Ran D. Savage
formerly randy_west
*General note for the team: I like the sand aspect of the team but don't want the team to be too reliant on sand if a misplay or hax were to occur and Hippowdon would be knocked out, thus making me favor the sand core of the team only consisting of Excadrill and Hippowdon. I really like the concept and the results that I'm getting so far, but I feel the team could be refined, and I also feel Clefable or this build is the odd mon out. Any and all suggestions would be greatly appreciated!
Corviknight @ Leftovers
Ability: Mirror Armor
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Defog
- U-turn
- Roost
- Body Press
Corviknight is on the team as a solid defogger and good pivot in u-turn. I have Mirror Armor instead of pressure as there is potential to force switches when the stat change is bounced back at the opposing Pokemon. Everything else is kind of standard with roost and body press.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 116 Def / 140 SpD
Sassy Nature
IVs: 0 Atk
- Protect
- Toxic Spikes
- Recover
- Haze
Toxapex serves as it would on any team. An almost immortal entity that can absorb almost any hit, set up hazards and act as an integral pivot mon. I'm running 116 def EVs and 140 Sp Def and a sassy nature as 252 def would be redundant while also leaving toxapex open for more damage on the special defense aspect. This makes a great balance as toxapex is able to perform for either physical or special attackers. I am conflicted about the moveset and want to add scald but I'm not sure what to take out!
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Flamethrower
- Moonblast
- Soft-Boiled
Clefable is honestly the odd mon out on this team with this build at least. It does not perform like I thought it would and my team has a difficult time with bulky steel and flying types running rampant in the meta and causing lots of problems later on in the match. I'm not sure what would be best or if another build or movesets for clef would, and I would be grateful for any suggestions!
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 172 HP / 4 Atk / 252 Def / 80 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Toxic
I did not learn to truly appreciate Hippowdon until this generation to be honest. It has gone far and beyond what my hopes were and I see it helping me out in many binds and is also super reliable as a stealth rocker. I'm keeping the same mentality as toxapex with the EVs being 172 HP, 252 Def, and 80 Special Def as a balance of special and physical bulk thus giving more flexibility to the mon and the team as a whole.
Excadrill @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
There isn't really much to say about excadrill besides the fact that he synergizes great with sand and is one of the driving threats/wall breakers behind this team. I'm running band because nothing except priority is moving first under sand but I'm contemplating switching to adamant nature to see what happens. Movesets are standard for the most part but I feel rapid spin is a little redundant when Corviknight does such a good job of removing hazards.
Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Fire Blast
- Dark Pulse
- U-turn
Hydreigon has always been a favorite of mine throughout every generation, but I feel it's more viable now than in recent generations prior. I'm running life orb so the moves are boosted in power but still have the choice of making different moves based on the situation at hand. I like u-turn a lot as this mon can force more switches than I initially thought and does a good job of keeping momentum in my favor as a result. This is also another threat in the event that sand would be gone midgame.
Corviknight @ Leftovers
Ability: Mirror Armor
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Defog
- U-turn
- Roost
- Body Press
Corviknight is on the team as a solid defogger and good pivot in u-turn. I have Mirror Armor instead of pressure as there is potential to force switches when the stat change is bounced back at the opposing Pokemon. Everything else is kind of standard with roost and body press.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 116 Def / 140 SpD
Sassy Nature
IVs: 0 Atk
- Protect
- Toxic Spikes
- Recover
- Haze
Toxapex serves as it would on any team. An almost immortal entity that can absorb almost any hit, set up hazards and act as an integral pivot mon. I'm running 116 def EVs and 140 Sp Def and a sassy nature as 252 def would be redundant while also leaving toxapex open for more damage on the special defense aspect. This makes a great balance as toxapex is able to perform for either physical or special attackers. I am conflicted about the moveset and want to add scald but I'm not sure what to take out!
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Flamethrower
- Moonblast
- Soft-Boiled
Clefable is honestly the odd mon out on this team with this build at least. It does not perform like I thought it would and my team has a difficult time with bulky steel and flying types running rampant in the meta and causing lots of problems later on in the match. I'm not sure what would be best or if another build or movesets for clef would, and I would be grateful for any suggestions!
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 172 HP / 4 Atk / 252 Def / 80 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Toxic
I did not learn to truly appreciate Hippowdon until this generation to be honest. It has gone far and beyond what my hopes were and I see it helping me out in many binds and is also super reliable as a stealth rocker. I'm keeping the same mentality as toxapex with the EVs being 172 HP, 252 Def, and 80 Special Def as a balance of special and physical bulk thus giving more flexibility to the mon and the team as a whole.
Excadrill @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
There isn't really much to say about excadrill besides the fact that he synergizes great with sand and is one of the driving threats/wall breakers behind this team. I'm running band because nothing except priority is moving first under sand but I'm contemplating switching to adamant nature to see what happens. Movesets are standard for the most part but I feel rapid spin is a little redundant when Corviknight does such a good job of removing hazards.
Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Fire Blast
- Dark Pulse
- U-turn
Hydreigon has always been a favorite of mine throughout every generation, but I feel it's more viable now than in recent generations prior. I'm running life orb so the moves are boosted in power but still have the choice of making different moves based on the situation at hand. I like u-turn a lot as this mon can force more switches than I initially thought and does a good job of keeping momentum in my favor as a result. This is also another threat in the event that sand would be gone midgame.
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