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Dari [Drapion]
EC: 6/6
MC: 4 (3 MC+1 KOC) -> 0
AC: 5/5
- Learns Fell Stinger (1) and Guillotine Confuse Ray (3).
Jordan [Timburr]
EC: 9/9
MC: 10 (4 MC+6 KOC) -> 0
AC: 5/5
- Evolves into Conkeldurr (I should be able to do this because he fought a match as Gurdurr; I did this with my Aegislash)
- Spending 7 CC to change his nature to Adamant.
- Learns Toxic (2), Hyper Beam (2), Earthquake (2), Giga Impact (2), and Knock Off (2).
Jordan [Conkeldurr] (M) Nature: Adamant (+1 Atk, -1 SpA) Type:
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sheer Force: (Toggle) At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect. Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Clear Body: (Passive) This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal: (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)LOCKED
I am gonna evolve Beldum now. It gains Magnet Rise, Metal Claw, Confusion, Scary Face, and Pursuit upon evolution. I will also use its 17 MC to get: Bullet Punch (1 MC), Agility (1 MC), Meteor Mash (1 MC), Earthquake (2 MC), Rock Slide (2 MC), Ice Punch (2 MC), Thunder Punch (2 MC), Protect (2 MC), Reflect (2 MC), and Light Screen (2 MC), leaving it with 0 MC.
Blubber the Azurill gets 1AC, 2MC (total 3MC) and 1EC + 1 Lucky Egg Counter + 1 KOC = 3EC.
Blubber evolved! (automatically gets tackle, defense curl, rollout, aqua tail, double edge and play rough) Spending 3MC for Superpower (level up) and Perish Song (egg move) --> 0MC
Marill [Blubber] [F]
Type: Water/Fairy
Abilities: Huge Power / Thick Fat / Sap Sipper (H)
Moves: Level Up
Splash
Water Gun
Tail Whip
Water Sport
Bubble
Charm
BubbleBeam
Slam
Bounce
Helping Hand
Tackle
Defense Curl
Rollout
Aqua Tail
Double Edge
Play Rough
Superpower
Egg Moves
Body Slam
Encore
Tickle
Soak
Refresh
Perish Song
TM Moves
Protect
Waterfall
Double Team
Facade
Toxic
akela had 0 approvals: FAIL. Dogfish44 had 15 approvals: PASS. Elevator Music had 7 approvals: PASS. Its_A_Random had 8 approvals and 1 profile approval: PASS. Ragnarokalex had 42 approvals: PASS. Stratos had 0 approvals: FAIL. tavok had 14 approvals: PASS. Texas Cloverleaf had 1 approval: FAIL. ZhengTann had 0 approvals: FAIL.
akela to inactive approver though he retains head approver duties... not that he can do them since he is on hiatus atm. :|
---
Approving because i want to fill my quota right away.
---
Glacier Knight: APPROVED. Geodude6: You need to show Conkeldurr's stats before the nature change. Also that still counts as a "skipped stage" since you need to claim evolution to Gurdurr first (And show Gurdurr's stats before change); the user who did that made an error. Either way, NOT APPROVED. C$FP: APPROVED. Stary02939: Superpower + Perish Song = 1 MC + 3 MC = 4 MC > the 3 MC you are spending on moves for Marill. NOT APPROVED.
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Synchronise: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc. Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.LOCKED
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities: Soundproof: (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.) Filter: (Passive) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2). Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.LOCKED
: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Electric STAB; immune to paralysis status.
Abilities: Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced. Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.LOCKED
: Grass STAB; immunity to Leech Seed, Worry Seed, and all ʺPowderʺ based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities: Overgrow: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14) Chlorophyll: (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.LOCKED
Moves:
Tackle
Growl
Leech Seed
Vine Whip
Poison Powder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Endure
Grassy Terrain
Leaf Storm
Power Whip
Skull Bash
Hidden Power [Ice]
Light Screen
Protect
Sludge Bomb
Substitute
Dari [Drapion]
EC: 6/6
MC: 4 (3 MC+1 KOC) -> 0
AC: 5/5
- Learns Fell Stinger (1) and Guillotine Confuse Ray (3).
Naké [Swinub]
EC: 4/9
MC: 3 -> 6 -> 0
AC: 4/5
- Evolves.
- Swinub learned Endure twice; for the first time here and for the second time here. Refunding the 3 MC I spent the second time.
- Learns Ancient Power (0), Peck (0), Horn Attack (0), Ice Fang (0), Hyper Beam (2), Light Screen (2), and Giga Impact (2).
: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities: Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt. Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)LOCKED
: Fairy STAB; -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities: Cute Charm: (Passive) This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move. Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. Friend Guard: (Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).LOCKED
Moves:
After You
Healing Wish
Disarming Voice
Pound
Charm
Encore
Sing
Double Slap
Sweet Kiss
Copycat
Defense Curl
Follow Me
Magical Leaf
Bestow
Minimise
Wake-Up Slap
Cosmic Power
Metronome
Moonlight
Gravity
Moonblast
Aromatherapy
Belly Drum
Heal Pulse
Stored Power
Wish
: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half. Heavy Metal: (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Moves:
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Scary Face
Dual Chop
Revenge
Foresight
Cross Chop
Dynamic Punch
Bullet Punch
Close Combat
Encore
Ice Punch
Knock Off
Light Screen
Protect
Earthquake
Brick Break
Fire Blast
Low Sweep
Focus Blast
Bulldoze
Endure
Rock Slide
Fire Punch
Helping Hand
Thunder Punch
Jordan [Timburr]
EC: 9/9
MC: 4 -> 0
AC: 5/5
KOC: 6
- Evolves into Gurdurr
- Spending 7 CC to change his nature to Adamant.
- Learns Toxic (2) and Knock Off (2).
Block
Fire Punch
Helping Hand
Ice Punch
Knock Off
Low Kick
Thunder Punch
Jordan [Gurdurr] (M) Nature: Adamant (+1 Atk, -1 SpA) Type:
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sheer Force: (Toggle) At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect. Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Clear Body: (Passive) This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal: (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)LOCKED
Blubber the Azurill gets 1AC, 2MC (total 3MC) and 1EC + 1 Lucky Egg Counter + 1 KOC = 3EC.
Blubber evolved! (automatically gets tackle, defense curl, rollout, aqua tail, double edge and play rough) Spending 3MC for Perish Song (egg move) --> 0MC
Marill [Blubber] [F]
Type: Water/Fairy
Abilities: Huge Power / Thick Fat / Sap Sipper (H)
Moves: Level Up
Splash
Tackle
Defense Curl
Water Gun
Tail Whip
Water Sport
Bubble
Charm
BubbleBeam
Slam
Bounce
Helping Hand
Rollout
Aqua Tail
Double Edge
Play Rough
Egg Moves
Body Slam
Encore
Tickle
Soak
Refresh
Perish Song
TM Moves
Protect
Waterfall
Double Team
Facade
Toxic
Tutor Moves
Knock Off
Past Gen Moves
Endure
Cheeky the Chimchar gets 1AC, 1EC + 1 Lucky Egg Counter = 2EC, and 2MC + 1KOC = 3MC
Chimchar spends 3MC on Endure (4th gen TM), leaving him with 0MC
Mirage the Zoroark gains 4 MC from this battle. With it, she will learn ORAS TMs Shadow Claw and Payback.
Mirage the Zoroark:
EC: 6/6
MC: 0 (Gains Shadow Claw and Payback)
Achisuto the Smeargle gains, with the KOC, 5 MC, putting his MC total at 27 MC. This battle has consumed three Sketches for the moves Water Shuriken, Bug Bite, and Mat Block, so 3 MC will be spent replacing the consumed Sketches, leaving 24 MC. I will spend 3 more MC on Bounce from Zoroark, leaving Smeargle with 21 MC stockpiled.
Achisuto the Smeargle:
MC: 21 (Gains Bounce, Bug Bite, Mat Block, and Water Shuriken)
AC: 5/5
I claimed here the move Mat Block, not realizing that Achisuto had already Sketched it. I would like to have Achisuto Sketch Cross Poison from the linked battle instead.
Also, I would like to take the opprotunity to change Unmei's Nature from Docile to Modest (-7 CC).
Unmei the Natu, Seer of Fate (Original)
Unmei (Female Natu) Nature: Docile (No effect) Type: Psychic/Flying
+1CC to me (this bring my CC total to 5, 2cc already on my profle, and three on this post waiting to be approved)
Bergmite gets 1EC/4MC (3MC+1KOC). I got its last AC needed from the battle above this one. Bergmite now has 21MC and 6/6EC.
Time to evolve Scully the Bergmite~
Upon evolving, Scully learns Iron Defense, Crunch, and Skull Bash
Using her 21MC + 3UC (I will have 52.8UC after this purchase) to purchase: SuperPower (2), Earthquake (2), Bulldoze (2), tombstony Rock Tomb (2), Hail (2), Rock Slide (2), Double-Edge (1), Iron Head (2), Facade (2), Substitute (2), Ice Ball (1), Rest (2), and Sleep Talk (2)
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
About:
Abilities:
Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Ice-Body (Passive):
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Sturdy (HIDDEN ABILITY UNLOCKED, Passive):
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Protect (*)
Gyro Ball (*)
Secret Power (*)
Stone Edge (*)
Double Team (*)
Toxic
Earthquake
Bulldoze
Rock Tomb
Rock Slide
Sleep Talk
Rest
Hail
Facade
Substitute
Barrier (*)
Mirror Coat (*)
Mist (*)
Recover (*)
Iron Head
Superpower
37 Moves
____________________________________________
WELL, I have to go ahead and spend all the rest of my UC now, because I wont have time to do it before midnight tonight.
I will be spending the remaining 52.8UC that I have left (of course, ill have .8UC left, but if you can do simple math, you know this).
Kelvin the Sylant gets Freeze-Dry (1), Infestation (2), Struggle Bug (2), Venoshock (2), and Frost Breath (2)
Marilyn the Jynx gets Torment (2), Toxic (2), Attract (2), and Psych Up (2)
Drake the Cloyster gets Water Pulse (2), Explosion (2), and Facade (2)
Twiggy the Abomasnow gets Facade (2), Water Pulse (2), Hidden Power Dark (2), Light Screen (2), and Safe Guard (2)
Gavin the Weavile gets Icicle Crash (3), Low Kick (2), Knock Off (2), Iron Tail (2), Power-up Punch (2), Facade (2), and Toxic (2)
Scully the Avalugg gets Block (2) and Roar (2)
also, I already have an abomasite, but i wasnt aware you have to claim for the mega, SO
this is twiggy with mega abomasnow stats added (the 5 moves i want to buy her above are NOT added to this
Abomasnow [Twiggy "The Beserker"] (Female) Nature:
Info on Twiggy:
Type: Brave (+1 Atk, -15% Speed, -10% Evasion)
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect. Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
(i cant find a shiny spritedammit) Abilities: Snow Warning/Soundproof (H) [UNLOCKED]
Gigas (Gurdurr) Male
Nature: Modest
Type: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Guts:
Type: Passive
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sheer Force:
Type: Toggle
At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect. Iron Fist (DW):
Type: Passive
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
*Ingénue (Lampent) Female*
Nature: Timid
Type: Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect. Fire: STAB; immune to burn status. Brighten Command.
Abilities: Flame Body:
Type: Passive
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Flash Fire:
Type: Passive
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Infiltrator (unlocked):
Type: Passive
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Attacks: 29/64 Total
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Overheat
Pain Split
Acid
Acid Armor
Clear Smog
Endure
Heat Wave
Shock Wave
Toxic
Sunny Day
Shadow Ball
Fire Blast
Solar Beam
Protect
Energy Ball
Substitute
Taunt
Psychic
Trick Room
I'M GETTING MY FIRST MEGA ^^
-10 CC for Sablenite
Abilities: Keen Eye:
Type: Passive
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion. Stall:
Type: Passive
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail. Prankster (DW):
Type: Passive
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Magic Bounce (Mega):
Type: Passive
This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.
EDIT: 1 CC, bringing me to 5. Metang gets 1 EC, 3 MC, 1 AC, and 1 KOC, which goes to MC. This brings it to 9/7/5, so it evolves and unlocks Light Metal. It'll also learn Toxic (2 MC), Double Team (2 MC), and Explosion (2 MC), bringing it down to 1 MC.
EDIT: 1 CC, bringing me to 6. Metagross gets 4 MC and 1 KOC, which goes to MC, bringing it to 6 MC. It'll learn Brick Break (2 MC), Gyro Ball (2 MC), Hammer Arm (1 MC), and Psychic (1 MC), bringing it down to 0 MC.
Metagross (Genderless)
Nature: Careful (+ to Special Defense; - to Special Attack)
Type: Steel/Psychic
Abilities: Clear Body, Light Metal (hidden, locked)
Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Bullet Punch
Agility
Meteor Mash
Hammer Arm
Psychic
Headbutt
Iron Defense
Iron Head
Zen Headbutt
Hold Back
Ice Punch
Thunder Punch
Earthquake
Rock Slide
Protect
Light Screen
Reflect
Endure
Toxic
Double Team
Explosion
Brick Break
Gyro Ball
Moves: 29
EDIT: It appears that when I was claiming new moves for my Sableye entering 6th gen (ie giving it 2 extra TM's and egg moves that it got for free), I decided to teach it Shadow Claw and Toxic, both of which it had already learned. I would like to replace these with two new current gen TM's: Payback and Torment. It also gets Punishment, Feint Attack, Mean Look, and Zen Headbutt for free as of ORAS.
EDIT: Also gonna use 3 UC to teach Kitsunoh Phantom Force, bringing me down to 129.
EDIT: 3 CC, now I'm at 9.
- Syclar gets 1/2/1, learns Bug Buzz (1 MC) and Ice Beam (1 MC), and now it's at 3/0/3.
- Colossoil gets 3 MC, learns Horn Drill (1 MC) and Dive (2 MC), and now it's at 6/0/5.
- Necturna gets 4 MC (3 MC and 1 KOC), learns Toxic (2 MC) and Knock Off (2 MC), now it's at 6/0/5.
- Metang (now Metagross) gets 4 MC (already filled out EC and AC by the time this battle started), learns Hone Claws (2 MC) and Trick (2 MC), now it's at 9/0/5.
- Ralts gets 1/2/1, learns Imprison (1 MC) and Hypnosis (1 MC), now it's at 1/0/1.
- Sableye gets 4 MC, learns Confuse Ray (1 MC), Foul Play (1 MC), Knock Off (1 MC), and Shadow Ball (1 MC), now it's at 0/0/5.
- Gastly gets 1/2/0, learns Hex (1 MC) and Destiny Bond (1 MC), now it's at 1/0/0.
- Heracross gets 0/2/1, learns Megahorn (1 MC), Pin Missile (1 MC), Bullet Seed (0 MC), and Arm Thrust (0 MC), now it's at 0/0/1. Just like Sableye, I accidentally taught it a TM it already knew (Brick Break) in the transition into 6th gen, and I would like to replace it with Protect.
- Porygon gets 1/2/1, already had 2 MC, learns Signal Beam (2 MC) and Blizzard (2 MC), now it's at 5/0/3.
Claiming 4CC and 14 UC from here, here, here, here, here and here, for a grand total of 16CC/48UC.
Glaurung the Larvitar receives 3EC/9MC/3AC, for a grand total of 5EC/10MC/5AC. Also, he maxxes his AC and unlocks his hidden ability, Sand Veil!
Asura the Zweilous receives 1EC/3MC, for a grand total of 7EC/6MC. 2UC are spent on her AC, and she evolves!
Asura - Hydreigon (F). Type: Dark / Dragon Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist. Unable to have Thrash or Outrage disrupted by oncoming damage. Abilities: Levitate
Nature: Hasty (+15% Spe / +15% Accuracy / -1 Def)
Stats:
HP - 100
Atk - 4
Def - 2 (-)
SpA - 5
SpD - 3
Spe - 113
Size class - 4
Weight class - 5
Total: 22
EC: 9/9 MC: 6 AC: N/A KOC: 0
Attacks (25) Level up:
Tackle
Double Hit
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dragon Pulse
Egg:
Thunder Fang
Fire Fang
Earth Power
Ice Fang
Head Smash
Tutor:
Dark Pulse
Draco Meteor
Superpower
Zen Headbutt
Upon evolution, she learns Tri-Attack and Outrage for free. The 6MC are spent on Iron Tail (Gen 6 Tutor), Roost (Gen 6 TM) and Fly (Gen 6 HM). An additional 2UC are spent on U-Turn (Gen 6 TM). Final: 9EC/0MC.
Other final: 15CC/44UC.
Type: Fight Fight: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
About:
Abilities:
Iron Fist (Passive): The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2).
Mold Breaker (Passive): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Scrappy (HA LOCKED, Passive): This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Geodude6: Bulbasaur should actually have one more point of speed, fix and Approved +.5 Staryu: Approved +.3 Eternal Drifter: Approved +.3 Glacier Knight: As far as I'm seeing everywhere, Abomasnow doesn't learn Reflect, you will need to choose a new move, PM me and we can get this fixed up later tonight, until then Not Approved +.3 FishShapedFish: Approved +.3 C$FP: Approved +.3 SimonSays: Block is actually a LU move for Snorlax, so you can take an MC back, fix and Approved +.3 YellowAdminSilver: Approved +.3 Matezoide: Approved +.3 Frosty: Approved +.3 Chinchou111: Approved , and this includes the second post +.3
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
About:
Ability: Hustle (Toggle):
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
With the above fight, Zweilous gets to 5 EC and 6 MC total.
Using 4 UC to bring the EC to 9, allowing evolution. 36 UC goes into his MC, for a total of 42, which are used to learn the following moves:
Outrage, Tri-Attack, Hyper Voice (Pre-26, Free), Signal Beam, Flamethrower, Fire Blast, Iron Tail, Tailwind, Earthquake, Draco Meteor, Surf, U-Turn, Hidden Power (Grass), Focus Blast, Reflect, Fly, Flash Cannon, Hyper Beam, Giga Impact, Roost, Stone Edge, Rock-Slide, Substitute and Charge Beam (TM/Tutor).
Total UC after this: 221,5
<Hydreigon> [Giggles] (M)
Nature: Hasty (-Defense, +Speed, +15% Accuracy)
Type: Dragon/Dark
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
About:
Ability: Levitate (Passive):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Dark Pulse (*)
Dragon Tail (*)
Thunder-Wave (*)
Torment (*)
Superpower
Protect (*)
Aqua Tail
Zen Headbutt
Signal Beam
Flamethrower
Fire Blast
Iron Tail
Tailwind
Earthquake
Draco Meteor
Surf
U-Turn
Hidden Power (Grass)
Focus Blast
Reflect
Fly
Flash Cannon
Hyper Beam
Giga Impact
Roost
Stone Edge
Rock-Slide
Substitute
Charge Beam
Head Smash (*)
Fire Fang (*)
Ice Fang (*)
Thunder Fang (*)
Earth Power (*)
Carvanha: Has 1 EC and 1 AC. Using a total of 11 UC to 6 and 5, allowing evolution and to unlock her Hidden Ability, Speed Boost.
Furthermore, using 24 UC for moves.
Feint, Ice Fang, Assurance, Night Slash (Pre-26, Free), Bounce, Zen Headbutt, Poison Jab, Earthquake, Skull Bash, Poison Fang, Protect, Bulldoze, Super Fang, Roar, Substitute and Spite (Tutor/TMs).
Total UC after this: 188,5
->
<Sharpedo> [Karen] (F)
Nature: Lonely (+Attack, - Defense)
Type: Water/Dark
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action. Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
About: Part of a vicious gang of Carvanha, Karen was attracted when Oliver flew into the water to retrieve a snowglobe purchased in Kalos. Almost devouring the Chatot, he managed to blast her away with a powerful Hyper Voice, but was soon swarmed by the others.
After a short fight with Trent, Mushy and Diego, the Carvanha were spread out and Matezoide seized the opportunity to catch Karen, making her the last pokemon obtained during his trp.
Even as a member of the team, Karen still wishes to eat Oliver at some point, but seems to have accepted him as a friend, rather than food.
Abilites:
Rough Skin (Passive):
When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Speed Boost (HA UNLOCKED, Passive):
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Strong Jaw (Mega, Passive):
This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Bug Bite, Crunch, Fire Fang, Hyper Fang, Ice Fang, Poison Fang, Thunder Fang.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
About:
Abilites: Clear Body (Passive):
This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (HA LOCKED, Passive):
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Onix: Has 1 EC and 1 AC. Using a total of 11 UC to 6 and 5, allowing evolution and to unlock her Hidden Ability, Weak Armor (Turns into Sheer Force upon evolving).
Using 33 UC for 33 MC, allowing it to learn:
Fire Fang, Ice Fang, Thunder Fang, Autotomize (Pre-26, Free), Crunch, Iron Tail, Sandstorm, Stone Edge, Crunch, Double-Edge (Level Up), Aqua Tail, Magnet Rise, Toxic, Substitute, Rest, Sleep-Talk, Explosion, Bulldoze, Taunt, Giga Impact, Rock Tomb, Dragon Tail, Mimic (Past Gen)
Total UC after this: 139,5
->
<Steelix> [Thumper] (F)
Nature: Adamant (+Attack, -Sp.Attack)
Type: Ground/Steel
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
About:
Abilites:
Rock Head (Passive):
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Passive):
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sheer Force (HA UNLOCKED, Toggle):
At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect. Sand Force (Mega, Passive):
This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
About:
Abilites:
Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Oblivious (Passive):
This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Regenerator (HA UNLOCKED, Passive):
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Shell Armor (Mega, Passive):
This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Zen Headbutt (*)
Me First (*)
Mud Sport (*)
Future Sight (*)
Wonder Room (*)
Rhyhorn: Has 2 EC and 2 AC. Using a total of 8 UC to 8 and 4
Turning 28 UC into 28 MC, for the following moves:
Smackdown, Bulldoze (Pre-26, Free), Hammer Arm (Level Up), Focus Punch, Fire Punch, Thunder Punch, Ice Punch, Outrage, Endeavor, Poison Jab, Dragon Tail, Giga Impact, Shadow Claw, Rock Polish, Rock Tomb, Bide (Past Gen)
Total UC after this: 64,5
<Rhydon> [Heather] (F)
Nature: Careful (-Sp. Attack, +Sp. Def)
Type: Rock/Ground
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
About:
Abilites:
Lightning Rod (Passive):
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Rock Head (Passive):
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (HA LOCKED, Passive):
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves. Stats
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
About:
Abilites: Rock Head (Passive):
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Overcoat (HA LOCKED, Passive):
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming damage by one (1).
Matezoide: Hydreigon should have 9/9 EC and no MC left.
Carvanha, as you said, already has 1 EC and AC, so you only have to spend 5 and 4 UC on them, getting you 2 UC back. Sharpedo should have R6 Atk. Skull Bash and Poison Fang are level up moves, not tutors/tms, so you get 2 UC back.
Onix has the same problem as Carvanha: only needs 5 + 4 UC to get to 9/9 EC and 5/5 AC.
Steelix and Mega Steelix should have Rank 1 SpA. You are claiming Crucnh twice, so 1 UC back.
Slowpoke has the same problem with EC and AC. 2 UC back.
Shelgon should only have a 6% acc boost. Flamethrower is also a level up ove, so you get another UC back.