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Geodude6:
CC: 23 -> 28 -> 5
UC: 189 -> 205 -> 186
- Spending 7 CC to change Arcanine's nature from Hasty to Mild.
- Buying a Kangaskhan and a Kangaskhanite for 17 CC.
Moja [Kangaskhan] (F) Nature: Adamant (+1 Atk, -1 SpA) Type:
: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Scrappy: (Passive) This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.LOCKED
Mega Ability: Parental Bond: This Pokemon's mother and child team strike with each of their attacks. Parental Bond will have the following effects on any damaging move by the user. It will multiply the BAP of the selected move by 1.5. Spillover damage will occur on Substitutes. Secondary effects will activate or be rolled for twice. The attack will be considered a single attack for all other move effects (i.e. Natural Gift, Brine, Multi-Hit, etc). The Energy Cost for each affected attack is increased by Half the Energy Cost of the original move.
: Fire STAB, immune to burn status. Brighten Command.
Abilities: Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).
: Fire STAB, immune to burn status. Brighten Command.
Abilities: Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).
Converting Kirlia's 1 KOC and 1 LEC to 2 EC
Spending 4 UC on 2 EC and 2 AC
Unlock Hidden Ability
Evolve into Gardevoir
Learn: Moonblast, Stored Power, Misty Terrain, Healing Wish via evolution
Purchase Gardevoirite for 10 CC
Carina [] Type: Steel/Flying Steel- Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status. Flying- Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion. Volt Absorb: (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. Thunder Wave has no effect on the Pokemon.
‽Big Pecks (HA): (Passive) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its defense stage drops towards its natural stage after a boost is also halved from one every round to once every two (2) rounds.
I'll approve the above, anybody who edits their claims will get facepalms from me.
Stary02939: You should have 12 CC and 6 UC, Gible 4/3/2 EC/MC/AC, and Froakie 1/2/3 EC/MC/AC. Otherwise looks good, APPROVED. Geodude6: You should have 4 CC left, not 5. You did not mention which moves Larvesta is learning with those 4 MC. Fix the claim and repost, NOT APPROVED. Ooraloo: Looks good, APPROVED. Someoneelse: Looks good, APPROVED. Iggy Azalea: "Legg" is not a viable item in-ASB D:< Otherwise looks good, APPROVED.
9 claims approved here + 5 claims in this post gives me 3 UC and 5 more to in my profile. Two self-reffed Tower matches (oh my I've fallen) allow me to get 2 CC and 5 UC total. Stockpile is now 7 CC & 16 UC, of which spending 7 CC and 11 UC to get a Helix Fossil (8 CC) and a shrub that supplies endless Power Herb (10 CC).
Fenrir the Rhyhorn gets 2 EC, 2 AC to total 5/4 EC/AC. 6 MC to be spent learning Metal Burst and Endure, so 0 MC left.
CC: 5+1+1-7 = 0 UC: 8+3+5-11 = 5 CA: 1+9+5-10 = 5
+1x Helix Fossil
+1x Power Herb
Fenrir, "God-Devouring Wolf" - Rhyhorn (M)
Fenrir was a Rhyperior before being captured by Vali. Somehow during the fight a strange phenomenon occured that forced Fenrir to devolve, which result in Vali's victory - though Fenrir is frank that Vali was already having the upper hand and his lost was already iminent by that time of the battle. So, he obediently followed Vali as a part of his team, or herd, or pack, or whatever humans call it these days. Smarter than most Rhyhorns, Fenrir knew very well that him being with Vali hinges on his ability to take on and defeat God, and he relishes that future almost as much as Vali does, to fulfil an ancient prophecy foretold during the last time he was a Rhyhorn.
Nature: Brave (+Atk, -15% Speed, -10% Evasion) - Full to brim with a lone wolf's pride
Type: Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Ability 1: Lightning Rod
Type: Passive
Fenrir naturally attracts electricity away from partners in double battles. When struck with an Electric-type attack, the energy is transferred into his body, increasing Special Attack (and adjust the natural stage) by one (1) stage, unless Fenrir happens to have a type immunity to Electric-type attacks. Oh the irony.
Ability 2: Rock Head
Type: Passive
Fenrir's ferocious constitution prevents him from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Ability 3: Reckless (locked)
Type: Passive
Fenrir's innately aggressive nature lets him use all-out attacks with recoil more effectively. Recoil attacks have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
+13 CC, +12.4 UC, totals now 13 and 37.5 respectively
Saturn Defeat: +1 Croagunk, +1 Black Belt
Bubble the Reuniclus: +3 MC, +1 KOC-->MC, learns Attract and Rain Dance by ORASTM Oracle the Absol: +3 MC, +2 KOC-->MC, learns Wish by event and Substitute by ORASTM Gamzee the Mr. Mime: +9 KOC-->MC, learns Bide by RBYTM and Hyper Beam, Grass Knot, and Focus Blast by ORASTM Trickster the Weavile: +3 MC, learns Hail by ORASTM, MC now 1 Mummy the Revenankh: +12 MC, +3 KOC-->MC, learns Destiny Bond by Egg, Pain Split by ORAS tutor, Revenge and Hammer Arm by LU, and Low Sweep, Double Team, Rest and Sleep Talk by ORASTM Renald the Kecleon: +8 MC, +2 KOC-->MC, learns Endure by HGSSTM, Rest and Sleep Talk by ORASTM, and Stealth Rock by ORAS tutor, MC now 1 Koboi the Mawile: +1 AC, +1 LEC-->AC, +1 KOC-->AC, AC now 5/5, unlocks Sheer Force. +2 MC, learns Stealth Rock by ORAS tutor Blackwing the Murkrow: +1 EC, +1 AC, now 6/6 and 5/5 respectively, evolves into Honchkrow and unlocks Moxie. +3 MC, +2 KOC-->MC, learns Night Slash, Swagger, and Sucker Punch for free upon evolution, Sky Attack by ORAS tutor, and Dark Pulse by ORASTM, MC now 1 Shelby The Worm Who Lives In Jake's Viola the Shelmet: +1 EC, +1 LEC-->EC, +1 AC, +1 KOC-->AC, now 2/6 and 2/5 respectively. +2 MC, learns Signal Beam by ORAS tutor Pac-Man the Snorunt: +1 EC, +1 LEC-->EC, +1 AC, now 2/6 and 1/5 respectively. +3 MC, learns Endure by HGSSTM LEEROY JENKINS the Cranidos: +1 EC, +1 LEC-->EC, +1 AC, +1 KOC-->AC, now 2/6 and 2/5 respectively. +2 MC, learns Smack Dowm by ORASTM
Honchkrow [Blackwing] (M)
One of Blackwing's ancestors lived in a world very different from this one. A world where everything was decided by a die roll, and humans could become as powerful as any other species, even using magic themselves. Blackwing doesn't know this, though; his attention wandered to the nearest shiny object each time it was explained to him.
Type: Dark / Flying
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Insomnia / Super Luck / Moxie (Unlocked)
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.
Status
Haze
Mirror Move
Perish Song
Protect
Psycho Shift
Rest
Roost
Sleep Talk
Substitute
Swagger
Toxic
Whirlwind
Croagunk [Valor] (F)
After Bianca defeated Saturn at Lake Valor, Valor wandered up to her and gently pulled on her leg. Apparently she wanted to travel with Bianca as a thanks for saving her homeland. Bianca looked at the small Pokemon and just couldn't refuse, as she had always wished to have a Pokemon of her own. She is confused about why her first Pokemon isn't an official starter Pokemon, though.
Type: Poison / Fighting
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Claiming 2CC from here and here, for a grand total of 4CC.
Tiger Lilian the Necturna receives 4MC/1KOC. The 4MC are spent on Double Team (Gen 6 TM) and Shadow Claw (Gen 6 TM). Final: 0MC/1KOC.
Minerva the Honchkrow receives 4MC. The 2KOC that she already had stockpiled go into MC, and the resulting 6MC are spent on Aerial Ace (Gen 6 TM), Payback (Gen 5 TM) and Snatch (Gen 6 Tutor). Final: 0MC/0KOC.
Alina the Argalis receives 1EC/3MC, leaving her at 9EC/3MC/5AC/6KOC. Also, her EC is now maxxed, so she evolves! Upon evolution, she learns Dragon Dance, Quiver Dance and Silver Wind for free.
Alina - Aurumoth (F) Type: Bug / Psychic Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5). Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank.
Abilities: Weak Armor / No Guard / Illusion (U) Nature: Sassy (+1 SpD / -15% Spe / -10% Evasion)
EDIT: Claiming 1CC from here, for a grand total of 5CC.
Alina the now Aurumoth has since maxxed her EC and AC, and so receives 4MC/1KOC for a grand total of 7MC/7KOC. The KOC go into MC, and the resulting 14MC are spent on Blizzard (Gen 6 TM), Dazzling Gleam (Gen 6 TM), SolarBeam (Gen 6 TM), Thunder (Gen 6 TM), Hyper Beam (Gen 6 TM), Hidden Power [Ground] (Gen 6 TM) and Overheat (Gen 6 TM). Final: 0MC/0KOC.
3 + 3 = 6 EC (3/6 -> 6/6)
2 + 8 = 10 MC (2->10)
1 + 4 = 5 AC (1/5 -> 5/5)
Eligible to evolve (GO MALLOWS BABY)
Cloud Nine unlocked!
Evolution & Moves
Mallows is evolving into Altaria! Evolution [0 MC]
Sky Attack
Pluck
Level Up [1 MC]
Dragon Pulse
Perish Song
Moonblast
TM [2 MC]
Earthquake
Fire Blast
Past Gen Tutor [3 MC]
Endure
Mallows [] Type: Dragon/Flying Dragon- -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage. Flying- Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Natural Cure: (Passive) This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
✓Cloud Nine (HA): (Passive) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their Solar Beam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. Solar Beam always charges against them, Bli ard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)
Command: Activate Cloud Nine - 5 En - Negates ongoing weather effects instantly. This command does not prevent weather from being re-summoned.
Type: Dragon/Fairy Ability: Pixilate Pixilate: (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Attacks : Level Up
Sky Attack
Peck
Growl
Astonish
Pluck
Sing
Fury Attack
Safeguard
Disarming Voice
Mist
Round
Natural Gift
Take Down
Dragon Pulse
Perish Song
Moonblast
Approving all above before EM's prediction fulfils itself and the PCT queue blows up faster than *censor privates censor blood vessels censor*
Fort Colorcastle: Looks good, APPROVED. Iggy Azalea: Looks good, APPROVED. FMD: Trainers are supposed to get CC, not MC :P Otherwise looks good, APPROVED. Leethoof: You forgot Hydro Pump on Omastar's profile. You should have 6 CC total, Bolderdash 7/6/5/1 EC/MC/DC/KOC, Boldore 7/6/5/3, 7/13/5/6. So now you owe me thrice >:D Fix and APPROVED. Stary02939: Looks good, APPROVED.
5 more claims approved now, giving me 10 to convert right into 3 UC, only to spend them with Natsu the Haxorus' 1 MC to learn Secret Power (ORAS TM) and Shock Wave (ORAS Tutor).
UC: 5+3-3 = 5 CA: 5+5-10 = 0
Haxorus(*) Natsu (M)
Just like his namesake, Natsu is an orphan, having no recollection of his parents’ fate. As such, Natsu loneliness made him grew to be very independent, to the point where he will erupt in great battle fury whenever his freedom is threatened. However, he is very much attached to his trainer, Zt, looking up to him as a partner as they search the wilds for Natsu’s direct lineage. Natsu doesn’t sharpen his tusks on a regular basis – unlike some Axews, he prefers a thicker tusk, even though they break off at pretty much the same intervals due to his affinity for intense fights. Natsu is always in a fierce competition with Gray, often challenging the other into mock spars, but the rivalry comes with respect and loyalty towards each other too. Natsu fights with the ferocity that comes with every Dragon – by fang and claw, for the very survival of his world and existence.
Beaten down at every turn never shakes Natsu's confidence - to him, a loss is just another step towards being stronger. Having new members to the team suddenly wrought certain changes to his fighting spirit. Willing to forsake his own safety for that of his friends, Natsu's newfound family is his main source of strength to improve himself and keep going.
Learning to fight with a clear mind, even in the midst of battle rage, is not easy - but Natsu is now one of the few that did it. Through rigorous training, he bridged the gap between instinct and thought, acting on cues his opponent didn't even realise to counter and parry at precisely the same time they make their move. Broadening his mind's eye also allows Natsu to make use of the environment more efficiently, as well as track his opponents battle habits - something only Gajeel can match, which became a newfound reason they keep coming to blows.
Nature: Jolly (+15% Speed, -1 SpA, +14% Acc)
Type: Dragon Type: Dragon STAB; Thrash or Outrage will not be disrupted by oncoming damage.
Abilities:
Ability 1: Mold Breaker
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Ability 2: Rivalry
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Ability 3: Unnerve (DW unlocked)
Type: Passive
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
So, in celebration for the end of my lovely run as the Fire Gym Leader, I will use my stockpiled UC to max all the fire darlings and sweethearts that helps me on that journey ^_^. This computer blocks Veekun so please bare with me here. Lemme know if I forgot anything and feel free to deduct wrong calcs from my remaining UC (and the missed moves if possible :>)
Ignore the fluff, I am just making a hall-of-fame of sorts to put on the profile when I bother to have the time.
1) Keaton the Ninetales: Sent 13 times out of 14. Used 10 times out of 14.
Getting it: Past Gen Natural Gift, Take Down.
6UC here. 6UC total.
2) King Dodongo the Camerupt: Sent 13 times out of 14. Used 9 times out of 14: Maxed. 3) Rosso the Infernape: Sent 12 times out of 14. Used 7 times out of 14: Maxed. 4) Gouen the Magmortar: Sent 9 times out of 14. Used 7 times out of 14.
5) Fyrus the Pyroak: Sent 12 times out of 14. Used 5 times out of 14: Maxed 6) Argorok the Charizard: Sent 8 times out of 14. Used 5 times out of 14.
Getting:
Past-Gen: captivate, curse, defense curl, dragon breath, fissure, mega kick, mega punch, mud-slap, natural gift, reflect, return, round, sandstorm, skull bash, submission, swift, take down.
XYTM: echoed voice,
Event: Tackle, False Swipe, Howl, Hold Hands.
65UC here. 86UC total.
7) Tentalus the Volkraken: Sent 7 times out of 14. Used 5 times out of 14. Maxed. 8 and 9) Jalhalla the Chandelure and Koume the Delphox: Sent 6 times out of 14. Used 4 out of 14: Maxed. 10 and 11) Bellum the Rotom and Dera Zol the Mollux: Sent 7 times out of 14. Used 3 out of 14. Maxed. 12) Mothula the Volcarona: Sent 4 times out of 14. Used 2 times out of 14.
Getting: XYTM: confide, secret power.
4UC here. 90UC total.
13) Impa the Houndoom: Sent 3 times out of 14. Used 2 times out of 14.
14) Ganon the Emboar: Sent 5 times out of 14. Used one time out of 14. Ironically is on the flavor as a mon I'd use more often <_<;. Maxed 15) Flare Dance the Blaziken: Sent 3 times out of 14. Used 1 time out of 14.
Getting it:
Egg: Crush Claw, Feather Dance
Past Gen Tutor: Headbutt, Mega Kick, Mega Punch, Mud-Slap, Seismic Toss, Swift
Past Gen TM: Captivate, Work Up, Natural Gift, Rock Climb
XYTM: Secret Power, Attract, Round, Confide
XYTutor: Last Resort
46UC here. 179UC total.
so UC: 279->100
And in case you are wondering tavok, I didn't bring Victini to your match. Or to any for that matter. Wouldn't be fair, right?
Heracross gets 3 MC and using them to get it Past Gen Mimic.
Aerial Ace
Arm Thrust
Bide
Brick Break
Bug Bite
Bulldoze.
Bullet Seed
Chip away
Close Combat
Counter
Dig
Double Team
Double-Edge
Earthquake
Endure
Facade
Feint
Flail
Focus Punch
Fury attack
Helping Hand
Horn Attack
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Night Slash
Pin Missle
Protect
Pursuit
Rest
Revenge
Reversal
Rock Blast
Rock Tomb
Rock tomb
Shadow claw
Sleep talk
Smack down
Snore
Substitute
Tackle
Take Down
Toxic
- - - - -
Getting some moves for my babies Slowpoke and Floatoy:
Floatoy:
LU: Drill Peck, Slack Off, Brine, Icicle Crash, Hydro Pump, Iron Head
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Fighting:Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities
Blaze/Speed Boost
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)
Speed Boost (Hidden) : Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Level Up Moves:
Scratch
Growl
Focus Energy
Ember
Sand Attack
Peck
Fire Spin
Quick Attack
Double Kick
Flame Charge
Egg Moves:
Agility
Counter
Crush Claw
Endure
Night Slash
TM/HM Moves:
Dig
Aerial Ace
Protect
Will-o-wisp
Rock Slide
Combusken gets Double Kick and Flame Charge from evolving, he has a total of 4 MC, so I'll buy Sky Uppercut(1) and Flare Blitz(1) and then Brick Break(2) giving him zero, with the 2 KOC I'll turn them into 2 more MC for Shadow Claw(2)
Attacks:
Level Up
Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubble Beam
Swords Dance
Heal Pulse
Dark Pulse
Dragon Pulse
Aura Sphere
Water Pulse
Smack Down
Muddy Water
Egg
Aqua Jet
Crabhammer
Entrainment
Endure
Helping Hand
Geodude6:
CC: 23 -> 36 -> 10
UC: 189 -> 205 -> 186
- Spending 7 CC to change Arcanine's nature from Hasty to Mild.
- Buying a Kangaskhan, Wooper, and a Kangaskhanite for 19 CC.
+1 Silk Scarf
+1 Max Revive
Moja [Kangaskhan] (F) Nature: Adamant (+1 Atk, -1 SpA) Type:
: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Scrappy: (Passive) This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.LOCKED
Mega Ability: Parental Bond: This Pokemon's mother and child team strike with each of their attacks. Parental Bond will have the following effects on any damaging move by the user. It will multiply the BAP of the selected move by 1.5. Spillover damage will occur on Substitutes. Secondary effects will activate or be rolled for twice. The attack will be considered a single attack for all other move effects (i.e. Natural Gift, Brine, Multi-Hit, etc). The Energy Cost for each affected attack is increased by Half the Energy Cost of the original move.
: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities: Damp: (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Self-Destruct or Explosion. Water Absorb: (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. Unaware: (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.LOCKED
: Fire STAB, immune to burn status. Brighten Command.
Abilities: Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).
: Fire STAB, immune to burn status. Brighten Command.
Abilities: Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).
4 MC
4 MC
4 MC
4 MC, 1 KOC
Converting 1 KOC -> 1 MC
Converting 26 UC -> 26 MC
Moves
Level Up [1 MC]
Refresh
Dragon Dance
Mirror Move
Cotton Guard
Egg [3 MC]
Pursuit
Rage
Tutor [2 MC]
Heal Bell
Tailwind
Past Gen Tutor [3 MC]
Body Slam
Double-Edge
Swift
TM/HM [2 MC]
Bulldoze
Facade
Flamethrower
Frustration
Giga Impact
Hyper Beam
Return
Secret Power
Solar Beam
Toxic
Total
0 + 43 = 43 MC (0->43)
- - -
Sapphire (Kitsunoh) Counters
4 MC, 1 KOC
4 MC, 1 KOC
Converting 2 KOC -> 2 MC
Moves
Egg [3 MC]
Yawn
TM/HM [2 MC]
Aerial Ace
Attract
Flash
Safeguard
Swagger
Thief
Past Gen TM [3 MC]
Captivate
Tutor [2 MC]
Endeavor
Foul Play
Spite
Total
14 + 10 = 24 - 3 - 12 - 3 - 6 = 0 MC (14->24->0)
- - - New Pokemon
Buying Aquila the Hawlucha and Pisces the Protowatt for 7 CC and 2 CC respectively.
Aquila [] Type: Fighting/Flying Fighting - Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Flying - Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Limber: (Passive) This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions. Unburden: (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
‽Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMZktgbV.
Attacks:
Level Up
Detect
Tackle
Hone Claws
Karate Chop
Wing Attack
Roost
Aerial Ace
Encore
Fling
Egg
Agility
Baton Pass
Me First
Mud Sport
Quick Guard
TM/HM
Dig
Fly
Protect
Rock Slide
Substitute
Move Tutor
#N/A
Pisces [] Type: Water/Electric Water - Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action. Electric - Immune to paralysis status.
Abilities:
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace. Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. Shed Skin: (Passive) (H, locked) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.