Project PU Next Best Thing (#16: Carracosta, Voting Phase)

AgilityFish (Lanturn) @ Waterium Z / Life Orb / Leftovers
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Agility
- Hydro Pump
- Thunderbolt
- Ice Beam

Agility can turn Lanturn into a decent late game cleaner when equipped with Agility. With a Timid Nature it can outspeed everything up to Scarf Pyroar, meaning almost every relevant scarfer is outsped. When you take into account Lanturn's solid bulk and typing as well, This makes Lanturn difficult to revenge at +2. Thanks to Lanturn's excellent defensive capabilities, Lanturn can function as the fire, electric, and water check that it's know for as well as being a cleaner. This set obviously needs a lot of team support however. Lanturn is quite weak, so things like Ferroseed, Type: Null, and opposing Lanturn need to be removed before Lanturn can do anything. The item is customizable based on the team it's on. Waterium Z and LO aim to patch up Lanturn's middling spA while lefties can let Lanturn maintain more longevity and check things for longer, but leaves it quite weak.
Lst stole my set, so here's this mess

Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 56 HP / 252 SpA / 40 SpD / 160 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt / Scald
- Toxic
- Substitute
- Protect / Soak

Now if there's 1 thing I know it's that I enjoy clicking toxic. So just mindlessly click toxic on switch-ins like Gastrodon or opposing Lanturns and subtect them to death. Having substitute also lets you abuse Ferroseed unless it has bullet seed, so go wild and spread toxic.

If you're feeling extra spicy, use soak over protect to bop mons you hit neutrally with thunderbolt. Or, just toxic them. Besides, why wouldn't you want to toxic a Skuntank?

Lanturn @ Waterium Z
Ability: Volt Absorb
EVs: 252 SpA / 96 SpD / 160 Spe
Modest Nature
IVs: 0 Atk
- Charge Beam
- Hydro Pump
- Ice Beam
- Hidden Power [Fire] / Hidden Power [Grass]

Charge Beam grants Lanturn a 70% chance to get a Special Attack boost, which lets it power through more bulkier pokes. While Choice Specs can achieve such power, being locked into a specific move is a huge hassle for Lanturn, especially since being locked into an electric or water move is easily to play around with things that resist or are immune to it. Having access to something like a Z Crystal is cool as well.

+1 252+ SpA Lanturn Ice Beam vs. 252 HP / 0 SpD Gourgeist-Super: 288-340 (77 - 90.9%) -- guaranteed 2HKO

+1 252+ SpA Lanturn Hidden Power Fire vs. 252 HP / 0 SpD Eviolite Ferroseed: 228-272 (78 - 93.1%) -- guaranteed 2HKO

+1 252+ SpA Lanturn Hydro Pump vs. 64 HP / 0 SpD Assault Vest Magmortar: 288-342 (93.8 - 111.4%) -- Guaranteed OHKO after Stealth Rock

+1 252+ SpA Lanturn Hydro Pump vs. 252 HP / 4 SpD Weezing: 277-327 (82.9 - 97.9%) -- 68.8% chance to OHKO after Stealth Rock

+1 252+ SpA Lanturn Hydro Vortex (185 BP) vs. 252 HP / 252+ SpD Eviolite Clefairy: 220-259 (63.9 - 75.2%) -- guaranteed 2HKO

love chants

formerly iRebel

Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 252 SpA / 216 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Whirlpool
- Heal Bell
- Volt Switch

I've been using this set Teddeh made and it's really good at 1v1'ing opposing Lanturns for teammates such as Sub Jynx and Oricorio-Ghost / Electric. Whirlpool means you can trap the opposing Lanturn and win with Scald+the eventual burn chip damage. Heal Bell is for opposing Toxic Lanturns and burns making the matchup easier. You don't even have to stay in until the opposing Lanturn is dead you can just put in range of whatever you need it to.
Sorry for my previous post. A set I've been running on a Rain team with good results:

Lanturn @ Damp Rock
Ability: Volt Absorb
EVs: 136 Def / 252 SpD / 120 Spe
Calm Nature
- Rain Dance
- Volt Switch
- Scald / Hydro Pump
- Thunder / Ice Beam / Toxic / Heal Bell

Basically it's a rain setter and a pivot. Rain Dance sets up Rain for your teammates. Volt Switch is used to safely bring in a teammate - Lanturn can use it pretty safely as Ground types (bar Gastrodon) almost never switch in. Scald is powered up in Rain, and has a high chance to burn the opponent. Hydro Pump can be used for more power. Thunder has perfect accuracy in Rain and has a good chance to paralyse the opponent. Ice Beam hits the Grass-types that resist your STAB. Toxic can cripple Gastrodon and other walls on the switch. Heal Bell offers cleric support. EVs give you enough Speed to outrun Adamant Aggron. Max Special Defence lets you check Special Attackers better, with the rest in Defence for better all round bulk. As Lanturn already has such high HP, investing in defences is more productive. Damp Rock gives you 7 turns of Rain.

Mudsdale @ Choice Band
Ability: Stamina
EVs: 124 HP / 252 Atk / 132 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Close Combat
- Payback

With Payback, it allows Mudsdale to punish switch-ins such as Mesprit, Gourgeist and Misdreavus by taking a huge chunk out of them with a 100BP Dark type move. Mesprit in particular just barely avoids the 2HKO from Rock Slide without any investment.

252+ Atk Choice Band Mudsdale Payback (100 BP) vs. 252 HP / 252+ Def Gourgeist-Super: 218-258 (58.2 - 68.9%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Choice Band Mudsdale Payback (100 BP) vs. 0 HP / 4 Def Mesprit: 334-394 (110.9 - 130.8%) -- guaranteed OHKO

252+ Atk Choice Band Mudsdale Payback (100 BP) vs. 252 HP / 0 Def Eviolite Misdreavus: 352-416 (108.6 - 128.3%) -- guaranteed OHKO

Robert Alfons

is a Tiering Contributor

Mudsdale @ Leftovers
Ability: Stamina
EVs: 240 HP / 56 Atk / 48 Def / 164 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Toxic
- Protect

mudsdale isn't a very versatile mon but here's something you can do with it. anyone who has seen toxtect seismitoad in nu, for example, knows how annoying this kind of set is. toxic annoys the living shit out of common (sr) mudsdale switchins like gastrodon, palossand, gourgeist, eelektross, mesprit etc etc, protect allows you to rack up the damage while simultaneously recovering more hp with lefties. it also allows you to scout moves of choice locked mons like specs drampa which is very clutch. stamina gives it even more lasting power which is cool. mudsdale being a ground type makes this set extra fun since it means you have a way of messing up poison and steel types that don't give a shit about toxic. you lose to weezing but rocks mudsdale loses to that regardless, ferroseed is also annoying, otherwise there's not a whole lot of mons that come in for free on this set. adamant with 56 EVs hits a benchmark (extra bang for your buck) and gives you a decent amount of firepower, allowing you to guarantee the 2hko on spdef clefairy for example 240 EVs allow you to hit a leftovers number, meaning you recover the highest possible amount of health from your lefties. 48 def EVs allow you to tank two ada cb aggron ice punches from full after a protect, the rest is dumped into special bulk because bulk is fun, allows you to tank shit like +2 all-out pummeling from raichu-a for example. the spread is entitely customizable to your needs, though.
In my opinion, I have to say "Baguette Syndrome's Choice Banded Mudsdale with Payback" is more viable. It can OHKO against Mesprit which is on almost every PU team. Mesprit would probably come in predicting an Earthquake which it is immune to due to levitate, but gets surprised by a payback. Also pressures Skuntank with Earthquake. So basically, predictions is the name of the game, if you get the right one you get rewarded with your opponent's mon being eliminated.

I don't see why Mudscale has to toxic stall, Ferroseed with eviolite is a way better alternative with a ton of resistances, decent recovery, and can also set up rocks. It can even survive 2 close combats from Primeape. The only recovery Mudscale could rely on is leftovers, while Ferroseed can sap HP and recover at the same time with Leech Seed and protect.

(252 Atk Primeape Close Combat vs. 252 HP / 132+ Def Eviolite Ferroseed: 194-230 (66.4 - 78.7%) -- guaranteed 2HKO) - Damage calcs showing Ferroseed's bulk.
Robert Alfons' Toxic Protect Mudsdale is more viable imo.

CB Mudsdale would be much more effective without so many ground resistant/immune pokemon which makes mudsdale sorta prediction heavy. Payback sounds good on paper but heavy slam hits a lot of things harder as a neutral hit, which eases prediction a bit, not to mention gourgeist and mesprit run the risk of being colbur variants.

As for toxtect mudsdale, it looks to be very effective at switching in, setting up rocks, and annoying everything with toxic + protect (especially choiced attackers). It also helps that whatever toxic doesn't hit, mudsdale hits hard with an eq generally. It offers a nice rocks setter and I can definitely see myself using that set.
Mixed Sun Sweeper

Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe (You could possibly alternate to a specially biased set if need be)
Naughty Nature
- Growth
- Knock Off
- Leaf Blade / Solar Beam
- Sucker Punch / Hidden Power [Fire]

This set is to be used on Sun teams. Shiftry is among one of the only weather sweepers in PU that can effectively run mixed. Growth gives it a +2 boosts in both of its offensive stats meaning it can often break through a plethora of things in the tier. Victreebel will often struggle with AV Magmortar while Leafeon and Sawsbuck often struggle with Weezing and Ferroseed, and this sort of provides a middle ground between these other sun abusers. This also gives Shiftry some leeway with its other moves like Dark Pulse, Focus Blast, Rock Slide, Explosion, Extrasensory and Icy Wind(?) to round off coverage or provide an answer to something a sun team may struggle with.
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life will change.
is a Pre-Contributor

Shiftry @ Flyinium Z
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Nasty Plot
- Hurricane
- Dark Pulse
- Giga Drain

Gurdurr and Hitmonchan will almost always force Shiftry out due to them being able to OHKO it with Drain Punch, or even pick it off with Mach Punch, but that's not the case here. Shiftry always OHKOs Gurdurr with Z Hurricane, and OHKOs Assault Vest Hitmonchan with it after a Nasty Plot, which isn't super hard to obtain given that Shiftry is good at forcing switches. Furthermore, this set gives Shiftry a better matchup versus stuff like Ferroseed, Tangela and Weezing, which are all typically good checks.
252+ SpA Shiftry Supersonic Skystrike (185 BP) vs. 248 HP / 0 SpD Eviolite Gurdurr: 398-470 (106.7 - 126%) -- guaranteed OHKO
+2 252+ SpA Shiftry Supersonic Skystrike (185 BP) vs. 208 HP / 0 SpD Assault Vest Hitmonchan: 422-498 (144 - 169.9%) -- guaranteed OHKO
+2 252+ SpA Shiftry Dark Pulse vs. 248 HP / 132 SpD Eviolite Ferroseed: 145-172 (49.8 - 59.1%) -- 99.6% chance to 2HKO
+2 252+ SpA Shiftry Dark Pulse vs. 252 HP / 4 SpD Weezing: 297-351 (88.9 - 105%) -- 31.3% chance to OHKO
+2 252+ SpA Shiftry Dark Pulse vs. 252 HP / 0 SpD Eviolite Tangela: 303-357 (90.7 - 106.8%) -- 43.8% chance to OHKO

Last three are guaranteed after rocks damage.

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