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Saleem S: Should not the obtaining of Confusion on Wormadam by pre-25. Otherwise, APPROVED. CabooseFTW: Make sure you have had your profile approved first. Also given the changes between generations you will need to make changes like Three ORAS Tutors over TM's for Honedge. Come back when you are finally approved. ^^ Texas Cloverleaf: APPROVED. TSRD: APPROVED. Birkal: Mewtwo already has Mist as a pre-25 so it gets an MC back. Grats btw! Fix & APPROVED.
Spending 4 UC as EC on Ferroseed, increasing its EC from 1/6 to 5/6.
Spending 3 UC as AC on Ferroseed, increasing its EC from 1/5 to 4/5.
Spending 12 UC as MC on Ferroseed and purchasing Endeavor (CG Tutor), Giga Drain (CG Tutor), Energy Ball (CG Tutor), Rock Smash (CG TM/HM), Solar Beam (CG TM/HM), and Thunderbolt (GC TM/HM).
This is an approval post, please don't edit your claims above. EDIT:
Frosty: Please note that you'll have 3 MC total stockpiled on Fidgit after this. APPROVED.
1 approved post brings my total to 10, so converting them to 3 UC. Then there's a flash, an ASBud exit, and a reffing for 2 CC, 2 CC, and 6 UC. That's 9 CC and 160 UC stockpiled here.
Gray the Lucario gets 3 MC to learn Headbutt (past-gen Tutor).
Lucy the Gardevoir gets 3 MC, plus 2 UC, to learn Sleep Talk (ORAS TM) and Mimic (past-gen Tutor).
Cana the Muk gets 9 UC to learn Stockpile, Spit Up, and Swallow (3 Egg moves).
Issei Hyoudou the Charmeleon gets 3 EC (2 from UC) to evolve into Charizard, 3 AC (2 from UC) to unlock Solar Power, and 57 MC (55 from UC) to be spent learning Dragon Claw, Shadow Claw, Air Slash (3 pre-level-25 moves), Flamethrower, Flame Burst, Wing Attack, Heat Wave (4 level-up moves), Air Cutter (Egg move), Blast Burn, Fire Punch, Iron Tail, Thunder Punch, Tailwind (5 ORAS Tutors), Brick Break, Bulldoze, Dig, Earthquake, Fire Blast, Fly, Hyper Beam, Overheat, Rock Slide, Sky Drop, Steel Wing, Protect, Sunny Day, Will-o-Wisp (14 ORAS TMs), Defog, Reflect, Roost, Skull Bash (past-gen TMs/Tutors).
Finally, spending all the 9 CC and 41 UC to buy a Focus Band, a Poison Barb, and a Charizardite-X.
Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.
The Hall training was grueling and long, for which Gray took quite some time to getting used to. But it honed his patience, well until the point where there remained very few things that can still bother him - those he held dear to his heart. Using his mind, he started learning how to read and shape energy, to wield his mind as a separate weapon form his body. He plans to put that to great use, still holding a secret ambition to meet and challenge his birth father again, as unlikely as it may be. His aura improved tremendously with the training of his mind and body in the Halls as well as the possession of a Lucarionite - to the point where he can sense danger to a certain extent miles away.
Nature: Mild (+1 SpAtk, -1 Def)
Type: Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel type: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible thereafter.
Abilities:
Ability 1: Steadfast
Type: Passive
If Gray would be flinched by an attack, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Ability 2: Inner Focus
Type: Passive
When an opponent attempts to flinch Gray, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 3: Justified (DW unlocked)
Type: Passive
Gray's body reacts to dark aura, invigorating his passions. When hit by a Dark-type move, Gray's attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Ability 4: Adaptability (Mega-Evo only)
Type: Passive
The moves that match Gray's current type would have their Base Attack Power increased by two (2).
Attacks:
Agility
Attract
Aura Sphere
Bite
Blaze Kick (*)
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch (*)
Calm Mind
Captivate
Circle Throw
Close Combat
Copycat (*)
Counter (*)
Cross Chop
Crunch (*)
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake (*)
Endure (*)
Extreme Speed
Facade
Feint (*)
Final Gambit
Flash Cannon
Focus Blast
Focus Punch
Follow Me
Force Palm (*)
Foresight (*)
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power Grass
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Payback
Poison Jab
Power-up Punch
Protect
Psychic
Quick Attack (*)
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Slide (*)
Rock Tomb
Screech (*)
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Substitute (*)
Sunny Day
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Gardevoir - Lucy (F)
Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.
Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.
The discovery of Gardevoirite trade intrigued Zheng, and when Lucy came in contact with it, she seemed to be in a far tranquil state of mind. Such was here power with the Mega Stone that the whole monastery and even nearby areas are shrouded in an aura of peace and compassion. Taking care not to affect the lives of others, Zheng had since been cautious in allowing Lucy to come in full contact with the Stone, unless the battle demands for the release of her powers.
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
Fairy type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves. Stacks with second STAB where applicable. Full list: Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent.
Abilities:
Ability 1: Synchronize
Type: Passive
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Ability 2: Trace
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )
Ability 3: Telepathy (DW Unlocked)
Type: Passive
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Ability 4: Pixilate (Mega-Evo only)
Type: Toggle
By default, Mega-Gardevoir's Normal-type moves are Fairy-type moves, and have an additional 2 BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by 2.
Attacks:
Ally Switch
Attract
Calm Mind
Charge Beam
Charm
Confuse Ray
Confusion
Dazzling Gleam
Disable
Double Team
Dream Eater
Encore
Endure
Energy Ball
Flash
Focus Blast
Frustration
Future Sight
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mimic
Misty Terrain
Moonblast
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swift
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Muk - Cana (F)
Cana is an alcoholic, probably one of the very few Pokemon throughout the world to actually enjoy imbibing such beverages. Her natural biological system is the prime cause for her incredible alcoholic tolerance, and also of her encounter with Zheng - she was drinking in the wine cellar under a small inn when the innkeeper caught her red-handed. Flustered, the innkeeper cannot do anything without Pokemons, and Zheng arrived to save half the cellar, while paying off the other half. Flirtatious and often half-drunk, she's quite an addition to the family - as well as quite the reason of Zheng's oft-empty purse.
Her drinking exploits have garnered quite a reputation amongst the locals, much to Zheng's chagrin. However, Cana was smart enough not to bring her habits into the monastery, and so Zheng can't really do much but rebuke her gently. When sober, she often purifies the monastery's nearby stream by absorbing all the intoxicants and harmful substances from the water - which is why some local brewers drew water from the monastery when they make their ales.
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison type: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in. Perfect accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.
Store Command said:
For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Ability 1: Stench
Type: Passive
Cana's sexy, boozy odor reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Ability 2: Sticky Hold
Type: Passive
Cana cradles her items much like the way she cradles her alcohol barrel, in a strong grip that prevents item theft or swapping.
Ability 3: Poison Touch (DW Unlocked)
Type: Toggle
Cana can channel her body's alcoholic resistances into a form of offense. Whenever she hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. If disabled, all of her attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Issei is a very, very perverted lecher. With a fetish for much bigger female Pokemons. Unfortunately, due to his small size, most Pokemons did not even acknowledge his existence - the first one to do so, a Tropius, struck him down with merciless, malicious intent. Which is how Rias found him. After Tanner and Rias helped him to recover, he regains his bluster, but underneath that harem ambition he professes all the time, his honest-to-goodness trait and his willingness to be stronger (and then own a harem) endears him to Rias' peerage as what some would call "The Fool".
Trying to grow and evolve faster, Issei inadvertently tapped into a strange power, a second voice in his head that sounds more like another entity than an alter ego. Calling himself "Ddraig", its mere presence allowed Issei to learn how to reach heights of power he previously thought impossible, although the price to pay is steep. Ddraig's own origins are mysterious - but cohabiting within Issei's body, they grew to believe in each other by necessity, and Issei grows to rely a lot on Ddraig's advice in things he keep to himself.
Nature: Lonely (+Atk, -Def) - an unabashed lecher
Type: Fire type: Fire STAB; Issei is immune to burn status after being inflicted by the scathing eyes of other female Pokemon.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying type: Flying STAB; Issei is immune to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity. He will also always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Issei' flight can even hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Dragon type (Mega-Evo-X only): Dragon STAB; Issei receives -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against himself). Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Ability 1: Blaze
Type: Passive
When Issei's HP is lower than 33%, the fire in his tail burns all the stronger at the thought of his harem dreams, increasing the base damage of any fire attack by two (2).
Ability 2: Solar Power (Unlocked)
Type: Passive
When in bright sunlight, Issei's bright dreams cause his tail to burn solar energy and 1 HP/action to increase the Base Attack Power of all his special attacks by two (2).
Ability 3: Tough Claws (Mega-Evo-X only)
Type: Passive
Issei's sharp claws enhance the power of all of its contact attacks by two (2) BAP.
Ability 4: Drought (Mega-Evo-Y only)
Type: Trigger
Issei's burning desire shown on his tail can summon blistering sunlight that scorches the field and lasts 4 rounds (6 with Heat Rock), expending 10 EN to do so.
Drought Command said:
Activate Drought | 9 En
Summons sunny weather to the field.
Attacks [26/114]:
Blizzard
Confusion
Double Slap
Double Team
Draining Kiss
Fake Out
Fake Tears
Heart Stamp
Ice Beam
Ice Punch
Lick
Light Screen
Lovely Kiss
Mean Look
Miracle Eye
Nasty Plot
Perish Song
Pound
Powder Snow
Psych Up
Reflect
Sing
Sweet Kiss
Trick Room
Wish
Wring Out
Attacks:
Agility
Aqua Ring
Blizzard
Bounce
Brine
Bubble
Bubblebeam
Charge
Confuse Ray
Dazzling Gleam
Discharge
Electro Ball
Flail
Heal Bell
Hidden Power (Grass)
Hydro Pump
Ice Beam
Icy Wind
Protect
Signal Beam
Soak
Spark
Substitute
Supersonic
Surf
Take Down
Thunder Wave
Volt Switch
Water Gun
[/QUOTE]
Moves:
Wrap (*)
Bide (*)
Sand Tomb (*)
Wring Out (*)
Rock Tomb (*)
Arm Thrust (*)
Mean Look (*)
Glare (*)
Shadow Punch (*)
Power Whip
Hammer Arm
Moonlight
Revenge
Mach Punch (*)
Shadow Sneak (*)
Nasty Plot (*)
Bulk Up (*)
Shadow Ball (*)
Focus Blast (*)
Earthquake
Rock Slide
That gives me a total of 8 CC. I would like to spend 6 of that CC on an Amulet Coin, leaving me with a total of 2 CC.
Growlithe
2 EC->3 EC
3 AC->4 AC.
And I would like to convert KOC to MC, leaving Growlithe with a total of 4 MC. I would like to spend that MC on Snarl and Dig, leaving me with 0 MC.
Here is what Growlithe's updated profile would look like:
Growlithe
Growlithe [Flannery] (F)
Nature: Hasty (+15% Speed, +11% Accuracy, -1 Def)
Type: Fire.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Frosty wins and gets 4 [Battle] + (4+1) [Necturna] + (6+1) [Dusknoir] = 16 CC
Syclant gets 3 MC and 1 KOC
Whimsicott get 3 MC
Sableye gets 3 MC and 2 KOC
Mega Banette gets 3 MC and 1 KOC
Reminder that Pokémon captured in TLR are claimed fresh with whatever counters claimed and minimum EC needed to get that form. This applies specifically to user Arcanite and has been reflected in the title of this thread.
You cannot ignore the precedent from every TLR ever people... -___________-
Also IAR, I was told you'd make a specific exception for me, allowing me to claim a fully trained Arceus without having captured it at all, right? (jk)
Attacks:
Agility
Aqua Ring
Blizzard
Bounce
Brine
Bubble
Bubblebeam
Charge
Confuse Ray
Dazzling Gleam
Discharge
Electro Ball
Flail
Heal Bell
Hidden Power (Grass)
Hydro Pump
Ice Beam
Icy Wind
Protect
Signal Beam
Soak
Spark
Substitute
Supersonic
Surf
Take Down
Thunder Wave
Volt Switch
Water Gun
[/QUOTE]
Frosty: APPROVED. zarator: APPROVED. 9.9 Arcanite: You missed the part where I said claim the Pokémon fresh plus counters which means moves up to Level 25 and five Eggs / TM's and nature of choice if you need to. NOT APPROVED.
Using the stockpiled MC above and the ones from my profile to buy the stuff below. If I need to put the ones above on my profile to be able to spend them let me kill myself know.