Prize Claiming Thread MkII (MAQ March #10223)

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The Best of the Best tournament is complete which means I get to claim UC!

30*(([Number of Rounds]*[Time expected per round]+14 days)/[Time taken from Round 1 to the end of Last Round])

4 rounds
75 days per round
Jan 25 '14 - Jan 11 '15=351 days

30*(([4]*[75]+14 days)/[351])
=27 UC

http://www.smogon.com/forums/thread...gineer-in-a-2v2-doubles.3526459/#post-5978946
Texas Cloverleaf gets 1 CC.
Phione gets 4 MC and 1 KOC.
Noibat gets 1 EC, 3 MC and 1 AC.

Stockpiled KOC as MC
 
Last edited:
http://www.smogon.com/forums/threads/zt-vs-tavok.3526841/

+3 UC

http://www.smogon.com/forums/threads/bob-finals-pwnemon-vs-birkal.3520746/

Birkal: 2 CC / 1 Mewtwo
- Gallade: 8 CC / 1 KOC
- Conkeldurr: 4 CC
- Kecleon: 7 CC / 2 KOC
Birkal
+3 UC (147 total)
+24 CC (41 total)
Rocky Helmet (20 CC)
TwistedSpoon (10 CC)
Mewtwo
Use 5 UC as AC
Use 142 UC as MC

+5 UC
Unnerve unlocked!
+142 MC

mewtwo.gif
Mewtwo (-)

[Nature]
Jolly (+Spe | +26% Accuracy | -SpA)
[Type]
Psychic
[Abilities]
Pressure
Unnerve (✓)
[Stats]
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 6 (-)
SpD: Rank 3
Spe: 150 (+)
S&W: 3 | 5
Total: 26
[Tokens]
EC: N/A
AC: 5 | 5
MC: 0
[Learned Moves]
[18 | 136]
Confusion
Disable
Barrier
Mist
Swift
Safeguard
Future Sight
Psych Up

Psyshock
Toxic
Hail
Protect
Taunt

Counter
Seismic Toss
Metronome
Mimic
Self-destruct​
Level Up (1 MC):
Miracle Eye
Psycho Cut
Power Swap
Guard Swap
Mist
Recover
Psychic
Barrier
Aura Sphere
Amnesia
Me First
Psystrike​

Current Gen (2 MC):
Aerial Ace
Aqua Tail
Blizzard
Brick Break
Bulldoze
Double Team
Drain Punch
Earthquake
Embargo
Energy Ball
Facade
Fire Blast
Fire Punch
Flamethrower
Focus Blast
Focus Punch
Foul Play
Giga Impact
Grass Knot
Gravity
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Light Screen
Low Kick
Low Sweep
Magic Coat
Poison Jab
Reflect
Rest
Rock Slide
Rock Tomb
Role Play
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snatch
Solar Beam
Stone Edge
Substitute
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Trick
Trick Room
Water Pulse
Will-O-Wisp
Zen Headbutt​

Previous Gen (3 MC):
Bide
Endure
Pay Day
Skull Bash
Teleport
Water Gun​

Event Moves (3 MC):
Electro Ball
Hurricane​
 
Last edited:
Saleem S: Should not the obtaining of Confusion on Wormadam by pre-25. Otherwise, APPROVED.
CabooseFTW: Make sure you have had your profile approved first. Also given the changes between generations you will need to make changes like Three ORAS Tutors over TM's for Honedge. Come back when you are finally approved. ^^
Texas Cloverleaf: APPROVED.
TSRD: APPROVED.
Birkal: Mewtwo already has Mist as a pre-25 so it gets an MC back. Grats btw! Fix & APPROVED.

4 Claims (excluding caboose), 26/10 C.C. --> 2 UC + 6/10 C.C. (36 Total)

---

TOTAL
Its_A_Random
: 5 CC (69 Total), 7 UC (41 Total)
Gyarados: (3+1) MC
Nohface: 1 EC, (2+1) MC, 1 AC, 1 KOC
Syclar: 1 EC, (2+1) MC, 1 AC, 1 KOC
---
130.png

Gyarados [Leviair] (M)
EC: 6/6
MC: 4 (+(3+1) MC) > 0
AC: 5/5
-Learns Rain Dance, Crunch (Both Gen VI Level-Up), & Dive (Gen VI TM).
---
Nohface.png

Nohface [Yammich] (M)
EC: 3/6 (+1 EC)
MC: 4 (+(2+1) MC, +1 KOC) > 0
AC: 3/5 (+1 AC)
-Learns Toxic, & Payback (Both Gen VI TM).
---
Syclar.png

Syclar [Centuria] (F)
EC: 1/6 (+1 EC)
MC: 4 (+(2+1) MC, +1 KOC) > 0
AC: 1/5 (+1 AC)
-Learns Protect, & Substitute (Both Gen VI TM).
---
SELF APPROVED.
 
Last edited:
Ooh, no queue?

I'm unlocking Plasmanta's Telepathy, given it should interact with Surf in the more useful manner. Self-Approved.
 
http://www.smogon.com/forums/thread...its_a_random-versus-tavok-3-versus-3.3523757/ 10 UC
http://www.smogon.com/forums/threads/2v2-lc-flash-texas-cloverleaf-versus-s0l1d-g0ld.3526655/ 6 UC
http://www.smogon.com/forums/threads/1v1-lc-flash-iar-versus-maxim.3526754/ 3 UC

Spending 4 UC as EC on Ferroseed, increasing its EC from 1/6 to 5/6.
Spending 3 UC as AC on Ferroseed, increasing its EC from 1/5 to 4/5.

Spending 12 UC as MC on Ferroseed and purchasing Endeavor (CG Tutor), Giga Drain (CG Tutor), Energy Ball (CG Tutor), Rock Smash (CG TM/HM), Solar Beam (CG TM/HM), and Thunderbolt (GC TM/HM).

Self-Approved
 
This is an approval post, please don't edit your claims above. EDIT:

Frosty: Please note that you'll have 3 MC total stockpiled on Fidgit after this. APPROVED.

1 approved post brings my total to 10, so converting them to 3 UC. Then there's a flash, an ASBud exit, and a reffing for 2 CC, 2 CC, and 6 UC. That's 9 CC and 160 UC stockpiled here.

Gray the Lucario gets 3 MC to learn Headbutt (past-gen Tutor).
Lucy the Gardevoir gets 3 MC, plus 2 UC, to learn Sleep Talk (ORAS TM) and Mimic (past-gen Tutor).
Cana the Muk gets 9 UC to learn Stockpile, Spit Up, and Swallow (3 Egg moves).

Issei Hyoudou the Charmeleon gets 3 EC (2 from UC) to evolve into Charizard, 3 AC (2 from UC) to unlock Solar Power, and 57 MC (55 from UC) to be spent learning Dragon Claw, Shadow Claw, Air Slash (3 pre-level-25 moves), Flamethrower, Flame Burst, Wing Attack, Heat Wave (4 level-up moves), Air Cutter (Egg move), Blast Burn, Fire Punch, Iron Tail, Thunder Punch, Tailwind (5 ORAS Tutors), Brick Break, Bulldoze, Dig, Earthquake, Fire Blast, Fly, Hyper Beam, Overheat, Rock Slide, Sky Drop, Steel Wing, Protect, Sunny Day, Will-o-Wisp (14 ORAS TMs), Defog, Reflect, Roost, Skull Bash (past-gen TMs/Tutors).

Finally, spending all the 9 CC and 41 UC to buy a Focus Band, a Poison Barb, and a Charizardite-X.

CC: 5+2+2-9 = 0
UC: 151+3+6-2-9-2-2-55-41 = 49
CA: 9+1-10 = 0

+1x Focus Band
+1x Poison Barb
+1x Charizardite-X

Lucario(*) Gray (M)
Spr_5b_448.png

Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

The Hall training was grueling and long, for which Gray took quite some time to getting used to. But it honed his patience, well until the point where there remained very few things that can still bother him - those he held dear to his heart. Using his mind, he started learning how to read and shape energy, to wield his mind as a separate weapon form his body. He plans to put that to great use, still holding a secret ambition to meet and challenge his birth father again, as unlikely as it may be. His aura improved tremendously with the training of his mind and body in the Halls as well as the possession of a Lucarionite - to the point where he can sense danger to a certain extent miles away.


Nature: Mild (+1 SpAtk, -1 Def)

Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel type: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible thereafter.

Abilities:
Ability 1: Steadfast
Type: Passive
If Gray would be flinched by an attack, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Passive
When an opponent attempts to flinch Gray, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Justified (DW unlocked)
Type: Passive
Gray's body reacts to dark aura, invigorating his passions. When hit by a Dark-type move, Gray's attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

110px-448Lucario-Mega.png


Ability 4: Adaptability (Mega-Evo only)
Type: Passive
The moves that match Gray's current type would have their Base Attack Power increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4

Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Agility
Attract
Aura Sphere
Bite
Blaze Kick (*)
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch (*)
Calm Mind
Captivate
Circle Throw
Close Combat
Copycat (*)
Counter (*)
Cross Chop
Crunch (*)
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake (*)
Endure (*)
Extreme Speed
Facade
Feint (*)
Final Gambit
Flash Cannon
Focus Blast
Focus Punch
Follow Me
Force Palm (*)
Foresight (*)
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power Grass
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Payback
Poison Jab
Power-up Punch
Protect
Psychic
Quick Attack (*)
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Slide (*)
Rock Tomb
Screech (*)
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Substitute (*)
Sunny Day
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Gardevoir - Lucy (F)
282.png

Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.

Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.


The discovery of Gardevoirite trade intrigued Zheng, and when Lucy came in contact with it, she seemed to be in a far tranquil state of mind. Such was here power with the Mega Stone that the whole monastery and even nearby areas are shrouded in an aura of peace and compassion. Taking care not to affect the lives of others, Zheng had since been cautious in allowing Lucy to come in full contact with the Stone, unless the battle demands for the release of her powers.

Nature: Bold (+1 Def, -1 Atk)

Type:
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Fairy type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves. Stacks with second STAB where applicable. Full list: Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent.

Abilities:
Ability 1: Synchronize
Type: Passive
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Ability 2: Trace
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )

Ability 3: Telepathy (DW Unlocked)
Type: Passive
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

282-mega.png


Ability 4: Pixilate (Mega-Evo only)
Type: Toggle
By default, Mega-Gardevoir's Normal-type moves are Fairy-type moves, and have an additional 2 BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by 2.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3

Stats (Mega-Evo):
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Ally Switch
Attract
Calm Mind
Charge Beam
Charm
Confuse Ray
Confusion
Dazzling Gleam
Disable
Double Team
Dream Eater
Encore
Endure
Energy Ball
Flash
Focus Blast
Frustration
Future Sight
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mimic
Misty Terrain
Moonblast
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swift
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Muk - Cana (F)
89.png

Cana is an alcoholic, probably one of the very few Pokemon throughout the world to actually enjoy imbibing such beverages. Her natural biological system is the prime cause for her incredible alcoholic tolerance, and also of her encounter with Zheng - she was drinking in the wine cellar under a small inn when the innkeeper caught her red-handed. Flustered, the innkeeper cannot do anything without Pokemons, and Zheng arrived to save half the cellar, while paying off the other half. Flirtatious and often half-drunk, she's quite an addition to the family - as well as quite the reason of Zheng's oft-empty purse.

Her drinking exploits have garnered quite a reputation amongst the locals, much to Zheng's chagrin. However, Cana was smart enough not to bring her habits into the monastery, and so Zheng can't really do much but rebuke her gently. When sober, she often purifies the monastery's nearby stream by absorbing all the intoxicants and harmful substances from the water - which is why some local brewers drew water from the monastery when they make their ales.


Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type:
Poison type: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in. Perfect accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.

Store Command said:
For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Ability 1: Stench
Type: Passive
Cana's sexy, boozy odor reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Ability 2: Sticky Hold
Type: Passive
Cana cradles her items much like the way she cradles her alcohol barrel, in a strong grip that prevents item theft or swapping.

Ability 3: Poison Touch (DW Unlocked)
Type: Toggle
Cana can channel her body's alcoholic resistances into a form of offense. Whenever she hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. If disabled, all of her attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-10%)
Size Class: 4
Weight Class: 6

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Acid Armour
Acid Spray
Belch
Bide
Block
Brick Break
Dark Pulse
Dig
Disable
Double Team
Endure
Fire Blast
Fire Punch
Flamethrower
Focus Blast
Giga Drain
Gunk Shot
Harden
Hyper Beam
Ice Punch
Imprison
Mean Look
Minimize
Mud Bomb
Mud-Slap
Pain Split
Payback
Poison Gas
Poison Jab
Pound
Power-up Punch
Protect
Rest
Rock Slide
Shadow Ball
Shadow Punch
Shadow Sneak
Shock Wave
Sleep Talk
Sludge
Sludge Bomb
Sludge Wave
Spit Up
Stockpile
Substitute
Swallow
Taunt
Thief
Thunder
Thunderbolt
Thunder Punch
Torment
Toxic
Venoshock
Zap Cannon
Issei Hyoudou, "Red Dragon Emperor" - Charizard (M)
6.png

Issei is a very, very perverted lecher. With a fetish for much bigger female Pokemons. Unfortunately, due to his small size, most Pokemons did not even acknowledge his existence - the first one to do so, a Tropius, struck him down with merciless, malicious intent. Which is how Rias found him. After Tanner and Rias helped him to recover, he regains his bluster, but underneath that harem ambition he professes all the time, his honest-to-goodness trait and his willingness to be stronger (and then own a harem) endears him to Rias' peerage as what some would call "The Fool".

Trying to grow and evolve faster, Issei inadvertently tapped into a strange power, a second voice in his head that sounds more like another entity than an alter ego. Calling himself "Ddraig", its mere presence allowed Issei to learn how to reach heights of power he previously thought impossible, although the price to pay is steep. Ddraig's own origins are mysterious - but cohabiting within Issei's body, they grew to believe in each other by necessity, and Issei grows to rely a lot on Ddraig's advice in things he keep to himself.


Nature: Lonely (+Atk, -Def) - an unabashed lecher

Type:
Fire type: Fire STAB; Issei is immune to burn status after being inflicted by the scathing eyes of other female Pokemon.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Flying type: Flying STAB; Issei is immune to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity. He will also always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Issei' flight can even hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Dragon type (Mega-Evo-X only): Dragon STAB; Issei receives -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against himself). Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Ability 1: Blaze
Type: Passive
When Issei's HP is lower than 33%, the fire in his tail burns all the stronger at the thought of his harem dreams, increasing the base damage of any fire attack by two (2).

Ability 2: Solar Power (Unlocked)
Type: Passive
When in bright sunlight, Issei's bright dreams cause his tail to burn solar energy and 1 HP/action to increase the Base Attack Power of all his special attacks by two (2).

6-mega-x.png

Ability 3: Tough Claws (Mega-Evo-X only)
Type: Passive
Issei's sharp claws enhance the power of all of its contact attacks by two (2) BAP.

6-mega-y.png

Ability 4: Drought (Mega-Evo-Y only)
Type: Trigger
Issei's burning desire shown on his tail can summon blistering sunlight that scorches the field and lasts 4 rounds (6 with Heat Rock), expending 10 EN to do so.
Drought Command said:
Activate Drought | 9 En
Summons sunny weather to the field.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100

Size Class: 3
Weight Class: 4
BRT: 20

Stats (Mega-Evo-X):
HP: 100
Atk: Rank 6 (+)
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 100

Size Class: 3
Weight Class: 5
BRT: 24

Stats (Mega-Evo-Y):
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 4
Spe: 100

Size Class: 3
Weight Class: 4
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Air
Air Slash
Beat Up
Belly Drum
Bide
Bite
Blast Burn
Brick Break
Bulldoze
Confide
Counter
Crunch
Cut
Defog
Dig
Dragon Claw
Dragon Rage
Earthquake
Ember
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fly
Fury Cutter
Growl
Heat Wave
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Mega Punch
Metal Claw
Mimic
Overheat
Power-Up Punch
Protect
Rage
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Smash
Rock Tomb
Roost
Scary Face
Scratch
Shadow Claw
Skull Bash
Sky Drop
Slash
Sleep Talk
Smokescreen
Steel Wing
Strength
Substitute
Sunny Day
Tailwind
Thunder Punch
Will-o-Wisp
Wing Attack
 
Last edited:
That went somewhat better than expected.

+1 CC

Smoochum gains 2 MC, 2 EC and 1 DC. I'll use 8 UC to move Smoochum to 6/6 EC (Evolving), and 5/5 DC (Unlocking Hydration --> Dry Skin).

Upon evolution, Jynx learns Double Slap, Draining Kiss, Ice Punch, Lovely Kiss and Perish Song. 2 MC is then spent on LU moves Blizzard and Wring Out.

124.png

Alta (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Ice / Psychic

Abilities: Oblivious / Forewarn / Dry Skin [DW]

Stats:
HP: 100
Atk: 1 [-]
Def: 2
SpA: 5 [+]
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks [26/114]:
Blizzard
Confusion
Double Slap
Double Team
Draining Kiss
Fake Out
Fake Tears
Heart Stamp
Ice Beam
Ice Punch
Lick
Light Screen
Lovely Kiss
Mean Look
Miracle Eye
Nasty Plot
Perish Song
Pound
Powder Snow
Psych Up
Reflect
Sing
Sweet Kiss
Trick Room
Wish
Wring Out
 
Claiming this:
Arcanite: 5 CC
Torterra: 9 MC
Nidoking: 12 MC, 1 KOC
Gardevoir: 15 MC, 5 KOC
Chinchou: 1 EC, 2 MC, 1 AC
Zebstrika: 2 MC, 1 AC*

All KOC go into MC.
Nidoking now has 13MC
Torterra now has 9MC
Gardevoir now has 25MC

Zebstrika was caught with Max EC/AC, so claiming 3 MC instead here.

Here are the profiles of Chinchou and Zebstrika:
523.png

Zebstrika (F)

Nature
:
Mild: +1 SpA, -1 Def

Type: Electric
Abilities: Lightningrod / Motor Drive / Sap Sipper (H)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 116
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 3
AC: 5/5

Attacks:
Agility
Attract
Bounce
Charge
Discharge
Double Kick
Double-Edge
Endure
Flame Charge
Giga Impact
Hidden Power (Grass)
Hyper Beam
Light Screen
Magnet Rise
Me First
Overheat
Protect
Pursuit
Quick Attack
Rage
Rock Smash
Shock Wave
Signal Beam
Sleep Talk
Snore
Spark
Stomp
Substitute
Tail Whip
Thrash
Thunder Wave
Thunderbolt
Volt Switch
Wild Charge
170.png

Chinchou (F)

Nature
:
Mild +1 SpA, -1 Def

Type: Water / Electric
Abilities: Volt Absorb / Illuminate / Water Absorb (H)

Stats:
HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 67
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 2
AC: 5/5

Attacks:
Agility
Aqua Ring
Blizzard
Bounce
Brine
Bubble
Bubblebeam
Charge
Confuse Ray
Dazzling Gleam
Discharge
Electro Ball
Flail
Heal Bell
Hidden Power (Grass)
Hydro Pump
Ice Beam
Icy Wind
Protect
Signal Beam
Soak
Spark
Substitute
Supersonic
Surf
Take Down
Thunder Wave
Volt Switch
Water Gun
[/QUOTE]
 
It came to my attention that I need to have these profiles approved before I transfer them from my old profile to the active one:
RevenankhLoss.png

Lord Loss (Revenankh) [M]

Nature: Quiet (+SAtk, -Spe, -10 Evasion)

Type: Ghost/Fighting

Abilities: Shed Skin/Air Lock/Infiltrator (Locked)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 56 (- 65/1.15~56)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 5/5

Moves:
Wrap (*)
Bide (*)
Sand Tomb (*)
Wring Out (*)
Rock Tomb (*)
Arm Thrust (*)
Mean Look (*)
Glare (*)
Shadow Punch (*)
Power Whip
Hammer Arm
Moonlight
Revenge

Mach Punch (*)
Shadow Sneak (*)
Nasty Plot (*)

Bulk Up (*)
Shadow Ball (*)
Focus Blast (*)
Earthquake
Rock Slide

Drain Punch

Starmie (Soundwave) (Genderless)
Spr_5b_121.png

Nature: Timid (-Atk, +Spe, +20% ACC)

Type: Water/Psychic

Abilities: Illuminate/Natural Cure/Analytic (Unlocked)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (132.25>132)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 2
DC: 5/5

Attacks:
Tackle (*)
Harden (*)
Water Gun (*)
Rapid Spin (*)
Recover (*)
Camouflage (*)
Swift (*)
Power Gem
Hydro Pump
Recycle

Surf (*)
Ice Beam (*)
Thunderbolt (*)
Psychic
Zap Cannon (Past Gen)
Psyshock
Grass Knot
Thunder
Blizzard

Aurora Beam (*)
Barrier (*)
Supersonic (*)

Gallade (Slawter) Male
SpartanGallade.png


Nature: Brave (+Atk, -Spe -10 Evasion)

Type: Psychic/Fighting

Abilities: Steadfast/Justified (Unlocked)

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69 (69.6>69)
Size Class: 3
Weight Class: 4
Base Rank Total: *21

EC: 9/9
MC: 0
DC: 5/5

Attacks
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Magical Leaf (*)
Calm Mind (*)
Heal Pulse (*)
Quick Guard (*)
Wide Guard (*)
Psychic
Imprison
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Psycho Cut
Close Combat
Helping Hand
Protect

Disable (*)
Shadow Sneak (*)
Encore (*)
Destiny Bond
Skill Swap

Toxic (*)
Thunderbolt (*)
Trick Room (*)
Reflect
Stone Edge
Will-O-Wisp

Drain Punch
Ice Punch
Thunder Punch

Durza (Zweilous) (M)
th_DurzaZweilous.png

Nature: Modest (+SATK, -ATK)

Type: Dark/Dragon

Abilities: Hustle

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 58
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/9
MC: 5

Attacks:
Tackle (*)
Dragon Rage (*)
Focus Energy (*)
Bite (*)
Headbutt (*)
Dragonbreath (*)
Roar (*)
Crunch (*)
Double Hit
Dragon Pulse

Dark Pulse (*)
Earth Power (*)
Head Smash (*)
Screech
Assurance

Thunder Wave (*)
Substitute (*)
Work Up (*)
Hidden Power Grass (7)
Protect
Taunt

Draco Meteor

Voldemort (Deino) (M)
Spr_5b_633.png

Nature: Naughty (+ATK, -SDEF)

Type: Dark/Dragon

Abilities: Hustle

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0

Attacks:
Tackle (*)
Dragon Rage (*)
Focus Energy (*)
Bite (*)
Headbutt (*)
Dragonbreath (*)
Roar (*)
Crunch (*)

Earth Power (*)
Assurance (*)
Head Smash (*)
Fire Fang
Thunder Fang

Dragon Tail (*)
Substitute (*)
Thief (*)
Taunt
Protect

Sauron (Deino) (M)
Spr_5b_633.png

Nature: Adamant (+ATK, -SATK)

Type: Dark/Dragon

Abilities: Hustle

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/9
MC: 4

Attacks:
Tackle (*)
Dragon Rage (*)
Focus Energy (*)
Bite (*)
Headbutt (*)
Dragonbreath (*)
Roar (*)
Crunch (*)

Ice Fang (*)
Fire Fang (*)
Head Smash (*)
Thunder Fang
Assurance

Thief (*)
Substitute (*)
Dragon Tail (*)
Protect
Thunder Wave

Superpower
Zen Headbutt


Colloshale (Gluttony/Beelzebub) Male
coloshale3.png


Nature: Lonely (+Atk, -Def)

Type: Dark/Water

Abilities: Rebound/Storm Drain/Flare Boost (Locked)

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC:3/6
MC: 0
DC: 3/5

Attacks
Leer (*)
Tackle (*)
Rapid Spin (*)
BubbleBeam (*)
Pursuit (*)
Bite (*)
Body Slam (*)
Dig
Bounce
Muddy Water

Fake Out (*)
Fire Fang (*)
Encore (*)
Sucker Punch
Thunder Fang

Earthquake (*)
Substitute (*)
U-Turn (*)
Protect
Rock Slide
Sludge Wave

Dark Pulse

Corphish (Wrath/Amon) (M)
Spr_5b_341.png

Nature: Brave (+Atk, -Spe, -10 Evasion)

Type: Water

Abilities: Hyper Cutter/Shell Armor/Adaptability (Locked)

Stats
HP: 90
ATK: 4 (+)
DEF: 3
SATK: 2
SDEF: 2
SPE: 30 (35/1.15=30.4>31)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Bubble (*)
Harden (*)
Vicegrip (*)
Leer (*)
BubbleBeam (*)
Protect (*)
Double-Hit (*)
Knock Off (*)
Taunt
Crunch
Crabhammer

Superpower (*)
Dragon Dance (*)
Trump Card (*)
Mud Sport
Endeavor

Waterfall (*)
X-Scissor (*)
Dig (*)
Rock Slide
Brick Break

Wingull (Greed/Mammon) (M)*
Spr_5b_278.png

Nature: Relaxed (+Def, -Spe, -10% Acc)

Type: Water/Flying

Abilities: Keen Eye/Rain Dish (Locked)
Stats
HP: 90
Atk: 2
Def: 3 (+)
SAtk: 2
SDef: 2
Spe: 73 (73.91>74)
Height Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 6
DC: 2/5

Attacks:
Growl (*)
Water Gun (*)
Supersonic (*)
Wing Attack (*)
Mist (*)
Water Pulse (*)
Quick Attack (*)
Air Cutter (*)
Roost*
Hurricane

Aqua Ring (*)
Gust (*)
Twister (*)
Brine
Agility

Ice Beam (*)
U-Turn (*)
Scald (*)
Rain Dance
Protect

Icy Wind


Lampent (Seth) (M)
Spr_5b_608.png

Nature: Timid (+Spe, 7% Acc boost, -Atk

Type: Ghost/Fire

Abilities: Flame Body/Flash Fire/Shadow Tag (Locked)

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 64 (63.25>64)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 3/5

Attacks:
Ember (*)
Astonish (*)
Minimize (*)
Smog (*)
Fire Spin (*)
Confuse Ray (*)
Night Shade (*)
Will-O-Wisp (*)
Flame Burst (*)
Imprison (*)
Overheat
Inferno
Hex
Shadow Ball

Acid Armor
Endure (*)
Clear Smog (*)
Heat Wave
Acid

Fire Blast (*)
Solar Beam (*)
Protect (*)
Flame Charge
Substitute

Roselia (Lust/Asmodea) (F)
Spr_5b_315_f_s.png

Nature: Bold (+Def, -Atk)

Type: Grass/Poison

Abilities: Natural Cure/Poison Point/Leaf Guard (Locked)

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 4/5

Attacks:
Absorb (*)
Growth (*)
Water Sport (*)
Stun Spore (*)
Mega Drain (*)
Worry Seed (*)
Poison Sting (*)
Leech Seed
Magical Leaf
Grasswhistle*

Leaf Storm (*)
Spikes (*)
Synthesis (*)
Sleep Powder
Cotton Spore

Sludge Bomb (*)
Shadow Ball (*)
Solarbeam (*)
Toxic
Hidden Power Ground (6)
Venoshock

Giga Drain
Extrasensory

Venipede (Morgan) (M)
Spr_5b_543.png

Nature: Adamant (+Atk, -SAtk)

Type: Bug/Poison

Abilities: Poison Point/Swarm/Quick Feet (Locked)

Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 4
DC: 1/5

Attacks:
Defense Curl (*)
Rollout (*)
Poison Sting (*)
Screech (*)
Protect (*)
Pursuit (*)
Poison Tail (*)
Bug Bite (*)

Twinneedle (*)
Spikes (*)
Toxic Spikes (*)
Pin Missile
Rock Climb

Poison Jab (*)
Substitute (*)
Toxic (*)
Payback
Rock Smash

Ekans (M) Naja Haje
Spr_5b_023.png

Nature: Quiet (+SAtk, -Spe, -10% Eva)

Type: Poison

Abilities: Intimidate/Shed Skin/Unnerve (Locked)

Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SAtk: Rank 3 (+)
SDef: Rank 2
Spe: 47 (47.8>47)
Size Class: 2
Weight Class: 1
BRT: 12

EC: 1/6
MC: 3
DC: 1/5

Attacks:
Wrap (*)
Leer (*)
Poison Sting (*)
Bite (*)
Glare (*)
Screech (*)
Acid (*)
Stockpile (*)
Swallow (*)
Spit Up (*)

Disable (*)
Poison Fang (*)
Pursuit (*)
Crunch (Gen 2) (*)
Snatch (*)

Sludge Wave (*)
Earthquake (*)
Rock Slide (*)
Protect (*)
Bulldoze (*)
 
Last edited:
http://www.smogon.com/forums/thread...s-rainman-legends-flash.3527013/#post-5982925

Shiny Fairymon: 1CC
Growlithe: 1EC, 3MC, 1AC, 1KOC

That gives me a total of 8 CC. I would like to spend 6 of that CC on an Amulet Coin, leaving me with a total of 2 CC.

Growlithe
2 EC->3 EC
3 AC->4 AC.

And I would like to convert KOC to MC, leaving Growlithe with a total of 4 MC. I would like to spend that MC on Snarl and Dig, leaving me with 0 MC.

Here is what Growlithe's updated profile would look like:

Growlithe
Spr_5b_058.png



Growlithe [Flannery] (F)

Nature: Hasty (+15% Speed, +11% Accuracy, -1 Def)

Type: Fire.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 69 (60*1.15) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14


EC: 3/6
MC: 0
AC: 4/5


Moves:

Level-Up:
Bite.
Roar.
Ember.
Leer.
Odor Sleuth.
Helping Hand.
Flame Wheel.
Reversal.
Fire Fang.
Take Down.
Retaliate.
Heat Wave.
Outrage.


TM:
Return.
Will-o-Wisp.
Sunny Day.
Wild Charge.
Façade.
Snarl.
Dig.


Egg:
Flare Blitz.
Morning Sun.
Howl.
Body Slam.
Covet.


Move Tutor:
Endure
 
Mowtom: Approved.
TSRD: Approved.
Dogfish44: Approved.
Arcanite: You should not be claiming TLR catches with maxed AC. Not Approved.
Complications: LARGE CLAIM. Approved.
Rainman Legends: Approved.
Shiny Fairymon: Approved.

0.3 * 6 + 1 * 0.5 = 2.3 AUC
---
http://www.smogon.com/forums/threads/1v1-lc-flash-dogfish44-versus-rainman-legends.3526917/ 3 UC
Spending the 3 UC and 2 of the 2.3 AUC as MC on Ferroseed to purchase Self-Destruct (Level Up), Magnet Rise (CG Tutor), and Hone Claws (CG TM/HM).
Self-Approved.
 
Last edited:
Being poor is annoying when you have to buy stuff for TLR and Raid quickly.


Which adds to:

CC: 2->18->20
UC: 0->3->24->27
Gardevoir: MC: 3->10
Sableye: MC: 0->5->8
Syclant: MC: 0->4
Whimsicott: MC: 0->3
Banette: MC: 0->5

Stockpiling for now.
 
Reminder that Pokémon captured in TLR are claimed fresh with whatever counters claimed and minimum EC needed to get that form. This applies specifically to user Arcanite and has been reflected in the title of this thread.

You cannot ignore the precedent from every TLR ever people... -___________-
 
Claiming 20 CC from here.

Also IAR, I was told you'd make a specific exception for me, allowing me to claim a fully trained Arceus without having captured it at all, right? (jk)
 
Claiming this:
Arcanite: 5 CC
Torterra: 9 MC
Nidoking: 12 MC, 1 KOC
Gardevoir: 15 MC, 5 KOC
Chinchou: 1 EC, 2 MC, 1 AC
Zebstrika: 2 MC, 1 AC

All KOC go into MC.
Nidoking now has 13MC
Torterra now has 9MC
Gardevoir now has 25MC

Here are the profiles of Chinchou and Zebstrika:
523.png

Zebstrika (F)

Nature
:
Mild: +1 SpA, -1 Def

Type: Electric
Abilities: Lightningrod / Motor Drive / Sap Sipper (H)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 116
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 2
AC: 1/5

Attacks:
Agility
Attract
Bounce
Charge
Discharge
Double Kick
Double-Edge
Endure
Flame Charge
Giga Impact
Hidden Power (Grass)
Hyper Beam
Light Screen
Magnet Rise
Me First
Overheat
Protect
Pursuit
Quick Attack
Rage
Rock Smash
Shock Wave
Signal Beam
Sleep Talk
Snore
Spark
Stomp
Substitute
Tail Whip
Thrash
Thunder Wave
Thunderbolt
Volt Switch
Wild Charge
170.png

Chinchou (F)

Nature
:
Mild +1 SpA, -1 Def

Type: Water / Electric
Abilities: Volt Absorb / Illuminate / Water Absorb (H)

Stats:
HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 67
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 2
AC: 1/5

Attacks:
Agility
Aqua Ring
Blizzard
Bounce
Brine
Bubble
Bubblebeam
Charge
Confuse Ray
Dazzling Gleam
Discharge
Electro Ball
Flail
Heal Bell
Hidden Power (Grass)
Hydro Pump
Ice Beam
Icy Wind
Protect
Signal Beam
Soak
Spark
Substitute
Supersonic
Surf
Take Down
Thunder Wave
Volt Switch
Water Gun
[/QUOTE]

Fixed, just couldn't find it stated anywhere.
 
Frosty: APPROVED.
zarator: APPROVED. 9.9
Arcanite: You missed the part where I said claim the Pokémon fresh plus counters which means moves up to Level 25 and five Eggs / TM's and nature of choice if you need to. NOT APPROVED.

3 Claims, 12/10 C.C. --> 1 UC + 2/10 C.C. (35 Total).

---

http://www.smogon.com/forums/threads/3521783/
REF PAYOUT
Its_A_Random: 32.5 UC (2 (Base) + 3 × 0.5 (Balls) + 6 × 1 (NC/FR) + 2 × 1.5 (<= 3) + 10 × 2 (3 < x < 7) + 0 × 2.5 (7+))
rounded to 32 uc
TOTAL
Its_A_Random
: 33 UC (74 Total)
---
437.png

Bronzong [Meklord] (-)
EC: 6/6
MC: 21 (+21 UC) > 0
AC: 5/5
-Learns Psyshock, Toxic, Light Screen, Psychic, Shadow Ball, Reflect, Flash Cannon (All Gen VI TM), Stealth Rock, Zen Headbutt (Both Gen VI Tutor), & Telekinesis (Gen V TM).
---
101.png

Electrode [Élechoc] (-)
EC: 6/6
MC: 21 (+21 UC) > 0
AC: 5/5
-Nature Change to Timid from Naive (-7 CC)
-Learns Toxic, Thunder, Torment, Sleep Talk (Gen VI TM), Foul Play, Shock Wave (Gen VI Tutor), Teleport, Reflect, & Bide (Gen I TM).
101.png

Electrode [Élechoc] (-)
NATURE: Naive (+30% Accuracy)

TYPE: Electric
ABILITIES: Soundproof / Static / Aftermath (H)

STATS
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 161 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 18
101.png

Electrode [Élechoc] (-)
NATURE: Timid (+30% Accuracy)

TYPE: Electric
ABILITIES: Soundproof / Static / Aftermath (H)

STATS
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 161 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 18
---
Puts me at 62 CC & 32 UC.

SELF APPROVED.
 
Last edited:
Transfering all Stockpiled KOC To MC

006.gif


Charizard
Male
Nature: Timid
Type: Fire/Flying
Abilities: Blaze/ [Hidden Locked - Solar Power)


Stats:
HP: 100
Atk: 2 [-]
Def: 3
SpA: 4
SpD: 3
Spe: 115 [+15%] & [+15% Acc]
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 9/9
MC: 12
AC: 5/5
KOC: 10

Attacks:
Level Up
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Slash
Heat Wave
Shadow Claw
Air Slash



Egg Moves


Ancient Power
Bite
Dragon Dance
Dragon Pulse
Flare Blitz


TM/HM

Dragon Claw
Protect
Flamethrower
Substitute
Power-Up Punch
Thunder Punch


009.gif


Blastoise
Male
Nature: Calm
Type: Water
Abilities: Torrent / Rain Dish


Stats:
HP: 100
Atk: 2 -
Def: 4
SpA: 3
SpD: 5 +
Spe: 78
Size Class: 3
Weight Class: 4
Base Rank Total: 20


EC: 9/9
MC: 0
AC: 5/5
KOC: 3

Attacks:
Level Up
Tackle
Tail Whip
Water Gun
Bubble
Withdraw
Bite
Rapid Spin
Protect
Water Pulse
Hydro Pump
Flash Cannon


Egg Moves

Aqua Jet
Aqua Ring
Dragon Pulse
Muddy Water
Water Spout
Aura Sphere
Mirror Coat


TM/HM

Toxic
Ice Beam
Scald
Surf
Waterfall
Iron Defense
Earthquake


635.gif



Hydreigon
Male
Nature: Bold
Type: Dark/Dragon
Abilities: Levitate

Stats:
HP: 100
Atk: 3 -
Def: 4 +
SpA: 5
SpD: 3
Spe: 98
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 12
AC: 5/5
KOC: 1

Attacks:
Level Up

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragon Breath

Roar

Crunch

Dragon Pulse

Double Hit

Tri Attack

Outrage



Egg Moves

Dark Pulse
Earth Power
Fire Fang
Ice Fang
Thunder Fang
Hyper Voice


TM/HM

Protect
Thunder Wave
Dragon Tail
Substitute
Rock Smash
Rest
Draco Meteor


Monohm.png



Monohm [Male]
Types: Electric/Dragon
Abilities:: Shield Dust / Static / Overcoat (Hidden - Locked)
Nature: Modest
Stats:
HP: 90
Atk: Rank 1 -
Def: Rank 3
SpA: Rank 4 +
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/9
MC: 6
AC: 3/5
KOC: 1

Attacks:
Level Up
Tackle
Growl
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom

Egg Moves:

Hydro Pump
Heal Bell
Power Gem
Magnet Rise

Dragon Breath

TM/HM:
Thunderbolt
Fire Blast
Surf
Hidden Power: Grass
Torment


froakie.gif




Froakie
Male

Abilities: Torrent / Protean ( Locked )

Nature: Hasty

Stats: ( + Speed, - Defense + 23 % Acc )
HP: 90
Atk: 2
Def: 1 (-)
SpA: 3
SpD: 2
Spe: 82 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/9
MC: 4
AC: 2/5
KOC: 1


Attacks:
Level Up

Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling


Egg Moves:

Camouflage
Mud Sport
Toxic Spikes
Mind Reader
Water Sport


TM/HM

Ice Beam
Dig
Rock Tomb
Rest
Surf



092.gif



Gastly
Male
Nature: Naive (+15% Spe, +29% Acc -1 SpD)

Type: Ghost/Poison

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 92 (80*1.15)
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 1/9
MC: 2
AC: 1/5
KOC: 1


Abilities: Levitate

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch

Egg Moves:



Disable
Perish Song
Fire Punch
Ice Punch
Thunder Punch

TM/HM

Thunderbolt
Sludge Bomb
Shadow Ball
Psychic
Dazzling Gleam


also

http://www.smogon.com/forums/threads/golden-zekrom.3526831/#post-5986646


Zekrom2525 receives: 1CC

T-Bolt (M) receives: 1EC, 2MC, 1AC

&


http://www.smogon.com/forums/threads/battle-hall-challenge-zekrom2525.3513750/page-2

Zekrom2525 gets 2 CC.

Aqua Ninja the Froakie gets 3 KOC.



http://www.smogon.com/forums/thread...n-solid-gold-and-zekrom.3527201/#post-5987768

Zekrom2525 gets 2 CC


Monohm:
1 EC
1 AC
2 MC




Charizard gets


Level Up (1 MC):


Flame Burst






Current Gen (2 MC):


Steel Wing
Shadow Claw
Bulldoze




Stockpiled 22 MC - 7 MC = 15 MC Remaining
 
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Which adds to:

CC: 2->18->20
UC: 0->3->24->27
Gardevoir: MC: 3->10
Sableye: MC: 0->5->8
Syclant: MC: 0->4
Whimsicott: MC: 0->3
Banette: MC: 0->5

Stockpiling for now.

Using the stockpiled MC above and the ones from my profile to buy the stuff below. If I need to put the ones above on my profile to be able to spend them let me kill myself know.

Syclant: MC: 4->0 (getting XYTM Return and Frustration)
Magmortar: MC: 3->0 (getting Egg Mega Punch)
Fidgit: MC: 3->0 (getting Egg Venom Drench)
Whimsicott: 3->0 (getting Egg Captivate)
Sableye: 8->0 (getting XYTMs round fling retaliate flash)
Banette: 5->0 (getting XYTutor Snore and DPTM Captivate)
Azumarill: 3->0 (getting Egg Amnesia)
Revenankh: 3->0 (getting Egg Curse)
Gardevoir: 10->0 (getting XYTM Return, Frustration, Facade, Attract and Round)


http://www.smogon.com/forums/threads/battle-pike-bronze-rank-rainman-legends.3521845/page-3

+16UC


http://www.smogon.com/forums/threads/battle-pike-bronze-rank-ff7hero.3504496/page-5

+21UC
 
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