So, I've been a lower ladder player for most of 6th gen. However, I finally broke the 1850 milestone on one of my accounts. I wanted to see what other players thought of my team to see if I could improve this team even more to continue to climb the ladder. Any input is appreciated.
Cleric
Florges @ Leftovers
Ability: Doesn't really matter
EVs: 252 HP / 252 Spd / 4 SpA
Calm Nature
- Protect
- Wish
- Aromatherapy
- Moonblast
With all of the rotoms running around, it's nice to have something that walls them while also being able to support the team with wishes and status clearing. Florges has also helped in taking down gliscor that try to spread toxic to my team. This florges has probably been the most important member of my team thusfar.
Spinner
Cloyster Leftovers
Ability: Overcoat
EVs: 252 Hp / 252 Def / 4 Atk
Impish Nature
- Ice Shard
- Clamp
- Rapid Spin
- Spikes
So, I know what you're thinking, "Why are you running clamp and for that matter Overcoat?" Well, when initially putting this team together, I had a huge problem with hazards. Every team with a smeargle was dominating me. I had nothing to take a spore and my spinner just wasn't able to come in often enough to keep sticky web and stealth rocks off of my side of the field. My solution was to trap smeargle without baton pass and lay down my own spikes. With the buff to trapping moves and overcoat, it has worked very well. This cloyster also functions as my dragon slayer since Garchomp and Dragonite can do very little back to such a defensive behemoth and stab ice shard is nothing to sneeze at coming from a cloyster even without significant investment. I've also considered putting a fortress in it's place, but cloyster has done well enough so far to stay on the team.
Rock Setter/shuffler
Tyrantrum @ Leftovers (I'd never get away with this team if item clause were a thing)
Ability: Strong Jaw
EVs: 252 Hp / 252 Def / 4 Atk
Impish nature
- Stealth rocks
- Stone Edge
- Roar
- Crunch
This is my answer to talonflame. Basically, once I get rocks up, talonflame is done for. Until then, I just keep switching in my tyrantrum to take brave birds. Oftentimes, tyrantrum becomes dead weight, but rocks are always helpful.
Trapper/Sweeper
Gengar @ Gengarite
Ability: Levitate/shadow tag
EVs: 252 Spa / 252 Spe / 4 Hp
Timid nature
- Substitute
- Shadow Ball
- Sludge Bomb
- Dazzling Gleam
This is the first team I have ever put mega gengar on. I love it so far. It pulls me out of so many jams. I was running focus blast for a while to not be walled by ttars, but dazzling gleam has been far more reliable while hitting many of the same threats. Sludge bomb is currently the top stab option, especially after steel types are gone and shadow ball is pretty self explanatory. Mega gengar has pulled me out of a lot of holes. Without its late game shinanigans, I would not be nearly as successful. Edit: Also, trapping a lot of the dragons that threaten my team is an added bonus.
Revenge Killer/Scout
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 176 Spe / 80 Hp
Adament nature
- U-turn
- Flare Blitz
- Brave Bird
- Steel Wing
So, I've recently been using talonflame as my lead. With its blazing speed and access to u-turn, it has worked very nicely. No greninja or mega gengar lead stand a chance, although I'm not to sure why people lead with gengar to be honest. This talonflame wrecks teams without a single boost and is deadly on unprepared teams. Talonflame loves the hazards this team provides and the spin support from cloyster. Talonflame also enjoys being able to hit rock walls fairly hard with steel wing on a predicted switch. It's a bit of an oddball move, but there isn't much else to run on a banded talonflame, so why not?
Pivot
Aegislash @ Leftovers (again)
Ability: Stance Change
EVs: 200 Atk / 56 Spa / 252 Hp
Brave nature
- Sacred Sword
- Shadow Ball
- Shadow Sneak
- King's Shield
There's really not much to say about the current king of OU. It's pretty spectacular. There are so many switch opportunities for this thing and many of my opponents never see the shadow ball coming. Being able to revenge kill, take hits, and hit everything neutrally is spectacular and the surprise factor of the mixed set is very helpful as well. All in all, it's just a great pokemon.
So what do you guys think? Is this team really good, or have I actually improved my battling skills?
Cleric
Florges @ Leftovers
Ability: Doesn't really matter
EVs: 252 HP / 252 Spd / 4 SpA
Calm Nature
- Protect
- Wish
- Aromatherapy
- Moonblast
With all of the rotoms running around, it's nice to have something that walls them while also being able to support the team with wishes and status clearing. Florges has also helped in taking down gliscor that try to spread toxic to my team. This florges has probably been the most important member of my team thusfar.
Spinner
Cloyster Leftovers
Ability: Overcoat
EVs: 252 Hp / 252 Def / 4 Atk
Impish Nature
- Ice Shard
- Clamp
- Rapid Spin
- Spikes
So, I know what you're thinking, "Why are you running clamp and for that matter Overcoat?" Well, when initially putting this team together, I had a huge problem with hazards. Every team with a smeargle was dominating me. I had nothing to take a spore and my spinner just wasn't able to come in often enough to keep sticky web and stealth rocks off of my side of the field. My solution was to trap smeargle without baton pass and lay down my own spikes. With the buff to trapping moves and overcoat, it has worked very well. This cloyster also functions as my dragon slayer since Garchomp and Dragonite can do very little back to such a defensive behemoth and stab ice shard is nothing to sneeze at coming from a cloyster even without significant investment. I've also considered putting a fortress in it's place, but cloyster has done well enough so far to stay on the team.
Rock Setter/shuffler
Tyrantrum @ Leftovers (I'd never get away with this team if item clause were a thing)
Ability: Strong Jaw
EVs: 252 Hp / 252 Def / 4 Atk
Impish nature
- Stealth rocks
- Stone Edge
- Roar
- Crunch
This is my answer to talonflame. Basically, once I get rocks up, talonflame is done for. Until then, I just keep switching in my tyrantrum to take brave birds. Oftentimes, tyrantrum becomes dead weight, but rocks are always helpful.
Trapper/Sweeper
Gengar @ Gengarite
Ability: Levitate/shadow tag
EVs: 252 Spa / 252 Spe / 4 Hp
Timid nature
- Substitute
- Shadow Ball
- Sludge Bomb
- Dazzling Gleam
This is the first team I have ever put mega gengar on. I love it so far. It pulls me out of so many jams. I was running focus blast for a while to not be walled by ttars, but dazzling gleam has been far more reliable while hitting many of the same threats. Sludge bomb is currently the top stab option, especially after steel types are gone and shadow ball is pretty self explanatory. Mega gengar has pulled me out of a lot of holes. Without its late game shinanigans, I would not be nearly as successful. Edit: Also, trapping a lot of the dragons that threaten my team is an added bonus.
Revenge Killer/Scout
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 176 Spe / 80 Hp
Adament nature
- U-turn
- Flare Blitz
- Brave Bird
- Steel Wing
So, I've recently been using talonflame as my lead. With its blazing speed and access to u-turn, it has worked very nicely. No greninja or mega gengar lead stand a chance, although I'm not to sure why people lead with gengar to be honest. This talonflame wrecks teams without a single boost and is deadly on unprepared teams. Talonflame loves the hazards this team provides and the spin support from cloyster. Talonflame also enjoys being able to hit rock walls fairly hard with steel wing on a predicted switch. It's a bit of an oddball move, but there isn't much else to run on a banded talonflame, so why not?
Pivot
Aegislash @ Leftovers (again)
Ability: Stance Change
EVs: 200 Atk / 56 Spa / 252 Hp
Brave nature
- Sacred Sword
- Shadow Ball
- Shadow Sneak
- King's Shield
There's really not much to say about the current king of OU. It's pretty spectacular. There are so many switch opportunities for this thing and many of my opponents never see the shadow ball coming. Being able to revenge kill, take hits, and hit everything neutrally is spectacular and the surprise factor of the mixed set is very helpful as well. All in all, it's just a great pokemon.
So what do you guys think? Is this team really good, or have I actually improved my battling skills?
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