Project PU Break This Team! [Taking a break for now!]

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Ok so I already see one user who has posted Primeape, but I decided to go for a slightly different approach with what Pokemon I'd pair it with.

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Pinsir @ Normalium Z
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Me First
- X-Scissor
- Earthquake
- Stone Edge

primeape.gif

Primeape @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Stone Edge
- Gunk Shot

Basically, any team that has a Qwilfish has to have a very solid Primeape check, because coming in and giving Primeape what is essentially a +1 boost to attack can quickly change the course of the game, especially when Qwilfish doesn't opt for a more defensive EV spread. I decided that a great partner that appreciates Qwilfish being gone is Z move Pinsir, which is able to easily snowball the team once it has been sufficiently weakened.
 
CB Ape + Skunk
CB ape literally eats this team alive since Mesprit is like the only switch in and it can’t switch in very much. If skunk traps mesprit, cb ape gets a kill every time it gets in on like half the team
 
Congratulations to Darkinium for winning this week! Your submission will be logged into the archive shortly.

Week 5: Dusknoir Spikes by yogi (sprites will be updated when I get home)


Yep, we're doing another PUPL team this week! To celebrate yogi's addition to the PU council (grats btw), I decided to dedicate this week to a really cool team of his! This team features unique techs like HP Ground Type: Null for Steel and Rock-types, as well as Choice Band Dusknoir, performing as an offensive spinblocker for spikestack!
Qwilfish @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Taunt
- Spikes
- Destiny Bond

Dusknoir @ Choice Band
Ability: Frisk
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Earthquake
- Shadow Sneak
- Ice Punch
- Trick

Aurorus @ Choice Specs
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Stealth Rock
- Freeze-Dry
- Flash Cannon

Jumpluff
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Strength Sap
- Swords Dance
- Sleep Powder

Type: Null @ Eviolite
Ability: Battle Armor
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
- Hidden Power [Ground]
- U-turn
- Rest
- Sleep Talk

Sandslash-Alola @ Icium Z
Ability: Slush Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Icicle Crash
- Swords Dance
[/hide

You know the drill!
 
Reserving lycanroc + any Mon

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Lycanroc @ Lycanium Z
Ability: Steadfast
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Swords Dance
- Sucker Punch
- Drill Run

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Froslass @ Leftovers
Ability: Cursed Body
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Will-O-Wisp
- Taunt
- Hex

Basically my team was built at the start of the new meta, where Lycanroc and Aggron hadn't picked up any traction, so it doesn't really have a Rock-type resist. Lycanroc can Swords Dance on forced switches and Froslass is basically here to catch Iron Head-less Alolan Sandslash in hail, while also being able to apply pressure with both Taunt and Spikes.
 
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scyther.gif

Rotom-Frost @ Leftovers
Ability: Levitate
EVs: 252 HP / 140 SpD / 116 Spe
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Defog
- Volt Switch
- Blizzard

Scyther @ Choice Scarf
Ability: Technician
EVs: 16 HP / 252 Atk / 240 Spe
Jolly Nature
- U-turn
- Aerial Ace
- Brick Break
- Knock Off

Rotom-Frost and Scarf Scyther actually form a very solid VoltTurn core against this team. Rotom-Frost can pivot into everything on this team if healthy, and Scarf Scyther completes the VoltTurn core while also outspeeding Jolly Alolan-Sandslash in Hail with this spread.
 
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sableye.gif

Gollum (Sableye) @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Knock Off / Foul Play
- Will-O-Wisp
- Taunt
- Recover

Prankster Taunt + Will-O does wonders against this team, effectively countering Qwilfish, Dusknoir, Jumpluff, Type: Null, and AlolaSlash. Sableye isn't really afraid of anything except for Aurorus.

+2 252 Atk Jumpluff Acrobatics (110 BP) vs. 248 HP / 252+ Def Sableye: 181-214 (59.7 - 70.6%) -- guaranteed 2HKO
252+ Atk Choice Band Dusknoir Earthquake vs. 248 HP / 252+ Def Sableye: 130-153 (42.9 - 50.4%) -- guaranteed 3HKO after Leftovers recovery
+2 252 Atk Sandslash-Alola Icicle Crash vs. 248 HP / 252+ Def Sableye: 201-237 (66.3 - 78.2%) -- guaranteed 2HKO +2 252 Atk Sandslash-Alola +2 252 Atk Sandslash-Alola Iron Head vs. 248 HP / 252+ Def Sableye: 189-223 (62.3 - 73.5%) -- guaranteed 2HKO
252 Atk Sandslash-Alola Subzero Slammer (160 BP) vs. 248 HP / 252+ Def Sableye: 189-223 (62.3 - 73.5%) -- guaranteed 2HKO after Leftovers recovery

articuno.gif

Cold turkey (Articuno) @ Leftovers
Ability: Pressure
EVs: 240 HP / 252 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Freeze-Dry
- Toxic
- Defog / Heal Bell
- Roost

Since Aurorus lacks Rock-type coverage, Articuno counters and can Toxic stall it to death. Articuno too, can handle Qwilfish, Dusknoir, and Jumpluff fairly well. Defog enables it to blow any rocks while Heal Bell can provide clerical support for Sableye.

252+ SpA Choice Specs Aurorus Blizzard vs. 240 HP / 252+ SpD Articuno: 151-178 (39.6 - 46.7%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Choice Specs Aurorus Flash Cannon vs. 240 HP / 252+ SpD Articuno: 146-174 (38.3 - 45.6%) -- guaranteed 3HKO after Leftovers recovery
+2 252 Atk Jumpluff Acrobatics (110 BP) vs. 240 HP / 0 Def Articuno: 210-247 (55.1 - 64.8%) -- guaranteed 2HKO
252+ Atk Choice Band Dusknoir Shadow Sneak vs. 240 HP / 0 Def Articuno: 91-108 (23.8 - 28.3%) -- possible 5HKO after Leftovers recovery
0 SpA Articuno Freeze-Dry vs. 0 HP / 4 SpD Jumpluff: 304-360 (104.4 - 123.7%) -- guaranteed OHKO
0 SpA Articuno Freeze-Dry vs. 248 HP / 0 SpD Qwilfish: 236-278 (70.8 - 83.4%) -- guaranteed 2HKO
 
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+
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Tangela+Crabominable
Tangela @ Eviolite
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Leaf Storm
- Hidden Power [Ice]
- Knock Off
- Sleep Powder

Crabominable @ Assault Vest
Ability: Iron Fist
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Ice Hammer
- Drain Punch
- Earthquake
- Pursuit
There two tanks for each side of the spectrum in Tangela and Assault Vest Crabominable actually form a solid core for attacking and pivoting against the team. Offensive Tangela is able to fire off fairly strong Leaf Storms to threaten Qwilfish and Aurorus, as well as dent Alolan Sandslash, while packing Hidden Power Ice for Jumpluff and Knock Off for Dusknoir and especially Type: Null. Tangela also has the threat of Sleep Powder, which obviously provides free turns, and it should be noted it takes Acrobatics from Jumpluff quite convincingly. Tangela does have its gripes against the ice types and is unable to break Type: Null by itself, so Assault Vest Crabominable is added to handily deal with those threats. Aurorus does laughable damage to Crabominable and Alolan Sandslash cannot break it either without lots of chip damage beforehand. Type: Null struggles to do much to Crabominable either, especially without any STAB to chip it easier, and all of these pokemon drop to a Drain Punch. Of course Crabominable can also hit the other pokemon on the team with Earthquake and Ice Hammer, so it's able to put dents of its own against the team.
252+ SpA Tangela Leaf Storm vs. 248 HP / 0 SpD Qwilfish: 313-370 (93.9 - 111.1%) -- 68.8% chance to OHKO

252+ SpA Tangela Leaf Storm vs. 208 HP / 0 SpD Dusknoir: 151-178 (53.3 - 62.8%) -- guaranteed 2HKO

252+ SpA Tangela Leaf Storm over 2 turns vs. 208 HP / 0 SpD Dusknoir: 227-268 (80.2 - 94.6%) -- 56.3% chance to 2HKO after Stealth Rock

252+ Atk Choice Band Dusknoir Ice Punch vs. 252 HP / 0 Def Eviolite Tangela: 134-158 (40.1 - 47.3%) -- guaranteed 3HKO

252+ SpA Tangela Leaf Storm vs. 0 HP / 4 SpD Aurorus: 416-492 (107.4 - 127.1%) -- guaranteed OHKO

252+ SpA Tangela Hidden Power Ice vs. 0 HP / 4 SpD Jumpluff: 248-296 (85.2 - 101.7%) -- 12.5% chance to OHKO

252 Atk Jumpluff Acrobatics (110 BP) vs. 252 HP / 0 Def Eviolite Tangela: 126-150 (37.7 - 44.9%) -- guaranteed 3HKO

252+ SpA Tangela Leaf Storm vs. 248 HP / 252+ SpD Eviolite Type: Null: 97-115 (24.6 - 29.2%) -- 99.9% chance to 4HKO

0- Atk Tangela Knock Off (97.5 BP) vs. 248 HP / 0 Def Eviolite Type: Null: 28-33 (7.1 - 8.3%)

8 Atk Type: Null U-turn vs. 252 HP / 0 Def Eviolite Tangela: 58-70 (17.3 - 20.9%) -- possible 5HKO

252+ SpA Tangela Leaf Storm vs. 0 HP / 0 SpD Sandslash-Alola: 138-162 (47.4 - 55.6%) -- 78.5% chance to 2HKO

252 Atk Sandslash-Alola Icicle Crash vs. 252 HP / 0 Def Eviolite Tangela: 138-164 (41.3 - 49.1%) -- 76.6% chance to 2HKO after Stealth Rock

252 Atk Sandslash-Alola Subzero Slammer (160 BP) vs. 252 HP / 0 Def Eviolite Tangela: 258-306 (77.2 - 91.6%) -- 25% chance to OHKO after Stealth Rock

-1 16+ Atk Crabominable Earthquake vs. 248 HP / 0 Def Qwilfish: 156-184 (46.8 - 55.2%) -- 66.8% chance to 2HKO

16+ Atk Iron Fist Crabominable Ice Hammer vs. 208 HP / 0 Def Dusknoir: 142-168 (50.1 - 59.3%) -- guaranteed 2HKO

252+ Atk Choice Band Dusknoir Earthquake vs. 252 HP / 0 Def Crabominable: 186-219 (46.7 - 55%) -- 68% chance to 2HKO

252 SpA Choice Specs Aurorus Blizzard vs. 252 HP / 240 SpD Assault Vest Crabominable: 76-90 (19 - 22.6%) -- possible 5HKO

252 SpA Choice Specs Aurorus Earth Power vs. 252 HP / 240 SpD Assault Vest Crabominable: 84-99 (21.1 - 24.8%) -- guaranteed 5HKO

252 Atk Jumpluff Acrobatics (110 BP) vs. 252 HP / 0 Def Crabominable: 260-308 (65.3 - 77.3%) -- guaranteed 2HKO

16+ Atk Iron Fist Crabominable Drain Punch vs. 248 HP / 0 Def Eviolite Type: Null: 192-228 (48.8 - 58%) -- 94.5% chance to 2HKO

16+ Atk Iron Fist Crabominable Drain Punch vs. 248 HP / 0 Def Type: Null: 288-338 (73.2 - 86%) -- guaranteed 2HKO

0 SpA Type: Null Hidden Power Ground vs. 252 HP / 240 SpD Assault Vest Crabominable: 29-35 (7.2 - 8.7%) -- possibly the worst move ever

8 Atk Type: Null U-turn vs. 252 HP / 0 Def Crabominable: 30-36 (7.5 - 9%) -- possibly the worst move ever

252 Atk Sandslash-Alola Earthquake vs. 252 HP / 0 Def Crabominable: 113-134 (28.3 - 33.6%) -- 0.2% chance to 3HKO

+2 252 Atk Sandslash-Alola Earthquake vs. 252 HP / 0 Def Crabominable: 226-266 (56.7 - 66.8%) -- guaranteed 2HKO
 
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