Pretty Much Just Some Rain

So I've never posted on here, but I've been lurking for a few years now. I've been battling competitively for about 2 1/2 years now and I need help. I primarily need to improve in the new Dream World OU tier. Any help would be greatly appreciated. My team is as follows:

Toxicroak- Leftovers, Dry Skin, Jolly
-Bulk up, Drain Punch, Substitute, Sucker Punch
-252 Attack, 252 Speed, 4 Defense
I use Toxicroak as a late sweeper. Once the weather war is won, I can switch him into scalds and proceed to sub and see where that goes. Bulk up over swords dance allows me to attempt to outlive some EQs.

Politoed- Choice Scarf, Drizzle, Timid
-Focus Blast, Hydro Pump, Hidden Power Grass, Ice Beam
-252 Speed, 252 Special Attack, 4 Defense
The rain master. Usually the scarf will catch most teams off guard as they switch their bulky jirachis in to get smashed by two hyrdo pumps in a row.

Jolteon- Life Orb, Volt Absorb, Timid
-Shadow Ball, Thunder, Volt Switch, Hidden Power Ice
-252 Speed, 252 Special Attack, 4 Defense
Special power house, I debated between specs and life orb and decided I don't like getting locked into things as I usually over-predict ground switch ins and end up locked into HP Ice. Jolteon sponges electric attacks aimed at Politoed/Tentacruel and then fires back with the appropriate move.

Salamence- Focus Sash, Moxie, Naive
-Dragon Claw, Outrage, Fire Blast, Earthquake
-252 Attack, 252 Speed, 4 Special Attack
I use this set to bluff the choice scarf and hit really hard. Generally an early game tactic. I replaced a lum berry max attack Dragonite with him, but I'm not sure it's super beneficial. The sash is basically to prevent one hits from stone edge and ice beam/punch.

Tentacruel- Leftovers, Rain Dish, Calm
-Rapid Spin, Protect, Scald, Knock Off
-252 HP, 200 Special Defense, 40 Speed, 16 Special Attack
Special Wall. Pretty much tentacruel sponges most special moves well and proceeds to knock off on the switch out. I love knock off, because it surprises most of the usual switch ins and they lose their (generally) choice item.

Skarmory- Leftovers, Sturdy, Impish
-Brave Bird, Stealth Rocks, Roost, Whirlwind
-252 HP, 232 Defense, 24 Special Defense
Defensive wall. He's the one who stops Terakions, Landorus and other such threats. Although I will say he doesn't do well at all agains special attacks that's why I've given him a little more investment there. I've always run SR over Spikes. I'm not really sure I understand the fascination with Spikes, but that's why that's there.

All in all I've found that the new metagame has added a ton of beefed up pokemon so it's pretty difficult to find reliable walls that aren't named Blissey and Ferrothorn. I have a moral obligation to myself to never use them. Sorry. Please don't ask why. Some problems I have are with Latias, Scizor and Rotom-W but I'm not going to post a Threat list, because I couldn't be very accurate with it.
 
Please read the rules before posting an RMT. You must write why you chose a pokemon, why that moveset, the synergy of the team etc in details.
Everything is written in the rules.
When the Moderator comes he will most probably lock this thread.

Welcome to Smogon.

BTW you should visit the Battling 101. There you can learn more about competitive pokemon.

Good luck
 
I'm not sure what else I should/could add before I start posting obvious things like Jolteon sponges electric attacks from Tentacruel/ Politoed.
 
I did read that and I feel that I've implemented all the necessary info. If it pleases the court, maybe I should throw in pictures, but I really just wanted so helpful advice on improving this team.
 
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