Okay- I have two things to claim.
http://www.smogon.com/forums/threads/shiny-fairy-normal-gym-leaders.3527549/#post-6019442
Shiny Fairymon: 2 CC
Bulbasaur: 1 EC, 2 MC, 1 AC, 1 KOC
Growlithe: 1 EC, 2 MC, 1 KOC
That brings me from 6 CC -> 8 CC.
Bulbasaur goes from:
2 EC -> 3 EC.
2 AC -> 3 AC.
I would like to convert the KOC to MC.
I would like to purchase the moves Seed Bomb (level-up) and Venoshock (TM).
Growlithe goes from:
5 EC ->6 EC.
This makes Growlithe eligible to evolve- my first FE pokemon!
Her AC was already full.
I would like to convert the KOC to MC.
From evolving into Arcanine, she learns Thunder Fang as a pre-25 level up move.
I would like to spend the MC on Extremespeed (level-up) and Solar Beam (TM).
Her new profile would look like this:
Also, there was a battle I reffed:
http://www.smogon.com/forums/threads/zekrom-vs-mulan-2v2-singles.3528009/#post-6020701
I received 6 UC from this battle. I would like to convert my UC to CC, giving me 14 CC. I would like to spend 2 of this CC to buy this Happiny.
I would like to use 8 of this CC to purchase a Fire Stone, leaving me with a total of 4 CC.
http://www.smogon.com/forums/threads/shiny-fairy-normal-gym-leaders.3527549/#post-6019442
Shiny Fairymon: 2 CC
Bulbasaur: 1 EC, 2 MC, 1 AC, 1 KOC
Growlithe: 1 EC, 2 MC, 1 KOC
That brings me from 6 CC -> 8 CC.
Bulbasaur goes from:
2 EC -> 3 EC.
2 AC -> 3 AC.
I would like to convert the KOC to MC.
I would like to purchase the moves Seed Bomb (level-up) and Venoshock (TM).
Growlithe goes from:
5 EC ->6 EC.
This makes Growlithe eligible to evolve- my first FE pokemon!
Her AC was already full.
I would like to convert the KOC to MC.
From evolving into Arcanine, she learns Thunder Fang as a pre-25 level up move.
I would like to spend the MC on Extremespeed (level-up) and Solar Beam (TM).
Her new profile would look like this:
Arcanine [Flannery] (F)
Nature: Hasty (+15% Speed, +11% Accuracy, -1 Def)
Type: Fire.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (Unlocked): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 109 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Moves:
Level-Up:
Bite.
Roar.
Ember.
Leer.
Odor Sleuth.
Helping Hand.
Flame Wheel.
Reversal.
Fire Fang.
Take Down.
Retaliate.
Heat Wave.
Outrage.
Crunch.
Flamethrower.
Extremespeed.
Thunder Fang.
TM:
Return.
Will-o-Wisp.
Sunny Day.
Wild Charge.
Façade.
Snarl.
Dig.
Rest.
Sleep Talk.
Solar Beam.
Egg:
Flare Blitz.
Morning Sun.
Howl.
Body Slam.
Covet.
Move Tutor:
Endure.
Nature: Hasty (+15% Speed, +11% Accuracy, -1 Def)
Type: Fire.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (Unlocked): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 109 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Moves:
Level-Up:
Bite.
Roar.
Ember.
Leer.
Odor Sleuth.
Helping Hand.
Flame Wheel.
Reversal.
Fire Fang.
Take Down.
Retaliate.
Heat Wave.
Outrage.
Crunch.
Flamethrower.
Extremespeed.
Thunder Fang.
TM:
Return.
Will-o-Wisp.
Sunny Day.
Wild Charge.
Façade.
Snarl.
Dig.
Rest.
Sleep Talk.
Solar Beam.
Egg:
Flare Blitz.
Morning Sun.
Howl.
Body Slam.
Covet.
Move Tutor:
Endure.
Also, there was a battle I reffed:
http://www.smogon.com/forums/threads/zekrom-vs-mulan-2v2-singles.3528009/#post-6020701
I received 6 UC from this battle. I would like to convert my UC to CC, giving me 14 CC. I would like to spend 2 of this CC to buy this Happiny.
Happiny [Ririka] (F)
Type: Normal.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt).
Friend Guard (locked): The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Nature: Brave (plus attack, minus speed)
Stats
HP: 110
Atk: 2 (+)
Def: 1
SpA: 1
SpD: 3
Spe: 25 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC:0/9
MC:0
AC:0/5
Attacks:
Level-Up:
Pound.
Charm.
Copycat.
Refresh.
Sweet Kiss.
TM:
Thunder Wave.
Toxic.
Light Screen.
Flamethrower.
Shadow Ball.
Egg:
Heal Bell.
Counter.
Endure.
Gravity.
Last Resort.
Type: Normal.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt).
Friend Guard (locked): The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Nature: Brave (plus attack, minus speed)
Stats
HP: 110
Atk: 2 (+)
Def: 1
SpA: 1
SpD: 3
Spe: 25 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC:0/9
MC:0
AC:0/5
Attacks:
Level-Up:
Pound.
Charm.
Copycat.
Refresh.
Sweet Kiss.
TM:
Thunder Wave.
Toxic.
Light Screen.
Flamethrower.
Shadow Ball.
Egg:
Heal Bell.
Counter.
Endure.
Gravity.
Last Resort.
I would like to use 8 of this CC to purchase a Fire Stone, leaving me with a total of 4 CC.