Data Prize Claiming Thread (Update 5-09-13)

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Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Frosty, waterwarrior, Complications, KS, Madotsuki APPROVED.

46.5

==

http://www.smogon.com/forums/showthread.php?t=3472382&page=2
+4 UC

http://www.smogon.com/forums/group.php?do=discuss&discussionid=31748&pp=10&page=8
6 CC + 15 CC [Achievement] = 21 CC
9 MC [Stored] + 9 MC = 18 MC
9 MC
9 MC
3 MC [Stored] + 9 MC + 24 MC [KO] = 36 MC
Event: Wish, Sing
BW TM: Attract, Dream Eater, Facade, False Swipe, Flash, Frustration, Psych Up, Rain Dance, Return, Rock Smash, Rock Tomb, Sunny Day, Swagger, Swords Dance, Thief
34 UC = 34 MC
Tutor: Bind, Gastro Acid, Heal Bell, Helping Hand, Knock Off, Sleep Talk, Snatch, Stealth Rock
BW TM: Hidden Power [Ice 7], Thunder, Sludge Bomb, Fire Blast, Rest, Attract, Overheat, Flash, Substitute

oh yeah forgot http://www.smogon.com/forums/showthread.php?t=3474144&page=2
+2 CC

MC are stored.

and i keep forgetting
i also buy two black sludges

SELF-APPROVED
 
Same as Matezoide!
DFrog
  • +12 CC (total 13) – stockpiled
Numel [Siesta]
  • +12HC
    • 5/6 EC ~ 6/6 EC (-1HC) Siesta evolves into Camerupt!
    • 2/5 DW ~ 5/5 DW (-3HC)Dream World Ability: Anger Point is Unlocked!
    • +Protect (-2HC BW TM)
    • +Eruption (-1HC BW LU)
    • +SolarBeam (-2HC BW TM)
    • +Rock Slide (-1HC BW LU)
    • +Hyper Beam (-2HC BW TM)
  • 0HC remaining

Camerupt [Siesta] F

Nature: Quiet
Type: Fire/Ground
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flammes are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 35 (-10% Evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 19


Abilities

Magma Armour (Innate): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Anger Point (Innate): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

EC: 6/6
MC: 0
DW: 5/5

Moves:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Heat Wave
Yawn
Ancient Power
Earthquake
Will-o-Wisp
Hidden Power Grass (7)
Flamethrower
Earth Power
Bulldoze
Stealth Rock
Protect
Eruption
SolarBeam
Hyper Beam
Rock Slide​
 
Claiming from this.

I get 2 CC, and go to 10.
Tyr the Scraggy gets 1 EC(6/6, evolves), 2 MC, 1 DC(5/5), and 2 KOC, converted to MC, and gets Dig and Taunt as BW TMs.

Scraggy Tyr (M)
Nature: Impish (+1 Def, -1 SpA)
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Moxie:(Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Shed Skin:(Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Intimidate:(Innate)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

6/6 EC
0 MC
6/5 DC

HP: 100
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Attacks:
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Crunch
Hi Jump Kick
Head Smash

Fire Punch
Ice Punch
Thunderpunch

Dragon Claw
Stone Edge
Protect
Drain Punch
Poison Jab
Dig
Taunt

Baldr the Chinchou gets 1 EC(4/6), 2 MC and 1 KOC spent as an EC(5/6), gets Double Team as a BW TM.
Kraken the Privatyke gets 1 EC(5/6), 2 MC, and 1 DC(3/5), gets Protect as a BW TM.
 
fresh start

38 UC. Buffing Kyuu the Ninetales.

Solarbeam, Pain Split, Dark Pulse, Roar, Hyper Beam, Dig, Protect, Overheat, Foul Play, Heat Wave, Psyshock, Hidden Power Ice (7), Flame Charge, Toxic (28 UC)
Flare Blitz, Flail, Hypnosis (9 UC)
Inferno (1 UC)

I get Faint Attack from level up (why didn't box have this)
 
Oh god why am I going to approve on a phone.
Oh god whhhhhhhhy.

Approvals coming up (matezoide to faylion)

matezoide: APPROVED. (+.1)
Dfrog: APPROVED (+.1)
LupusAter: APPROVED (+.1)
Orcinus: APPROVED (+.1)
Faylion: APPROVED (+.1)

1.6+ .5= 2.1
 
boo babies should grow up already!

Therail the Abra
1 EC up to 4, allowing evolution, but we will do that another time
3 MC +1 UC spent to learn Toxic and Hidden Power (Ground 7)
1 DC up to 4

Siegfried the Turtwig
1 EC up to 3
2 MC + 1 KOC spent to learn Leech Seed, Synthesis, and Crunch, all LU moves
1 DC up to 3
also spending his 4 existing MC to learn Stealth Rock and Seed Bomb, both 5th gen Tutors

+3 CC up to 64

Self-Approved
 
Fixing this claim
I get 16 UC.
EDIT: http://www.smogon.com/forums/showthread.php?t=3475925&page=2
I get 6 UC.
EDIT2:All my battles are ending at once.
13 UC for me!
Buying a Joltik with 2 UC.

Joltik[Tommy](M)
Nature: Modest (+SpA, -Att)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Compoundeyes: Type: Innate
This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (DW): Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
String Shot
Spider Web
Leech Life
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid

Disable
Pursuit
Pin Missile

Thunderbolt
Energy Ball
Volt Switch
 
This battle
Me: +2CC +1KOC (Budew) as CC= 4CC total (1 was stockpiled).
I will get an Axew and a Zubat, bringing me to 0CC.

Marshtomp
EC: 5>6
MC: 3>5>1 (learning Toxic and Substitute)
DC: 4>5 (unlocks Damp)
Roselia
EC: 4>5
MC: 0>2>0 (learning Hidden Power Fire, 6)
DC: 0>1
Larvesta:
EC: 4>5
MC: 2>4
DC: 3>4


Axew [Helicopter] (Get it? As in Chopper? No… Ok) (F)
Nature: Jolly
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Mold Breaker:
Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Rivalry:
Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Unnerve (DW, locked):
Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66 (+)
+15% Accuracy
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe

Endure
Night Slash
Reversal

Aerial Ace
Cut
X-Scissor

Zubat [Echo] (M)
Nature: Jolly
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus:
Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator (DW, locked):
Innate
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 64 (+)
+14% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Swift
Air Cutter

Brave Bird
Steel Wing
Zen Headbutt

Thief
Acrobatics
U- Turn
 
Dfrog: APPROVED (+.1)
TIO: NOT APPROVED (+.1).
"Reffing went poof. Skitty has 23 hp, 11 en, and BPSN 2, Budew has 68 hp, 76 en, and 20% para" is not going to cut it. A round needs calcs, and more importatnly, RNG rolls, shown, even if you did the work and you lose it. You can't be lazy, even if you lost the round by accident. Redo the round. If nothing changes, then let me know.
Someoneelse: PENDING APPROVAL. TIO has to redo one of the rounds because of faults stated above. Sorry for the inconvenience. You are all set to go, but i can't approve you just yet, incase the round changes due to the new rolls.

2.1+.2 = 2.3
 
glacier knight preemptively un-approving one of my claims v_v
i'll claim the other though
Woodchuck:
+2CC
Monohm: 1EC/1DC/2MC/1KOC
Nohface: 1EC/1DC/2MC/1KOC
koc for monohm will go to MC; koc for nohface will go to EC
also spending 2 MC for Monohm on Volt Switch, leaving it with 1 MC.
 
cool thanks tio
claiming from this deceivingly contentious battle :ooooo
i get 3 cc (2 cc + 1 from amulet coin)
monohm gets 1 DC, 1 EC, 2 MC, and 2 KOC that will go into MC
skitty gets 1 DC, 1 EC, 2 MC, and 1 KOC that will go into MC
lotad gets 1 DC, 1 EC, 2 MC.

Also purchasing Return and Double Edge for Skitty, dropping its MC from 3 to 0.
 
I have 12CC, so I'll be spending every last bit of it on The Animorphs!!


Aximili-Esgarrouth-Isthill (Deerling) [Male]
Adamant (+atk, -Sp.Atk)

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Chlorophyll: (Innate)During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper: (Innate)This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace: (DW-Locked)(Innate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
DC: 0/5
MC: 0
KOC: 0

Moves:
Tackle
Camouflage
Growl
Sand Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick


Agility
Grasswhistle
Synthisis


Protect
Double Team
Wild Charge


Jake (Growlith) [Male]
Hardy (No Changes)

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Intimidate: (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified: (DW-Locked)(Innate)This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
DC: 0/5
MC: 0
KOC: 0

Moves:
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down


Close Combat
Morning Sun
Safeguard


Fire Blast
Overheat
Wild Charge


Rachel (Teddiursa) [Female]
Jolly (-Sp.Atk, +15% Speed, +5%acc)

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Pickup: (Innate)This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Quick Feet: (Innate)This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Honey Gather: (DW-Locked)(Innate)This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 46 (+15% speed, +5%acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
DC: 0/5
MC: 0
KOC: 0

Moves:
Covet
Scratch
Leer
Lick
Fake Tears
Fury Swipes
Faint Attack


Close Combat
Cross Chop
Night Slash


Earthquake
Rock Slide
Protect


Marco (Darumaka) [Male]
Jolly (-Sp.Atk, +15% Speed, +8%acc)

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Hustle: (Can be Enabled)This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Inner Focus: (DW-Locked)(Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 58 (+15% Speed, +8%acc)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
DC: 0/5
MC: 0
KOC: 0

Moves:
Tackle
Rollout
Incenerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up

Encore
Yawn
Hammer Arm

Protect
Substitute
Will-O-Wisp


Cassie (Electrike) [Female]
Naughty (+Atk, -Sp.Def)

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Static: (Innate)This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod: (Innate)These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Minus: (DW-Locked)(Innate)This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
DC: 0/5
MC: 0
KOC: 0

Moves:
Tackle
Thunder Wave
Leer
Howl
Quick Attack
Spark
Odor Sleuth

Crunch
Flame Burst
Shockwave

Rain Dance
Thunder
Flamethrower


Tobias (Scratchet) [Male]
Modest (-Atk, -Sp.Atk)

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW-Locked): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
DC: 0/5
MC: 0
KOC: 0

Moves:
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Roost
Yawn
Nature Power

Bulldoze
Brick Break
Grass Knot
 
Ghostbusters!

And a REALLY embarrassing loss

For the former match, I use three MC to claim for Fidgit Disable (Egg move), and one and the KOC to claim Block (5th gen tutor).
For the latter, I actually get four MC, because Fidgit has maxed EC and DC now. I claim Rest (5th gen TM) and Sleep Talk (5th gen tutor).

Zweilous gets 1 EC, putting him at 8/9 (cloose!), and gets 2 MC, which I stockpile.

I also stockpile the 4 CC I got from the battles.
 
This battle
Me: +2CC +1KOC (Budew) as CC= 4CC total (1 was stockpiled).
I will get an Axew and a Zubat, bringing me to 0CC.

Marshtomp
EC: 5>6
MC: 3>5>1 (learning Toxic and Substitute)
DC: 4>5 (unlocks Damp)
Roselia
EC: 4>5
MC: 0>2>0 (learning Hidden Power Fire, 6)
DC: 0>1
Larvesta:
EC: 4>5
MC: 2>4
DC: 3>4


Axew [Helicopter] (Get it? As in Chopper? No… Ok) (F)
Nature: Jolly
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Mold Breaker:
Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Rivalry:
Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Unnerve (DW, locked):
Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66 (+)
+15% Accuracy
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe

Endure
Night Slash
Reversal

Aerial Ace
Cut
X-Scissor

Zubat [Echo] (M)
Nature: Jolly
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus:
Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator (DW, locked):
Innate
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 64 (+)
+14% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Swift
Air Cutter

Brave Bird
Steel Wing
Zen Headbutt

Thief
Acrobatics
U- Turn
This should be able to be approved now.
Also, this battle
I get 11UC.
Four will be stockpiled, the other seven will go into CC and buying an oven for Rotom, thus getting me to 4UC.
 
TIO'S previous claim that i refued to approve is now APPROVED, BUT fix your Joltik's Nature. It says modest, but the stats are nuetral
Someoneelse's pending approval claim is now APPROVED (+.1)

Will be clearing the queue, give me a minute.

Woodchuck: APPROVED (+.1)
Matezoide: APPROVED (+.1)
Woodcuck again: APPROVED (+.1)
Faylion: APPROVED (+.1)
King_Serperior: APPROVED (+.2)
Water Warrior: APPROVED (+.1)
Madotsuki:
APPROVED (+.1)
Someoneelse:
A 3vs3 Match that is completed gives the ref 7UC, not 11UC. Therefore, you can still buy your item, but you have no remaining UC left. APPROVED as long as you delete the extra 4UC (+.1)

2.3+1= 3.3
 
Ouch
Ouch
Let's see. From both I get a total of 5 CC, bringing my total to 13.
TIO said:
End Game!
Prizes:
Me: 14+6+3=23 UC
Players: 4 CC
NFE Mons: 1 EC, 1 DC, 2 MC
FE Mons: 3 MC
Mons with maxed movepools (if any): 5 CC
KOCs: Pyroak x2, Gengar, Starmie, Horsea, Colosshale, Gliscor x2, Gallade, Colossoil
Ok, Pride the Privatyke gets 1 EC, (bringing his total to 5), 2 MC, an a DC, unlocking Klutz. I would like to stockpile the MC.
Gengar gets 3 MC and a KOC. I would like to use his KOC as MC (Bringing his total to 5) and buy the moves Counter (Past-Gen TM, 3 MC), and Protect (5th Gen TM, 2 MC), leaving me with 0 MC.
Starmie gets 3 MC and a KOC which I will use as an MC, bringing his total to 5. I would like to buy the moves Protect (BW TM, 2 MC) and Magic Coat (BW Tutor, 2 MC), leaving me with 1 MC.
Colloshale gets 1 EC, 2 MC, a DC, and a KOC. I would like to use my KOC as MC, bringing my total to 3. I would like to buy the moves Muddy Water (BW Level-Up, 1 MC) and Dark Pulse (BW Tutor, 2 MC), bringing my total to 0 MC.
Bec the Honchkrow gets 3 MC, bringing her total to 3. I would like to buy the move Icy Wind (BW Tutor, 2 MC), leaving me with 1 MC.
Gallade gets 3 MC and a KOC which I will use as KOC, bringing his total to 4. I would like to buy the moves Stone Edge and Will-O-Wisp (BW Tutor, 2 MC), leaving me with 0 MC.

Someoneelse said:
Prizes:
Me: 11UC
Complications: 1CC and a loss!
Sunray: 1CC and a win!
All Pokemon: 3MC unless movepool is complete, then 5CC.
KOCs: Moo*2, Peck, Lir
Lir: 1 extra MC
Moo!: 1 extra MC
Lir the Jellicent gets 4 MC and 2 KOC (Someoneelse forgot to add the final KO) which I will be using as MC, bringing my total to 7. I would like to buy the moves Hex (BW Level-Up, 1 MC), Will-O-Wisp, Sludge Wave, and Psychic (BW TM, 2MC), leaving me with 0 MC.
Slawter the Gallade gets 3 MC. I would like to buy the moves Protect (BW Level-Up, 1MC), and Thunder Punch (BW Tutor, 2 MC), leaving me with 0 MC.
Soundwave the Starmie gets 3 MC. I would like to buy the moves Reflect Type (Staryu BW Level-Up, 1 MC), and Light Screen (BW TM, 2 MC), leaving me with 0 MC.
 
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