Data Prize Claiming Thread (Update 5-09-13)

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Claiming 9 CC (12) for this battles:
* Please note Isis EC & MC had been already filled by the time of the battle

Yue (Darmanitan) gets 3 MC (3) & 1 KO (+1 MC = 4)
* Using 4 MC to learn Attract (2) & Fling (2) leaving her at 0

Kirot (Metagross) gets 3 MC (3) & 3 KO (+3 MC = 6)
* Using 6 MC to learn Facade (2), Psych Up (2), & Frustration (2) leaving him at 0

Wilde (Gallade) gets 3 MC (6)
* Using 6 MC to learn Wonder Room (2), Bulk Up (2) & Facade (2) leaving him at 0

Vogue (Starmie) gets 7 MC (11)
* Using 11 MC to learn Water Pulse (3), Attract (3), Avalanche (3) & Snore (2) leaving her at 0

Isis (Meowth) gets 3 MC & 1 KO (10)
* Using 10 MC to learn Gunk Shot (2), Foul Play (2), Swagger (2), Iron Tail (2) & Facade (2) leaving her at 0

Monet (Karrablast) gets 2 EC (2/6), 6 MC (6), 2 DC (2/5) & 1 KO (+1 EC = 3/6)
* Using 6 MC to learn X-Scissor (1), Double Edge (1), Flail (1), Scary Face (1), Swords Dance (1) & Bug Buzz (1) leaving her at 0

Louise (Wooper) gets 1 EC (1/6), 3 MC (3), 1 DC (1/5) & 1 KO (+1 MC = 4)
* Using 4 MC to learn Earthquake (1), Muddy Water (1), Yawn (1) & Rain Dance (1) leaving her at 0

And finally using 2 CC (10) & boosting her EC with 3 UC (3/9)
Cottonmouth (Cupra) {♀}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Bug / Psychic

  • Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
  • Shield Dust: (Innate)
This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
  • Keen Eye: (Innate)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
  • Illusion: (Innate)
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]​


Stats:

HP: 90
Atk: 2
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 38 (-)
SC: 1
WC: 1
BST: 23



EC: 3/9
MC: 0
DC: 0/5


Attacks: 13

Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse

Hydro Pump
Counter
Bug Buzz

X-Scissor
Will-o-Wisp
Psychic
Shadow Ball
Hidden Power Ground (7)


* For Approver's sake *

 
Complications vs SubwayJ 4 UC

Spending 2 UC to purchase:
Charmander [Goldar] [M]

Naive Nature (+15% Speed, +19% Accuracy, -1 SpD)
Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Egg Group: Monster/Dragon
Abilities:
Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (Innate) (Locked): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 75 (+) [+19 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Scratch
Growl
Ember
Leer
Metal Claw
SmokeScreen
Rage
Dragon Rage
Scary Face
Fire Fang
Egg
AncientPower
Beat Up
Counter
Dragon Pulse
Focus Punch
TM/HM
Fire Blast
Hidden Power (Type: Ground; BAP: 7)
Incinerate
Rock Tomb
Toxic


Spending 2 UC as MC on Archeops to buy Dig (BW TM/HM).

Matezoide vs LupusAter 2 UC
Which is promptly spent on Archeops as MC to purchase Bounce (BW Tutor).
 
4CC stockpiled
4 KOC goes directly into Prinplup's current 5 EC, which means a total of 9.
EMPOLEON TIME!

Empoleon [Emperor Iceberg] (M) (*)
Nature: Modest​

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.​

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. (DW) Inactive

Stats:
HP: 100
Atk: Rank 2-
Def: Rank 3
SpA: Rank 5+
SpD: Rank 4
Spe: 60
Size Class: 3
Weight Class: 4
Base Rank Total: 19​

EC: 9/9
MC: 0
DC: 3/5​

Attacks:
Aqua Ring | Other | Egg
Bide | Physical | Level Up
Blizzard | Special | Technical Machine
Bubble | Special | Level Up
Featherdance | Other | Egg
Fury Attack | Physical | Level Up
Growl | Other | Level Up
Hydro Pump | Special | Level Up
Icy Wind | Special | Egg
Metal Claw | Physical | Level Up
Peck | Physical | Level Up
Pound | Physical | Level Up
Protect | Other | Technical Machine
Scald | Special | Technical Machine
Sing | Other | Event
Surf | Special | Technical Machine
Swagger | Other | Level Up
Swords Dance | Other | Level Up
Water Sport | Other | Level Up
Whirlpool | Special | Level Up​

Total Moves: 20​

Also gets Swagger and Swords Dance as pre-level 25 moves.
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
http://www.smogon.com/forums/showthread.php?p=4621815#post4621815
3 uc
http://www.smogon.com/forums/showthread.php?p=4610289#post4610289
3 cc
camerupt: 3 mc and 3 koc
Dragonair: 1 ec, 3 mc
Hippowdon: 3 mc
Electabuzz, 1 ec 3 mc, 1 dc, 1 koc
http://www.smogon.com/forums/showthread.php?p=4610280#post4610280
1 CC
Venonat: 1 EC, 3 MC, 1 DC, 1 KOC
Cupra: 1 EC, 3 MC, 1 DC, 1 KOC


now going mon by mon:
camerupt: 3 mc and 3 koc in total, koc into mc, brings it to 21 MC, buying:
iron head (bw2 tutor), ancientpower (egg), body slam (past gen tutor), mimic (past gen tutor), solarbeam (bw tm), double team (bw tm), stone edge (bw tm), flash cannon (bw tm), rock smash (bw tm)
this spends 1*2+1*3+2*3+5*2=21 MC, leaving me at 0

Dragonair: 1 ec, 3 mc, bringing me to 7 ec and 6 mc and im spending 2 UC to evolve ( :o ) (automagically gets fire punch, thunderpunch, roost (pre25) spending the 6 mc on hurricane (level), fly (tm), and endure (past tm))

Dragonite "Snake" (F)
Nature: Rash (+Satk, -Sdef)

Type:

Dragon:
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3(-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Moves:
Fire Punch
ThunderPunch
Roost
Hurricane
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Tail
Dragon Dance
Aqua Tail
Outrage
Hyper Beam
Dragon Rush
Safeguard

ExtremeSpeed
Light Screen
Aqua Jet
Fly
Flamethrower
Thunderbolt
Substitute
Endure
26 moves


Hippowdon: 3 mc, buying revenge (egg), leaving me at 0 mc

Electabuzz, 1 ec 3 mc, 1 dc, 1 koc. The koc goes into ec, leaving me at 7 ec and 2 dc, stockpiling the mc

Venonat: 1 EC, 3 MC, 1 DC, 1 KOC. koc into ec, stockpiling the mc

Cupra: 1 EC, 3 MC, 1 DC, 1 KOC. koc into ec, stockpiling the mc

now time to claim from some of my other mons:
colossoil has 22 mc, buying:
endure (past gen tm), bulldoze (gen v tm), Poison jab (gen v tm), double team (gen v tm), smack down (gen v tm), roar (gen v tm), toxic (gen v tm), foul play (gen v tutor), knock off (gen v tutor), brick break (gen v tm) leaving it with 1 mc.

Lucario has 9 mc, buying:
cross chop (egg), circle throw (egg), follow me (egg) leaving it with 0 mc

Golurk has 19 mc, buying:
Stealth rock (bw2 tutor), ice beam (tm), Hidden power (fire, 7) (tm), focus blast (tm), brick break (tm), Rock polish (tm), Charge beam (tm), Solarbeam (tm), protect (tm) (how did i not already have protect o.0) leaving it at 1 mc

on the whole i get 4 cc and 3-2=1 uc
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
That's 2 Halls completed to ease up the queue. And Leet's gym test match too, which nets me 5, 5, and 12 UC to 124 UC stockpiled. And then I'll spend 2 CC to have Happy the Bagon on board.

CC: 33-2 = 31
UC: 102+5+5+12 = 124

Bagon - Happy (M)

flavour lore here after approval

Nature: Impish (+1 Def, -1 SpA)

Type:
Dragon Type: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Ability 1: Rock Head
Type: Innate
Happy's cheer and surprisingly tough constitution prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 2: Sheer Force
Type: Can be Enabled
Happy can energize all its attacks with secondary effect chances that are less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), sans the secondary effect.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3

EC: 0/9 Next Evolution at 4
MC: 0
DC: 0/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Endure
Hydro Pump
Twister
Dragon Pulse
Fire Fang

Brick Break
Aerial Ace
Shadow Claw
Toxic
Protect
 
SNORUNT 2 GUD
Evolving using 4 of the HC,

Frosslass [Cloakette] (F)
Nature: Mild (+SpA -Def)

Type: Ice/Ghost
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Snow Cloak: Type: Innate
This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Cursed Body (DW LOCKED): Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4(+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 0
DC: 2/5

Moves:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Blizzard
Ice Shard
Astonish
Confuse Ray
Ominous Wind
Wake-Up Slap
Destiny Bond

Hidden Power Fighting 7
Shadow Ball
Hail
Toxic

Hex
Weather Ball
Disable

Movecount: 21

With the rest of KOC, I buy Wake-Up Slap and Destiny Bond (LU)
With the CC I buy an Exp. Share
 
20 CC—>21 CC
Ferrothorn gets 4 MC, which I will use to buy the moves Rest (BW TM, 2MC) and Sleep Talk (BW Tutor, 2MC), leaving me with 0 MC.

Empoleon gets 4 MC and a KOC, which I will use as MC, bringing my total to 5. I woul like to buy the moves Whirlpool (Level-Up, 1 MC), Flash Cannon (BW TM, 2MC), and Signal Beam (BW Tutor, 2MC), leaving me with 0 MC.

21 CC—>22 CC
Empoleon gets 4 MC which I will use to buy the moves Roar (BW TM, 2MC) and Blizzard (BW TM, 2 MC), leaving me with 0 MC.
 
AND MY IDIOCY CONTINUES

Turns out that in my last post, I bought Wide Guard for Kippy the Swampert, which I also did here. Spending those 3 MC, as well as the 1 MC Kippy has stockpiled, to buy the BW TMs Sludge Wave and Rock Tomb

I have to stop doing this shit -.-
 
LupusAter, WaterWarrior, Complications, Inanimate Blob, Zhenngtann, Imanalt, Unoriginal Name, Akela, Gerard, and Subwayj are APPROVED


Yoshinite: Froslass has a -def stat, so her rank should be 2def, not 3def. Fixed and you're approved
Son of Shadoo: you get 2UC back because bw tutor moves cost 2MC. APPROVED

16.2
_______________
 
For the same thing as above, I get 2 CC, and 2 HC, which I will use as CC, for a total of 4CC

That gives me a total of 6 CC, and I will buy an Amulet Coin with all of it
 
Kecleon352 and Pwnemon are APPROVED

16.4

Houndoomsday, you are APPROVED, but nexxt time add the link to the match in your post, even if the person above you linked it.

16.5

___________

17 from trading approvals (+.5)
 
Claiming time.

1 CC

Primeape gets 5 MC total, which adds to the MC he already had prior that battle, bringing the total to 6.

He learns the following moves:

Metronome (Gen 1 TM), Rage (Level Up) and Rock Smash (B/W TM).

This leaves him with 0 MC
 
22 CC—>24 CC
Baal the Nohface gets 1 EC, 3 MC, a DC, and a KOC, which I will use as MC and stockpile, bringing my total to 6 (2 previous+4).
Lightningbolt Zolt the Magnemite gets 2 EC (Lucky Egg), 2 MC, 1 DC, and a KOC, which I will use as MC, bringing my total to 3. The EC brings my total to 4 EC, allowing me to evolve Zolt into Magneton:
Magneton (Lightningbolt Zolt) (M)

Nature: Calm (+Sdef, -Atk)

Type:

Electric:*Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull
Can be Activated
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Sturdy
Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Analytic (DW Locked)
Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 70
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 4/9
MC: 3
DC: 2/5

Attacks:
Tackle (*)
Thundershock (*)
Supersonic (*)
Sonicboom (*)
Thunder Wave (*)
Magnet Bomb (*)
Spark (*)
Mirror Shot (*)
Tri Attack
Metal Sound

Signal Beam (*)
Magic Coat (*)
Magnet Rise (*)

Thunderbolt (*)
Volt Switch (*)
Hidden Power Ice (7) (*)
Light Screen
Reflect

Magneton learns Tri Attack upon evolution. Using his MC, I would like to buy the moves Flash Cannon, Discharge, and Zap Cannon (BW Level-Up, 1 MC), leaving me with 0 MC.

Using 6 CC I would like to buy a Light Clay, leaving me with 18 CC.
 
0 CC->2 CC

Hellhound the Houndour gets 2 MC, 1 EC, and 1 DC. He will use the 2 MC to get Fire Blast

Smaug the Dratini gets 2 MC, 1 EC, and 1 DC. He will use the 2 MC to get Dragon Rush and Dragon Dance
 
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