Prize Claiming Thread MkII (MAQ March #10223)

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I am a dick:

Spending 1 CC to purchase:

Wurmple [Deus Toxin] [F]

Modest Nature (+1 SpA, -1 Atk)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shield Dust (Innate): This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (Innate) (Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/5
MC: 0
DC: 0/5

Attacks:
Level Up
Tackle
String Shot
Poison Sting
Bug Bite
Tutor
Electroweb
Snore


Spending my remaining 1 CC to purchase:
Wurmple [Narcissus] [F]

Bold Nature (+1 Def, -1 Atk)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shield Dust (Innate): This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (Innate) (Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 1
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/5
MC: 0
DC: 0/5

Attacks:
Level Up
Tackle
String Shot
Poison Sting
Bug Bite
Tutor
Electroweb
Snore


Spending 1 UC to purchase:
Caterpie [Monarch] [F]

Timid Nature (+15% Speed, +9% Accuracy, -1 Atk)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shield Dust (Innate): This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (Innate) (Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 52 (+) [+9 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/5
MC: 0
DC: 0/5

Attacks:
Level Up
Tackle
String Shot
Bug Bite
Tutor
Electroweb
Snore


Spending 1 UC to purchase:
Weedle [Neuro] [M]

Adamant Nature (+1 Atk, -1 SpA)
Type: Bug/Poison
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Egg Group: Bug
Abilities:
Shield Dust (Innate): This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (Innate) (Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/5
MC: 0
DC: 0/5

Attacks:
Level Up
Poison Sting
String Shot
Bug Bite
Tutor
Electroweb


Spending 1 UC to purchase:
Combee [Sting] [F]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Bug/Flying
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Bug
Abilities:
Honey Gather (Innate): This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Hustle (Can Be Enabled) (Locked): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Sweet Scent
Gust
Bug Bite
Tutor
Air Cutter
Endeavor
Mud-Slap
Ominous Wind
Snore
String Shot
Swift
Tailwind


Spending 1 UC to purchase:
Burmy [To the Flame] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (Innate) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/4
MC: 0
DC: 0/5

Attacks:
Level Up
Protect
Tackle
Bug Bite
Hidden Power (Type: Rock; BAP: 7)
Tutor
Electroweb
Snore
String Shot


Spending 1 UC to purchase:
Burmy [Triplicate Girl #1] [F]

Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (Innate) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/4
MC: 0
DC: 0/5

Attacks:
Level Up
Protect
Tackle
Bug Bite
Hidden Power (Type: Rock; BAP: 7)
Tutor
Electroweb
Snore
String Shot


Spending 1 UC to purchase:
Burmy [Triplicate Girl #2] [F]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (Innate) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/4
MC: 0
DC: 0/5

Attacks:
Level Up
Protect
Tackle
Bug Bite
Hidden Power (Type: Ice; BAP: 7)
Tutor
Electroweb
Snore
String Shot


Spending 1 UC to purchase:
Burmy [Triplicate Girl #3] [F]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (Innate) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/4
MC: 0
DC: 0/5

Attacks:
Level Up
Protect
Tackle
Bug Bite
Hidden Power (Type: Ground; BAP: 7)
Tutor
Electroweb
Snore
String Shot


This should leave me with 8 UC and 0 CC, which I am stockpiling.
 
Spending 2 CC on Skitty. Give it to me nao.

Skitty [Normalizer] (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities: Cute Charm, Normalize, Wonder Skin (DW)
Cute Charm: (Innate) - This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Normalize: (Can be Disabled) - This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.
Wonder Skin - Locked: (Innate) - The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks
Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
DoubleSlap
Assist
Charm

Substitute
Wish
Uproar
Zen Headbutt
Sucker Punch

Return
Safeguard
Shadow Ball
Double Team
Dig
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Cube: APPROVED.

1 Claim Checked --> 8/10 C.C.
---
Okay, time to buy mon #66. Does not seem like much, but... Well, you will see... Spending 2 CC on this thing.

Zigzagoon [Strine] (M)
NATURE: Adamant

TYPE
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

ABILITIES
Pickup: (Innate) This Pokémon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokémon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Gluttony: (Innate) This Pokémon devours healing & stat increasing berries at 50% health (flat) instead of 25% health (flat).
Quick Feet (DW): (Innate) This Pokémon feels a sense of anxiety when afflicted with a status condition, & its speed increases by 50% (×1.5). Although it can still be fully paralysed, it will not suffer the Speed drop.

STATS
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

ATTACKS (19/75)
Belly Drum
Growl
Headbutt
Mud Sport
Odour Sleuth
Pin Missile
Sand-Attack
Tackle
Tail Whip

Pursuit
Rock Climb
Sleep Talk
Substitute
Trick

Dig
Protect
Rest
Rock Smash
Toxic

Of course, I also have spent 1 UC to teach it Belly Drum (Level-Up), in case you are wondering why it is there.

I now have 117 CC & 3 UC left.

EDIT: I recently got a Budew from a Trade, & it is eligible for the retroactive starting move boosts, so...


Budew [Aigax] (F)
Egg (3): Extrasensory, Spikes
TM (3): Shadow Ball, Substitute


Budew [Aigax] (F)
NATURE: Modest

TYPE
Grass: Grass STAB; Immunity to Leech Seed & Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass & forest areas. Able to use Wrap & Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see & breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

ABILITIES
Poison Point: (Can be Disabled) This Pokémon's spikes/quills/thorns are coated in poison, & there is a 30% chance of poisoning any foe that uses a contact attack on this Pokémon. When disabled, all of this Pokémon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Natural Cure: (Innate) This Pokémon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokémon heals all status effects when switched out.
Leaf Guard (DW): (Innate) In bright sunlight, the Pokémon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

STATS
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

ATTACKS (12/53)
PHYSICAL
None

SPECIAL
Absorb
Leaf Storm
Mega Drain
Venoshock

OTHER
Grasswhistle
Growth
Protect
Stun Spore
Synthesis
Toxic
Water Sport
Worry Seed


SELF-APPROVED.
 
-5 CC

The Royal Guard said:

<Onix> [Onix] (Male)
Nature: Brave
Type: Ground/Rock
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy:
(Innate)
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.


Weak Armor:
(Can be Enabled)(DW LOCKED)
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.


Onix
HP: 90
Atk: Rank 3(+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 60(-)
Size Class: 7
Weight Class: 6
Base Rank Total: 17


EC: 0/6
MC: 0
DC: 0/5


Attacks:(19)
Mud Sport
Tackle
Harden
Bind
Curse
Screech
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Smack Down
Dragons Breath

Heavy Slam
Rollout
Rock Slide
Flail
Rock Climb

Protect
Taunt
Torment
Rest
Dragon Tail

The Royal Guard said:

<Dratini> [Cadence] (Female)
Nature: Mild
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin:(Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.


Marvel Scale(DW LOCKED):(Innate)
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
Dratini
HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 3(+)
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 1
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5


Attacks:(17)
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Aqua Jet
Light Screen
Iron Tail
Dragon Pulse
Super Sonic

Protect
Thunder
Blizzard
Fire Blast
Toxic
 
Getting 2 Egg and 2 TM from the Freshmon update for Lotad

Egg: Synthesis and Leech Seed
TM: Ice Beam and Protect

Spending 3 UC to get 3 level up moves:
Zen Headbutt
Rain Dance
Energy Ball

And 2 UC to get the following BW Tutor move:
Seed Bomb
 
http://www.smogon.com/forums/showthread.php?t=3483182&page=2
Claiming from here.

+2 CC (stockpiling)


Houndour [Ardora] (F)
EC: 3/6 (+1 EC +1 KOC)
MC: 2 (+2 MC) --> 0
DC: 2/5 (+1 DC)
- Protect (TM)


Bagon [Janet] (F)
EC: 2/9 (+1 EC)
MC: 3 (+2 MC +1 KOC) --> 0
DC: 2/5 (+1 DC )
- Hydro Pump (Egg Move)


Necturine [Neptune] (F)
EC: 2/6 (+1 EC)
MC: 2 (+2 MC) --> 0
DC: 2/5 (+1 DC)
- Synthesis (Move Tutor)
 
http://www.smogon.com/forums/showthread.php?t=3483182&page=2
Claiming from here.

+2 CC (stockpiling)


Combee [StingingHoneyGenerator] (F)
EC: 4/6 (+1 EC, +1 KOC)
MC: 4 (+2 MC)
DC: 2/5 (+1 DC)


Abra [PsychicReptilianHumanoid] (M)
EC: 2/9 (+1 EC)
MC: 2 (+2 MC) --> 0
DC: 3/5 (+1 DC, +1 KOC)
- Learn Foul Play (BW Tutor)


Monohm [CloudyElectricalDragon] (M)
EC: 3/9 (+1 EC, +1 KOC)
MC: 2 (+2 MC) --> 0
DC: 2/5 (+1 DC)
- Learn Hurricane and Dragon Pulse (level-up)
 
Spending 2 CC to get an Aron.


<Aron> [Ethan] (Male)
Nature: Lonely (+Attack, -Defense)
Type: Steel/Rock
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.


Abilities:
Sturdy: (Innate) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (DW) (Innate) (Locked) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head

Egg:
Head Smash
Stomp
Stealth Rock
Superpower
Dragon Rush

Tutor:

TM:
Earthquake
Dig
Double Team
Sandstorm
Rock Tomb
 
This lil' guy I just got from TRG has less than 5 tutors/eggs! Time to fix that.


Rufflet [Dylan] (Male)
Desperation Theme: Guile's Theme - Hyper Street Fighter II: Anniversary Edition

Nature:Careful (+SpD, -SpA)

Type: Flying/Normal
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.




Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Sheer Force:(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Hustle:(DW)(Can be Enabled) (Locked) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.



Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3(+)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14




EC: 0/6
MC: 0
DC: 0/5




Attacks:


Level Up:
Aerial Ace
Fury Attack
Hone Claws
Leer
Peck
Scary Face
Wing Attack


Egg: N/A


Tutor:

Roost
Superpower
Tailwind


TM:

Protect
Sky Drop
Toxic


Dylan (Rufflet): Learns Snore (Tutor), Sleep Talk (Tutor), Rest (TM) and U-Turn (TM).
 
-2 CC




<Snubull> (Stella) (F)
Nature: Careful (+1 Sp.Def, -1 Attack)
Type:
Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


About: An extremely wealthy Snubull, Stella Muchmoney always had an easy life. Acess to the finest foods, the best rooms and the most luxurious training programs, Stella really has everything. One day, when she happened to pass by Matezoide, she quickly developed a crush on Steve. This, as well as always wanting to battle and see just how powerful could be, she (basicaly) begged to be captured. Luckly, she did not lose any money with this and now, Matezoide's money has been tripled from her allowance!
Although she is a bit annoying and spoilled, the sheer amount of money made the vast majority of Matezoide's team (Matezoide included) hasty to accept her.


Abilities:
Intimidate (
Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Run Away (Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Rattled (DW LOCKED,
Innate): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Ice Fang (*)
Thunder Fang
(*)
Fire Fang (*)
Tackle (*)
Scary Face (*)
Tail Whip (*)
Charm (*)
Bite (*)
Lick (*)
Headbutt (*)
Roar (*)


Thunder-Wave (*)
Return (*)
Retaliate (*)
Earthquake (*)
Brick-Break (*)

Metronome (*)
Mimic (*)
Heal Bell (*)
Focus Punch (*)
Double-Edge (*)




+ 8 UC


+11 CC


3 from the battle + 7 from Primeape's bonus + 1 from his KOC


Throh actually gets 2 KOC, which goes into his MC, bringing it to 6.

He learns Sunny Day, Knock Off and Protect (All B/W 2 TMs/Tutor)

Revenankh gets 3 MC. It gets Destiny Bond (Breeding)


Tyrogue gets 1 EC and 2 MC, bringing the MC to 12. This allows him to evolve.

He learns Comet Punch, Agility and Revenge automaticaly.

Using the 12 MC, he also gets Ice Punch, Thunderpunch, Fire Punch, Focus Punch, Sky Uppercut, Quick Guard (All Level Up), Drain Punch, Stone Edge and Low Kick (B/W 2 TMs/Tutor)


<Hitmonchan> [Little Mac] (Male)

Nature
: Adamant

Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

About: Small and light, Little Mac is a fighter at heart. He is not afraid to take on enemies larger than himself and aims to become the greatest boxer in the world. After learning everything he could learn from Doc Louis (At the moment), they went their separated ways, under the promisse that they will meet again when he is ready to finish the training.
Now a Hitmonchan, Doc Louis returned to finish the training. Mac finally mastered the Star Punch, and can shoot several variations of the move with changes in power, speed and typing. Despite this, Mac knows theres much to learn, so he continues to train his body and soul.

Abilites:


Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy..

Iron Fist (Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Inner Focus (DW UNLOCKED, Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.


HP: 90
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 4
Spe: 76
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5


Tackle (*)
Helping Hand (*)
Fake Out (*)
Foresight (*)
Comet Punch
Agility
Revenge
Ice Punch
Fire Punch
ThunderPunch
Focus Punch
Sky Uppercut
Quick Guard
Earthquake (*)
Low Sweep (*)
Rock-Slide (*)
Toxic
Double Team
Protect
Substitute
Rest
Sleep Talk
Facade
Seismic Toss
Brick-Break
Bulk Up
Bulldoze
Drain Punch
Stone Edge
Low Kick

Counter (*)
Hi Jump Kick (*)
Bullet Punch (*)
Feint
Mach Punch
Endure
Mind Reader
Pursuit
Rapid Spin
 
*Sigh* I have got to become more agressive...

Loot from my second TLR...

Prizes:

Eternal Drifter: 3 CC
+3 Oran Berries

Butler: 3 MC / 1 KOC
Itsumo: 6 MC / 1 KOC
Hope: 3 MC

With Butler the Audino's KOC converted to MC, he'll spend the four total on BWTMs Retaliate and Surf.

Butler the Audino:
MC: 0 (Gains Retaliate and Surf)
DC: 5/5

Hope the Chimecho gains 3 MC. She'll be spending that on the Level-Up Double-Edge and BWTM Double Team.

Hope the Chimecho:
EC: 6/6
MC: 0 (Gains Double-Edge and Double Team)

Itsumo the Spiritomb... so close... he'll gain 6 MC. I'll have him spend that MC on Psych Up, Swagger, and Substitute (all BWTMs). Converting that KOC into MC to save for later.

Itsumo the Spiritomb:
MC: 1 (Gains Psych Up, Swagger, and Substitute)
DC: 5/5

In rewards for me, I first of all keep all Poke'balls I brought into the run. Secondly, I gain 3 CC from the run, bringing my total up to 11. Finally, I claim a consolation prize of 3 Oran Berries.

Eternal Drifter:
Currency Counters: 11
+3 Oran Berries
 
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