Ok, now that PS has officially implemented the fact that type gems XY (aside from Normal) are illegal, there is a need to fix the two offensive Gligar sets. Some people have stated that we should alter the sets by simply replacing Flying Gem with Berry Juice, but I have done some testing and feel that such a simple change might not be adequate enough in fixing the set.
The problem is that the offensive sets can no longer function as bulky Fighting-, Grass-, and Bug-type checks, some of Gligar's most important niches. Due to Gligar's resistances and natural bulk, it isn't usually going to switch into something that will bring it into Berry Juice range, making a quick and powerful Flying-type attack ready for use. Gligar can easily switch in on Timburr's Drain Punch, but can't even 2HKO with Berry Juice Acrobatics and is then just OHKOd by Ice Punch. The same scenario applies when Meditite is the Fighting-type in question. Gligar can still defeat Grass- and Bug-type relatively easily because they rarely carry coverage moves to hit it hard, but will still find it difficult to remove them quickly and efficiently.
For a more multipurpose set, I would suggest you slash in Substitute with Swords Dance on the Baton Pass set (now using Berry Juice). Substitute lets you force Gligar down to Berry Juice range, get rid of your item for full powered Acrobatics, and have the freedom to heal if you don't need Acrobatics. It also works great with Baton Pass, so it's a good compromise. Since Gligar forces switches a lot, Substitute can also be used to scout switches and status moves that people try to use on it. It solves all of Gligar's problems without cutting down on its viability, just at the cost of a moveslot.
I feel as if running no item is also a great alternative way to run Gligar if having an immediately available Acrobatics is what you need. Gligar doesn't lose power at all and can still hit decently hard, 2 or OHKO'ing the things that it used to beat. (much preferred over 2-3-4HKOing with weak Acrobaticses) This gives Gligar immediate power. It also gives Gligar the benefit of not being weak to Knock Off on the switch in.
Keep in mind that this is a very offensive styled take on the set, and meant for teams that need Gligar to eliminate many things as quickly as possible. It is not as solid as the Substitute idea but does open up a slot for maybe SR/Defog or Swords Dance.
I really want to see Substitute slashed with Swords Dance on the BP set at least, and maybe no item for the hazard support offensive set. Gligar needs its offensive power more than its bulk on those sets, so compromises must be made.
The problem is that the offensive sets can no longer function as bulky Fighting-, Grass-, and Bug-type checks, some of Gligar's most important niches. Due to Gligar's resistances and natural bulk, it isn't usually going to switch into something that will bring it into Berry Juice range, making a quick and powerful Flying-type attack ready for use. Gligar can easily switch in on Timburr's Drain Punch, but can't even 2HKO with Berry Juice Acrobatics and is then just OHKOd by Ice Punch. The same scenario applies when Meditite is the Fighting-type in question. Gligar can still defeat Grass- and Bug-type relatively easily because they rarely carry coverage moves to hit it hard, but will still find it difficult to remove them quickly and efficiently.
For a more multipurpose set, I would suggest you slash in Substitute with Swords Dance on the Baton Pass set (now using Berry Juice). Substitute lets you force Gligar down to Berry Juice range, get rid of your item for full powered Acrobatics, and have the freedom to heal if you don't need Acrobatics. It also works great with Baton Pass, so it's a good compromise. Since Gligar forces switches a lot, Substitute can also be used to scout switches and status moves that people try to use on it. It solves all of Gligar's problems without cutting down on its viability, just at the cost of a moveslot.
I feel as if running no item is also a great alternative way to run Gligar if having an immediately available Acrobatics is what you need. Gligar doesn't lose power at all and can still hit decently hard, 2 or OHKO'ing the things that it used to beat. (much preferred over 2-3-4HKOing with weak Acrobaticses) This gives Gligar immediate power. It also gives Gligar the benefit of not being weak to Knock Off on the switch in.
Keep in mind that this is a very offensive styled take on the set, and meant for teams that need Gligar to eliminate many things as quickly as possible. It is not as solid as the Substitute idea but does open up a slot for maybe SR/Defog or Swords Dance.
I really want to see Substitute slashed with Swords Dance on the BP set at least, and maybe no item for the hazard support offensive set. Gligar needs its offensive power more than its bulk on those sets, so compromises must be made.