz also allows Kangaskhan to avoid taking Double-Edge recoil once.
Usage Tips
========
Switch Kangaskhan into threats it can revenge kill like Lanturn and Eelektross, as this generates offensive pressure and provides Kangaskhan with an opportunity to safely use Power-Up Punch. Disguise Kangaskhan's set until it is necessary to break through a foe, as the set will become apparent to opponents once Kangaskhan uses Power-Up Punch or it is revealed that it lacks Fake Out. Use Power-Up Punch when anticipating a physically bulky Pokemon like Omastar, Carracosta, Qwilfish, or Weezing that would otherwise take on Kangaskhan with little issue to switch in, since this enables Kangaskhan to break through them. Aside from luring in these checks, Kangaskhan should still be used to break through specially defensive Pokemon like Clefairy, Audino, and Eelektross for its team as well. Be careful about when Kangaskhan uses its Z-Move, especially in the case of Fightinium Z variants, since opposing teams can take advantage of Kangaskhan's reliance on the Z-Move to break through most Normal checks by forcing predictions and absorbing the Z-Move with weakened Pokemon. Once all Normal-resistant foes have been weakened enough or removed, Kangaskhan can more freely set up with Power-Up Punch and clean teams with Double-Edge. Late-game, Kangaskhan can also make use of Sucker Punch to finish off more offensive teams, as the move becomes fairly powerful after a boost from Power-Up Punch. Though Kangaskhan has decent bulk, refrain from directly switching it into stronger attacks, since it needs to be as healthy as possible to reliably wallbreak as well as stomach priority moves from Pokemon like Skuntank and Spiritomb.
Team Options
========
Kangaskhan fits on offensive, bulky offensive, and balance teams in need of a powerful wallbreaker that can lure in and heavily damage or outright remove physically bulky Ghost-, Rock-, and Steel-type Pokemon, which can potentially open the door for another teammate to finish the opposing team off late-game. Entry hazard setters such as Mesprit, Qwilfish, and Clefairy are appreciated, since the chip damage they provide is essential for making certain KOs possible, such as on Weezing with +1 Breakneck Blitz and on Regirock with +1 All-Out Pummeling. Both Spikes and Toxic Spikes are especially useful for wearing down standard Normal-resistant Pokemon much faster. Calm Mind variants of Clefairy have an easier time setting up due to Kangaskhan removing Steel-types, while Mesprit threatens Weezing with Psychic, provides Kangaskhan with a slow U-turn, and can potentially give Kangaskhan another chance to wallbreak with Healing Wish. Both of these Pokemon also appreciate Kangaskhan pressuring Skuntank. Since Kangaskhan still has issues breaking through certain physically defensive Pokemon like Tangela and Pyukumuku, pairing it with strong special wallbreakers like Taunt Pyroar as well as Aurorus and Drampa is ideal. Pyroar and Drampa can both form a deadly Normal-type core with Kangaskhan and appreciate it taking out Normal checks, as this allows them to reliably spam Hyper Voice as well as their respective secondary STAB moves. Because of its vulnerability to Fighting-types like Primeape, Hitmonchan, and Gurdurr, Kangaskhan appreciates being paired with checks like Mesprit, Weezing, Spiritomb, and Musharna. Psychic Spiritomb can weaken Weezing for Kangaskhan, and Kangaskhan is capable of threatening Dark-types like Skuntank and Absol in return. Pairing Kangaskhan with pivots such as Eelektross, Scyther, Primeape, and Togedemaru is ideal, since this gives it an easier time switching in and threatening opposing teams. Primeape and Togedemaru appreciate Kangaskhan heavily damaging their checks and counters like Spiritomb and Weezing, as this allows them to spam their STAB moves more reliably, and Swords Dance Scyther can check Fighting-types. Late-game sweepers and cleaners that can take advantage of Kangaskhan breaking through teams and heavily damaging their checks, such as Lilligant, Jynx, and Kingler, make for good partners. The former two can also put foes to sleep with Sleep Powder and Lovely Kiss, respectively, which can potentially provide Kangaskhan with additional opportunities to switch in.
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