Rules:
5v5 Doubles (GL brings 8, chooses 5)
2 Day Player DQ Time (3 Day ref)
10 Recoveries & 25 Chills per team
3 Subs per pokemon
∞ Megas
Switch = OK
Abilities = All
Items = On
Turn Order = Coin
Arena = Dreamlands
Leader Gerard's Team:
The Gym Leader Gerard, is class epitomized, his profiles are classy, his reffing format are classy, his orders are classy and are technically unbreakable, the doubles genius, and what not? Is that the reason why this gym is so feared in ASB? My legs are wobbling even thinking about it. I am happy that I am not in IAR's place today, because Gerard has brought with him his Mega Army who are classy like their trainer. Wilde could make you go wild with his moves; Kurt proves why looks can be deceiving; Katherine is ever so elegant; Hecate would prove her worth; Mirage, the name says it all and Kirot has to power through today for his leader. The challenger has prepared well for this day, but has he got what it takes to beat a man on his own game?
Challenger IAR's Team:
Camerupt [Tormeldon] (M)
NATURE: Quiet (-10% Evasion)
TYPE: Fire / Ground
ABILITIES: Magma Armour / Solid Rock / Anger Point (H) / Sheer Force (Mega)
STATS (NORMAL)
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
STATS (MEGA)
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
ATTACKS (80/80)
PHYSICAL
Body Slam
Bulldoze
Dig
Double-Edge
Earthquake
Explosion
Facade
Fissure
Flame Charge
Frustration
Giga Impact
Headbutt
Iron Head
Magnitude
Natural Gift
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Self Destruct
Stomp
Stone Edge
Strength
Tackle
Take Down
SPECIAL
Ancient Power
Earth Power
Echoed Voice
Ember
Eruption
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Lava Plume
Mud Bomb
Mud-Slap
Overheat
Round
Snore
Solar Beam
Spit Up
OTHER
After You
Amnesia
Attract
Captivate
Charm
Confide
Curse
Defence Curl
Double Team
Endure
Focus Energy
Growl
Growth
Howl
Mimic
Nature Power
Protect
Rest
Roar
Rock Polish
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Toxic
Will-O-Wisp
Yawn
RAID
Bloodlust
Banette [Banshee] (M)
NATURE: Quiet (-10% Evasion)
TYPE: Ghost
ABILITIES: Insomnia / Frisk / Cursed Body (H) / Prankster (Mega Only)
STATS (NORMAL)
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19
STATS (MEGA)
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 22
EC: 6/6
MC: 0
AC: 5/5
ATTACKS (33/83)
PHYSICAL
Feint Attack
Gunk Shot
Knock Off
Phantom Force
Shadow Sneak
Sucker Punch
SPECIAL
Dazzling Gleam
Hex
Night Shade
Shadow Ball
Thunderbolt
OTHER
Confuse Ray
Curse
Destiny Bond
Disable
Embargo
Endure
Grudge
Helping Hand
Imprison
Magic Coat
Pain Split
Protect
Screech
Skill Swap
Snatch
Spite
Substitute
Taunt
Torment
Trick
Trick Room
Will-O-Wisp
RAID
Bloodlust
Dispel
Shadow Mend
Aggron [Basher] (F)
NATURE: Brave (-10% Evasion)
TYPE: Steel / Rock (Non-Mega)
ABILITIES: Sturdy / Rock Head / Heavy Metal (H) / Filter (Mega Only)
STATS (NORMAL)
HP: 100
Atk: Rank 5 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 21
STATS (MEGA)
HP: 100
Atk: Rank 6 (+)
Def: Rank 10
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 8 [11 Heavy Metal]
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (47/112)
PHYSICAL
Aerial Ace
Aqua Tail
Body Slam
Brick Break
Bulldoze
Counter
Dig
Double-Edge
Dragon Claw
Dragon Rush
Dragon Tail
Earthquake
Endeavour
Fire Punch
Focus Punch
Head Smash
Headbutt
Heavy Slam
Iron Head
Low Kick
Metal Burst
Metal Claw
Payback
Rock Slide
Rock Tomb
Shadow Claw
Smack Down
Stone Edge
Superpower
Tackle
Take Down
Thunder Punch
SPECIAL
Mud-Slap
OTHER
Autotomise
Endure
Harden
Iron Defence
Magnet Rise
Protect
Rest
Roar
Sleep Talk
Stealth Rock
Substitute
Taunt
Thunder Wave
Toxic
Heracross [Ruination] (M)
NATURE: Jolly (+11% Accuracy (Normal), +9% Accuracy (Mega))
TYPE: Bug / Fighting
ABILITIES: Swarm / Guts / Moxie (H) / Skill Link (Mega Only)
STATS (NORMAL)
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
STATS (MEGA)
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: N/A
MC: 0
AC: 5/5
ATTACKS (38/83)
PHYSICAL
Aerial Ace
Arm Thrust
Bide
Brick Break
Bulldoze
Bullet Seed
Chip Away
Close Combat
Counter
Dig
Earthquake
Feint
Flail
Focus Punch
Fury Attack
Horn Attack
Knock Off
Megahorn
Night Slash
Pin Missile
Pursuit
Revenge
Reversal
Rock Blast
Rock Slide
Shadow Claw
Smack Down
Tackle
SPECIAL
None
OTHER
Endure
Helping Hand
Leer
Mimic
Protect
Rest
Sleep Talk
Substitute
Swagger
Toxic
Gardevoir [Elincia] (F)
NATURE: Bold
TYPE: Psychic / Fairy
ABILITIES: Synchronise / Trace / Telepathy (H) / Pixilate (Mega)
STATS (NORMAL)
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
STATS (MEGA)
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (59/102)
PHYSICAL
None
SPECIAL
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Psychic
Psyshock
Shadow Ball
Signal Beam
Stored Power
Swift
Thunderbolt
OTHER
Calm Mind
Captivate
Confuse Ray
Disable
Double Team
Encore
Endure
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mean Look
Mimic
Misty Terrain
Pain Split
Protect
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Taunt
Teleport
Thunder Wave
Torment
Toxic
Trick Room
Will-O-Wisp
RAID
Dispel
Shadow Mend
Our Imitated Ground Gym Leader; Zarator, Our Ghost Gym Leader has implied the challenger to be a super machine, and I don't think any different. He literally runs half of ASB on his shoulders...
Stay tuned to find out ^_^
Roll: 4215 [Gerard Sends Out, Mind you IAR has brought all the Australian Hax this battle 4/4] [@_@]
Note: Random.Org says the image is Obverse.
Although I don't agree to that, but I am going to stick by it.
So the order is not going to change, regardless of any claim otherwise.
So please proceed as pointed out.
All the best!
Leader Gerard Sends Out and Equips
Challenger Its_A_Random Sends Out, Equips and Orders
Leader Gerard Orders
Ref
5v5 Doubles (GL brings 8, chooses 5)
2 Day Player DQ Time (3 Day ref)
10 Recoveries & 25 Chills per team
3 Subs per pokemon
∞ Megas
Switch = OK
Abilities = All
Items = On
Turn Order = Coin
Arena = Dreamlands
Summary: Huge Desert of Cristal Sand (Sand terrain)
All moves are usable (materials are generated on the spot by the user)
- All pokemon get a once stage accuracy boost boost (+1 Acc). Any change in accuracy will return to this point.
- All pokemon with a BST total of 17 or less get an increase of five (5) points to their original stats, changing rankings if the new stat passes the cutoff. (Ex. Forretress stats (75/90/140/60/60/40) become 80/95/145/65/65/45 thus gaining +1 Def, SpA & SpD along with 5 extra speed)
- Non Damaging moves cost one (1) less energy to execute if performed by a Psychic Pokemon
- Magic Room, Trick Room, Wonder Room & Gravity have their duration increased by (1) round.
- Imprison, Telekinesis, Miracle Eye & Levitate (Command) have their duration increased by three (3) actions.
- Wish, Heal Pulse & Healing Wish recover five (5) more Hp at the cost of two (2) more energy
- Ghost Moves go through the invulnerable phase of Phantom Force.
All moves are usable (materials are generated on the spot by the user)
- All pokemon get a once stage accuracy boost boost (+1 Acc). Any change in accuracy will return to this point.
- All pokemon with a BST total of 17 or less get an increase of five (5) points to their original stats, changing rankings if the new stat passes the cutoff. (Ex. Forretress stats (75/90/140/60/60/40) become 80/95/145/65/65/45 thus gaining +1 Def, SpA & SpD along with 5 extra speed)
- Non Damaging moves cost one (1) less energy to execute if performed by a Psychic Pokemon
- Magic Room, Trick Room, Wonder Room & Gravity have their duration increased by (1) round.
- Imprison, Telekinesis, Miracle Eye & Levitate (Command) have their duration increased by three (3) actions.
- Wish, Heal Pulse & Healing Wish recover five (5) more Hp at the cost of two (2) more energy
- Ghost Moves go through the invulnerable phase of Phantom Force.
Wilde (Gallade) {♂}
Nature: Jolly (+15% Speed, +10% / 19% [Mega] Accuracy, -1 SpA)
Type: Psychic / Fighting
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 92 (+)
SC: 3
WC: 4
BRT: 22
(Mega Stats)
HP: 100
Atk: 7
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 127 (+)
SC: 3
WC: 4
BRT: 25
EC: 9/9
MC: 0
AC: 5/5
Attacks (133/133)
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double Edge
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power Rock
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Mud Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
Type: Psychic / Fighting
- Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Fighting STAB; Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
- Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
- Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-Type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
- Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 92 (+)
SC: 3
WC: 4
BRT: 22
(Mega Stats)
HP: 100
Atk: 7
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 127 (+)
SC: 3
WC: 4
BRT: 25
EC: 9/9
MC: 0
AC: 5/5
Attacks (133/133)
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double Edge
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power Rock
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Mud Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
Simone (Jynx) {♀}
Nature: Timid (+15% Speed, +14% Acc, -1 Atk)
Type: Ice / Psychic
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 3
Spe: 110 (+)
SC: 3
WC: 3
BRT: 17
EC: 6/6
MC: 2
AC: 5/5
Attacks (70/---)
Attract
Avalanche
Bide
Blizzard
Brick Break
BubbleBeam
Confusion
Copycat
Counter
Covet
DoubleSlap
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dynamic Punch
Endure
Energy Ball
Fake Out
Fake Tears
Focus Blast
Focus Punch
Frost Breath
Grass Knot
Hail
Heal Bell
Heart Stamp
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Lick
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Mean Look
Miracle Eye
Nasty Plot
Nightmare
Perish Song
Petal Dance
Pound
Powder Snow
Protect
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Shadow Ball
Signal Beam
Sing
Skill Swap
Sleep Talk
Substitute
Swagger
Sweet Kiss
Taunt
Telekinesis
Teleport
Thief
Torment
Toxic
Uproar
Wake-Up Slap
Water Pulse
Wish
Type: Ice / Psychic
- Ice STAB; Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
- Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Charm, Captivate, or Taunt.
- Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
- Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 3
Spe: 110 (+)
SC: 3
WC: 3
BRT: 17
EC: 6/6
MC: 2
AC: 5/5
Attacks (70/---)
Attract
Avalanche
Bide
Blizzard
Brick Break
BubbleBeam
Confusion
Copycat
Counter
Covet
DoubleSlap
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dynamic Punch
Endure
Energy Ball
Fake Out
Fake Tears
Focus Blast
Focus Punch
Frost Breath
Grass Knot
Hail
Heal Bell
Heart Stamp
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Lick
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Mean Look
Miracle Eye
Nasty Plot
Nightmare
Perish Song
Petal Dance
Pound
Powder Snow
Protect
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Shadow Ball
Signal Beam
Sing
Skill Swap
Sleep Talk
Substitute
Swagger
Sweet Kiss
Taunt
Telekinesis
Teleport
Thief
Torment
Toxic
Uproar
Wake-Up Slap
Water Pulse
Wish
Mirage (Bronzong) {O}
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Steel / Psychic
Atk: 4 (+)
Def: 5
SpA: 3
SpD: 5
Spe: 28 (-)
SC: 3
WC: 5 (8)
BRT: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks (72/72)
AncientPower
Block
Bulldoze
Calm Mind
Charge Beam
Confide
Confuse Ray
Confusion
Double Team
Dream Eater
Earthquake
Endure
Explosion
Extrasensory
Facade
Faint Attack
Feint Attack
Flash
Flash Cannon
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Heavy Slam
Hidden Power Ground
Hyper Beam
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Metal Sound
Natural Gift
Payback
Protect
Psych Up
Psychic
Psyshock
Psywave
Rain Dance
Recycle
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snore
SolarBeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Tackle
Telekinesis
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt
Type: Steel / Psychic
- Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-Type attacks and Poison/Toxic Status.
- Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-Type. Otherwise Dig and Dive will miss. Ground moves can still hit.
- Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-Type attacks, reducing the Type effectiveness of Fire-Typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
- Heavy Metal: (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. .
Atk: 4 (+)
Def: 5
SpA: 3
SpD: 5
Spe: 28 (-)
SC: 3
WC: 5 (8)
BRT: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks (72/72)
AncientPower
Block
Bulldoze
Calm Mind
Charge Beam
Confide
Confuse Ray
Confusion
Double Team
Dream Eater
Earthquake
Endure
Explosion
Extrasensory
Facade
Faint Attack
Feint Attack
Flash
Flash Cannon
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Heavy Slam
Hidden Power Ground
Hyper Beam
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Metal Sound
Natural Gift
Payback
Protect
Psych Up
Psychic
Psyshock
Psywave
Rain Dance
Recycle
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snore
SolarBeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Tackle
Telekinesis
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt
Kurt (Slowbro) {♂}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Water
Atk: 3
Def: 4
SpA: 5 (+)
SpD: 3
Spe: 26 (-)
SC: 3
WC: 4
BRT: 19
(Mega Stats)
HP: 100
Atk: 3
Def: 8
SpA: 6 (+)
SpD: 3
Spe: 26 (-)
SC: 3
WC: 4
BRT: 24
EC: 6/6
MC: 1
AC: 5/5
Attacks (80/---)
Aerial Ace
After You
Amnesia
Aqua Tail
Avalanche
Belch
Bide
Blizzard
Block
Body Slam
Brick Break
Brine
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Drain Punch
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Future Sight
Grass Knot
Gravity
Growl
Hail
Headbutt
Heal Pulse
Hidden Power Electric
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Light Screen
Magic Coat
Mega Kick
Mud Sport
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Safeguard
Scald
Shadow Ball
Signal Beam
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Substitute
Sunny Day
Surf
Swagger
Tackle
Thunder Wave
Toxic
Trick
Trick Room
Water Gun
Water Pulse
Withdraw
Wonder Room
Yawn
Zen Headbutt
Type: Psychic / Water
- Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
- Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Charm, Captivate, or Taunt.
- Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
- Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
- Shell Armor: (Passive) This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Atk: 3
Def: 4
SpA: 5 (+)
SpD: 3
Spe: 26 (-)
SC: 3
WC: 4
BRT: 19
(Mega Stats)
HP: 100
Atk: 3
Def: 8
SpA: 6 (+)
SpD: 3
Spe: 26 (-)
SC: 3
WC: 4
BRT: 24
EC: 6/6
MC: 1
AC: 5/5
Attacks (80/---)
Aerial Ace
After You
Amnesia
Aqua Tail
Avalanche
Belch
Bide
Blizzard
Block
Body Slam
Brick Break
Brine
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Drain Punch
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Future Sight
Grass Knot
Gravity
Growl
Hail
Headbutt
Heal Pulse
Hidden Power Electric
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Light Screen
Magic Coat
Mega Kick
Mud Sport
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Safeguard
Scald
Shadow Ball
Signal Beam
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Substitute
Sunny Day
Surf
Swagger
Tackle
Thunder Wave
Toxic
Trick
Trick Room
Water Gun
Water Pulse
Withdraw
Wonder Room
Yawn
Zen Headbutt
Kirot (Metagross) {O}
Nature: Careful (+1 SpD, -1 SpA)
Type: Steel / Psychic
Atk: 5
Def: 5
SpA: 2 (-)
SpD: 4 (+)
Spe: 70
SC: 4
WC: 9 [7]
BRT: 22
(Mega Stats)
HP: 100
Atk: 6
Def: 6
SpA: 3 (-)
SpD: 5 (+)
Spe: 110
SC: 4
WC: 11 [9]
BRT: 27
EC: 9/9
MC: 0
AC: 5/5
Attacks (71/80)
Aerial Ace
Agility
Block
Body Slam
Brick Break
Bulldoze
Bullet Punch
Confusion
Double Edge
Double Team
DynamicPunch
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power Fire
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Mimic
Miracle Eye
Mud Slap
Natural Gift
Protect
Psych Up
Psychic
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Selfdestruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Substitute
Sunny Day
Swagger
Take Down
Telekinesis
ThunderPunch
Toxic
Trick
Zen Headbutt
Type: Steel / Psychic
- Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-Type attacks and Poison/Toxic Status.
- Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Clear Body: (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
- Light Metal: (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
- Tough Claws: (Passive) This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Atk: 5
Def: 5
SpA: 2 (-)
SpD: 4 (+)
Spe: 70
SC: 4
WC: 9 [7]
BRT: 22
(Mega Stats)
HP: 100
Atk: 6
Def: 6
SpA: 3 (-)
SpD: 5 (+)
Spe: 110
SC: 4
WC: 11 [9]
BRT: 27
EC: 9/9
MC: 0
AC: 5/5
Attacks (71/80)
Aerial Ace
Agility
Block
Body Slam
Brick Break
Bulldoze
Bullet Punch
Confusion
Double Edge
Double Team
DynamicPunch
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power Fire
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Mimic
Miracle Eye
Mud Slap
Natural Gift
Protect
Psych Up
Psychic
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Selfdestruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Substitute
Sunny Day
Swagger
Take Down
Telekinesis
ThunderPunch
Toxic
Trick
Zen Headbutt
Katherine (Gardevoir) {♀}
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
SC: 3
WC: 3
BRT: 21
(Mega Stats)
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
SC: 3
WC: 3
BRT: 25
EC: 9/9
MC: 0
AC: 5/5
Attacks (101/101)
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double Edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud Slap
Natural Gift
Nightmare
Pain Split
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
Type: Psychic / Fairy
- Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
- Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-Types cannot be poisoned, Fire-Types cannot be burned & Electric-Types cannot be paralyzed in this manner.
- Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
- Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
- Pixilate (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
SC: 3
WC: 3
BRT: 21
(Mega Stats)
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
SC: 3
WC: 3
BRT: 25
EC: 9/9
MC: 0
AC: 5/5
Attacks (101/101)
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double Edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud Slap
Natural Gift
Nightmare
Pain Split
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
Hecate (Aurumoth) {♀}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Bug / Psychic
Atk: 5
Def: 4
SpA: 6 (+)
SpD: 2
Spe: 81 (-)
SC: 4
WC: 5
BRT: 23
EC: 9/9
MC: 4
AC: 5/5
Attacks (81/81)
Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Ground
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt
Type: Bug / Psychic
- Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
- Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
- No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
- Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Atk: 5
Def: 4
SpA: 6 (+)
SpD: 2
Spe: 81 (-)
SC: 4
WC: 5
BRT: 23
EC: 9/9
MC: 4
AC: 5/5
Attacks (81/81)
Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Ground
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt
Diabola (Delphox) {♀}
Nature: Modest (+1 SpA, -Atk)
Type: Fire / Psychic
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 4
Spe: 104
SC: 3
WC: 3
BRT: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks (58/58)
Attract
Blast Burn
Calm Mind
Confide
Cut
Double Team
Dream Eater
Echoed Voice
Embargo
Ember
Facade
Fire Blast
Fire Pledge
Fire Spin
Flame Charge
Flamethrower
Frustration
Future Sight
Giga Impact
Grass Knot
Heat Wave
Hidden Power Fairy
Howl
Hyper Beam
Hypnosis
Incinerate
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mystical Fire
Overheat
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Rain Dance
Rest
Return
Role Play
Round
Safeguard
Scratch
Shadow Ball
Sleep Talk
Solarbeam
Substitute
Sunny Day
Swagger
Switcheroo
Tail Whip
Thief
Toxic
Trick Room
Will-o-Wisp
Wish
Type: Fire / Psychic
- Fire STAB; Immune to burn status. Brighten Command.
- Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
- Magician: (Passive) This Pokemon is crafty and will steal items from an opposing Pokemon during one of its attacks if it does not have one of its own.
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 4
Spe: 104
SC: 3
WC: 3
BRT: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks (58/58)
Attract
Blast Burn
Calm Mind
Confide
Cut
Double Team
Dream Eater
Echoed Voice
Embargo
Ember
Facade
Fire Blast
Fire Pledge
Fire Spin
Flame Charge
Flamethrower
Frustration
Future Sight
Giga Impact
Grass Knot
Heat Wave
Hidden Power Fairy
Howl
Hyper Beam
Hypnosis
Incinerate
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mystical Fire
Overheat
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Rain Dance
Rest
Return
Role Play
Round
Safeguard
Scratch
Shadow Ball
Sleep Talk
Solarbeam
Substitute
Sunny Day
Swagger
Switcheroo
Tail Whip
Thief
Toxic
Trick Room
Will-o-Wisp
Wish
Challenger IAR's Team:
Camerupt [Tormeldon] (M)
NATURE: Quiet (-10% Evasion)
TYPE: Fire / Ground
ABILITIES: Magma Armour / Solid Rock / Anger Point (H) / Sheer Force (Mega)
STATS (NORMAL)
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
STATS (MEGA)
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
ATTACKS (80/80)
PHYSICAL
Body Slam
Bulldoze
Dig
Double-Edge
Earthquake
Explosion
Facade
Fissure
Flame Charge
Frustration
Giga Impact
Headbutt
Iron Head
Magnitude
Natural Gift
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Self Destruct
Stomp
Stone Edge
Strength
Tackle
Take Down
SPECIAL
Ancient Power
Earth Power
Echoed Voice
Ember
Eruption
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Lava Plume
Mud Bomb
Mud-Slap
Overheat
Round
Snore
Solar Beam
Spit Up
OTHER
After You
Amnesia
Attract
Captivate
Charm
Confide
Curse
Defence Curl
Double Team
Endure
Focus Energy
Growl
Growth
Howl
Mimic
Nature Power
Protect
Rest
Roar
Rock Polish
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Toxic
Will-O-Wisp
Yawn
RAID
Bloodlust
Banette [Banshee] (M)
NATURE: Quiet (-10% Evasion)
TYPE: Ghost
ABILITIES: Insomnia / Frisk / Cursed Body (H) / Prankster (Mega Only)
STATS (NORMAL)
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19
STATS (MEGA)
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 22
EC: 6/6
MC: 0
AC: 5/5
ATTACKS (33/83)
PHYSICAL
Feint Attack
Gunk Shot
Knock Off
Phantom Force
Shadow Sneak
Sucker Punch
SPECIAL
Dazzling Gleam
Hex
Night Shade
Shadow Ball
Thunderbolt
OTHER
Confuse Ray
Curse
Destiny Bond
Disable
Embargo
Endure
Grudge
Helping Hand
Imprison
Magic Coat
Pain Split
Protect
Screech
Skill Swap
Snatch
Spite
Substitute
Taunt
Torment
Trick
Trick Room
Will-O-Wisp
RAID
Bloodlust
Dispel
Shadow Mend
Aggron [Basher] (F)
NATURE: Brave (-10% Evasion)
TYPE: Steel / Rock (Non-Mega)
ABILITIES: Sturdy / Rock Head / Heavy Metal (H) / Filter (Mega Only)
STATS (NORMAL)
HP: 100
Atk: Rank 5 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 21
STATS (MEGA)
HP: 100
Atk: Rank 6 (+)
Def: Rank 10
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 8 [11 Heavy Metal]
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (47/112)
PHYSICAL
Aerial Ace
Aqua Tail
Body Slam
Brick Break
Bulldoze
Counter
Dig
Double-Edge
Dragon Claw
Dragon Rush
Dragon Tail
Earthquake
Endeavour
Fire Punch
Focus Punch
Head Smash
Headbutt
Heavy Slam
Iron Head
Low Kick
Metal Burst
Metal Claw
Payback
Rock Slide
Rock Tomb
Shadow Claw
Smack Down
Stone Edge
Superpower
Tackle
Take Down
Thunder Punch
SPECIAL
Mud-Slap
OTHER
Autotomise
Endure
Harden
Iron Defence
Magnet Rise
Protect
Rest
Roar
Sleep Talk
Stealth Rock
Substitute
Taunt
Thunder Wave
Toxic
Heracross [Ruination] (M)
NATURE: Jolly (+11% Accuracy (Normal), +9% Accuracy (Mega))
TYPE: Bug / Fighting
ABILITIES: Swarm / Guts / Moxie (H) / Skill Link (Mega Only)
STATS (NORMAL)
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
STATS (MEGA)
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: N/A
MC: 0
AC: 5/5
ATTACKS (38/83)
PHYSICAL
Aerial Ace
Arm Thrust
Bide
Brick Break
Bulldoze
Bullet Seed
Chip Away
Close Combat
Counter
Dig
Earthquake
Feint
Flail
Focus Punch
Fury Attack
Horn Attack
Knock Off
Megahorn
Night Slash
Pin Missile
Pursuit
Revenge
Reversal
Rock Blast
Rock Slide
Shadow Claw
Smack Down
Tackle
SPECIAL
None
OTHER
Endure
Helping Hand
Leer
Mimic
Protect
Rest
Sleep Talk
Substitute
Swagger
Toxic
Gardevoir [Elincia] (F)
NATURE: Bold
TYPE: Psychic / Fairy
ABILITIES: Synchronise / Trace / Telepathy (H) / Pixilate (Mega)
STATS (NORMAL)
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
STATS (MEGA)
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (59/102)
PHYSICAL
None
SPECIAL
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Psychic
Psyshock
Shadow Ball
Signal Beam
Stored Power
Swift
Thunderbolt
OTHER
Calm Mind
Captivate
Confuse Ray
Disable
Double Team
Encore
Endure
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mean Look
Mimic
Misty Terrain
Pain Split
Protect
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Taunt
Teleport
Thunder Wave
Torment
Toxic
Trick Room
Will-O-Wisp
RAID
Dispel
Shadow Mend
[I am exaggerating of course, but you get the picture n_n]
He changed his Gym to accept doubles challenges, just to prepare for this day. And has brought along a huge arsenal of trusted partners and outright counters with him today. The leader has got to be on his toes to defend against this onslaught. Tormeldon, Elincia and Ruination have the potential to carry the win for IAR on their shoulders alone. Whereas, Banshee and Basher are no jokers themselves. They all mean serious business and are eying the coveted "Dream Badge" with both their eyes and with their minds. Will the challenger be able to avenge his loss to this Genius of a Leader this time? Or will he go back with new ideas on his mind?Stay tuned to find out ^_^
Roll: 4215 [Gerard Sends Out, Mind you IAR has brought all the Australian Hax this battle 4/4] [@_@]
Note: Random.Org says the image is Obverse.
Although I don't agree to that, but I am going to stick by it.
So the order is not going to change, regardless of any claim otherwise.
So please proceed as pointed out.
All the best!
Challenger Its_A_Random Sends Out, Equips and Orders
Leader Gerard Orders
Ref
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