Project PU Battle Of the Week [Week 25: Urusius vs. PhantomHurious]

Shaneghoul

COCKAW
is a Tiering Contributor Alumnus
Won 3-2 vs HJAD, ggs bud and fun set
https://replay.pokemonshowdown.com/gen7pu-812569845
https://replay.pokemonshowdown.com/gen7pu-812576815
https://replay.pokemonshowdown.com/gen7pu-812580843
https://replay.pokemonshowdown.com/gen7pu-812583818
https://replay.pokemonshowdown.com/gen7pu-812587056

Tried to bring some fun stuff to the games, kind of ran out of ideas towards the end though. Even still I think there was some interesting stuff there, I think raichu under terrain could be very strong on a better build but alas. Teams are beneath
 
lost to shane in 5 epic ones, it was so epic!
im gonna dump all the teams i used in here and explain my thought processes, i made the bad mistake of bringing memes that work vs balance in a fun set so they often didnt get to shine, but are still cool so



Mesprit @ Mind Plate
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- U-turn
- Future Sight
- Reflect

Poliwrath @ Rocky Helmet
Ability: Water Absorb
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Scald
- Circle Throw
- Rest
- Sleep Talk

Froslass @ Leftovers
Ability: Cursed Body
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Will-O-Wisp
- Taunt
- Spikes

Regirock @ Leftovers
Ability: Sturdy
EVs: 252 HP / 56 Def / 200 SpD
Impish Nature
- Stealth Rock
- Stone Edge
- Drain Punch
- Toxic

Skuntank @ Rocky Helmet
Ability: Aftermath
EVs: 248 HP / 196 SpD / 64 Spe
Careful Nature
- Poison Jab
- Sucker Punch
- Pursuit
- Defog

Persian @ Silk Scarf
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Feint
- Double-Edge
- U-turn


lovely team built around future sight+circle throw shenanigans. The idea is to circle throw in non psychic resists for free kills, or psychic resists which tend to do well vs persian-k. This is a fun persian-k set ive been using since bw2 nu and i always thought its been quite underappreciated with its insane speed tier, not awful power, and dual technician priority which mimmicks espeed power. Standard lass and Regi for hazards, and skunk as a catch all glue with defog. Funky spread is so i dont insta lose to Lilligant altho its really easy to do so still given its not difficult to wittle skunk




Throh @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Superpower
- Knock Off
- Earthquake
- Zen Headbutt

Togedemaru @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Wish
- Spiky Shield
- U-turn
- Iron Head

Froslass @ Leftovers
Ability: Snow Cloak
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Disable
- Ice Beam
- Will-O-Wisp

Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP / 56 Def / 200 SpD
Impish Nature
- Stealth Rock
- Stone Edge
- Drain Punch
- Toxic

Pidgeot @ Choice Scarf
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- U-turn
- Toxic

Mesprit @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Trick
- Hidden Power [Ground]
- Dazzling Gleam


Pidgeot (Jesus Bird) has a nice speed tier, faster than pretty much everything in the tier. Its SUPER weak though so i dont reccomend it as a poke, its just sooooooo[REDACTED BY GOD]. To support it i used specs trick mesprit to trick ur fatter special walls like clef, sub disable froslass is a cool tech, its hard to switch in on ice coverage alone, add to it subdisable and it just adds some more variety to froslass sets. Choice Banded Throh is the real star of the team tho. Its a super fun boi, none of ur typical Fighting Resists are actually switchins apart from Mes, which has to uturn on Togedemaru with all his shenanigans, so its super easy to whittle. Toge also passes wishes so Throh keeps breaking for bird jesus. Regirock is the glue




jklioe (Omastar) @ Leftovers
Ability: Swift Swim
Shiny: Yes
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Toxic Spikes
- Scald

poh (Spiritomb) @ Ghostium Z
Ability: Infiltrator
EVs: 248 HP / 244 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Dark Pulse
- Hidden Power [Ground]

yogi, get it? (Pawniard) @ Eviolite
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Knock Off
- Iron Head

anty (Lilligant) @ Leftovers
Ability: Chlorophyll
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Sleep Powder
- Quiver Dance
- Dream Eater
- Giga Drain

DIBS (Sandslash) @ Choice Scarf
Ability: Sand Veil
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- Rapid Spin

specs jigglynugget (Weezing) @ Choice Specs
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Sludge Bomb
- Thunder
- Memento
- Hidden Power [Fighting]


so yeah this is my idea of creating a team which works off of current assumptions in the meta, it could very easily be deduced that slash is the defensive sr+spin and oma is offensive with the rest of the team being standard, but obviously its far from that. Triple hazards oma preys on any passivity in the builder, or lack of tspikes resists. ghostium np spiritomb works as a very offensive spin blocker with tonnes of offensive pressure, and dd pawniard off of the defogs for defiant. Cool mon is lefties dream eater non-z lilligant. Thing is fire. But u dont get to hit grasses or skunk with ur only coverage slot, which sucks as fuck. Still cool tech tho. Dibs used scarf sandslash and it bopped me, so i slapped it on here, it should be sand rush and it almost was gonna matter but sand veil pulled through tm. Weezing is specs because super cool, also helps a boy like lilli settup with memento if needed




frick Teddeh (Aggron) @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Earthquake
- Ice Punch
- Heavy Slam

frick Yogi (Absol) @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Superpower
- Sucker Punch
- Pursuit

frick Taskr (Pinsir) @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- X-Scissor
- Earthquake
- Stone Edge
- Knock Off

frick LST (Sandslash-Alola) @ Leftovers
Ability: Slush Rush
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Stealth Rock
- Iron Head
- Earthquake
- Rapid Spin

frick 2x (Lampent) @ Eviolite
Ability: Flash Fire
EVs: 248 HP / 172 Def / 88 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Hex
- Rest
- Sleep Talk

frick ANTY (Mesprit) @ Choice Band
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Zen Headbutt
- Knock Off
- U-turn
- Healing Wish


Triple bands with momentum mons and roll compression. Simple really, stack the phys def wall with aggron, absol and mesprit and eventually they fall right??? Not if u have poliwrath which fucked me over massively. Scarf Pinsir is cool and underrated, I love losing to sensu alolaslash with phys def is also cool, and lampent compresses so many rolls its fuckin nuts so i like it a bunch. Team could use some tweaking, but i do think CB spam of some sort is a strong ass playstyle vs people u know are gonna bring fatter teams, so try it!




old kiyo (Electrode) @ Choice Specs
Ability: Aftermath
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Signal Beam

tjay (Froslass) @ Leftovers
Ability: Cursed Body
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Will-O-Wisp
- Taunt
- Spikes

this is fun (Aggron) @ Metronome
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stealth Rock
- Head Smash
- Toxic
- Earthquake

i eat your [redacted] (Lilligant) @ Leftovers
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Sleep Powder
- Quiver Dance
- Giga Drain
- Dream Eater

not weak #1 (Altaria) @ Dragonium Z
Ability: Natural Cure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Earthquake
- Roost

not weak #2 (Bibarel) @ Life Orb
Ability: Simple
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Liquidation
- Frustration
- Aqua Jet


Yeah this is my heavy offense team. I rlly liked the idea a couple weeks ago of sr aggron+spikes lass+lilligant. Thought it made for a rlly good and cool offense core so thats where i started. I slapped on electrode since teams dont use electric resists nowadays, bib takes advantage of the passive special walls that like to come in on trode like clefairy and alt is there to just get a few key resistances in. i do like the idea of metronome aggron, it means spamming head smash which is super easy to do and rack up the damage, especially vs the likes of regirock, so its pretty cool. dream eater lilli makes a return, cool mon. But yeah, in theory it should and could work, but not when im piloting it and being a clicker lul


Thanks to all who showed up, hopefully we made ur friday evenings a bit more fun than planned! :]
 

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