Profile: かたわれ時

1580106535411.png

Description: Pokemon Trainer, little experience. Tries to be smart in battles, but ends up dying most of the time. Gets salty when losing, and irritated when doing badly. Drinks and smokes. Likes forcing powerful creatures to pummel and smash each other.
P.S. I will like react to 90% of all posts

Counter and Payout rates
Substitution rules

COMBOS
- keep into account combo and consecutive move costs
- combos have negative priority, unless combined priority is +1 in which case it doubles the priority, capping out at +6.
- moves have combo classes, be sure to check them
- and combo types
- again, specify move or type, as well as say it is damaging, for combinations.

SUBSTITUTIONS
- ‘non-damaging move’ is an invalid substitute clause
- ‘OR’ in substitutions count as two substitutions
- ‘Damaging [type] move’ is a perfectly legal clause
- ‘AND you are faster’ is also perfectly legal
- ‘AND you are faster by Speed Clause’ is also legal
- meanwhile else is not legal, this ain’t coding (sadly)
- ‘DAMAGING [type] move’ please, otherwise it’s illegal
- ‘weather-causing move’ is not a legal clause
- however, ‘IF weather is Sunny/Rainy etc.’ is a valid clause.
- take note of priority, don’t try and dig a combination
- don’t try to Dig Earthquake
- Chance ATTACK clauses are checked at the start of the round (a bit like priority +1[infinite zeros])
- CHANCE clauses are checked at the start of your action
- a mixture of both is checked at the start of your action
- both are ignored if you specify a timing
- a sub cannot resolve unless all clauses return true

MOVES
- some moves can have two or more variations, be sure to say which one you are using!
- a lot of moves (e.g. Dragon Rage and Torment) are different from the main games, so be sure you know what they do!
- Endure can’t be used back-to-back, so don’t try it
- Double Team is basically evasiveness, except that it becomes useless against spread moves and always hit moves.
- Imprison only works on moves you already know.
- it also requires exactly 3 moves to imprison
- Torment also prevents usage of same-move combinations
- Pain Split has a dynamic energy cost
- Metal Burst only works if you moved after the opponent (it ain’t negative priority)
- Moves with perfect accuracy like Magical Leaf cannot penetrate the evasive stage of D/E moves like Dig
- Endure makes you sluggish after you have used it

ABILITIES
- seriously gotta tell myself to Use Multiscale properly. I ought to bring Dragonite to some battles and try
- Regenerator exists
- Trace exists, so please remember to specify what to trace at he start of the round
- No Guard breaks all laws by allowing you to hit mons in the evasive stage of D/E moves.

FIELD
- Psychic Terrain prevents priority
- Take note of weather, they can affect the entire battle (autocorrect wanted it to be Weathering [with You], yes please take note of that XD)

FORMATS
- teaming up to take down one mon is the way to go in Doubles and Triples, unless you have spread moves!

OTHER
- you cannot edit after the opponent has ordered, don’t be a jerk and do that
- switch phases can only be started if you are ordering first. Meanwhile, if you used U-Turn, Volt Switch, or Flip Turn (etc.), you Switch at the start of your order (you need to order first)
- you also need to order first if you used a phasing move
- TMan87 loves ordering second on a critical round, see if you can abuse that “If I feel like I can lock down an opponent's options ordering first (against either weakened foes or ones with a limited movepool), I'm going for that. I will agree, though, that if you can pressure your opponent into having to cover their bases in a critical round, only for you to exploit something that wasn't covered by the subs, you have the upper hand.” ~TMan87 (I cant easily summarize this) basically abuse ordering if the round is critical. Unfortunately I’ll have a hard time figuring out when a round turns critical...
- you have limited recoveries
- remember your type charts!

In summary:
When making subs, check opponent moves, field effects, and abilities on both sides. If necessary, look up move effects and do damage calculations.

Vetted and checked by TMan87

Currencies:

Judge Counters: 55
Training Counters: 13
Rental Counters: 0

Wins: 3
Losses: 16
DQ: 1
Total: 20

Pokemon team:
:Dragonite: :Gardevoir: :Lucario::monohm: :Gallade: :Cinccino: :Kitsunoh: :Togekiss: :Absol: :Castform::Metagross: :Ampharos: :Altaria::cherubi: :azurill: :stratagem: :Serperior: :Goodra:

:gardevoirite: Gardevoirite x1
:lucarionite: Lucarionite x1
:kings-Rock: King’s Rock x1
:Weakness-Policy: Weakness Policy x2
:rage-candybar: RageCandyBar x1
:wise-glasses: Wise Glasses x1
:muscle-band: Muscle Band x1
:Expert-belt: Expert Belt x1
:Leftovers: Leftovers x1

Current Battles:

-NIL-

Off the board:
かたわれ時 vs The Battle Tree... for an unknown amount of times
vs P2X7
vs Frosty
vs S0L1D G0LD
vs P2X7
Realgam Tower: vs Trevor

vs Toon featuring Bounce Spam (-2 JC, +2 TC, +2 RC)
vs Nightblitz42 featuring a Riolu killed by a mess-up (-2 JC, +3 TC, +2 RC)
vs akela featuring the importance of teaming up in Doubles and Triples (-2 JC, +3 TC, +2 RC)
vs Toon where I learn that reffing is haaard (also me showing my super toxic self) (+1 JC, +3 TC, +6 RC)
vs DefRevenge24601 where large movepools are handy (and me being a little toxic too) (-2 JC, +3 TC, +3 RC)
vs S0L1D G0LD where ordering first ain’t always a good thing (-2 JC, +1 TC, +1 RC)
vs Mowtom featuring Block is Bad (-2 JC)
かたわれ時 vs Geodude6 where this is not coding (-2 JC, +3 TC, +3 RC)
Tournament: vs Yellow Admin Silver featuring Tournament fail (and Cyclohm is scary!) (and I be an extremely annoying brat) (+4 TC, +4 RC)
Tournament: vs Gemini Taurus featuring No Guard OP (+4 TC, +4 RC)
vs TMan87 where I learn a lot of new tips! (-2 JC +4 TC +4 RC)
vs Rextreff where I really need to read the rules (-2 JC +2 TC +2 RC)
Pyramid: vs Mowtom where I really shouldn’t have overestimated myself (-2 JC +3 TC +3 RC)
Pyramid: vs Yellow Admin Silver where we continue the pyramid (-2 JC +3 TC +3 RC)
vs Granny Pie where inactivity results in a DQ (-1 JC +1 TC +1 RC)
vs Ooraloo where a superior type advantages does not necessarily translate into a win (-1 JC +3 TC +3 RC)
vs EspyOwner where puck strikes (-2 JC +1 TC +1 RC)
vs Mowtom I am not a hero, let me get this straight (-2 JC +4 TC +4 RC)
vs S0L1D G0LD There is still one more battle with Gen 8.0 mechanics... and that is Mowtom and Sivanandi’s battle which I’m reffing. (-2 JC +4 TC +4 RC)
vs JJayFeather Where nothing happened

Current Reffing’s:

-NIL-

Off the board:
Mowtom vs Sivanandi

geodude6 vs cbrevan (+8 JC, +3 RC)
Florina Liastacia vs Sivanandi (+3 RC, + 8 JC)
かたわれ時 vs Toon (+1 JC, +6 RC)
Nightblitz42 vs YellowAdminSilver (+6 JC, +4 RC)
P2X7 vs Cbrevan (+6 JC, +4 RC)
Sivanandi vs Mowtom (+4 JC, +4 RC)
LouisCyphre vs JJayFeather (+6 JC +2 RC)
Mowtom vs TMan87 (+10 JC +4 RC)
Sivanandi vs P2X7 (+14 JC +6 RC)
TMan87 vs Sivanandi (+8 JC +3 RC)
Mowtom vs P2X7 (+6 JC +2 RC)
Mowtom vs Toon [as a subref] (+4 JC +2 RC)
Nightblitz42 vs Mowtom (+4 JC +1 RC)
Mowtom vs YellowAdminSilver [DQ] (+4 JC +2 RC)
Gemini Taurus vs Mowtom [as a subref] (+2 JC +2 RC)
Tavok vs Vrin [as a subref] (+2 JC +1 RC)
Dogfish44 vs Sivanandi (+6 JC +3 RC)
かたわれ時 vs JJayFeather

Prize Claims

:ss/astrolotl:
[Name] ([Gender]) the Axolotl [Stage: ]
Type: Fire/Dragon

[Abilities]

Regenerator

Magician

Vital Spirit [HA unlocked]

[Stats and Nature]
HP: 110
Atk: 5
Def: 3
SpA: 4
SpD: 3
Spe: 110

Size Class:
Weight Class:

[Moves]
Acrobatics
Agility
Ally Switch
Attract
Baton Pass
Breaking Swipe
Bulldoze
Charm
Cosmic Power
Dazzling Gleam
Defog
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rush
Dragon Tail
Ember

Encore
Endure
Explosion
Facade
Fire Blast
Fire Fang
Fire Lash
Fire Punch
Fire Spin
Flamethrower
Flame Wheel
Flare Blitz

Heal Bell
Healing Wish
Heat Wave
Helping Hand
Hyper Beam
Imprison
Knock Off
Life Dew
Light Screen
Magic Coat
Magical Leaf
Metronome
Mystical Fire
Overheat
Outrage

Pound
Protect
Reflect
Rest
Round
Safeguard
Sleep Talk
Solar Beam
Spikes
Snore
Stomping Tantrum
Stored Power
Substitute
Sunny Day
Swift
Tail Whip
Taunt
Thunder Wave
Toxic
Trick
Twister
Will-o-Wisp
Wish
Work Up
Yawn
 
Last edited:
The Big Three

Note: in battles, for simplicity, always use SM non-shiny sprites when possible (use SS for Kitsunoh, none for Monohm.)

:sm/Dragonite:
Tini [♀] Dragonite [Stage: 3]
Type: Dragon / Flying
Hidden Power Type: Steel

[Abilities]

Inner Focus
This Pokemon has unshakable mental composure. It is immune to Intimidate. Also, Flinching does not prevent it from acting, but if it has another ability that would be activated by flinching, that ability still activates.

Multiscale (*)
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Tini is a shy, sweet Pokemon that prefers not to fight, often serving as a mediator and generally taking a back seat in fights.

[Stats and Nature]
Nature: Serious
HP: 95
Atk: 9
Def: 7
SpA: 7
SpD: 7
Speed: 80

Size Class: 4
Weight Class: 6

[Moves]
1580105042825.png

Aerial Ace
Aqua Jet
Aqua Tail
Bide
Body Slam
Brick Break
Brutal Swing
Bulldoze
Cut
Dive
Double-Edge
Dragon Claw
Dragon Rush
Dragon Tail
Dynamic Punch
Earthquake
Extreme Speed
Facade

Fire Punch
Fling
Fly (*)
Focus Punch
Frustration
Fury Cutter
Giga Impact
Headbutt
Horn Drill
Ice Punch
Iron Tail
Mud Slap
Power-Up-Punch
Outrage
Rage
Return
Rock Slide
Rock Smash
Rock Tomb
Skull Bash
Sky Drop
Slam
Steel Wing
Stone Edge
Strength
Take Down
Thunder Punch
Waterfall
Wing Attack
Wrap
Zap Cannon

1580104998865.png

Blizzard
Bubble Beam
Dragon Breath
Dragon Pulse
Dragon Rage
Fire Blast
Flamethrower
Focus Blast
Hidden Power

Hurricane
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Natural Gift
Razor Wind
Round
Secret Power
Shock Wave
Snore
Surf
Swift
Thunder
Thunderbolt

Twister
Water Gun
Water Pulse
Whirlpool

1580105189642.png

Agility
Attract
Captivate
Confide
Curse
Defog
Detect
Double Team
Dragon Dance
Endure (*)

Hail
Haze
Hone Claws

Leer
Light Screen
Mimic
Mist
Protect
Rain Dance
Reflect
Rest
Roar
Roost
Safeguard
Sandstorm
Sleep Talk
Substitute
Sunny Day
Supersonic
Swagger
Thunder Wave
Toxic


Rara [♀] Gardevoir [Stage: 3]
Type: Psychic / Fairy
Hidden Power Type: Ice

[Abilities]

Synchronise
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Trace
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions

Telepathy
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Originally quiet, years of exposure to her brash idiotic trainer has had an effect on her. Now easily irritated, she is quick to give blame and easily needled. She does have a soft side however, reminding her trainer of most tsunderes. She respects all enemies and is eager to learn more.

[Stats and Nature]
Nature: Serious
HP: 85
Atk: 5
Def: 5
SpA: 9
SpD: 8
Speed: 80

Size Class: 3
Weight Class: 3

[Moves]
1580105042825.png

Body Slam
Draining Kiss
Facade
Fire Punch
Fling
Frustration
Giga Impact
Ice Punch
Knock Off
Mega Kick
Mega Punch
Return
Shadow Sneak
Snatch
Thief
Thunder Punch
Zen Headbutt

1580104998865.png

Charge Beam
Confusion
Dazzling Gleam
Disarming Voice
Dream Eater

Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power

Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Mystical Fire
Natural Gift
Psybeam
Psychic
Psyshock

Round
Secret Power
Shadow Ball
Shock Wave
Snore
Stored Power
Swift
Synchronoise
Thunderbolt

1580105189642.png

Ally Switch
Attract
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Double Team
Destiny Bond
Disable
Endure
Encore

Flash
Growl
Grudge
Guard Swap
Healing Wish
Heal Pulse
Helping Hand
Hypnosis
Imprison
Life Dew
Light Screen
Lucky Chant

Magic Room
Mean Look
Memento
Misty Terrain

Power Swap
Protect
Psychic Terrain

Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish

Wonder Room

:sm/lucario::sm/lucario-Mega:
Lulu [♂] Lucario [Stage: 3]
Type: Fighting / Steel
Hidden Power Type: Water

[Abilities]

Steadfast
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Inner Focus
This Pokemon has unshakable mental composure. It is immune to Intimidate. Also, Flinching does not prevent it from acting, but if it has another ability that would be activated by flinching, that ability still activates.

Justified
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).

Originally a hot-headed Pokemon to complement Rara, the exposure to his trainer has given him the opposite developement as his female friend. Now the cool and calm analytic to complement the hot and brash Gardevoir, he has the same respect for foes.

[Stats and Nature]
Nature: Serious
HP: 85
Atk: 8
Def: 5
SpA: 8
SpD: 5
Speed: 90

Size Class: 3
Weight Class: 4

[Moves]
1580105042825.png

Blaze Kick
Bite
Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop

Crunch
Dig
Drain Punch
Earthquake
Extreme Speed
Facade

Feint
Fling
Focus Punch
Force Palm

Frustration
Giga Impact
High Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep

Mega Kick
Mega Punch
Metal Claw
Meteor Mash

Payback
Poison Jab
Power-Up-Punch
Quick Attack

Retaliate
Return
Revenge
Reversal
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Shadow Claw

Sky Uppercut
Stone Edge
Strength
Thunder Punch
Zen Headbutt

1580104998865.png

Aura Sphere
Dark Pulse
Dragon Pulse

Final Gambit
Flash Cannon
Focus Blast

Hidden Power
Hyper Beam
Natural Gift
Psychic
Round
Secret Power
Shadow Ball
Snore
Swift
Vacuum Wave
Water Pulse

1580105189642.png

Agility
Attract
Bulk Up
Calm Mind

Captivate
Confide
Copycat
Detect
Double Team
Endure

Focus Energy
Follow Me
Foresight
Heal Pulse
Helping Hand
Hone Claws

Howl
Iron Defense
Laser Focus
Life Dew
Me First
Metal Sound
Mind Reader
Nasty Plot
Protect

Quick Guard
Rain Dance
Rest
Roar
Scary Face
Screech
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Toxic

Work Up
 
Last edited:
Pokemon I’m planning on getting:
Stage 3s: :klinklang: :Aegislash: :astrolotl: :Slaking: :noivern::porygon-z: :Durant::Muk-alola: :tyrantrum::raichu-alola: :plasmanta: :galvantula: :Reuniclus: :escavalier: :chandelure: :braviary: :excadrill: :furret::golem-alola: :gigalith: :drampa: :Exeggutor: :beheeyem: :Cursola: :vikavolt::kingdra: :Greninja: :Aurorus: :weavile: :frosmoth: Stage 1s: (:Snom:& :wooloo: low priority)


NormalFireWaterGrassElectricFightingFlyingBugPoison
Fully Trained:Cinccino::Serperior::Ampharos::Lucario::Gallade::Dragonite::Togekiss::Altaria:
1st Stage:Castform::azurill::cherubi::Monohm:

RockGroundIcePsychicGhostDarkDragonSteelFairy
Fully Trained:stratagem::Gardevoir::Gallade::Metagross::Kitsunoh::Dragonite::Altaria::Goodra::Lucario::Kitsunoh::Metagross::Gardevoir::Togekiss:
1st Stage:Absol::Monohm:
 
Last edited:
Tiny Terrors

Note: in battles, for simplicity, always use SM non-shiny sprites when possible (use SS for Kitsunoh, none for Monohm.)

:Monohm:
Nono [♀] Monohm [Stage: 1]
Type: Electric / Dragon

[Abilities]

Shield Dust
This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.

Static
This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Overcoat [HA locked]
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to moves tagged as #Powder. If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Very quiet but listens attentively. Secretly writes the tips and tricks compilation.

[Stats and Nature]
Nature: Serious
HP: 80
Atk: 4
Def: 5
SpA: 5
SpD: 3
Speed: 60

Size class: 1
Weight class: 2

[Moves]
1584320790817.png

Tackle
Dragon Tail
Thrash

1584320776825.png

Twister
Dragon Rage
Thundershock

Sonic Boom
Discharge
Dragon Pulse

Hurricane
Weather Ball
Zap Cannon

1584320818588.png

Growl
Charge
Rain Dance
Slack Off
Ion Deluge


Serena [♀] Absol [Stage: 1]
Type: Dark

[Abilities]

Pressure
This Pokemon‘s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon 2 more energy to perform.

Super Luck
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.

Justified [HA locked]
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).

[Not enough data for a profile]

[Stats and Nature]
Nature: Serious
HP: 85
Atk: 9
Def: 5
SpA: 6
SpD: 5
Speed: 75

Size class: 3
Weight class: 3

[Moves]
1584320790817.png

Bite
Feint
Night Slash
Psycho Cut
Pursuit
Quick Attack
Scratch
Slash
Sucker Punch

1584320776825.png

Future Sight
Razor Wind

1584320818588.png

Detect
Double Team
Leer
Me First
Perish Song
Swords Dance
Taunt

:sm/Castform: :sm/Castform-Sunny: :sm/castform-rainy: :sm/castform-snowy:
Caster [♀] Castform [Stage: 1]
Type: Normal (Normal), Fire (Sunny), Water (Rainy), Ice (Snowy)

[Abilities]

Forecast
Changes Weather Ball’s type based on weather, and changes it’s form during Sunlight, Rain and Hail. Reduces the energy cost of all weather changing moves to 6 and Weather Ball to 6. Grants the Pokemon immunity to Sandstorm and Fog’s accuracy reduction.

[Not enough data for a profile]

[Stats and Nature]
Nature: Serious
HP: 85
Atk: 5
Def: 5
SpA: 5
SpD: 5
Speed: 70

Size class: 1
Weight class: 1

[Moves]
1584320790817.png

Headbutt
Tackle


1584320776825.png

Blizzard
Ember
Fire Blast
Hurricane
Hydro Pump
Powder Snow
Water Gun
Weather Ball


1584320818588.png

Hail
Rain Dance
Sunny Day


Cherub [♀] Cherubi [Stage: 1]
Type: Grass

[Abilities]

Chlorophyll
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

[Not enough data for a profile]

[Stats and Nature]
Nature: Serious
HP: 80
Atk: 3
Def: 4
SpA: 5
SpD: 4
Speed: 35

Size class: 1
Weight class: 1

[Moves]
1584320790817.png

Tackle
Take Down

1584320776825.png

Leafage
Magical Leaf
Petal Blizzard
Solar Beam


1584320818588.png

Growth
Helping Hand
Leech Seed
Lucky Chant
Morning Sun
Sunny Day
Worry Seed


Azu [♀] Azurill [Stage: 1]
Type: Normal / Fairy

[Abilities]

Thick Fat
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Huge Power
This Pokemon's Attack Rank (e.g. before nature) is doubled. If this Pokemon does not naturally have this ability, its Attack Rank is instead increased by one (1).

Sap Sipper [HA locked]
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack stage (adjusting the natural stage).

Eager, energetic and happy to please. Loves coffee but I never let her have more than a cup.

[Stats and Nature]
Nature: Serious
HP: 80
Atk: 2
Def: 3
SpA: 2
SpD: 3
Speed: 20

Size class: 1
Weight class: 1

[Moves]
1584320790817.png

Bounce
Slam

1584320776825.png

Bubble
Bubblebeam
Water Gun

1584320818588.png

Charm
Helping Hand
Splash
Tail Whip
Water Sport
 
Last edited:
Heavy Hitters

Note: in battles, for simplicity, always use SM non-shiny sprites when possible (use SS for Kitsunoh, none for Monohm.)


Gallade [♂] Gallade [Stage: 3]
Type: Psychic / Fighting
Hidden Power: Steel

[Abilities]

Steadfast
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Justified
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).

[Not enough data for a profile]

[Stats and Nature]
Nature: Serious
HP: 85
Atk: 9
Def: 5
SpA: 5
SpD: 8
Speed: 80

Size class: 3
Weight class: 4

[Moves]
1584320899970.png

Aerial Ace
Body Slam
Brick Break
Bulldoze
Close Combat

Cut
Drain Punch
Earthquake
Facade

False Swipe
Feint
Fire Punch
Fling
Focus Punch
Frustration
Fury Cutter
Giga Impact
Ice Punch
Knock Off
Leaf Blade
Low Kick

Low Sweep
Mega Kick
Mega Punch
Natural Gift
Night Slash
Poison Jab
Power-Up-Punch
Psycho Cut
Retaliate

Return
Revenge
Reversal

Rock Slide

Rock Smash
Rock Tomb
Shadow Sneak

Slash
Snatch
Solar Blade
Stone Edge
Strength
Thief
Throat Chop
Thunder Punch
X-Scissor
Zen Headbutt


1584320878353.png

Air Slash
Aura Sphere
Charge Beam

Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater

Echoed Voice
Energy Ball
Focus Blast
Future Sight

Grass Knot
Hidden Power

Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf

Psybeam
Psychic

Psyshock
Round
Secret Power
Shadow Ball
Shock Wave
Snore
Stored Power
Swift
Synchronoise
Thunderbolt

1595657500129.png

Ally Switch
Attract
Bulk Up
Calm Mind

Captivate
Charm
Confide
Confuse Ray
Double Team
Destiny Bond
Disable
Encore
Endure

Flash
Growl
Grudge
Heal Pulse
Helping Hand
Hypnosis
Imprison

Leer
Life Dew
Light Screen

Lucky Chant
Magic Room
Mean Look
Memento
Misty Terrain
Protect

Psych Up
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Substitute

Sunny Day
Swagger
Swords Dance
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick

Trick Room
Wide Guard
Will-O-Wisp
Wonder Room
Work Up


Shino [♀] Cinccino [Stage: 3]
Type: Normal
Hidden Power Type: Flying

[Abilities]

Cute Charm
This Pokemon's natural cuteness causes Pokemon of the opposite gender to become Infatuated 30% of the time after striking with a contact move.

Technician
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Skill Link
This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Sweet and shy, she is relatively modest of her powers, and is always eager to do her best in battles. Due to the low number of battles where she and Tini are used, she hangs out with her often.

[Stats and Nature]
Nature: Serious
HP: 90
Atk: 7
Def: 5
SpA: 5
SpD: 5
Spe: 115

Size class: 1
Weight class: 1

[Moves]
1584320899970.png

Aqua Tail
Bullet Seed
Dig

Double Slap
Facade
Flail

Fling
Frustration
Giga Impact

Grass Knot
Gunk Shot
Iron Tail
Knock Off

Last Resort
Mud Slap
Pound
Play Rough
Protect

Retaliate
Return
Rock Blast
Seed Bomb

Slam
Tail Slap
Thief
U-Turn
Wake-Up-Slap

1584320878353.png

Dazzling Gleam
Echoed Voice
Focus Blast
Hidden Power [Flying]

Hyper Beam
Hyper Voice
Round
Secret Power
Snore

Swift
Thunder
Thunderbolt

Uproar

1595657500129.png

After You
Attract
Baby-Doll-Eyes
Calm Mind
Captivate
Charm
Confide
Double Team
Encore
Endure

Fake Tears
Growl
Helping Hand
Light Screen
Rain Dance
Rest
Safeguard
Sing
Sleep Talk
Substitute
Sunny Day
Swagger
Tail Whip
Thunder Wave
Tickle
Toxic
Work Up

:ss/Kitsunoh:
Shun [♀] Kitsunoh [Stage: 3]
Type: Ghost/Steel
Hidden Power Type: Water

[Abilities]

Frisk
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.

Limber
This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.

Iron Fist
The Base Attack Power of this Pokemon's moves tagged as #Punch is increased by one (1).

Flighty and easily spooked, Shun is eager to do her best, but is quick to run away from danger when she sees it (which is pretty often nowadays). Is often irritated at her trainer’s stupidity. Also the only Pokemon on my team to swear.

[Stats and Nature]
Nature: Serious
HP: 90
Atk: 7
Def: 6
SpA: 4
SpD: 6
Spe: 110

Size class: 3
Weight class: 4

[Moves]
1584320899970.png

Aerial Ace
Bulldoze
Bullet Punch

Cut
Dig
Earthquake

Facade
Fake Out
False Swipe
Feint Attack
Flail
Fling
Foul Play
Frustration
Giga Impact
Gyro Ball
Iron Head
Iron Tail
Lick
Metal Burst
Metal Claw

Meteor Mash
Payback
Phantom Force
Play Rough

Retaliate
Return
Revenge
Rock Slide
Rock Smash
Scratch
Shadow Claw
Shadow Sneak
Shadow Strike
Snatch
Strength
Tail Whip
Thief
U-Turn

1584320878353.png

Dark Pulse
Dream Eater
Flash Cannon
Hex

Hidden Power [Water]

Hyper Beam
Psychic
Round
Secret Power
Shadow Ball

1595657500129.png

Attract
Captivate
Confide
Copycat
Curse
Defog
Double Team
Embargo
Endure
Feather Dance
Flash
Hone Claws
Iron Defense
Imprison
Memento
Metal Sound
Natural Gift
Odor Sleuth
Perish Song
Protect

Psycho Shift
Psych Up
Rain Dance
Rest
Roar
Safeguard
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick Room
Wish
Will-O-Wisp
Yawn


Shun [♀] Togekiss [Stage: 3]
Type: Fairy/Flying
Hidden Power Type: Ground

[Abilities]

Hustle
By default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by two (2), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.

Serene Grace
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)

Super Luck
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.

Talkative and easy to get along with, Toge is a happy fellow who is as quick to fight as she is to speak. She is proud and perhaps a bit overconfident of her abilities.

[Stats and Nature]
Nature: Serious
HP: 90
Atk: 4
Def: 7
SpA: 9
SpD: 8
Spe: 80

Size class: 3
Weight class: 3

[Moves]
1584320899970.png

Aerial Ace
Body Slam

Brick Break
Double Edge
Draining Kiss
Drain Punch
Extreme Speed
Facade
Focus Punch

Frustration
Fling
Fly
Giga Impact
Headbutt
Last Resort
Mega Kick
Mega Punch
Mud Slap
Peck
Play Rough
Pluck
Pound
Present
Retaliate
Return
Rock Smash
Rollout
Sky Attack
Smart Strike
Steel Wing

Zap Cannon
Zen Headbutt

1584320878353.png

Air Slash
Ancient Power
Aura Sphere
Dazzling Gleam

Dream Eater
Echoed Voice
Extrasensory
Fairy Wind
Fire Blast
Flamethrower
Future Sight
Grass Knot
Heat Wave
Hidden Power [Ground]

Hyper Beam
Hyper Voice
Incinerate
Magical Leaf
Mystical Fire

Natural Gift
Psychic
Psyshock

Round
Secret Power
Shadow Ball
Shock Wave
Silver Wind
Solar Beam
Stored Power
Swift
Tri-Attack
Water Pulse

1595657500129.png

After You
Ally Switch
Amnesia
Attract
Baton Pass
Bestow
Captivate
Charm
Confide
Curse
Defense Curl
Defog
Detect
Double Team
Encore
Endure

Flash
Follow Me
Foresight
Growl
Helping Hand
Imprison
Life Dew
Light Screen

Lucky Chant
Metronome
Mirror Move
Morning Sun
Nasty Plot
Protect

Psycho Shift
Psych Up
Rain Dance
Reflect
Rest
Roost
Safeguard
Sleep Talk
Snore
Sunny Day
Substitute
Swagger
Sweet Kiss
Telekinesis
Thunder Wave
Toxic
Trick

Uproar
Wish
Work Up
Yawn


Steven Metagross [Stage: 3]
Type: Steel / Psychic
Hidden Power Type: Water

[Abilities]

Clear Body
This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).

Not enough data available

[Stats and Nature]
Nature: Serious
HP: 90
Atk: 10
Def: 9
SpA: 7
SpD: 7
Speed: 70

Size Class: 4
Weight Class: 9 [5]

[Moves]
1584320899970.png

Aerial Ace
Brick Break
Bulldoze
Bullet Punch

Cut
Facade
Frustration
Earthquake
Explosion

Giga Impact
Gyro Ball
Hammer Arm
Metal Claw
Meteor Mash
Natural Gift
Power-Up-Punch
Pursuit

Return
Rock Slide
Rock Smash
Rock Tomb
Strength
Take Down
Zen Headbutt

1584320878353.png

Confusion
Grass Knot
Flash Cannon
Hidden Power [Water]
Hyper Beam
Psychic
Psyshock

Round
Secret Power
Shadow Ball
Sludge Bomb

1595657500129.png

Agility
Confide
Double Team
Endure

Flash
Hone Claws
Iron Defense
Light Screen
Magnet Rise

Miracle Eye
Protect
Psych Up
Rain Dance
Reflect
Rest
Rock Polish
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Substitute

Sunny Day
Swagger
Telekinesis
Toxic


Amphy [♂] Ampharos [Stage: 3]
Type: Electric
Hidden Power Type: Fire

[Abilities]

Static
This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Plus
This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

Not enough data available

[Stats and Nature]
Nature: Serious
HP: 95
Atk: 6
Def: 6
SpA: 8
SpD: 7
Speed: 55

Size Class: 3
Weight Class: 4

[Moves]
1584320899970.png

Body Slam
Brick Break
Brutal Swing
Bulldoze
Dynamic Punch
Facade
Fire Punch
Fling
Focus Punch
Frustration
Giga Impact
Headbutt
Iron Tail
Natural Gift
Power-Up-Punch
Return
Rock Climb
Rock Smash
Strength
Thunder Punch
Tackle
Take Down
Wild Charge
Zap Cannon


1584320878353.png

Charge Beam
Discharge

Dragon Pulse
Echoed Voice
Electro Ball
Focus Blast
Hidden Power [Fire]

Hyper Beam
Power Gem
Secret Power
Shock Wave
Signal Beam
Swagger
Swift
Thunder
Thunderbolt
Thunder Shock

Volt Switch

1595657500129.png

After You
Agility
Attract
Captivate
Charge
Confide
Confuse Ray
Cotton Guard

Cotton Spore
Curse
Double Team
Defense Curl
Eerie Impulse
Electric Terrain
Endure

Flash
Flatter
Growl
Ion Deluge
Light Screen
Magnetic Flux
Odor Sleuth
Protect
Rain Dance
Reflect
Rest

Round
Safeguard
Sand Attack
Screech
Sleep Talk
Snore
Substitute
Thunder Wave
Toxic


Altai [♀] Altaria [Stage: 3]
Type: Dragon / Flying
Hidden Power Type: Steel

[Abilities]

Natural Cure
This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Cloud Nine
Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their Solar Beam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. Solar Beam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)

Command: Activate Cloud Nine - 5 En - Negates ongoing weather effects instantly. This command does not prevent weather from being re-summoned.


Not enough data available

[Stats and Nature]
Nature: Serious
HP: 90
Atk: 5
Def: 7
SpA: 5
SpD: 8
Speed: 80

Size Class: 2
Weight Class: 2

[Moves]
1584320899970.png

Aerial Ace
Astonish
Bulldoze
Dragon Claw

Dragon Rush
Earthquake
Facade
Fly

Frustration
Fury Attack
Giga Impact
Iron Tail
Natural Gift
Peck
Play Rough
Pluck
Pursuit
Rage
Return
Rock Smash
Sky Attack
Steel Wing

Take Down
Thief

1584320878353.png

Dazzling Gleam
Disarming Voice
Dragon Breath
Dragon Pulse
Dream Eater
Echoed Voice
Fire Blast
Flamethrower
Hidden Power [Steel]

Hyper Beam
Hyper Voice
Ice Beam
Incinerate
Moonblast

Round
Secret Power
Solar Beam

1595657500129.png

Agility
Attract
Captivate
Confide
Cotton Guard
Double Team
Dragon Dance
Endure
Feather Dance

Growl
Haze
Hone Claws

Mirror Move
Mist
Perish Song
Power Swap
Protect
Psych Up
Rain Dance
Refresh
Rest
Roar
Roost

Safeguard
Sing
Sleep Talk
Substitute

Sunny Day
Swagger
Toxic

:sm/stratagem:
Ender [-] Stratagem [Stage: 3]
Type: Rock
Hidden Power Type: Flying

[Abilities]

Levitate
This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.

Technician
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Sniper
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +6 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

[Not enough data for a profile]

[Stats and Nature]
Nature: Serious
HP: 95
Atk: 5
Def: 5
SpA: 9
SpD: 5
Speed: 130

Size class: 2
Weight class: 3

[Moves]
1584320899970.png

Accelerock
Acrobatics
Aerial Ace
Bulldoze
Cut
Double-Edge
Earthquake
Explosion
Facade
Frustration
Giga Impact
Head Smash
Mud Shot
Mud Slap
Natural Gift
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout

Secret Power
Smack Down
Smart Strike
Stone Edge
Tackle
Zen Headbutt

1584320878353.png

Ancient Power
Dazzling Gleam
Earth Power

Echoed Voice
Electroball
Energy Ball
Giga Drain
Fire Blast
Flamethrower
Flash Cannon
Heat Wave
Hidden Power [Flying]

Hyper Beam
Incinerate
Paleo Wave
Power Gem
Round
Shadow Ball
Swift
Vacuum Wave
Volt Switch

Weather Ball

1595657500129.png

Acupressure
Calm Mind
Confide
Defense Curl
Disable
Double Team

Embargo
Endure
False Swipe
Flash
Hone Claws
Laser Focus
Lock On
Magnetic Flux
Magnet Rise
Metal Sound
Nature Power
Protect
Quick Guard
Rain Dance
Rest
Rock Polish
Sandstorm
Sleep Talk
Speed Swap
Stealth Rock
Substitute

Sunny Day
Swagger
Toxic
Trick

:sm/Serperior:
Serenity [♀] Serperior [Stage: 3]
Type: Grass
Hidden Power Type: Rock

[Abilities]

Overgrow
When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by three (3). (eg Giga Drain goes from 8 to 11, Solar Beam from 12 to 15)

Contrary
By default this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0. When toggled, it has no effect.

[Not enough data for a profile]

[Stats and Nature]
Nature: Serious
HP: 90
Atk: 6
Def: 7
SpA: 6
SpD: 7
Speed: 113

Size class: 3
Weight class: 4

[Moves]
1584320899970.png

Aerial Ace
Brutal Swing
Cut
Dragon Tail
Facade
Frustration
Giga Impact
Iron Tail
Leaf Blade
Natural Gift
Pursuit
Return
Rock Smash
Secret Power
Slam
Strength
Tackle
Vine Whip
Wrap

1584320878353.png

Energy Ball
Giga Drain
Grass Knot

Hidden Power [Rock]
Hyper Beam
Leaf Storm
Leaf Tornado
Magical Leaf

Mega Drain
Mirror Coat

Round
Solar Beam
Twister
Wring Out

1595657500129.png

Attract
Calm Mind
Captivate
Coil
Confide
Double Team
Flash

Gastro Acid
Glare
Grassy Terrain
Growth
Leech Seed

Leer
Light Screen
Mean Look
Nature Power
Protect
Reflect

Rest
Safeguard
Sleep Talk
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Taunt
Torment
Toxic

Work Up

:sm/Goodra:
Hugs [♀] Goodra [Stage: 3]
Type: Dragon
Hidden Power Type: Rock

[Abilities]

Sap Sipper
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack stage (adjusting the natural stage).

Hydration
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Gooey
This Pokemon has a thick goo covering its body that sticks to any Pokemon that strikes it with a contact attack, slowing the attacking down and reducing its speed (and adjusting the natural stage) by one (1) stage.

[Not enough data for a profile]

[Stats and Nature]
Nature: Serious
HP: 95
Atk: 7
Def: 5
SpA: 8
SpD: 11
Speed: 80

Size class: 4
Weight class: 5

[Moves]
1584320899970.png

Aqua Tail
Assurance
Bide
Body Press
Body Slam
Breaking Swipe
Brutal Swing
Bulldoze
Counter
Dragon Tail
Earthquake

Facade
Feint
Fire Punch

Flail
Frustration
Giga Impact
Iron Tail
Mega Kick
Mega Punch
Outrage
Poison Tail
Power Whip
Return
Rock Slide
Rock Smash
Secret Power
Sludge Bomb
Stomping Tantrum

Strength
Superpower
Tackle
Thunder Punch

1584320878353.png

Absorb
Acid Spray
Blizzard
Bubble
Dragon Breath
Dragon Pulse
Fire Blast
Flamethrower
Focus Blast
Hidden Power [Rock]
Hydro Pump

Hyper Beam
Ice Beam
Incinerate
Infestation
Muddy Water

Mud Shot
Round
Sludge Wave
Snore
Surf
Thunder
Thunderbolt

Water Gun
Water Pulse
Weather Ball

1595657500129.png

Acid Armor
Attract
Confide
Curse
Double Team
Endure

Hail
Life Dew
Protect
Rain Dance

Rest
Sleep Talk
Substitute
Sunny Day
Swagger
Tearful Look
Toxic
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top