RU Pringles (Jellicent)

PA

Purgatory.
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[SET]
name: Physically Defensive
move 1: Hex / Scald
move 2: Will-O-Wisp / Toxic
move 3: Recover
move 4: Taunt
item: Colbur Berry / Leftovers
ability: Water Absorb
nature: Bold
evs: 252 HP / 120 Def / 136 Spe

[SET COMMENTS]

Jellicent's Water / Ghost typing combined with a great supportive movepool help it function as an efficient check to a bunch of prominent Pokemon like Salazzle, Bronzong, and Bewear. However, part-Ghost typing also leaves it vulnerable to other Water-types like Inteleon and Barraskewda due to their coverage options in Dark Pulse and Crunch, respectively. Jellicent also holds stiff competition with other bulky Water-types like Milotic, Mantine, and Seismitoad, which provide better team support via Flip Turn, Defog, and Stealth Rock, respectively. The choice of running either Hex or Scald depends entirely on your team's composition. If your team carries additional checks to Salazzle, then you can forgo Scald to run Hex and, if running Will-O-Wisp, defeat Bronzong; however, if one solely relies on Jellicent to check Salazzle, then Scald must be used to defeat it. Additionally, Will-O-Wisp gives Jellicent a more reliable way to cripple physical attackers like Barraskewda, Bewear, Toxicroak, and Passimian. Toxic combined with Taunt helps wear down slower Pokemon that rely on a recovery move, including Porygon2 and Mantine, but it leaves Jellicent prone to Swords Dance Toxicroak. Colbur Berry is the preferred item of choice because it enables Jellicent to check Barraskewda and other Fighting-types like Passimian and Bewear more easily, although it shouldn't directly switch in on Barraskewda, as it can 2HKO Jellicent with Crunch. The given Speed EVs let Jellicent outspeed Adamant Rhyperior, with the rest of its EVs increasing its bulk. An alternative spread of 252 HP / 116 Def / 140 Spe with a Timid nature can be used to outspeed Adamant Golurk, but it sacrifices some of its defensive bulk in the process.

Jellicent should be used on balanced or defensive teams that benefit from its defensive utility and ability to frustrate opposing bulky teams. Specifically, teams that are prone to physical attackers like Bewear, Golisopod, and Passimian appreciate Jellicent a lot. Umbreon is a great partner, as it can check Heliolisk and Dhelmise, both of which are significant threats to Jellicent. It also provides Heal Bell support, which helps increase Jellicent's longevity throughout the game. In return, Jellicent can come in on Fighting-types like Passimian and Bewear, which easily switch into Umbreon and force it out. Knock Off sponges like Silvally-Fairy and Bewear can prove to be useful teammates, as Jellicent is otherwise susceptible to Pokemon like Barraskewda and Bewear if it loses its Colbur Berry. Bulky Dragon-types like Dragalge and Goodra can come into Jellicent for free and threaten it out, so Steel-types like Heatproof Bronzong and Klefki that can check them are appreciated. Barraskewda and Inteleon can often force Jellicent out once its Colbur Berry has been consumed, so having partners that can deal with them are vital. Porygon2 and Umbreon are good answers for dealing with Inteleon, while Tangela and Chople Berry Bewear can often work as sufficient checks to Barraskewda. Having entry hazard control is vital, as Spikes often cripple Jellicent over time and prevent it from reliably checking the Pokemon it should. Therefore, Pokemon like Charizard, Xatu, and Silvally-Fairy can pair well with Jellicent.

[CREDITS]
- Written by: [[PA, 430787]]
- Quality checked by: [[Expulso, 202058], [Juno, 444244]]
- Grammar checked by: [[deetah, 297659]]
 
Last edited:

Expulso

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[SET]
name: Physically Defensive
move 1: Hex / Scald
move 2: Will-O-Wisp / Toxic
move 3: Recover
move 4: Taunt
item: Colbur Berry / Leftovers
ability: Water Absorb
nature: Bold
evs: 252 HP / 120 Def / 136 Spe

[SET COMMENTS]
(remove space between [set comments] and first paragraph)
Jellicent's fantastic Water / Ghost typing combined with a great supportive movepool in Taunt, Hex, Scald, Will-O-Wisp, and Toxic help it function as an efficient check to a bunch of prominent Pokemon like Galarian Slowbro, Salazzle, Bronzong, and Bewear. [Mention the downsides of the typing -- notably, being weak to Inteleon and Barraskewda's coverage moves (Dark Pulse and Crunch) can make it a shaky check to them. Also mention competition with the tier's other bulky waters, which provide more team support thru things like Defog and Flip Turn]. The choice of running either Hex or Scald depends entirely on your teams' composition. If your team carries additional checks to Salazzle, then you can forgo Scald to run Hex and heavily damage Pokemon like Calm Mind Sigilyph and, if running Will-O-Wisp, Calm Mind Galarian Slowbro and Bronzong if running Will-O-Wisp(reordered for clarity); however, if one solely relies on Jellicent to check Salazzle then Scald must be used to defeat it. Additionally, Will-O-Wisp gives Jellicent a more efficient reliable way to cripple physical attackers like Barraskewda, Bewear and Passimian (add Toxicroak, which takes advantage of u otherwise). Toxic combined with Taunt helps wear down slower Pokemon who rely on a recovery move, including Porygon2 and Mantine. Colbur Berry is the preferred item of choice because it enables Jellicent to check Barraskewda and other Fighting-types like Passimian and Bewear easier although it shouldn't directly switch in on Barraskewda as it can 2HKO with Crunch. The given Speed EVs lets Jellicent outspeed Adamant Rhyperior with the rest increasing its bulk.

Jellicent should be used on balanced or defensive teams that benefit from its defensive utility and ability to frustrate opposing bulky teams. Specifically, teams that are prone to physical attackers like Bewear, Rhyperior, Golisopod, and Passimian appreciate Jellicent a lot. (It's not a check to Rhyperior, 16+ atk EQ has a chance to 2hko with sr up, not to mention max attack or CB variants). Umbreon is a great partner, as it can check Heliolisk and Dhelmise, both significant threats to Jellicent as well as providing Heal Hell (lol) Bell support which helps increase Jellicent's longevity throughout the game. In return, Jellicent can come in on Fighting-types like Passimian and Bewear, which easily switch into Umbreon and force it out. Bulky Dragon-types like Dragalge, Goodra, and Druddigon also make good partners for Jellicent as they can prevent Electric-types from taking advantage of it. Dragalge and Goodra both benefit from Jellicent's defensive utility forcing out Steel-types like Bronzong and Copperajah as well as specially defensive walls like Porygon2 if running Toxic. [ehh, theres like 2 electric types in this tier so this is not that important to mention, you can if u want but it might lengthen the paragraph too much once we add the other points i listed.] Druddigon is a unique option as it can set up Stealth Rock, spread paralysis with Glare, and aid Hex variants of Jellicent. [Druddigon isn't very good, so I recommend removing this]. Knock Off sponges like Silvally-Fairy and Bewear can prove useful teammates as otherwise it gets pressured out by Pokemon like Barraskewda and Bewear if Jellicent loses its item.

things to add:
- Steel-types that can check Dragalge and Goodra, which switch in for free on Jelli, are good partners.
- mention how it should be used alongside another water resist / bulky mon so that you don't lose to Inteleon and Barraskewda once they hit Jelli with their coverage moves. p2 and umbreon work for inteleon, tangela and chople bewear work for barra, and golis works for both (although the defensive synergy is awkward). you dont need to mention each of those mons, just giving u n idea of what i am referring to.

- mention teammates that have hazard removal; Spikes really stop Jelli from doing its job.

[CREDITS]
- Written by: [[PA, 430787]]
- Quality checked by: [[Expulso, 202058], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]


Good job PA. Just make sure you aren't overselling Jelli with words like "fantastic", it's a pretty niche (yet usable) option right now so try to be honest about that. That's why it is important to mention the competition it faces with other bulky waters.

QC 1/2 once implemented. Feel free to ask me if you have any questions about this.
 

gorex

penguin council
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
LCPL Champion
qc amcheck, implement whatever you agree with

additions in (green), subtractions in (red), comments in (blue)

[SET]
name: Physically Defensive
move 1: Hex / Scald
move 2: Will-O-Wisp / Toxic
move 3: Recover
move 4: Taunt
item: Colbur Berry / Leftovers
ability: Water Absorb
nature: Bold
evs: 252 HP / 120 Def / 136 Spe

[SET COMMENTS]
Jellicent's Water / Ghost typing combined with a great supportive movepool in Taunt, Hex, Scald, Will-O-Wisp, and Toxic (fluff, can be seen in the dex and you're listing them in the moves writeup anyways) help it function as an efficient check to a bunch of prominent Pokemon like Galarian Slowbro, Salazzle, Bronzong, and Bewear. However, its Ghost-typing also leaves it vulnerable to other Water-types like Inteleon and Barraskewda, due to their coverage options in Dark Pulse and Crunch respectively, (as mentioned in expulso's qc) and holds stiff competition with bulky Water-types like Milotic, Mantine, and Seismitoad which provide better team support via Flip Turn, Defog, and Stealth Rock respectively. The choice of running either Hex or Scald depends entirely on your teams' composition. If your team carries additional checks to Salazzle, then you can forgo Scald to run Hex and heavily damage Pokemon like Calm Mind Sigilyph and, if running Will-O-Wisp, Calm Mind Galarian Slowbro and Bronzong; however, if one solely relies on Jellicent to check Salazzle then Scald must be used to defeat it. Additionally, Will-O-Wisp gives Jellicent a more reliable way to cripple physical attackers like Barraskewda, Bewear, Toxicroak, and Passimian. Toxic combined with Taunt helps wear down slower Pokemon who rely on a recovery move, including Porygon2 and Mantine, but leaves you prone to Swords Dance Toxicroak. (one of the more notable flaws with toxic is you aren't able to cripple sd croak with wisp and can only taunt after sd, gunk then 2hkos so u have to keep spamming recover to let it get chipped via lo recoil, which leaves u vulnerable to gunk psn) Colbur Berry is the preferred item of choice because it enables Jellicent to check Barraskewda and other Fighting-types like Passimian and Bewear easier although it shouldn't directly switch in on Barraskewda as it can 2HKO with Crunch. The given Speed EVs lets Jellicent outspeed Adamant Rhyperior with the rest increasing its bulk. An alternative spread of 252 HP / 116 Def / 140 Spe with a Timid Nature can be used to outspeed Adamant Golurk, but sacrifices some of its defensive bulk in the process. (would mention this, because with how golurk is very threatening to bulky teams that jelli tend to fit on, having the option to be faster than ada band lurk and kill it off with scald at a certain range is extremely valuable. also, regarding spread, 140 timid and 216 bold yields the same speed but 140 timid has one more defense point).

Jellicent should be used on balanced or defensive teams that benefit from its defensive utility and ability to frustrate opposing bulky teams. Specifically, teams that are prone to physical attackers like Bewear, Golisopod, and Passimian appreciate Jellicent a lot. Umbreon is a great partner, as it can check Heliolisk and Dhelmise, both significant threats to Jellicent as well as providing Heal Bell support which helps increase Jellicent's longevity throughout the game. In return, Jellicent can come in on Fighting-types like Passimian and Bewear, which easily switch into Umbreon and force it out. Knock Off sponges like Silvally-Fairy and Bewear can prove useful teammates as Jellicent is otherwise it gets pressured out by susceptible to Pokemon like Barraskewda and Bewear if Jellicent it loses its item Colbur Berry. (don't rly think "pressured out by" is the best phrasing cuz u can still stay in to wisp if ure near full, also specification of the item is good cuz losing leftovers doesnt change anything, its only colbur that is crucial in checking those) Bulky Dragon-types like Dragalge and Goodra can come into Jellicent for free and threaten it out so Steel-types like Heatproof Bronzong and Klefki that can check them are appreciated. Barraskewda and Inteleon can often force Jellicent out once its Colbur Berry has been consumed so having partners that can deal with deal is them are vital. ("deal with deal" kek). Porygon2 and Umbreon are good answers for dealing with Inteleon, while Tangela and Chople Berry Bewear can often work as sufficent checks for Barraskewda. Having entry hazard control is vital as Spikes often cripple Jellicent overtime and prevent it from reliably checking the Pokemon it should. Good partners consist of , therefore Pokemon such as Charizard, Xatu, and Silvally-Fairy can pair well with Jellicent. (makes it clearer that the partners being mentioned in this sentence are the hazard control options)

[CREDITS]
- Written by: [[PA, 430787]]
- Quality checked by: [[Expulso, 202058], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 

ShootingStarmie

Bulletproof
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AM Check
Add Remove Comments (AP) = Add period (AC) = Add Comma (RC) = Remove Comma

[SET]
name: Physically Defensive
move 1: Hex / Scald
move 2: Will-O-Wisp / Toxic
move 3: Recover
move 4: Taunt
item: Colbur Berry / Leftovers
ability: Water Absorb
nature: Bold
evs: 252 HP / 120 Def / 136 Spe

[SET COMMENTS]

Jellicent's Water / Ghost typing combined with a great supportive movepool help it function as an efficient check to a bunch of prominent Pokemon like Galarian Slowbro, Salazzle, Bronzong, and Bewear. However, its Ghost-typing also leaves it vulnerable to other Water-types like Inteleon and Barraskewda,(RC) due to their coverage options in Dark Pulse and Crunch respectively, and .(AP) Jellicent also holds stiff competition with from other bulky Water-types like such as Milotic, Mantine, and Seismitoad which provide better team support via Flip Turn, Defog, and Stealth Rock respectively. The choice of running either Hex or Scald depends entirely on your teams' team's composition. If your team carries additional checks to Salazzle, then you can forgo Scald to run Hex and heavily damage Pokemon like Calm Mind Sigilyph and, if running Will-O-Wisp, Calm Mind Galarian Slowbro and Bronzong; however, if one solely relies on Jellicent to check Salazzle then Scald must be used to defeat it. Additionally, Will-O-Wisp gives Jellicent a more reliable way to cripple physical attackers like Barraskewda, Bewear, Toxicroak, and Passimian. Toxic combined with Taunt helps wear down slower Pokemon who rely on a recovery move, including Porygon2 and Mantine, but leaves you prone to Swords Dance Toxicroak. Colbur Berry is the preferred item of choice because it enables Jellicent to check Barraskewda and other Fighting-types like Passimian and Bewear easier more easily although it shouldn't directly switch in on Barraskewda as it can 2HKO with Crunch. The given Speed EVs lets Jellicent outspeed Adamant Rhyperior with while the rest of the EVs are used to increase increasing its bulk. An alternative spread of 252 HP / 116 Def / 140 Spe with a Timid Nature can be used to outspeed Adamant Golurk, but sacrifices some of its defensive bulk in the process.

Jellicent should be used on balanced or defensive teams that benefit from its defensive utility and ability to frustrate disrupt opposing bulky teams. Specifically, tTeams that are prone to physical attackers like such as Bewear, Golisopod, and Passimian appreciate Jellicent a lot. Umbreon is a great partner,(RC) as it can check Heliolisk and Dhelmise, both of which are significant threats to Jellicent.(AP) as well as providing Umbreon also provides Heal Bell support which helps increase Jellicent's longevity throughout the game. In return,(RC) Jellicent can come in on Fighting-types like Passimian and Bewear, which easily switch into Umbreon and force it out. Knock Off sponges like Silvally-Fairy and Bewear can prove useful teammates,(AC) as Jellicent is otherwise suspectible susceptible to Pokemon like Barraskewda and Bewear if it loses its Colbur Berry. Bulky Dragon-types like Dragalge and Goodra can come switch into Jellicent for free and threaten it out,(AC) so Steel-types like such as Heatproof Bronzong and Klefki that can check them are appreciated. Barraskewda and Inteleon can often force Jellicent out once its Colbur Berry has been consumed,(AC) so having partners that can deal with them are vital. Porygon2 and Umbreon are good answers for dealing with Inteleon, while Tangela and Chople Berry Bewear can often work as sufficent sufficient checks for Barraskewda. Having entry hazard control is vital as Spikes often cripple Jellicent overtime and prevent it from reliably checking the Pokemon it should, therefore Pokemon like Charizard, Xatu, and Silvally-Fairy can pair well with Jellicent.

[CREDITS]
- Written by: [[PA, 430787]]
- Quality checked by: [[Expulso, 202058], [Juno, 444244]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:

deetah

Bright like a diamond
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GP & SocMed Lead
Add Remove Comments (AC) = Add Comma (AP) = Add Period (RC) = Remove Comma

GP 1/1


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[SET]
name: Physically Defensive
move 1: Hex / Scald
move 2: Will-O-Wisp / Toxic
move 3: Recover
move 4: Taunt
item: Colbur Berry / Leftovers
ability: Water Absorb
nature: Bold
evs: 252 HP / 120 Def / 136 Spe

[SET COMMENTS]

Jellicent's Water / Ghost typing combined with a great supportive movepool help it function as an efficient check to a bunch of prominent Pokemon like Galarian Slowbro, Salazzle, Bronzong, and Bewear. However, its Ghost-typing part-Ghost typing also leaves it vulnerable to other Water-types like Inteleon and Barraskewda, (RC) due to their coverage options in Dark Pulse and Crunch, (AC) respectively. (Remove comma, add period) and Jellicent also holds stiff competition with other bulky Water-types like Milotic, Mantine, and Seismitoad, (AC) which provide better team support via Flip Turn, Defog, and Stealth Rock, (AC) respectively. The choice of running either Hex or Scald depends entirely on your teams' team's composition. If your team carries additional checks to Salazzle, then you can forgo Scald to run Hex and heavily damage Pokemon like Calm Mind Sigilyph and, if running Will-O-Wisp, Calm Mind Galarian Slowbro and Bronzong; however, if one solely relies on Jellicent to check Salazzle, (AC) then Scald must be used to defeat it. Additionally, Will-O-Wisp gives Jellicent a more reliable way to cripple physical attackers like Barraskewda, Bewear, Toxicroak, and Passimian. Toxic combined with Taunt helps wear down slower Pokemon who that rely on a recovery move, including Porygon2 and Mantine, but it leaves you Jellicent prone to Swords Dance Toxicroak. Colbur Berry is the preferred item of choice because it enables Jellicent to check Barraskewda and other Fighting-types like Passimian and Bewear easier more easily, (AC) although it shouldn't directly switch in on Barraskewda, (AC) as it can 2HKO Jellicent with Crunch. The given Speed EVs lets let Jellicent outspeed Adamant Rhyperior, (AC) with the rest of its EVs increasing its bulk. An alternative spread of 252 HP / 116 Def / 140 Spe with a Timid nature (Lowercase) can be used to outspeed Adamant Golurk, but it sacrifices some of its defensive bulk in the process.

Jellicent should be used on balanced or defensive teams that benefit from its defensive utility and ability to frustrate opposing bulky teams. Specifically, teams that are prone to physical attackers like Bewear, Golisopod, and Passimian appreciate Jellicent a lot. Umbreon is a great partner, as it can check Heliolisk and Dhelmise, both of which are significant threats to Jellicent. (AP) as well as providing It also provides Heal Bell support, (AC) which helps increase Jellicent's longevity throughout the game. In return, Jellicent can come in on Fighting-types like Passimian and Bewear, which easily switch into Umbreon and force it out. Knock Off sponges like Silvally-Fairy and Bewear can prove to be useful teammates, (AC) as Jellicent is otherwise suspectible susceptible to Pokemon like Barraskewda and Bewear if it loses its Colbur Berry. Bulky Dragon-types like Dragalge and Goodra can come into Jellicent for free and threaten it out, (AC) so Steel-types like Heatproof Bronzong and Klefki that can check them are appreciated. Barraskewda and Inteleon can often force Jellicent out once its Colbur Berry has been consumed, (AC) so having partners that can deal with them are vital. Porygon2 and Umbreon are good answers for dealing with Inteleon, while Tangela and Chople Berry Bewear can often work as sufficent sufficient checks for to Barraskewda. Having entry hazard control is vital, (AC) as Spikes often cripple Jellicent overtime over time and prevent it from reliably checking the Pokemon it should. (Remove comma, add period) Therefore, (AC) Pokemon like Charizard, Xatu, and Silvally-Fairy can pair well with Jellicent.

[CREDITS]
- Written by: [[PA, 430787]]
- Quality checked by: [[Expulso, 202058], [Juno, 444244]]
- Grammar checked by: [[username1, userid1]]
 

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