Prize Claiming Thread MkII (MAQ March #10223)

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This is an approval post, please don't edit any claims above. EDIT:

Complications: Durant learns Metal Sound for free (level 0 move in ORAS) so you get 1 MC stockpiled there. You had the wrong link in your flash - note that your Corphish will have 3 EC and 3 AC after this claim - next time, post a profile so that it'd be easier to cross-check changes pre- and post-claim. APPROVED.
Canis Majoris: Note that you'll have 21 CC and 31 UC after this approval. Note also that Skiddo will end up with 3/1 EC/AC, and Necturna 4 AC - next time, please post an updated profile for easier cross-checking, thank you. APPROVED.
Rainman Legends: Good to go. APPROVED.
P2X7: Remember that your Archen will be back on 0 MC after claiming Bounce. APPROVED.
Frosty: You actually reffed 11 rounds, not 10, in the Icy Gym match. But given how about 3 of them consist of a single attack...... That's for your conscience to decide. Nevertheless, fix and APPROVED.
Zekrom2525: Note that you'll have 9 CC and your Froakie 6 KOC after this claim, assuming there's nothing amiss. APPROVED.
waterwarrior: You had 2 CC before this claim, so after this you should have 23 CC, not 22. Otherwise, fix and APPROVED.

Claiming. EDIT2:

That's 7 claims approved. A pair of biased wins, a Gym reffing, a subbed in and a subbed out yields 4 CC, 4 CC, 34 UC, 8 UC, and 12 UC. Total stockpile before splurging is 8 CC and 103 UC.

Gray the Lucario earns 3 MC, using them to learn Iron Defense (Egg move).
Wendy the Meganium earns 3 MC, using them to learn Grass Whistle (Egg move).
Charla the Starmie earns 3 MC, using them to learn Cosmic Power (Level-up move) and Trick (ORAS Tutor).
Erza the Stratagem earns 3 MC, plus 1 KOC to learn Swagger and Stone Edge (2 ORAS TMs). Turning in 2 remaining KOC as CC.
Lucy the Gardevoir earns 3 MC, plus 1 KOC to learn Magic Room (ORAS Tutor) and Confide (ORAS TM).
Elfman the Camerupt earns 3 MC, plus 1 KOC to learn Hidden Power Grass and Hyper Beam (2 ORAS TMs). Turning in 1 remaining KOC as CC.

Jet the Nincada earns 1 EC, 1 AC, and 6 MC (4 from KOC), to learn Rest, Sleep Talk, and Facade (3 ORAS TMs).
Droy the Turtwig earns 1 EC, 1 AC, and 2 MC, to learn Toxic (ORAS TM).
Levy the Unown earns 3 MC, using them to learn Psychic (Event move) and giving me my first maxed ASB Pokemon :)

Koneko Toujou the Absol earns 1 AC and 2 MC, plus 1 MC stockpiled to learn Endure (past gen Tutor).
Yuuto Kiba the Gallade earns 1 AC (unlocking Justified) and 2 MC to learn Torment (ORAS TM). Turning in 1 remaining KOC as CC.

With the conversion from KOC my final tally is 12 CC.

CC: 0+4+4+2+1+1 = 12
UC: 49+34+8+12 = 103
CA: 0+7 = 7

Lucario(*) Gray (M)
Spr_5b_448.png

Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

The Hall training was grueling and long, for which Gray took quite some time to getting used to. But it honed his patience, well until the point where there remained very few things that can still bother him - those he held dear to his heart. Using his mind, he started learning how to read and shape energy, to wield his mind as a separate weapon form his body. He plans to put that to great use, still holding a secret ambition to meet and challenge his birth father again, as unlikely as it may be. His aura improved tremendously with the training of his mind and body in the Halls as well as the possession of a Lucarionite - to the point where he can sense danger to a certain extent miles away.


Nature: Mild (+1 SpAtk, -1 Def)

Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel type: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible thereafter.

Abilities:
Ability 1: Steadfast
Type: Passive
If Gray would be flinched by an attack, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Passive
When an opponent attempts to flinch Gray, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Justified (DW unlocked)
Type: Passive
Gray's body reacts to dark aura, invigorating his passions. When hit by a Dark-type move, Gray's attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

110px-448Lucario-Mega.png


Ability 4: Adaptability (Mega-Evo only)
Type: Passive
The moves that match Gray's current type would have their Base Attack Power increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4

Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Agility
Attract
Aura Sphere
Bite
Blaze Kick (*)
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch (*)
Calm Mind
Captivate
Circle Throw
Close Combat
Copycat (*)
Counter (*)
Cross Chop
Crunch (*)
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake (*)
Endure (*)
Extreme Speed
Facade
Feint (*)
Final Gambit
Flash Cannon
Focus Blast
Focus Punch
Follow Me
Force Palm (*)
Foresight (*)
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power Grass
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Payback
Poison Jab
Power-up Punch
Protect
Psychic
Quick Attack (*)
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Slide (*)
Rock Tomb
Screech (*)
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Substitute (*)
Sunny Day
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Meganium - Wendy (F)
154.png

They say the calmest waters often hide the most turbulent undercurrents, the stillest air often the premonition to the most terrible storms. So does Wendy. She's nice and pretty, often the team's peacemaker (pacemaker too), but her spirit is indomitable. In battle, Wendy wields the very force of nature itself - the plants and the wind that blows between leaves are her primary defence. Wendy is very trusting of strangers, despite Charla's frequent rebukes, but the fact that they're inseparable makes most Daycare visitors hesitate - except for Zheng. Wendy looks upon Natsu and Gray as big brothers, and they respond in kind - protective of their siblings as if of the same lineage.

After months of travel, Zheng intends to find a suitable place to build a small monastery, where he can have a roof over his family's head while he preaches and travels on his own. Wendy is the first to express support for the idea - a plant must have roots, after all. The outside world has weathered her and given her experience, but she remains hopeful of the promise of a better present and future - especially when she founds herself having fun with the girls in the family, or going about on errands with the lads. She is determined to protect the family's roots, as she calls their indomitable spirit, and will fight if the challenges arise.

Ever the small girl of the family, she wants to grow up, to be independent. Never a rebel, her desires were rooted in her feelings for others - she wants to be independent, because she does not want to be just a burden to everyone. Tending the monastery orchard, she finally found her way to adapt into her nature, and her training in Battle Hall allowed her to realise her potential and evolve. She is still afraid of certain things (like pickles), but she decided that she will never be backing down from her fears or her chances again.


Nature: Quiet (+1 SpAtk, -15% Speed, -10% Evasion)

Type:
Grass type: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Petal Dance will not be disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source.
Bloom Command said:
For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Ability 1: Overgrow
Type: Passive
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).

Ability 2: Leaf Guard (DW Unlocked)
Type: Passive
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 69 (- = 80/1.15)
Size Class: 4
Weight Class: 5

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Ancient Power
Aromatherapy
Bulldoze
Bullet Seed
Counter
Double Team
Double-Edge
Dragon Tail
Earthquake
Endure
Energy Ball
Frenzy Plant
Giga Drain
Grass Knot
Grass Whistle
Growl
Heal Pulse
Ingrain
Leaf Storm
Leech Seed
Light Screen
Magic Coat
Magical Leaf
Mimic
Mud-Slap
Natural Gift
Petal Blizzard
Petal Dance
Poison Powder
Protect
Razor Leaf
Reflect
Rest
Safeguard
Seed Bomb
Sleep Talk
Snore
Solarbeam
Substitute
Sunny Day
Sweet Scent
Synthesis
Tackle
Worry Seed
Wring Out
Starmie - Charla (U)
121.png

Charla is Wendy's closest friend and confidante since Daycare. Witty, and quick to learn the ways of the world, Charla did not trust Zheng at first sight, naturally, and disapproves of Natsu and Gray's loud brawls every other minute they were together. Charla looks out for Wendy, not afraid to stand up to bigger, meaner Pokemons, and its that precise quality she sees in Zheng's group that warms her up to the team. Charla is very touchy, resisting most physical contacts except with Wendy, retaliating with swift hit-and-run tactics whenever approached thus.

The sudden disappearance of Wendy as soon as the monastery is founded shook Charla up. But, the resulting search finally convinced her that her best friend is no longer the helpless, naive pup of the past. She still watches over Wendy, though, and she looks forward into their shared future in the family with a bright hope - so long as her eyes don't roll at the antics of the boys.

Nature: Modest (+1 SpA, -1 Atk)

Type:
Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from to 5 per action.

Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Abilities:
Ability 1: Illuminate
Type: Toggle
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Multiple Illuminates do not stack. (Command: Enable/Disable Illuminate)

Ability 2: Natural Cure
Type: Passive
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Ability 3: Analytic (DW Unlocked)
Type: Passive
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 4

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Aurora Beam
Barrier
Bide
Blizzard
Brine
Bubblebeam
Camouflage
Confuse Ray
Cosmic Power
Dazzling Gleam
Dive
Double Team
Endure
Flash Cannon
Grass Knot
Harden
Hydro Pump
Ice Beam
Icy Wind
Light Screen
Magic Coat
Minimize
Pain Split
Power Gem
Protect
Psychic
Psyshock
Rain Dance
Rapid Spin
Recover
Reflect
Rest
Scald
Signal Beam
Skill Swap
Sleep Talk
Substitute
Supersonic
Surf
Swift
Tackle
Telekinesis
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Twister
Water Gun
Whirlpool
Stratagem - Erza (U)
stratagem.png

A swordsman wields the blade with graceful precision, just as Erza uses her attacks with dangerous beauty. She walked in on one of Gray and Natsu’s brawls, and the resulting free-for-all wore on for half a day before Zheng can subdue her with a Pokeball. Unknowingly for her, that fight left a lasting impression on the two – they’re cautious almost to the point of fearful whenever in her company since then. Wendy and Charla looks up to her as a role model, though, and it was Erza who took care of them, even though she was newer to the family.

Chargestone Cave is the hallowed ground for all of Erza's ancestry, yet she decides that she will withhold her instincts to evolve for the sake of her family. Small but close-knit, everyone looks up to Erza as the big sister, even though her quirks with boys sometimes astonished the girls and make the shy ones (like Juvia and Wendy) blush. After a series of long, drawn out clashes with Mirajane, both of them seemed to have settled to a cordial relationship, mutually agreeing to avoid mentioning the past conflicts, opting instead to look after the girls together and knock the boys down a peg or two when they get too loud.


It wasn't until the strawberry cake event that Erza finally found the courage to overcome her fear. The truth was, she was scared of shouldering her responsibility being a full-grown Stratagem, relying more and more on the rest of the family despite the lads' deferment to her leadership and skills. Resolving to do whatever it takes to protect herself and those around her, she secretly learn how to manipulate the nature from Mirajane, and the two became very fast friends. Although, Mirajane seems to have picked up some of Erza's racy quirks as well...

Nature: Modest (+1 SpA, -1 Atk)

Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Fast Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by 2 BAP during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Ability 1: Levitate
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the all seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.

Ability 2: Technician
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Ability 3: Mold Breaker (Unlocked)
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
BRT: 21
Size Class: 2
Weight Class: 3

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Acupressure
AncientPower
Calm Mind
Dazzling Gleam
Defense Curl
Disable
Double Team
Earth Power
Electro Ball
Endure
Energy Ball
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Heat Wave
Hidden Power Flying
Hone Claws
Hyper Beam
Magnet Rise
Magnetic Flux
Mud Shot
Mud-Slap
Ominous Wind
Paleo Wave
Power Gem
Protect
Rest
Rock Blast
Rock Polish
Rollout
Round
Sandstorm
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Substitute
Sunny Day
Stone Edge
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Gardevoir - Lucy (F)
282.png

Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.

Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.


The discovery of Gardevoirite trade intrigued Zheng, and when Lucy came in contact with it, she seemed to be in a far tranquil state of mind. Such was here power with the Mega Stone that the whole monastery and even nearby areas are shrouded in an aura of peace and compassion. Taking care not to affect the lives of others, Zheng had since been cautious in allowing Lucy to come in full contact with the Stone, unless the battle demands for the release of her powers.

Nature: Bold (+1 Def, -1 Atk)

Type:
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Fairy type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves. Stacks with second STAB where applicable. Full list: Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent.

Abilities:
Ability 1: Synchronize
Type: Passive
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Ability 2: Trace
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )

Ability 3: Telepathy (DW Unlocked)
Type: Passive
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

282-mega.png


Ability 4: Pixilate (Mega-Evo only)
Type: Toggle
By default, Mega-Gardevoir's Normal-type moves are Fairy-type moves, and have an additional 2 BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by 2.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3

Stats (Mega-Evo):
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Ally Switch
Attract
Calm Mind
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Disable
Double Team
Dream Eater
Encore
Endure
Energy Ball
Flash
Focus Blast
Frustration
Future Sight
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mimic
Misty Terrain
Moonblast
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swift
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Camerupt - Elfman (M)
323.png

"Hey mon," is probably Elfman's QOTD, all day, everyday. His easy-going attitude is reflective of his species' nature - slowly pacing on with the simple pleasures of daily life. Or so it seems. Elfman is as stubborn as they come - in fact, he got into a tussle with Natsu just because they wanted to cross the same (outer) side of the ledge. It took Gray's help to wrestle him down (a fact all but Gray is unhappy about) but Zheng's capture brought him into the family. Being slow to anger doesn't mean Elfman is slow on the uptake, but it does mean that he's slow to cooldown after he gets really riled up.

Having a family to be with changes Elfman - he is becoming more and more a stolid guardian than a laid-back jock. Steadfast to the point of tactless, he will not give way if he feels that his family is threatened. He is especially protective of Mirajane, and will often go out of his way to help her in any way perceived possible.

Nature: Quiet (+1 SpAtk, -15% Speed, -10% evasion)

Type:
Fire type: Fire STAB; immune to burn status.

Brighten Command said:
For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Ability 1: Magma Armour
Type: Passive
Elfman has a strong, heated armor that makes it incapable of being frozen. His armor also reduces the Base Attack Power of all incoming attacks by one (1).

Ability 2: Solid Rock
Type: Passive
Elfman’s solid body and durable constitution causes the Base Attack Power of incoming super-effective attacks to be reduced by two (2).

Ability 3: Anger Point (DW Unlocked)
Type: Passive
When struck with a critical hit, Elfman becomes enraged and its Attack rises to maximum (Stage 6). However, his Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the Pokemon's natural Attack stage. Critical hits from self-targeting moves do not activate Anger Point.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (40/1.15)
Size Class: 4
Weight Class: 6

EC: 6/6 Evolution at 6
MC: 0
AC: 5/5

Attacks:
Amnesia
Ancient Power
Body Slam
Bulldoze
Defense Curl
Dig
Double Team
Double-Edge
Earth Power
Earthquake
Ember
Endure
Eruption
Fire Blast
Fissure
Flame Burst
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Heat Wave
Hidden Power Grass
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud Bomb
Mud-Slap
Overheat
Protect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Tomb
Rollout
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Tackle
Take Down
Toxic
Will-O-Wisp
Yawn
Jet - Nincada (M)
290.png

His dream is to be fast. He became friends with everyone faster than Laxus, but he always felt... vulnerable. Hence the dream. He wanted to be fast, so that if trouble comes, it'll never catch him. So that when enemies come, they'll never know what hit them. So that when sorrow comes, he'll be long gone.

Nature: Adamant (+Atk; -SpA)

Type:
Bug type: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Ability 1: Compoundeyes
Type: Passive
Jet's complex eyes give him a comprehensive view of the field, making his moves and attacks 30% (x1.3) more accurate.

Ability 2: Run Away (Hidden, Locked)
Type: Passive
Jet is quick on his feet, evading any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: 3 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/6
MC: 0
DC: 3/5

Attacks:
Fury Swipes
Harden
Leech Life
Metal Claw
Mind Reader
Mud-Slap
Sand-Attack
Scratch

Bug Bite
Faint Attack
Final Gambit
Gust
Silver Wind

Sandstorm
Dig
Substitute
Night Slash
Protect
Aerial Ace
Frustration
String Shot
Rest
Sleep Talk
Facade
Turtwig - Droy (M)
387.png

Jet is Droy's fastest new friend. Often hungry and wanting food, Droy would implore Jet to help him find stuff to eat. Often after raiding the kitchens, the pair would sneak about the monastery, looking for places to hide while they eat. But when he's not eating, Droy can often be seen working on the gardens and the orchard with Wendy, doing his chores by helping around to make new fresh produce - which he'll eat, of course.

Nature: Sassy (+SpDef, -15% Speed, -10% Acc)

Type:
Grass Type: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Ability 1: Overgrow
Type: Passive
When Droy's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)

Ability 2: Shell Armour (Hidden)
Type: Passive
Droy's thick body and craggy carapace prevents it from taking critical hits.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (-)
Size Class: 1
Weight Class: 2
BRT: 14

EC: 4/9
MC: 0
AC: 4/5

Attacks:
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Leech Seed
Synthesis
Leaf Storm
Crunch
Giga Drain

Grassy Terrain
Seed Bomb
Worry Seed
Stockpile
Wide Guard

Bullet Seed
Reflect
Light Screen
Safeguard
Protect
Stealth Rock
Grass Knot
Toxic
Unown - Levy
201-l.png

Levy is a book-lover, who chanced upon the library collection in the monastery Zheng founded. Inside, she was astounded to find books of a totally new philosophy to her, a history of a world she never imagined of. Resolute that she would not pass up this chance, she resided there until Jet and Droy happened upon her in their wanderings, and the trio soon became fast friends.

Nature: Modest (+SpAtk, -Atk)

Type:
Psychic Type: Psychic STAB; Levy's tome of spells enable her to lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Levitate
Type: Passive
Levy has a small magic rug, which floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can still strike her if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
BRT: 14

Attacks (max 18 moves):
Hidden Power Bug
Hidden Power Dark
Hidden Power Dragon
Hidden Power Electric
Hidden Power Fairy
Hidden Power Fighting
Hidden Power Fire
Hidden Power Flying
Hidden Power Ghost
Hidden Power Grass
Hidden Power Ground
Hidden Power Ice
Hidden Power Poison
Hidden Power Psychic
Hidden Power Rock
Hidden Power Steel
Hidden Power Water
Psychic
Koneko Toujou, "Hellcat" - Absol (F)
359.png

Known as the rare, unwanted Disaster Pokemon, and a descendant of Lou's Absol - whose Trainer was gone missing for too long, with disquieting rumours, Koneko was not welcomed in the ASB community. Even the shelter shunned her, for fear of attracting ill luck. Most veteran Trainers do not share the superstition, but her small form, frailer than even most of her kind made most hesitate to take her in, until Tanner found her. She is scarred by the treatment from those around her, and is very reluctant to open up to anyone. Rias is the first to be able to touch her without her shying away, and it seems Tanner is making some slight progress.

Nature: Modest (+SpAtk, -Atk) - also very timid

Type:
Dark type: Dark STAB; Koneko is very serious about putting lechers in their right place. She ignores Attract and Confusion status entirely when using her natural Dark-type damaging and non-damaging attacks.

Abilities:
Ability 1: Pressure
Type: Passive
Koneko's quiet, tense, presence fills the air with intense anxiety, and any damaging or status attack launched at her costs the attacking Pokemon two (2) more energy to perform.

Ability 2: Super Luck
Type: Passive
Koneko can manipulate her aura to increase his critical hit levels one stage above other Pokemon, making normal moves inflict critical hits 12.5% of the time and high critical hit moves inflict critical hits 50% of the time.

Ability 3: Justified (Hidden)
Type: Passive
Koneko's touki reacts to similarly dark energies. When hit by a Dark-type move, Koneko's attack will increase by one (1) stage. A boost gained this way will be maintained at the end of each round.

359-mega.png

Ability 4: Magic Bounce (Mega-Evo only)
Type: Passive
In Mega-Evolution forme, Koneko can manipulate the dark senki to ward off non-damaging attacks as soon as they are launched, reflecting them back at the user.

Stats:
HP: 100
Atk: Rank 4 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75

Size Class: 3 (actually more of a 2 since she's quite small compared to the rest of the Absol species)
Weight Class: 3
BRT: 18

Stats (Mega-Evo):
HP: 100
Atk: Rank 5 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 115

Size Class: 3
Weight Class: 3
BRT: 21

MC: 0
AC: 2/5

Attacks:
Aerial Ace
Assurance
Baton Pass
Bite
Detect
Double Team
Endure
Feint
Feint Attack
Hex
Incinerate
Leer
Magic Coat
Me First
Mean Look
Megahorn
Night Slash
Payback
Perish Song
Play Rough
Punishment
Pursuit
Quick Attack
Razor Wind
Retaliate
Rock Slide
Rock Smash
Rock Tomb
Sandstorm
Scratch
Shadow Claw
Slash
Stone Edge
Sucker Punch
Sunny Day
Swords Dance
Taunt
Thief
Thief
Thunder
X-Scissor
Zen Headbutt
Yuuto Kiba, "Holy Demonic Swordsman" - Gallade (M)
475.png

A Ralts whose friends have been swept away by an unnatural rainstorm, Yuuto is the only survivor - saved by Rias. Captured b Tanner, he is originally unwilling to be forced into Rias' peerage, but Erza, Zheng's Stratagem, is the first to give him a channel for his purpose - the art of sword-fighting and the ways to become stronger. He follows after Erza as a pupil after a mentor, learning how to fight with both mind and blade, while staying beside Rias for another shot at a new life. Still, he cannot forget his past - how a Tornadus and a Thundurus had destroyed his friends and home.

Nature: Impish (+Def, -SpAtk) - sparklingly charming and polite, but devoted inside

Type:
Psychic type: Psychic STAB; Yuuto's determination means he can lift and throw opponents with Psychic regardless of Special Attack Rank.
Fighting type: Fighting STAB: Yuuto's techniques allow him to ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Ability 1: Steadfast
Type: Passive
If Yuuto is out-flinched, he puts on a burst of extra Speed by one (1) stage, maintained at the end of each round.

Ability 2: Justified (Unlocked)
Type: Trigger
Yuuto's holy demonic swords react to dark energy, invigorating their honed edges. When hit by a Dark-type move, Yuuto's attack will increase by one (1) stage, maintained at the end of each round.

130px-Mega-Gallade.png

Ability 3: Inner Focus (Mega-Evo only)
Type: Passive
When an opponent attempts to flinch Yuuto, he would parry the flinching effects and continue his attacks. If Steadfast is also present, it activates.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80

Size Class: 3
Weight Class: 4
BRT: 21

Stats (Mega-Evo):
HP: 100
Atk: Rank 7
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 110

Size Class: 3
Weight Class: 4
BRT: 24

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Brick Break
Bulldoze
Calm Mind
Close Combat
Confusion
Cut
Destiny Bond
Disable
Double Team
Drain Punch
Dual Chop
Earthquake
Encore
Endure
Facade
Feint
Fire Punch
Focus Punch
Frustration
Fury Cutter
Grass Knot
Growl
Heal Pulse
Helping Hand
Ice Punch
Knock Off
Leaf Blade
Leer
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magical Leaf
Mean Look
Mimic
Night Slash
Pain Split
Poison Jab
Power-up Punch
Protect
Psycho Cut
Psyshock
Quick Guard
Reflect
Retaliate
Rock Slide
Torment
Return
Safeguard
Shadow Sneak
Skill Swap
Slash
Snatch
Stone Edge
Stored Power
Substitute
Taunt
Teleport
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Wide Guard
Will-o-Wisp
X-Scissor
Zen Headbutt

Self-Approved.
 
Last edited:
In this claim, I accidentally spent an incorrect amount of MC on a move for Archen; 3 MC instead of 2 for a current-gen tutor move/ As a result, I would like to refund 1 MC for Archen, if I am able to do this, which will then be stockpiled.

P2X7: 1 CC
Aero: 4 MC, 2 KOC
Archon: 1 EC, 3 MC, 1 AC

Me: 1 CC (CC: 49 > 50)

142.png

Aerodactyl:

MC: 0 > 4
KOC: 2 > 4

Aerodactyl uses 4 MC to learn Rock Smash (ORAS TM), Crunch (Post-26 Level-Up), and Take Down (Post-26 Level-Up).

566.png

Archen:

EC: 3/6 > 4/6
MC: 0 > 1 > 4 (Assuming I am able to refund it as previously mentioned, otherwise: 0 > 3)
AC: N/A
KOC: 2

Archen uses 2 MC to learn Aqua Tail (ORAS Tutor).

Here is a link to my profile.
 
http://www.smogon.com/forums/threads/gold-vs-subway.3522856/#post-5879448 + 1 CC

http://www.smogon.com/forums/threads/gold-vs-trg.3529108/#post-6032376 + 1 CC

Kecleon spends 6 MC plus 2 KOC to learn Knock Off, (ORAS Tutor) Low Kick, (ORAS Tutor) Dig, (XY/ORAS TM) and Trick Room. (XY/ORAS TM) Kecleon unlocks it's Hidden Ability, Protean.

Summary:

Me:

+ 2 CC

Kecleon:

MC: 0 --> 3 --> 4 --> 7 --> 8 --> 0

AC: 3 --> 4 --> 5 (Hidden Ability [Protean] UNLOCKED)

+ Knock Off, + Low Kick, + Dig, + Trick Room
 

Birkal
+2 CC (2 total)
+100 UC (108 total)​

Heracross
Use 16 UC as MC
Attract (XY TM)
Fling (XY TM)
Hyper Beam (XY TM)
Return (XY TM)
Rock Smash (XY TM)
Round (XY TM)
Strength (XY TM)
Swagger (XY TM)
Movepool maxed!

Lucario

Use 22 UC as MC
Attract (XY TM)
Confide (XY TM)
Fling (XY TM)
Retaliate (XY TM)
Round (XY TM)
Secret Power (ORAS TM)
Strength (XY TM)
Swagger (XY TM)
Captivate (Previous Gen)
Work Up (Previous Gen)
Movepool maxed!

Avalugg
Use 22 UC as MC
After You (ORAS Tutor)
Attract (XY TM)
Block (ORAS Tutor)
Confide (XY TM)
Flash (XY TM)
Round (XY TM)
Snore (ORAS Tutor)
Strength (XY TM)
Surf (XY TM)
Swagger (XY TM)
Water Pulse (ORAS Tutor)
Movepool maxed!

Mewtwo

Use 36 UC as MC
Bulk Up (XY TM)
Calm Mind (XY TM)
Charge Beam (XY TM)
Confide (XY TM)
Dream Eater (XY TM)
Flash (XY TM)
Fling (XY TM)
Frustration (XY TM)
Incinerate (XY TM)
Magic Room (ORAS Tutor)
Recycle (ORAS Tutor)
Rock Smash (XY TM)
Round (XY TM)
Secret Power (XY TM)
Shock Wave (ORAS Tutor)
Snore (ORAS Tutor)
Strength (XY TM)
Swagger (XY TM)
Movepool maxed!

Voodoll
Use KOC as EC
+2 EC (4 | 6)
+1 AC (3 | 5)
+3 MC (9 total)
Stored​

Pancham

+1 EC (6 | 6)
Evolution time!
pangoro.gif
Pangoro (M)

[Nature]
Quiet (+SpA | -Spe | -10% Evasion)
[Type]
Fighting | Dark
[Abilities]
Iron Fist
Mold Breaker
Scrappy (X)
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 50 (-)
S&W: 4 | 5
Total: 19
[Tokens]
EC: 6 | 6
AC: 4 | 5
MC: 9
[Learned Moves]
[18 | 99]
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw

Foul Play
Me First
Quash
Quick Guard
Storm Throw

Protect
Substitute
Dig
Torment
Payback​
Pangoro
+1 AC (5 | 5)
Scrappy unlocked!
+3 MC (12 total)
Entrainment (Free)
Hammer Arm (Free)
Vital Throw (Level Up)
Body Slam (Level Up)
Crunch (Level Up)
Parting Shot (Level Up)
Sky Uppercut (Level Up)
Hammer Arm (Level Up)
Taunt (Level Up)
Low Sweep (Level Up)
Thunder Punch (ORAS Tutor)
Ice Punch (ORAS Tutor)​
 
Last edited:
Birkal: APPROVED.

8/10 C.C.

---

http://www.smogon.com/forums/threads/3525591/
ITS_A_RANDOM
12 × C(5 ÷ 11) = 6 UC
http://www.smogon.com/forums/threads/3523843/
Random: 4 CC (Base) + 6 CC (Colo) + 7 CC (Fidgit) + 6 CC (Steelix) + 4 CC (Eel) + 5 CC (KOCs) = 32 CC
Gardevoir: 3 MC and 1 KOC
Archeops: 3 MC
http://www.smogon.com/forums/threads/3528958/
Its_A_Random : 1CC
Seel: 1EC, 3MC, 1AC
http://www.smogon.com/forums/threads/3529034/
IAR gets 1 CC and a Loss!
Syclar gets 1 EC, 3 MC, and an AC!
http://www.smogon.com/forums/threads/3529045/
IAR 1 CC
Seel: 1 EC 3 MC 1 AC
http://www.smogon.com/forums/threads/3527670/
IAR: +18 CC
Fidgit: Nothing
Lunatone: +4 MC / +1 KOC
Malaconda: +4 MC
Medicham: +3 MC / +2 KOC
Banette: +3 MC / +1 KOC
Floette-E: +4 MC / +1 KOC
Dusknoir: +4 MC / +1 KOC
Clefable: +4 MC / +1 KOC
Camerupt: +1 KOC
Heracross: +3 MC / +1 KOC
Glalie: +2 MC / +1 AC / +1 KOC
Syclar: +1 AC / +1 EC / +3 MC / +1 KOC
Salamence: +3 MC / +2 KOC

becomes 19 cc with camerupt's koc
TOTAL
Its_A_Random
: 54 CC (117 Total), 6 UC (56 Total)
Dusknoir: (3+1) MC, 1 KOC
Clefable: (3+1) MC, 1 KOC
Banette: 3 MC, 1 KOC
Lunatone: (3+1) MC, 1 KOC
Medicham: 3 MC, 2 KOC
Glalie: 2 MC, 1 AC, 1 KOC
Malaconda: (3+1) MC
Archeops: 3 MC
Heracross: 3 MC, 1 KOC
Gardevoir: 3 MC, 1 KOC
Salamence: 3 MC, 2 KOC
Syclar: 2 EC, (4+2) MC, 2 AC, 1 KOC
Seel: 2 EC, (4+2) MC, 2 AC
Floette: (3+1) MC, 1 KOC
---
477.png

Dusknoir [Caius] (M)
EC: 9/9
MC: 5 (+(3+1) MC, +1 KOC) > 0
AC: 5/5
-Learns Snore (Gen VI Tutor), & Memento (Gen VI Egg).
---
036.png

Clefable [Kuraz] (M)
EC: 9/9
MC: 5 (+(3+1) MC, +1 KOC) > 0
AC: 5/5
-Learns Helping Hand (Gen VI Tutor), & Heal Pulse (Gen VI Egg).
---
354.png

Banette [Banshee] (M)
EC: 6/6
MC: 4 (+3 MC, +1 KOC) > 0
AC: 5/5
-Learns Shadow Claw, & Sleep Talk (Both Gen VI TM).
---
337.png

Lunatone [Quilla] (-)
EC: N/A
MC: 5 (+(3+1) MC, +1 KOC) > 0
AC: N/A
-Learns Future Sight (Gen VI Level-Up), Toxic, & Blizzard (Gen VI TM).
---
308.png

Medicham [Mind] (M)
EC: 6/6
MC: 5 (+3 MC, +2 KOC) > 0
AC: 5/5
-Learns Counter (Gen VI Level-Up), Light Screen, & Sleep Talk (Both Gen VI TM).
---
362.png

Glalie [Mastic] (M)
EC: 6/6
MC: 3 (+2 MC, +1 KOC) > 1
AC: 4/5 (+1 AC)
-Learns Sleep Talk (Gen VI TM).
---
MalacondaFront_zpsa4b34557.png

Malaconda [Hisstory] (M)
EC: 6/6
MC: 4 (+(3+1) MC) > 0
AC: 5/5
-Learns Sunny Day, & Worry Seed (Gen VI Tutor).
---
567.png

Archeops [Predator] (M)
EC: 6/6
MC: 3 (+3 MC) > 1
AC: N/A
-Learns Dragon Tail (Gen VI TM).
---
214.png

Heracross [Ruination] (M)
EC: N/A
MC: 4 (+3 MC, +1 KOC) > 0
AC: 5/5
-Learns Double Team (Gen VI TM), & Low Kick (Gen VI Tutor).
---
282.png

Gardevoir [Elincia] (F)
EC: 9/9
MC: 4 (+3 MC, +1 KOC) > 0
AC: 5/5
-Learns Snore, & Wonder Room (Gen VI Tutor).
---
373.png

Salamence [Wyrm] (M)
EC: 9/9
MC: 5 (+3 MC, +2 KOC) > 0
AC: 5/5
-Learns Aqua Tail (Gen VI Tutor), & Defog (Gen IV TM).
---
Syclar.png

Syclar [Centuria] (F)
EC: 3/6 (+2 EC)
MC: 7 (+(4+2) MC, +1 KOC) > 0
AC: 3/5 (+1 AC)
-Learns Hail, Avalanche, Ice Beam, Icicle Crash, Bug Buzz, Sheer Cold, & Freeze-Dry (All Gen IV/VI Level-Up).
---
086.png

Seel [Pauwau] (M)
EC: 2/6 (+2 EC)
MC: 6 (+(4+2) MC) > 0
AC: 2/5 (+2 AC)
-Learns Aqua Jet, Brine, Dive, Aqua Tail, Ice Beam, & Safeguard (All Gen VI Level-Up).
---
floette-eternalflower.png

Floette [] (F)
EC: N/A
MC: 5 (+(3+1) MC, +1 KOC) > 0
AC: N/A
-Learns Moonblast, Light of Ruin, Petal Dance (All Gen VI Level-Up), & Hidden Power (Ground) (Gen VI TM).
---
SELF APPROVED.
 
Last edited:
http://www.smogon.com/forums/threads/battle-hall-challenge-akela.3476448/page-15#post-6033213 2 CC
Kabutops receives 3 KOC. Converting the 3 KOC to CC. Total from the battle becomes 5 CC.
http://www.smogon.com/forums/thread...eem-s-at-mr-heeflot-magical-emporium.3526389/ 21 UC
Spending 2 UC as MC on Ferrothorn to purchase Grass Knot (which mysteriously disappeared from Ferrothorn, but I am not willing to spend 8 hours finding the claim) (CG TM/HM).

Spending 6 UC as MC on Carbink to purchase Earth Power (CG Tutor), Snore (CG Tutor), and Wonder Room (CG Tutor). Carbink is remaxed.

Spending 12 UC as MC on Florges to purchase Endeavor (CG Tutor), Giga Drain (CG Tutor), Heal Bell (CG Tutor), Helping Hand (CG Tutor), Magic Coat (CG Tutor), and Synthesis (CG Tutor).

Stockpiling the 1 UC.

Self-Approved.
 
http://www.smogon.com/forums/threads/llama-frosty-vs-p2x7.3525560/page-2

+3CC
+5UC

CC: 42->45
UC: 108->113

http://www.smogon.com/forums/threads/here-comes-some-frosty-complications.3529039/#post-6030917

Frosty 1 CC
Syclar 1 EC 3MC 1 AC

CC: 45->46
Syclar:
EC: 5->6 [Evolves and gets Ice Punch upon evolution]
MC: 0->3->0 (getting past gen tm endure)
AC: 4->5 (Unlock Technician)

SyclantFrontF_zpsd59dae4f.png

Syclant (F)
Nature: Mild (Def lowered by 1; Sp. Attack raised by 1)
Type: Ice/Bug
Abilities: Compoundeyes, Mountaineer, Technician

Stats

HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Attacks (32 moves)

Fury Attack
Leer
Leech Life
Ice Shard
Focus Energy
Icy Wind
X-Scissor
Scratch
Slash
Bug Bite
Icicle Spear
Bug Buzz
Freeze Dry
Ice Beam
Sheer Cold
Hail
Icicle Crash
Avalanche
Ice Punch

Earth Power
Fell Stinger
Silver Wind
Superpower
Tail Glow
Water Pulse

Endure

Blizzard
Solarbeam
Double Team
Frost Breath
Infestation
Protect

Holy Shock
Holy Blade



Holy Shock: A powerful burst of light which cannot miss its target

Attack Power: 6 | Accuracy: -- | Energy Cost: 4 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Light | Priority: 0 | CT: --

Holy Blade: A shining slash which ignores the foe's stat boosts

Attack Power: 9 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Light | Priority: 0 | CT: --

Light is a new type, with its own chart:
Light is supereffective against: Dark, Ghost, Poison, Psychic, Light
Light is not very effective against: Dragon, Fairy, Steel
Light is resistant to: Electric, Fighting, Fire, Grass, Ground, Ice, Normal, Poison, Psychic, Water, Rock, Steel, Bug
Light is immune to: Dark, Ghost
Light is weak to: Dragon, Fairy, Light

http://www.smogon.com/forums/thread...ur-caldera-save-point-1.3526290/#post-6033879

+7UC

UC: 113->120

- - -

Let's spend some of it.

Blaziken

Using 15UC to get it

- Fire Pledge (Pledge)
- Snore (XYTutor)
- Curse (Egg)
- Body Slam (Past Gen Tutor)
- Double Edge (Past Gen Tutor)
- Fury Cutter (Past Gen Tutor)

Egg: Crush Claw, Feather Dance
Past Gen Tutor: Headbutt, Mega Kick, Mega Punch, Mud-Slap, Seismic Toss, Swift
Past Gen TM: Captivate, Work Up, Natural Gift, Rock Climb
XYTM: Return, Secret Power, Attract, Round, Echoed Voice, Confide
XYTutor: Last Resort

105UC left
Fidgit:

Using 18UC to get it:
- Acrobatics
- Aerial Ace
- Attract
- Confide
- Embargo
- Fling
- Giga Impact
- Rock Tomb
- Sandstorm
(all XYTM)

XYTM: Echoed Voice, Facade, Frustration, Retaliate, Return, Rock Smash, Round, Secret Power, Strength, Thief,
Past Gen TM: Captivate, Natural Gift, Psych Up, Rock Climb
Past Gen Tutor: Mud Slap, Ominous Wind, Swift, Twister
XYTutor: Snore

87UC left
Aerodactyl

Using 22UC to get it:

- Dragon Pulse (Past Gen Tutor)
- Earth Power (Past Gen Tutor)
- Headbutt (Past Gen Tutor)
- Twister (Past Gen Tutor)
- Snore (XYTutor)
- Flamethrower (XYTM)
- Facade (XYTM)
- Incinerate (XYTM)
- Swagger (XYTM)


Egg: Dragon Breath, Foresight
Past Gen Tutor: Ominous Wind, Swift
Past Gen TM: Rage, Dragon Rage, Captivate, Natural Gift,
XYTM: Hone Claws, Return, Frustration, Secret Power, Attract, Thief, Round, Rock Polish, Confide, Strength

65UC left

May spend the remaining later.

- - -

http://www.smogon.com/forums/threads/llama-r1-rediamond-vs-zhengtann.3525615/page-3

+18UC

http://www.smogon.com/forums/threads/steel-qualifiers-tavok-vs-aopsuser.3527741/

+8UC

UC: 65->83->91

- - -

Let's continue.

Revenankh:

Using 7CC (46->39) to change it from Relaxed to Adamant.

frontnormal-mrevenankh.png

Revenankh [King Igos du Ikana] (M)

Nature: Relaxed (+1Def, -Spe, -10% evasion)

Type: Ghost/Fighting

Abilitits: Shed Skin/Air Lock/Infiltrator (U)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
frontnormal-mrevenankh.png

Revenankh [King Igos du Ikana] (M)

Nature: Adamant (+1Atk, -1SpA)

Type: Ghost/Fighting

Abilitits: Shed Skin/Air Lock/Infiltrator (U)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Getting it the following moves for 14 UC:

- Ancientpower (Past Gen TM)
- Dual Chop (XYTutor)
- Snore (XYTutor)
- Bulldoze (XYTM)
- Facade (XYTM)
- Submission (Egg)

UC: 91->77

Ferrothorn:

Getting it the following moves for 14UC:
- Energy Ball (XYTM)
- Grass Knot (XYTM)
- Facade (XYTM)
- Rock Smash (XYTM)
- Sandstorm (XYTM)
- Shadow Claw (XYTM)
- Block (XYTutor)

UC: 77->63

- - -

EDIT:

(sorry for the mess -_-)

http://www.smogon.com/forums/thread...normal-frosty-and-its_a_random.3527033/page-2

+4CC for the battle and +15CC for the achievement. So CC: 39->43->58. 50 of which I am reserving for Raids claims, so I have 8 left.

Fidgit: MC: 0->6 (getting Past Gen Tutors Twister and Ominous Wind)->0
Druddigon: MC: 0->6->14 (KOC)->0

Getting for Drudd:
- Superpower (LU)
- Snatch (EGG)
- Toxic (XYTM)
- Roar (XYTM)
- Smack Down (XYTM)
- Dig (XYTM)
- Shadow Claw (XYTM)

for said 14MC.
 
Last edited:
Claiming a Murkrow for 3 CC.

196Oqsh.png

Dastardly (Murkrow) (M)
Nature: Mild
Type: Dark/Flying

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Insomnia

Super Luck

Prankster (HA Locked)

Stats:

Hp: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total 15

EC: 0/6
MC: 0
AC: 0/5

Moves:

Peck (*)
Astonish (*)
Pursuit (*)
Haze (*)
Wing Attack (*)
Night Shade (*)
Assurance (*)

Brave Bird (*)
Perish Song (*)
Psycho Shift (*)
Sky Attack (*)
Whirlwind (*)

Toxic (*)
Protect (*)
Psychic (*)
Thunder Wave (*)
Fly (*)

Edit: really long claim incoming:

http://www.smogon.com/forums/threads/s0l1d-g0ld-and-gale-1v1-flashie.3528861/#post-6025964 + 1 CC

http://www.smogon.com/forums/thread...helicopters-gold-vs-iar.3528958/#post-6028690 + 1 CC

http://www.smogon.com/forums/threads/flashmatch-the-movie-iar-vs-solidgold.3529034/#post-6030578 + 1 CC

http://www.smogon.com/forums/threads/a-magikarp-dude-of-gold.3508040/#post-5491253 + 1 CC

http://www.smogon.com/forums/threads/vrin-vs-s0l1d-g0ld-ref-dogfish44.3523083/#post-5889317 + 1 CC

http://www.smogon.com/forums/threads/goid-vs-matezoide.3523367/page-3 + 2 CC

http://www.smogon.com/forums/threads/lc-flash-em-vs-gold.3525628/#post-5951029 + 1 CC (it isn't listed, but Wailmer is supposed to get 1 KOC)

Metang stockpiles its rewards. Metang evolves. Metagross spends 10 MC (9 earned in this claim, plus 1 stockpiled) plus 3 KOC to learn Hammer Arm, (XY/ORAS Lvl Up) Psyshock, (XY/ORAS TM) Toxic, (XY/ORAS TM) Hidden Power [Fire], (XY/ORAS TM) Light Screen, (XY/ORAS TM) Brick Break, (XY/ORAS TM) and Reflect. (XY/ORAS TM)

VLjjsqF.png

King P (Metagross) (-)
Nature: Mild
Type: Steel/Psychic

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Clear Body

Light Metal (HA UNLOCKED)

Tough Claws (Mega)

Stats:

Hp: 100
Atk: Rank 5
Def: Rank 4 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 4
Weight Class: 9 [6 Light Metal]
Base Rank Total: 22

DcvXr2w.png

King P (Metagross) (-)
Nature: Mild
Type: Steel/Psychic

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

Hp: 100
Atk: Rank 6
Def: Rank 5 (-)
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 110
Size Class: 4
Weight Class: 11 [9 Light Metal]
Base Rank Total: 27

EC: 9/9
MC: 0
AC: 5/5

Moves (34/???):

Magnet Rise
Take Down (*)
Metal Claw
Confusion
Scary Face
Pursuit
Bullet Punch
Iron Defense
Agility
Meteor Mash
Hammer Arm
Hyper Beam

Headbutt (*)
Iron Defense (*)
Iron Head (*)
Zen Headbutt (*)

Psyshock
Toxic
Hidden Power [Fire]
Light Screen
Earthquake
Shadow Ball
Brick Break
Reflect
Sludge Bomb
Explosion
Rock Slide
Grass Knot

Endure
Gravity
Ice Punch
Signal Beam
Stealth Rock
Thunder Punch

Ralts stockpiles its rewards. Kirlia spends 6 MC plus 3 KOC to learn Future Sight, (XY/ORAS Lvl Up) Hypnosis, (XY/ORAS Lvl Up) Dream Eater, (XY/ORAS Lvl Up) Pain Split, (ORAS Tutor) Toxic, (XY/ORAS TM) and Thunderbolt. (XY/ORAS TM)

ohKA2ef.png

Kirlia (Kirlia) (M)
Nature: Naive
Type: Psychic/Fairy

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

Synchronize

Trace

Telepathy (HA Locked)

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 58 (+15% speed, +6% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 0
AC: 4/5

Moves (30/???):

Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Disarming Voice
Lucky Chant (*)
Magical Leaf (*)
Draining Kiss
Heal Pulse (*)
Calm Mind (*)
Psychic
Imprison
Future Sight
Hypnosis
Dream Eater

Destiny Bond (*)
Disable (*)
Encore (*)
Shadow Sneak (*)
Skill Swap (*)

Toxic
Taunt (*)
Thunderbolt
Shadow Ball (*)
Torment (*)
Will-O-Wisp (*)
Thunder Wave (*)
Dazzling Gleam

Endure
Pain Split

Makuhita spends 6 MC plus 2 KOC to learn Endure, (XY/ORAS Lvl Up) Close Combat, (XY/ORAS Lvl Up) Heavy Slam, (XY/ORAS Lvl Up) Feint, (XY/ORAS Egg) and Dig. (XY/ORAS TM) Wailmer spends 5 MC plus 2 KOC to learn Dive, (XY/ORAS Lvl Up) Heavy Slam, (XY/ORAS Lvl Up) Self-Destruct, (Past-Gen Tutor) and Toxic. (XY/ORAS TM) Wailmer unlocks it's Hidden Ability, Pressure. Hawlucha spends 2 MC plus stockpiles 1 MC to learn U-turn. (XY/ORAS TM)

Summary:

Me:

- 3 CC, + 1 Murkrow, + 8 CC

Metang:

EC: 6 --> 7 --> 8 --> 9

MC: 1 --> 4 --> 5 --> 8 --> 9 --> 12 --> 13

AC: 5 --> 5 --> 5 --> 5

KOC: 0 --> 1 --> 0 --> 1 --> 0 --> 1 --> 0

+ Evolution

Metagross:

MC: 13 --> 0

KOC: 0 --> 0

+ Hammer Arm, + Psyshock, + Toxic, + Hidden Power [Fire], + Light Screen, + Brick Break, + Reflect

Ralts:

EC: 2 --> 3 --> 4

MC: 0 --> 3 --> 4 --> 7 --> 9

AC: 2 --> 3 --> 4

KOC: 0 --> 1 --> 0 --> 2 --> 0

+ Evolution

Kirlia:

EC: 4 --> 4

MC: 9 --> 0

AC: 4 --> 4

KOC: 0 --> 0

+ Future Sight, + Hypnosis, + Dream Eater, + Pain Split, + Toxic, + Thunderbolt

Makuhita:

EC: 0 --> 1 --> 2

MC: 0 --> 3 --> 4 --> 7 --> 8 --> 0

AC: 0 --> 1 --> 2

KOC: 0 --> 1 --> 0 --> 1 --> 0

+ Endure, + Close Combat, + Heavy Slam, + Feint, + Dig
 
Last edited:
^ I approve of this claim.

As for me...
+1 CC (up to 22 just so Zt won't murder me for forgetting)
Chespin gains 1 EC (up to 1), 1 AC (up to 1) and 3 MC (up to 3). His MC are spent on Body Slam, Pain Split and Wood Hammer (All Gen 6 LU).
 
OK, let's do this.

http://www.smogon.com/forums/threads/you-should-be-ordering-now.3527670/page-7#post-6032756

+8 CC (7 CC, 1 UC), CC now 10, buys an Ampharosite, CC now 0, UC now 31

Bubble the Reuniclus: +4 MC (3 MC, 1 KOC), learns Ice Punch and Fire Punch by ORAS tutor
George the Infernape: +5 MC (3 MC, 1 KOC, 1 UC), learns Earthquake by ORASTM and Counter by Egg, UC now 30
Sluggy Slug the Gastrodon: +4 MC (3 MC, 1 KOC), learns Dig by ORASTM and Pain Split by ORAS tutor
Om Nom the Snorlax: +5 MC (4 MC, 1 KOC), learns Surf by ORASHM, Fire Blast by ORASTM, and Crunch by LU
Joy the Togekiss: +4 MC (3 MC, 1 UC), learns Hyper Beam and Hidden Power Ground by ORASTM, UC now 29
Bump II the Swalot: +4 MC (3 MC, 1 KOC), learns Counter by FRLG tutor and Body Slam by LU
Kent the Escavalier: +4 MC (3 MC, 1 KOC), learns Facade and Struggle Bug by ORASTM
Deckard the Ampharos: +4 MC (3 MC, 1 KOC), learns Hyper Beam and Rain Dance by ORASTM
Mystery the Tangrowth: +4 MC (3 MC, 1 UC), learns Energy Ball by ORASTM and Pain Split by ORAS tutor, UC now 28
Harely the Froslass: +4 MC (3 MC, 1 KOC), learns Endure by HGSSTM and Wake-Up Slap by LU
Pebbles the Stratagem: +5 MC (3 MC, 2 KOC), learns Toxic and Rock Slide by ORASTM and Rock Polish by LU
Oracle the Absol: +5 MC (4 MC, 1 KOC), learns Bounce by ORAS tutor and Counter by FRLG tutor
Snail the Mollux: +4 MC (3 MC, 1 KOC), learns Gastro Acid by ORAS tutor and Thunderbolt by ORASTM
 
Claiming
Claiming
Claiming
-----------------------------------
CC: 2 -> +19CC +24KOC -> 45CC
UC: 85 -> +15UC -> 100UC
-----------------------------------
Spending:
12CC to purchase 2 EXP Shares

7CC to purchase Sol the Sableye
5UC to unlock Prankster
2UC to purchase Power Gem and Shadow Claw (Post25 Moves)
Sableyebyvale98pm_zpsb2273571.png
DarkIC_Big_zps4c6b99df.png
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
GhostIC_Big_zps28761e10.png
Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities.
Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Keen Eye [Passive]
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means.
Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Prankster [Passive] (✓)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Stall [Passive]
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority.
If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail.
Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
|HP: 90|Atk: 4|Def: 3|SpA: 3|SpD: 3|Spe: 43|Size: 1|Weight: 2|BRT: 16|
|EC: 0/0|MC: 0|DC: 5/5|KOC: 0| Nature: Brave (+Atk, -Spe) [-10% Evasion]
Level Up:
Astonish
Detect
Fake Out
Feint Attack
Foresight
Fury Swipes
Leer
Mean Look
Night Shade
Power Gem
Punishment
Scratch
Shadow Claw
Shadow Sneak
Zen Headbutt

Egg:
Feint
Imprison
Metal Burst
Recover
Sucker Punch

TM/HM:
Brick Break
Payback
Poison Jab
Taunt
Torment
2CC to purchase Altair the Froakie
3UC to purchase Bounce, Hydro Pump, and Substitute (Post25 Moves)
FroakiebyN-Kin_zps7e05d482.png
WaterIC_Big_zpsefb38160.png
Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Protean [Toggle] (Dream)
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used.
The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing.
Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Torrent [Passive]
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2).
|HP: 90|Atk: 2|Def: 1|SpA: 3|SpD: 2|Spe: 82|Size: 1|Weight: 1|BRT: 14|
|EC: 0/9|MC: 0|DC: 0/5|KOC: 0| Nature: Hasty (+Spe, -Def) [+23% Accuracy]
Level Up:
Bounce
Bubble
Fling
Growl
Hydro Pump
Lick
Pound
Quick Attack
Round
Smokescreen
Substitute
Water Pulse

Egg:
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

TM/HM:
Dig
Dive
Ice Beam
Rock Slide
U-Turn
2CC to purchase Deneb the Colosshale
3UC to purchase Bounce, Dig, and Pusuit (Post25 Moves)
ColosshalebyCartoons_zpsac643b50.png
DarkIC_Big_zps4c6b99df.png
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
WaterIC_Big_zpsefb38160.png
Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Flare Boost [Passive] (Dream)
This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities.
When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Rebound [Trigger]
The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Rebound Command: Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Storm Drain [Passive]
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon.
It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round.
|HP: 100|Atk: 2|Def: 2|SpA: 2|SpD: 3|Spe: 98|Size: 4|Weight: 9|BRT: 16|
|EC: 0/6|MC: 0|DC: 0/5|KOC: 0| Nature: Jolly (+Spe, -SpA) [+22% Accuracy]
Level Up:
Bite
Body Slam
Bounce
Bubble Beam
Dig
Leer
Pursuit
Rapid Spin
Tackle

Egg:
Encore
Fake Out
Fire Fang
Sucker Punch
Water Spout

TM/HM:
Earthquake
Protect
Rock Slide
Sludge Wave
Taunt
2CC to purchase Procyon the Skorupi
1UC to purchase Cross Poison (Post25 Move)
SkorupibyGamefreak_zps62d2b84c.png
BugIC_Big_zps6e95da06.png
Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
PoisonIC_Big_zps279dd837.png
Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate.
-- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Battle Armor [Passive]
This Pokemon's thick armor prevents it from taking critical hits.
Keen Eye [Passive] (Dream)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means.
Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Sniper [Passive]
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
|HP: 90|Atk: 3|Def: 3|SpA: 1|SpD: 2|Spe: 65|Size: 1|Weight: 2|BRT: 14|
|EC: 0/6|MC: 0|DC: 0/5|KOC: 0| Nature: Adamant (+Atk, -SpA)
Level Up:
Acupressure
Bite
Bug Bite
Cross Poison
Knock Off
Leer
Pin Missile
Pursuit
Poison Fang
Poison Sting
Scary Face

Egg:
Agility
Confuse Ray
Feint Attack
Iron Tail
Whirlwind

TM/HM:
Brick Break
Dig
Payback
Protect
Torment
3CC to purchase Capella the Murkrow
3UC to purchase Sucker Punch, Taunt, and Torment (Post25 Moves)
MurkrowbyGamefreak_zps1365e738.png
DarkIC_Big_zps4c6b99df.png
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
FlyingIC_Big_zps230afd61.png
Able to hit Pokémon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokémon on the field regardless of position.
Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four.
Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokémon. Unaffected by Spikes or Toxic Spikes when switching in.
Insomnia [Passive]
This Pokemon is immune to sleep induced by other Pokemon. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.
Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse.
If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Prankster [Passive] (Dream)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Super Luck [Passive]
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
|HP: 90|Atk: 3|Def: 2|SpA: 4|SpD: 2|Spe: 79|Size: 1|Weight: 1|BRT: 15|
|EC: 0/6|MC: 0|DC: 0/5|KOC: 0| Nature: Quiet (+SpA, -Spe) [-10% Evasion]
Level Up:
Assurance
Astonish
Haze
Night Shade
Peck
Pusuit
Sucker Punch
Taunt
Torment
Wing Attack

Egg:
Brave Bird
Mirror Move
Perish Song
Psycho Shift
Whirlwind

TM/HM:
Dark Pulse
Fly
Protect
Roost
Substitute
2CC to purchase Betelgeuse the Larvitar
3UC to purchase Earthquake, Payback, and Stone Edge (Post25 Moves)
LarvitarbyAbsoluteWeapon_zps4d2b2330.png
GroundIC_Big_zpsea52f989.png
Immune to Sandstorm. Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists.
RockIC_Big_zps2fb9ddd5.png
Adds an additional level of Priority on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage.
(Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw)
Immune to Sandstorm damage. Reduced damage from all special attacks by two Base Attack Power during Sandstorm. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Guts [Passive]
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil [Passive] (Dream)
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
|HP: 90|Atk: 3|Def: 2|SpA: 3|SpD: 2|Spe: 35|Size: 1|Weight: 4|BRT: 13|
|EC: 0/9|MC: 0|DC: 0/5|KOC: 0| Nature: Quiet (+SpA, -Spe) [-10% Evasion]
Level Up:
Bite
Chip Away
Earthquake
Leer
Payback
Rock Slide
Sandstorm
Scary Face
Screech
Stone Edge
Thrash

Egg:
Ancient Power
Dragon Dance
Focus Energy
Pursuit
Stomp

TM/HM:
Brick Break
Dig
Protect
Substitute
Torment
-----------------------------------
CC: 45CC -> -30CC -> 15CC
UC: 100UC -> -20UC -> 80UC
-----------------------------------
 
Last edited:

I get 26 CC, bringing me to 29.
Bisharp gets 3 MC. I spend the 3 MC and 1 UC to teach it Snatch (ORAS Tutor) and Rest (ORAS TM).
Kitsunoh gets 3 MC. I teach it Flail (egg).
Aggron gets 4 MC (1 from KOC). I teach it Stone Edge and Taunt (ORAS TMs).

I think I get 49 UC. Stockpiling.
 
Last edited:
Fixed the errors @_@

1v1 LC Flash vs P2
1 CC; Monohm: 1 EC, 3 MC, 1 AC
Battle Hall #1 Fail
2 CC; Kitsunoh: 3 KOC
1v1 LC Flash vs Gold
1 CC; Scratchet: 1 EC, 2 MC, 1 AC, 1 Lucky Egg Counter -> 1 EC
13v13 Flash vs Avnomke
23 CC | Dratini: 1 EC, 2 MC, 1 AC, 1 KOC | Riolu: 1 EC, 2 MC, 1 AC, 1 KOC | Makuhita: 1 EC, 3 MC, 1 AC | Gastly: 1 EC, 3 MC, 2 KOC | Porygon: 1 EC, 2 MC, 1 KOC | Scratchet: 1 EC, 3 MC, 1 AC | Monohm: 1 EC, 2 MC, 1 AC, 1 EC/AC | Lotad: 1 EC, 2 MC, 1 AC | Aron: 1 EC, 2 MC, 1 AC | Phione: 4 MC, 1 KOC | Metang: 1 EC, 2 MC, 1 AC, 1 KOC | Krilowatt: 1 KOC | Gallade: 2 KOC | Krilowatt and Gallade's KOC go to CC, 23 -> 26 CC.
Zekrom's Battle Hall
Birkal vs Canis
Akela's Battle Hall
Epicdrill's Battle Hall
Gold vs Mate; Subref
TSRD's Battle Hall
Spending said:
Monohm.png

Ted Ruffy | Monohm (M)
_______________________________
  • Gets 2 EC, 5 MC, 2 AC and 1 Lucky Egg Counter -> 1 EC.
  • Learns Ion Deluge as Level up move for 1 MC.
  • Learns Surf and Hyper Beam as TM moves for 4 MC (2 MC each).
  • Total Counters: 6 EC, 0 MC, 4 AC, 0 KOC.
ScratchetFrontF_zps86bbcf13.png

Michelle McCool | Scratchet (F)
_______________________________
  • Gets 2 EC, 5 MC, 2 AC, 1 Lucky Egg Counter -> 1 EC
  • Learns Frustration as TM move for 2 MC.
  • Learns Iron Tail as Current Gen Tutor move for 2 MC.
  • And stockpiles 1 MC.
  • Total Counters: 3 EC, 1 MC, 2 AC, 0 KOC
148.png

Shenron Gohan | Dragonair (M)
_______________________________
  • Dratini is now EC and AC maxed Dragonair.
  • Gets 3 MC and 1 KOC. Converts the KOC to MC.
  • Learns Hail and Surf as TM moves for 4 MC (2 MC each).
  • Total Counters: 9 EC, 1 MC 5 AC, 0 KOC.
447.png

Sirius | Riolu (M)
_______________________________
  • Gets 1 EC, 2 MC, 1 AC and 1 KOC
  • Converts KOC to MC.
  • Learns Sky Uppercut as an Egg move for 3 MC.
  • Total Counters: 5 EC, 0 MC, 4 AC, 0 KOC.
296.png


Brawly | Makuhita (M)
_______________________________
  • Gets 1 EC, 3 MC and 1 AC.
  • Learns Revenge as an Egg move for 3 MC.
  • Total Counters: 2 EC, 0 MC, 2 AC and 0 KOC.
92.png

Morty | Gastly (M)
_______________________________
  • Gets 1 EC, 3 MC and 2 KOC. Converting the KOC to MC.
  • Learns Hidden Power Ground as TM move for 2 MC.
  • Learns Fire Punch as Tutor move for 2 MC.
  • Total Counters: 2 EC, 1 MC 0 KOC.
137.png

iPOY | Porygon (N)
_______________________________
  • Gets 1 EC, 2 MC and 1 KOC. Converts the KOC to MC.
  • Learns Protect as TM move for 2 MC.
  • Learns Lock On as Level Up move for 1 MC.
  • Total Counters: 4 EC, 0 MC 5 AC, 0 KOC.
Spr_3r_270.png
Kuno Becker | Lotad (M)
_______________________________
  • Gets 1 EC, 2 MC, 1 AC, Converting 1 UC to EC and using 1 Stockpiled MC.
  • Learns Sweet Scent as an Egg Move for 3 MC.
  • Total Counters: 9 EC, 0 MC, 5 AC and 0 KOC.
  • Evolving Lotad to Lombre and Unlocks the hidden ability Own Tempo!
  • Learns Fake Out, Fury Swipes and Water Sport for free as Pre 25 Level Up moves.
271.png
Kuno Becker | Lombre (M)
_______________________________

Kuno Becker loves football, and likes the movie series Goal. He watches the movie every day and dreams of kicking the final goal for New Castle United. Fletchner caught him in the Enchanted Meadow, while kicking a stone around the river bank near the Pokémon Village.
[Nature]
Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
[Type]
Water / Grass

Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

[Abilities]
Swift Swim / Rain Dish

Swift Swim
(Passive, MoldBreaker affects - No)
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rain Dish (✓)
(Passive, MoldBreaker affects - No)
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo(Unlocked)
(Passive, MoldBreaker affects - Yes)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
[Stats]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-) (-10% evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

[Counters]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0

[Attacks] [34/x]

Level Up (14/19)
Astonish | Growl | Absorb | Nature Power | Mist | Natural Gift | Mega Drain | Bubble Beam | Bubble | Giga Drain | Zen Headbutt | Fake Out | Fury Swipes | Water Sport

Still to get: Rain Dance | Energy Ball | Uproar | Hydro Pump | Knock Off

Egg (6/9)
Counter | Flail | Leech Seed | Synthesis | Water Gun | Sweet Scent

Still to get: Razor Leaf, Teeter Dance, Tickle,

Prev Gen TM (2/10)
Endure | Whirlpool

Still to get: Captivate, Headbutt, Body Slam, Double Edge, Bullet Seed, Mud-Slap, Dynamic Punch, Mimic

TM/HM/Tutor (12/49)
Ice Beam | Solar Beam | Scald | Rest | Sleep Talk | Dive | Icy Wind | Seed Bomb | Hail | Blizzard | Protect | Surf

Still to get: Drain Punch | Fire Punch | Hyper Voice | Ice Punch | Synthesis | Thunder Punch | Snore | Water Pulse | Hone Claws | Toxic | Hail | Hidden Power | Sunny Day | Frustration | Return | Brick Break | Double Team | Facade | Attract | Thief | Round | Echoed Voice | Energy Ball | Fling | Flash | Swords Dance | Grass Knot | Swagger | Substitute | Rock Smash | Secret Power | Nature Power | Power Up Punch | Strength | Waterfall | Confide |
305.png
Ronnie | Lairon (F)
_______________________________
  • Aron is now Lairon, Gets 1 EC, 2 MC, 1 AC
  • Learns Heavy Slam as Level Up move for 1 MC.
  • Total Counters: 9 EC, 1 MC, 5 AC, 0 KOC, Unlocks Hidden Ability Heavy Metal.
  • Fixed WC after Heavy Metal, I think I took Aggron's by mistake.
305.png

Ronnie | Lairon (F)
_______________________________

Ronnie is Brave and gets into a lot of fights, Fletchner found her smashing into a Crobat surrounded by Golbats in the Hoenn region's Victory Road. Fletchner and Ronnie fought the bats away and Ronnie started liking Fletchner's company and decided to Join his team.​

[Nature]
Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)​

[Type]
Rock / Steel

Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.​

[Abilities]
Sturdy / Rock Head

Sturdy (✓) (Passive, MoldBreaker affects - Yes)
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head (Passive, MoldBreaker affects - No)
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal (Locked) (Passive, MoldBreaker affects - Yes)
The Pokemon's body structure is immensely dense, doubling its actual weight.​

[Stats]
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-) (-10% Evasion)
Size Class: 2
Weight Class: 5 [6 Heavy Metal]
Base Rank Total: 16​

[Counters]
EC: 8/9
MC: 0
AC: 4/5
KOC: 0​

[Attacks] [30/x]

Level Up(16/18)
Tackle(5,4) | Harden(5) | Mud-Slap(4,4 + Acc) | Headbutt(7,5) | Metal Claw(8,3) | Iron Defense(6) | Roar(7) | Take Down(10,8) | Iron Head(11,5) | Rock Tomb(9,3) | Protect(7+D/2.5) | Rock Slide(11,5) | Metal Burst(D*1.25, 5 + D/3) | Double-Edge(13, 8) | Autotomize(6) | Iron Tail(13,6) |

Still to get: Metal Sound(5) | Heavy Slam(4+2*wdif, 7) |

Egg/Prev Gen TM/HM/Tutor(6/14)
Head Smash(18,11) | Curse(6) | Dragon Rush(10,7) | Reversal(20,13) | Stomp(9 + US-TS, 7) | Endure(15) |

Still to get: Captivate(6) | Natural Gift(10,7) | Fury Cutter(4+3*c, 4+c) | Ancient Power(6,4) | Roll Out(4 + 4 + 3*c, 4+c) | Mimic(5) | Defense Curl(5) | Body Slam(9,6) |
TM/HM/Tutor(18/37)
Earthquake(10,7) | Dig(8,10) | Substitute(12) | Shadow Claw(7,5) | Sandstorm(10) | Endeavor(D/2, 6+Dmg/1.5) | Magnet Rise(6) | Stealth Rock(-3<12<+3, 11) | Super Power(12,8) | Earthpower(9,7) | Hone Claws(6) | Toxic(7) | Aerial Ace(6,4) | Rest(15) | Double Team(4*c) | Sleep Talk(3+m) | Facade(14,8) | Water Pulse(6,4)

Still to get: Shock Wave(6,4) | Snore(5,3) | Spite(6) | Uproar(9,6) | Hidden Power Grass(6,4) | Sunny Day(10) | Rain Dance(10) | Frustration(10,7) | Return(10,7) | Rock Smash(7,2) | Round(6-12,8) | Attract(6) | Rock Polish(6) | Bulldoze(6,5) | Swagger(7) | Secret Power(7,5) | Confide(5) | Cut(5,3) | Strength(8,6) |
494.png
Bubble Drop | Phione (N)
________________________
  • Gets 4 MC and 1 KOC. Converts KOC to MC.
  • Learns Endure as Prev Gen TM/Tutor move for 3 MC.
  • Learns Knock Off as Current Gen Tutor move for 2 MC.
  • Total Counters: 0 MC, 0 KOC.
375.png
Tangz | Metang (N)
________________________
  • Gets 1 EC, 2 MC, 1 AC and 1 KOC. Converting KOC to MC.
  • Learns Meteor Mash as Level Up move for 1 MC.
  • Learns Hyper Beam as TM move for 2 MC.
  • Total Counters: 8 EC, 0 MC, 4 AC, 0 KOC.
y9r5H.png

Face/Off | Kitsunoh (M)
_______________________________
  • Gets 3 KOC, converts to MC.
  • Learns Ominous Wind as Prev Gen TM/Tutor for 3 MC.
  • Total Counters: 6 EC, 0 MC, 5 AC and 0 KOC.
Purchasing a Azurill and a Slowpoke for 4 CC (2 CC each).
Spr_4p_298.png

ZuZu | Azurill (F)
_______________________________

ZuZu was extremely pampered by all around her, isn't she adorable? Well that is what everyone thought of her, and she got everything that she asked for. This made her quite adamant, and one day while playing in the field behind her parents' Trainer's House, She chased a Pidgey only to get her self lost in the forest nearby. Fletchling found her all injured from the wild pokemon attacks and nursed her. However he couldn't find any one to claim her. So he took her under his wings and decided to train her to be the best looking Azumarill in the whole world.
[Nature]
Adamant (+1 Atk, -1 SpA)
[Type]
Normal / Fairy

Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
[Abilities]
Thick Fat / Huge Power

Thick Fat
(Passive, MoldBreaker affects - Yes)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Huge Power (✓)
(Passive, MoldBreaker affects - No)
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Sap Sipper (Locked)
(Passive, MoldBreaker affects - Yes)
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage.

[Stats]
HP: 90
Atk: Rank 2 (3 Huge Power) (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 9​

[Counters]
EC: 0 | 9
AC: 0 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up ( 10 / 10 )
Splash (1) | Charm(5) | Water Gun(7,2) | Bubble(7,2) | Tail Whip (4) | Water Sport(4) | Slam(11,5) | Bubble Beam(10,4) | Helping Hand (2x,4+BAP/2) | Bounce(8,10) |

Still to get: Aqua Ring | Rain Dance | Double-Edge | Superpower | Hydro Pump

Egg ( 5 / 10 )
Body Slam(11,4) | Copycat(2+m) | Encore(9) | Muddy Water(9,6) | Soak(7) |

Still to get: Camouflage(8) | Fake Tears(6) | Refresh(8) | Sing(5) | Tickle(6)

Prev Gens (Tutor / TM / HM) ( 0 / 10 )

Still to get: Endure (15) | Whirlpool | Swift | Work Up | Captivate | Natural Gift | Roll Out | Headbutt | Mimic | Mud-Slap | Defense Curl

Gen 6 TM/HM/Tutor ( 5 / 20 )
Substitute(11) | Protect(7+D/2.5) | Ice Beam(9,7) | Return(11,6) | Waterfall(8,6)

Still to get: Toxic(7) | Hail(10) | Hidden Power(6,4) | Blizzard(11,8) | Light Screen(10) | Rain Dance (10) | Frustration(10,7) | Double Team(4*c) | Facade(14,8) | Rest (15) | Attract (6) | Round(6,8) | Scald (8,6) | Swagger(7) | Sleep Talk(3 + m) | Secret Power(7,5) | Confide(5) | Surf(9,7)
And converting 12 UC to 12 MC to teach her a few moves.
  • Learns Endure and Whirlpool as Prev Gen TM / HM moves for 6 MC (3 MC each).
  • Learns Rest, Sleep Talk and Facade as TM moves for 6 MC (2 MC each).
79.png

Sleethoof | Slowpoke (M)
_______________________________

Sleethoof is extremely intelligent and fun loving Sassy Guy, who never stays put at one place, and has to constantly move about doing something silly for fun all the time. Although, when he gets serious, he can beat the toughest of pokemon with ease.
[Nature]
Sassy (+1 SpD, Speed ÷ 1.15, -10% Evasion)
[Type]
Water/Psychic

Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Abilities]
Oblivious / Own Tempo

Oblivious
(Passive, MoldBreaker affects - Yes)
This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.

Own Tempo (✓)
(Passive, MoldBreaker affects - Yes)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Regenerator (Locked)
(Passive, MoldBreaker affects - No)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

[Stats]
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 13 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 14​

[Counters]
EC: 0 | 6
AC: 0 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up ( 8 / 16 )
Curse (6) | Yawn(7) | Tackle(5,4) | Growl (4) | Water Gun(7,2) | Confusion(8,2) | Disable(7) | Headbutt(7,5) |

Still to get: Water Pulse(9,3) | Zen Headbutt(11,5) | Slack Off(12) | Amnesia(6) | Psychic(6+tw, 5+tw/2) | Rain Dance(9) | Psych Up(7) | Heal Pulse(13)

Egg ( 5 / 6 )
Belly Drum(30) | Future Sight(15,7) | Me First(m*1.5, m*1.25) | Mud Sport(5) | Stomp(9+size dif, 7)

Still to get: Belch (12,8)

Prev Gens (Tutor / TM / HM) ( 0 / 12 )

Still to get: Telekinesis(6) | Brine(16,7) | Endure(15) | Captivate(6) | Natural Gift(10,7) | Whirlpool(7,4) | Swift(6,4) | Mud-Slap(4,4+acc) | Double-Edge | Nightmare | Body Slam(8,6) | Mimic(5)

Gen 6 TM/HM/Tutor ( 5 / 42 )
Ice Beam(9,7) | Dig(8,10) | Fire Blast (11, 8) | Grass Knot(6+wc, 4+wc/2) | Trick Room(9)

Still to get: Block(6) | Dive(11,9) | Earthquake (10,7) | Blizzard(11,8) | Shadow Ball(8,6) | Thunder Wave(7) | Surf(12,6) | Scald(11,5) | Rest(14) | Sleep Talk(3+m) | Reflect(9) | Light Screen(9) | Psyshock(11,5) | Calm Mind (6) | Toxic(7) | Hail(10) | Hidden Power(6,4) | Sunny Day(10) | Protect(7+D/2.5) | Safeguard(10) | Frustration(10,7) | Return(10,7) | Double Team(4*c) | Flamethrower(9,7) | Facade(14,8) | Attract (6) | Round(6,8) | Echoed Voice(20,15) | Incinerate(6,4) | Flash(4+acc) | Bulldoze(6,5) | Dream Eater(13,11) | Swagger(7) | Substitute(12) | Secret Power(7,5) | Confide(5) | Strength(8,6)
And converting 35 UC to 35 MC to teach him a few moves.
  • Learns Zen Headbutt, Slack Off, Heal Pulse as Level up moves for 3 MC (1 MC each).
  • Learns Brine, Endure, Reflect, and Whirlpool as Prev Gen TM / Tutor moves for 12 MC (3 MC each).
  • Learns Dive, Earthquake, Shadow Ball, Surf, Hail, Blizzard, Psyshock, Light Screen, Protect, Substitute for 20 MC (2 MC each).
  • Why don't you learn Reflect as a TM move :O
Purchasing 1 Set of Leppa Berries(5) for 3 CC and 1 Set of Sitrus Berries (5) for 4 CC.

Total CC: 45 + 1 + 2 + 1 + 26 - 4 - 3 - 4 = 64 CC
Total UC: 186 + 6 + 3 + 6 + 9 + 8 + 6 - 1 (Lotad's EC) - 12 - 35 = 176 UC
 
Last edited:
+3 CC
Stockpiling, bringing me to 26

RAAAAAAAGGGEEEEE
Since Evire is now maxed, I actually get 18 CC (4 base, 7 from Zam, 6 from Evire, 1 from Evire's KOC), bringing me to 44 total. Kiss and Rev's KOC to MC

Togekiss spends her 7 MC on the LU move Double-Edge, the TM move Giga Impact, and the ORAS Tutors Drain Punch and Zen Headbutt
Revenankh spends his 4 MC on the TM move Psych Up and Confide

+100 UC
This brings me to 132 UC

Dumping 107 UC into Derpy Hooves the Slowbro's MC to purchase the TM moves Hail, Hidden Power Electric, Sunny Day, Aerial Ace, Round, Echoed Voice, Flash, Confide, Dream Eater, Fling, Rock Smash, Strength, Secret Power (26 MC), the ORAS Tutors Ice Punch, Snore, and Trick (6 MC for 32 MC total), the Egg moves Belly Drum, Stomp, and Belch (9 MC for 41 total), the past-gen TMs Captivate, Bubble Beam, Fissure, Natural Gift, Nightmare, Pay Day, Psywave, Rage, Seismic Toss, Skull Bash, Submission, Take Down, Tri Attack, and Zap Cannon (42 MC for 83 total), and the past-gen Tutors Fury Cutter, Swift, Mud-slap, Mega Kick, Mega Punch, Dynamic Punch, Double-Edge, Mimic (24 for 107 UC), maxing her out and leaving me with 25 UC

+3 UC
Brings me to 28, stockpiling

Battle
1 CC brings me to 45, KOC to MC

Cumulo the Monohm:
EC: 3 -> 4 Duclohm!
MC: 0 -> 4 -> 0, learns Double Hit upon evolution, learns the LU moves Dragon Tail, Ion Deluge, Weather Ball, and Zap Cannon
AC: 2 -> 3

Other battle
1 CC brings me to 46, KOC to MC again

Cumulo the Monohm:
EC: 4 -> 5
MC: 0 -> 4 -> 0, learns the TM moves Light Screen and Fire Blast
AC: 3 -> 4

Duohm.png

Duclohm (Cumulo) Female
Type: Electric/ Dragon
Nature: Modest (+1 SpA, -1 Atk)

Abilities: Shield Dust/ Static/ Overcoat (Locked)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Speed: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 5/9
MC: 0
AC: 4/5

Attacks (30 total):
Physical:
Double Hit
Dragon Rush
Dragon Tail
Tackle

Special:
Discharge
Dragon Pulse
Dragon Rage
Fire Blast
Flamethrower
Hurricane
Hydro Pump
Power Gem
Sonic Boom
Thunder
Thunderbolt
Thunder Shock
Twister
Weather Ball
Zap Cannon

Status:
Charge
Growl
Heal Bell
Ion Deluge
Light Screen
Magnet Rise
Protect
Rain Dance
Slack Off
Substitute
Torment
 
Last edited:
Great Melee is Finally Over
1v1 Vs Tavok
1v1 Vs Ralex
I get 5 CC+8 CC (Maxed Dragonite)
6-->19 CC
Beedrill gets 3 MC+1 Stockpiled MC
Using 4 MC to claim Rest (Current Gen TM, 2 MC)+Sleep Talk (Current Gen TM, 2 MC)

Togekiss gets 3 MC+3 KOC
Using KOC-->MC
Using 6 MC to claim Psycho Shift (Egg Move, 3 MC), Fly (Current Gen TM/HM, 2 MC) and Double Edge (Level Up Move, 1 MC)

Sableye gets 3 MC+2 KOC+1 Stockpiled MC
Using KOC-->MC
Using 6 MC to claim Thunder Punch (Current Gen Tutor, 2 MC), Gravity (Current Gen Tutor, 2 MC), and Snatch (Current Gen Tutor, 2 MC)

Cyclohm gets 3 MC+1 Stockpiled MC
Using 4 MC to claim Volt Switch (Current Gen TM, 2 MC) and Substitute (Current Gen TM, 2 MC)

Aerodactyl gets 7 MC+1 AC
4/5-->5/5 AC, unlocking Unnerve
Using 7 MC to claim Sky Drop (Level Up Move, 1 MC), Crunch (Level Up Move, 1 MC), Giga Impact (Level Up Move, 1 MC), Torment (Current Gen TM/HM, 2 MC) and Steel Wing (Current Gen TM/HM, 2 MC)
 
Last edited:
Frosty: Dragon Pulse, Earth Power, and Snatch are current gen tutors so Aerodactyl gets 2 MC back and Druddigon gets 1 MC back. Fix & APPROVED.
epicdrill: APPROVED.
S0L1D G0LD: APPROVED.
Canis Majoris: APPROVED.
Mowtom: APPROVED.
TSRD: APPROVED. Considering this claim to be large.
Mulan15262: Claim 34 UC from the Gym Match due to the Gym Bonus. APPROVED.
Gale Wing Srock: Lairon's HM WC should be 6, not 9. Fix and put in claim. Also Reflect costs 3 MC on Slowpoke so you will have to fork out an extra MC. Fix & APPROVED.
Complications: APPROVED.
waterwarrior: APPROVED.
zarator: APPROVED.
The Wanderer: APPROVED.
Rainman Legends: APPROVED.

12 Claims + 1 Large Claim, 49/10 C.C. --> 4 UC + 9/10 C.C. (60 Total)

---

http://www.smogon.com/forums/threads/3523331/
Its_A_Random : 20CC
Tormeldon the Camerupt - 2
Iron Chain the Steelix - 2
Aromatisse (M) (OT: Its_A_Random)
http://www.smogon.com/forums/threads/3529442/
ITS_A_RANDOM
3 UC
http://www.smogon.com/forums/threads/3529441/
IAR gets 1 CC
Centuria the Syclant gets 1 EC, 3 MC, 1 AC, and 1 KOC
http://www.smogon.com/forums/threads/3529443/
Its_A_Random: 1 CC
Seel: 1 EC, 3 MC, 1 AC
http://www.smogon.com/forums/threads/3527033/
Each trainer: 4 CC, 8 KOC (to be spent only on the Pokemon involved in the raid or as CC)
Each Pokemon: 2 EC, 4 MC, 2 AC or 6 MC or (moves/15) * 2 CC
Each of you can also claim 15 CC for the "Old Flower Paradise - Part 1 (Normal)" achievement.
TOTAL
Its_A_Random
: 41 CC (123 Total), 7 UC (63 Total)
Gengar: 6 MC
Salamence: 6 MC, 8 KOC
Syclar: 1 EC, (2+1) MC, 1 AC, 1 KOC
Seel: 1 EC, (2+1) MC, 1 AC
---
094.png

Gengar [Wraith] (M)
EC: 9/9
MC: 6 (+6 MC) > 0
AC: N/A
-Learns Explosion, Infestation, & Trick Room (All Gen VI TM).
---
373.png

Salamence [Wyrm] (M)
EC: 9/9
MC: 14 (+6 MC, +8 KOC) > 0
AC: 5/5
-Learns Facade, Double Team, Fire Blast (All Gen VI TM), Iron Tail (Gen VI Tutor), Swift (Gen IV Tutor), & Body Slam (Gen III Tutor).
---
Syclar.png

Syclar [Centuria] (F)
EC: 4/6 (+1 EC)
MC: 8 (+(2+1) MC, +1 KOC, +4 UC) > 0
AC: 4/5 (+1 AC)
-Learns Toxic, Taunt, Dig, & U-Turn (All Gen VI TM).
---
086.png

Seel [Pauwau] (M)
EC: 3/6 (+1 EC)
MC: 3 (+(2+1) MC) > 0
AC: 3/5 (+1 AC)
-Learns Hail (Gen VI Level-Up), & Drill Run (Gen VI Tutor).
---
59 UC Left.

SELF APPROVED.
 
Last edited:
Rainman: your good to go


well darn, i was going to approve when i got up this morning @.@

+3 UC

+1 CC

Kaladrimme the Charmander
1 EC up to 5
3 MC + 1 KOC spent to learn Fire Punch and Thunder Punch
1 AC up to 5 unlocking Solar Power

Evolving Charmander

005.png

Charmeleon (Kaladrimme) Male
Nature:
Naughty
Type:
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:
Type: Passive
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW):
Type: Passive
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 16


EC: 5/9
AC: 5/5
MC: 0

Attacks: 29 Total
Ancient Power
Counter
Crunch
Dig
Dragon Dance
Dragon Rage
Ember
Fire Fang
Fire Punch
Fire Spin
Flamethrower
Focus Punch
Growl
Heat Wave
Inferno
Leer
Metal Claw
Outrage
Overheat
Protect
Rage
Scary Face
Scratch
Shadow Claw
Slash
Smokescreen
Substitute
Thunder Punch
Will o Wisp

+1 CC

Keraia the Gardvoir
4 MC + 1 KOC spent to learn Shock Wave and Mimic

Clarwyn the Clefable
4 Stockpiled MC spent to learn Dazzling Gleam and Endeavor

Retriarch the Aurumoth
24 Stockpiled MC spent to learn Hyper Beam, Healing Wish, Hail, Rain Dance, Silver Wind, Role Play, Rest, Hidden Power (TBD), Facade, Final Gambit, Ally Switch, Attract, and Telekinesis

Arlin the Slowking
5 Stockpiled MC spent to learn Bulldoze, and Endure


And spending 20 CC to pick up a Lucarionite and Gardevoirite

oh yea @.@ Self-Approved
 
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