Prize Claiming Thread MkIV

Mowtom

I'm so meta, even this acronym!
P2X7: You should have started with 2 RC and 1 TC, not the other way around. This means you should end with 1 RC and 5 TC. Maybe use an image for Tomohawk that isn't partly broken, please. I have no idea what those asterisks are doing on random moves but they make it really annoying for an approver to double check. On Gliscor, "Feint Attack" is misspelled and it should know Curse, Detect, Headbutt, Slash, Snore, and Swift. Cawmodore should have Confide. Charizard should have Acrobatics, Blaze Kick, Breaking Swipe, False Swipe, Heat Crash, Helping Hand, Hurricane, Mystical Fire, Thunder Punch, and Weather Ball. Toucannon should have 4 Def/SpA/SpD. FIX AND APPROVED
Gemini Taurus: APPROVED
Sivanandi: APPROVED


My claim above: SELF-APPROVED
 
Quick I need Leftovers for the Legend Gauntlet!

https://www.smogon.com/forums/threads/communications-error-rextreff-vs-かたわれ時-2v2-doubles.3665980/ +2 TC +2 RC -2 JC where I learn I really need to look at the conditions first
https://www.smogon.com/forums/threads/forecast-weather-havoc.3662934/page-2 +2 RC +4 JC
https://www.smogon.com/forums/threa...en-to-the-max-nightblitz42-vs-mowtom.3666073/ +1 RC +4 JC

Purchasing a Leftovers for... 5RC. Yep.

JC: 57 —> 63
TC: 16 —> 18
RC: 0 —> 5 —> 0
 

Mowtom

I'm so meta, even this acronym!
Initial totals: 2 RC, 4 TC, 58 JC
4 RC, 4 TC, -4 JC, 1 Floette-Eternal

Spending 4 RC on a Stufful
Spending 2 RC and 8 TC on a Sharp Beak
Final totals: 0 RC, 0 TC, 54 JC


Stufful [Bobbed] (F)

Stage: ★☆☆☆☆

Type: Normal / Fighting

Ability: Fluffy / Klutz / Cute Charm (Locked)
  • This Pokémon's body is very fluffy in structure. The structure helps soften blows from contact attacks, lowering their BAP by four (4) when used against this Pokémon. This same structure is more flammable however, so Fire-type moves have their BAP increased by four (4) when used against this Pokémon.
  • By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. If the Pokemon also has No Guard, under this style the Pokemon will ignore the evasive penalty of No Guard, resetting incoming moves to their usual accuracy. When toggled, there is no effect.
Nature: Quirky

Stats:
HP: 80
Atk: 4
Def: 3
SpA: 2
SpD: 3
Spe: 50
Size Class: 1
Weight Class: 1

Attacks (15):

Physical

Bide
Brutal Swing
Double-Edge
Flail
Hammer Arm
Payback
Strength
Superpower
Tackle
Take Down
Thrash

Special

Status
Baby-Doll Eyes
Endure
Leer
Pain Split

Floette-Eternal [Ferity] (F)

Stage: ★★★☆☆

Type: Fairy

Ability: Flower Veil
  • This Pokemon takes great care of all Grass-types, emanating a mystical barrier both preventing its own and their stats from being lowered by opponents in battle, and preventing status effects from being afflicted on itself (if the user is a Grass-type) and their allies. This does not effect Yawn from working if a Pokemon is already Drowsy, but prevents the further application of the Drowsy status.
Nature: Quirky

Stats:
HP: 80
Atk: 3
Def: 3
SpA: 6
SpD: 6
Spe: 92
Size Class: 1
Weight Class: 1

Attacks (41):

Physical

Facade
Frustration
Petal Blizzard
Razor Leaf
Return
Secret Power
Tackle
Vine Whip

Special
Dazzling Gleam
Echoed Voice
Energy Ball
Fairy Wind
Grass Knot
Hidden Power (Ground)
Light of Ruin
Magical Leaf
Moonblast
Petal Dance
Psychic
Round
Solar Beam

Status
Aromatherapy
Attract
Calm Mind
Confide
Double Team
Flash
Grassy Terrain
Lucky Chant
Misty Terrain
Nature Power
Protect
Rain Dance
Rest
Safeguard
Sleep Talk
Substitute
Sunny Day
Swagger
Toxic
Wish

SELF-APPROVED
 
https://www.smogon.com/forums/threads/battle-tree-かたわれ時.3660871/page-2#post-8509355 +2 TC +2 RC -12 JC ah yes a reminder that I still suck. Let’s give it a year or two.
https://www.smogon.com/forums/threads/basic-geometry-lesson-with-triangle-buddies-かたわれ時-and-mowtom.3663199/#post-8444904 +3 TC +3 RC -2 JC it’s a bit sad that the triangle ended with a DQ.
https://www.smogon.com/forums/threads/square-dancing-with-yas-and-かたわれ時.3663240/ +3 TC +3 RC -2 JC
https://www.smogon.com/forums/threads/the-last-pentagon-mowtom-vs-yellow-admin-silver.3663930/ +2 RC +4 JC

Totals:
JC: 63 —> 51
TC: 18 —> 26
RC: 0 —> 10

I think I’ll claim Focus Sash another time, I’m hyped up about new Pokemon hehe.

Changing 8 TC into 2 RC

Claiming a Metagross, an Ampharos and an Altaria for 12 RC and 6 TC


Somebody DM me if you aren’t ok with me stealing your name, I’m sure somebody named their Metagross Steven but i can’t remember who...
:sm/Metagross:
Steven Metagross [Stage: 3]
Type: Steel / Psychic
Hidden Power Type: Water

[Abilities]

Clear Body
This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).

Not enough data available

[Stats and Nature]
Nature: Serious
HP: 90
Atk: 6
Def: 6
SpA: 4
SpD: 4
Speed: 70

Size Class: 4
Weight Class: 9 [5]

[Moves]
1593928388988.png

Aerial Ace
Brick Break
Bulldoze
Bullet Punch

Cut
Facade
Frustration
Earthquake
Explosion

Giga Impact
Gyro Ball
Hammer Arm
Ice Punch
Iron Head

Metal Claw
Meteor Mash

Natural Gift
Power-Up-Punch
Pursuit

Return
Rock Slide
Rock Smash
Rock Tomb
Stomping Tantrum

Strength
Take Down
Zen Headbutt

1593928401716.png

Confusion
Grass Knot
Flash Cannon
Hidden Power [Water]
Hyper Beam
Psychic
Psyshock

Round
Secret Power
Shadow Ball
Sludge Bomb

1593928413930.png

Agility
Confide
Double Team
Endure

Flash
Hone Claws
Iron Defense
Light Screen
Magnet Rise

Miracle Eye
Protect
Psych Up
Rain Dance
Reflect
Rest
Rock Polish
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Substitute

Sunny Day
Swagger
Telekinesis
Toxic
:sm/Ampharos:
Amphy [♂] Ampharos [Stage: 3]
Type: Electric
Hidden Power Type: Fire

[Abilities]

Static
This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Plus
This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

Not enough data available

[Stats and Nature]
Nature: Serious
HP: 90
Atk: 4
Def: 4
SpA: 5
SpD: 4
Speed: 55

Size Class: 3
Weight Class: 4

[Moves]
1593928388988.png

Body Slam
Brick Break
Brutal Swing
Bulldoze
Dynamic Punch
Facade
Fire Punch
Fling
Focus Punch
Frustration
Giga Impact
Headbutt
Iron Tail
Natural Gift
Power-Up-Punch
Return
Rock Climb
Rock Smash
Strength
Thunder Punch
Tackle
Take Down
Wild Charge
Zap Cannon


1593928401716.png

Charge Beam
Discharge

Dragon Pulse
Echoed Voice
Electro Ball
Focus Blast
Hidden Power [Fire]

Hyper Beam
Power Gem
Secret Power
Shock Wave
Signal Beam
Swagger
Swift
Thunder
Thunderbolt

Thunder Shock
Volt Switch


1593928413930.png

After You
Agility
Attract
Captivate
Charge
Confide
Confuse Ray
Cotton Guard

Cotton Spore
Curse
Double Team
Defense Curl
Eerie Impulse
Electric Terrain
Endure

Flash
Flatter
Growl
Ion Deluge
Light Screen
Magnetic Flux
Odor Sleuth
Protect
Rain Dance
Reflect
Rest

Round
Safeguard
Sand Attack
Screech
Sleep Talk
Snore
Substitute
Thunder Wave
Toxic
:sm/Altaria:
Altai [♀] Altaria [Stage: 3]
Type: Dragon / Flying
Hidden Power Type: Steel

[Abilities]

Natural Cure
This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Cloud Nine
Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their Solar Beam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. Solar Beam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)

Command: Activate Cloud Nine - 5 En - Negates ongoing weather effects instantly. This command does not prevent weather from being re-summoned.


Not enough data available

[Stats and Nature]
Nature: Serious
HP: 90
Atk: 3
Def: 4
SpA: 3
SpD: 5
Speed: 80

Size Class: 2
Weight Class: 2

[Moves]
1593928388988.png

Aerial Ace
Astonish
Bulldoze
Dragon Claw

Dragon Rush
Earthquake
Facade
Fly

Frustration
Fury Attack
Giga Impact
Iron Tail
Natural Gift
Peck
Play Rough
Pluck
Pursuit
Rage
Return
Rock Smash
Sky Attack
Steel Wing
Take Down
Thief

1593928401716.png

Dazzling Gleam
Disarming Voice
Dragon Breath
Dragon Pulse

Dream Eater
Echoed Voice
Fire Blast
Flamethrower
Hidden Power [Steel]

Hyper Beam
Hyper Voice
Ice Beam
Incinerate
Moonblast

Round
Secret Power
Solar Beam

1593928413930.png

Agility
Attract
Captivate
Confide
Cotton Guard
Double Team
Dragon Dance
Endure
Feather Dance

Growl
Haze
Hone Claws

Mirror Move
Mist
Perish Song
Power Swap
Protect
Psych Up
Rain Dance
Refresh
Rest
Roar
Roost

Safeguard
Sing
Sleep Talk
Substitute

Sunny Day
Swagger
Toxic

Final Totals:
JC: 63 —> 51
TC: 18 —> 26 —> 18 —> 12
RC: 0 —> 10 —> 12 —> 0

I’m a jerk. That’s all for now.
Thanks for checking!
 
Last edited:
かたわれ時:
Your Metagross should know Cut, Endure, Flash, Hone Claws, Natural Gift, Power-Up Punch, Psyshock, Rock Smash, Secret Power, Stealth Rock, Strength, and Telekinesis. Your Ampharos should know Captivate, Confuse Ray, Curse, Defense Curl, Dynamic Punch, Endure, Flash, Focus Punch, Headbutt, Natural Gift, Power-Up Punch, Protect, Reflect, Rock Climb, Rock Smash, Secret Power, Shock Wave, Snore, Strength, and Swift. Your Altaria should know Captivate, Endure, Hone Claws, Incinerate, Iron Tail, Rock Smash, Secret Power, Swagger. FIX AND APPROVED.



https://www.smogon.com/forums/threads/かたわれ時-vs-granny-pie-1-3v3-singles.3663985/post-8530130

Me: 2 JC (JC: 2 -> 4)

Claiming 1 JC from the above approval (JC: 4 -> 5)

(My Profile)
 
Last edited:

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