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Fighting Lure Extraordinaire



Liepard @ Chople Berry
Ability: Prankster
EVs: 252 Atk / 140 Def / 116 Spe
Adamant Nature
- Charm
- Encore
- Play Rough
- Knock Off

The idea of the set is to use Liepard's Charms to lure and defeat its counters, specifically Hitmonchan and Gurdurr. Mostly Hitmonchan.

Charm + Chople allows Liepard to live through a Drain and Mach punch (or two Machs) and KO or severely weaken in return with Play Rough.

-2 252+ Atk Iron Fist Hitmonchan Drain Punch vs. 0 HP / 136 Def Chople Berry Liepard: 97-115 (36 - 42.7%)
-4 252+ Atk Iron Fist Hitmonchan Drain Punch vs. 0 HP / 136 Def Liepard: 132-156 (49 - 57.9%)

-2 252+ Atk Iron Fist Hitmonchan Mach Punch vs. 0 HP / 136 Def Chople Berry Liepard: 52-63 (19.3 - 23.4%)
-2 252+ Atk Iron Fist Hitmonchan Mach Punch vs. 0 HP / 136 Def Liepard: 104-126 (38.6 - 46.8%)

252+ Atk Liepard Play Rough vs. 208 HP / 0 Def Hitmonchan: 202-238 (68.9 - 81.2%)

You're not going to KO the Chan outright, but if it comes in weakened (as it usually does), you can pull off a KO in one or two turns. Encore and Knock Off keep Liepard's core functionality intact. Speed EVs are to outspeed even the speediest of Chans.
 
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Darkinium

the mighty nuaguunibi
Liepard @ Liechi Berry
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Knock Off
- Gunk Shot
- Play Rough

Cool set that allows for late-game cleaning. Sub down to your Liechi Berry, then, with your increased speed and attack boost, proceed to sweep. Knock Off is spammable STAB, and Gunk Shot and Play Rough are your coverage options, hitting Pokemon like Primeape and Clefairy. Jolly is for that nice speed tier pre-Unburden (don't even consider Adamant; Oricorio formes, and anything faster than them, will outspeed you pre-Unburden.) You outspeed all relevant scarfers after Unburden, but watch out for priority like Hitmonchan's Mach Punch; try to remove these priority users before sweeping. Not only priority users, but any possible issue blocking the sweep; once Unburden is activated, the speed boost will go away if you switch out.
 
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Liepard @ Darkinium Z
Ability: Limber
EVs: 252 Atk / 252 Spe / 4 SpD
Jolly Nature
- Hone Claws
- Knock Off
- Play Rough
- Iron Tail / Sucker Punch

Z-Hone Claws gives Liepard a pseudo-Swords Dance with the added bonus of patching up its coverage moves' shaky accuracy. Iron Tail flattens Clefairy and Rock-types while Sucker Punch keeps Scarfers at bay, and since Prankster isn't necessary (Z-HC works through Taunt), Limber is preferred for the immunity to Bullshit Wave.

This is a surprisingly legit set I've had success with before, so enjoy.
 

Ktütverde

of course
is a Top Tiering Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion
Sweeper/Annoyer/Emergency stop to sweepers

Liepard @ Normalium Z / PsychiumZ
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Yawn
- Nasty Plot
- Dark Pulse
- Protect / Substitute / Dream Eater

Liepard standard nastyplot autoloses to fighting types so why not this one, which can cripple them and surprise the opponent!

Two versions in one:
-(Sweeper) NormaliumZ yawn provides +1 speed boost and sleep after one turn. It will require prediction most of the time because a drowsy pokemon can stay in or switchout to get rid of yawns effect. Thats why sub/protect is a cool option to prevent a stupid momentum loss, and get extra yawns+stealth rock/spike damage caused by the switches. Nothing outspeed a +1 liepard except pyroar (speed tie) which is cool for a sweep. Dreameater can be used if a gurdurr or hitmonchan decides to fall asleep and try to wall you during the sleeping turns.

-(Lure) PsychiumZ forces you to forget the speed boost but gives you a powerful psychic move able to break past primeape, hitmonchan and gurdurr.
Don't forget that liepard is Ko'd by most scarfers so Z dream eater liepard is better used as a lure and breaker vs slow teams.


Usage Tips:
Force a spiritomb/mesprit/oricorio/palossand out and use Z yawn, usually late game. Get a protect/nastyplot depending on what you expect and sweep late game. If it's impossible, you can force several switches, that's why spikes+stealth rock can be really useful partners.
Also, use yawn versus +1 lilligants, jynx, +2 kingler.....

252 SpA Liepard Shattered Psyche (180 BP) vs. 252 HP / 0 SpD Eviolite Gurdurr: 348-410 (93 - 109.6%) -- 93.8% chance to OHKO after Stealth Rock

252 SpA Liepard Shattered Psyche (180 BP) vs. 208 HP / 0 SpD Assault Vest Hitmonchan: 186-220 (63.4 - 75%) -- guaranteed 2HKO after Stealth Rock

+2 252 SpA Liepard Shattered Psyche (180 BP) vs. 252 HP / 4 SpD Gastrodon: 352-415 (82.6 - 97.4%) -- 25% chance to OHKO after Stealth Rock and Leftovers recovery

+2 252 SpA Liepard Shattered Psyche (180 BP) vs. 252 HP / 252+ SpD Eviolite Clefairy: 189-223 (54.9 - 64.8%) -- guaranteed 2HKO
 

Darkinium

the mighty nuaguunibi
Hey, guys! Inferno Monferno passed this thread over to me due to them having trouble keeping up with updating things. Now, I know you guys have been waiting for the beginning of voting for a while, but first I would like to being to your attention an update in rules:

"Don't reserve sets" to:

"You may reserve sets, but must have the nomination up within 24 hours of that reservation. Afterwards, others may take your set if you do not get up your own set before them."

Hopefully this will relieve worries of others sniping your set. However, don't forget to remain punctual unless you want your set to be stolen regardless! In addition to this change, you will now have 4 days to submit nominations, but 3 days for voting.

Now, without further adieu, let's begin voting!

Fighting Lure Extraordinaire


Liepard @ Chople Berry
Ability: Prankster
EVs: 252 Atk / 140 Def / 116 Spe
Adamant Nature
- Charm
- Encore
- Play Rough
- Knock Off

The idea of the set is to use Liepard's Charms to lure and defeat its counters, specifically Hitmonchan and Gurdurr. Mostly Hitmonchan.

Charm + Chople allows Liepard to live through a Drain and Mach punch (or two Machs) and KO or severely weaken in return with Play Rough.

-2 252+ Atk Iron Fist Hitmonchan Drain Punch vs. 0 HP / 136 Def Chople Berry Liepard: 97-115 (36 - 42.7%)
-4 252+ Atk Iron Fist Hitmonchan Drain Punch vs. 0 HP / 136 Def Liepard: 132-156 (49 - 57.9%)

-2 252+ Atk Iron Fist Hitmonchan Mach Punch vs. 0 HP / 136 Def Chople Berry Liepard: 52-63 (19.3 - 23.4%)
-2 252+ Atk Iron Fist Hitmonchan Mach Punch vs. 0 HP / 136 Def Liepard: 104-126 (38.6 - 46.8%)

252+ Atk Liepard Play Rough vs. 208 HP / 0 Def
Hitmonchan: 202-238 (68.9 - 81.2%)

You're not going to KO the Chan outright, but if it comes in weakened (as it usually does), you can pull off a KO in one or two turns. Encore and Knock Off keep Liepard's core functionality intact. Speed EVs are to outspeed even the speediest of Chans.
Liepard @ Liechi Berry
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Knock Off
- Gunk Shot
- Play Rough

Cool set that allows for late-game cleaning. Sub down to your Liechi Berry, then, with your increased speed and attack boost, proceed to sweep. Knock Off is spammable STAB, and Gunk Shot and Play Rough are your coverage options, hitting Pokemon like Primeape and Clefairy. Jolly is for that nice speed tier pre-Unburden (don't even consider Adamant; Oricorio formes, and anything faster than them, will outspeed you pre-Unburden.) You outspeed all relevant scarfers after Unburden, but watch out for priority like Hitmonchan's Mach Punch; try to remove these priority users before sweeping. Not only priority users, but any possible issue blocking the sweep; once Unburden is activated, the speed boost will go away if you switch out.
Liepard @ Darkinium Z
Ability: Limber
EVs: 252 Atk / 252 Spe / 4 SpD
Jolly Nature
- Hone Claws
- Knock Off
- Play Rough
- Iron Tail / Sucker Punch

Z-Hone Claws gives Liepard a pseudo-Swords Dance with the added bonus of patching up its coverage moves' shaky accuracy. Iron Tail flattens Clefairy and Rock-types while Sucker Punch keeps Scarfers at bay, and since Prankster isn't necessary (Z-HC works through Taunt), Limber is preferred for the immunity to Bullshit Wave.

This is a surprisingly legit set I've had success with before, so enjoy.
Sweeper/Annoyer/Emergency stop to sweepers

Liepard @ Normalium Z / PsychiumZ
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Yawn
- Nasty Plot
- Dark Pulse
- Protect / Substitute / Dream Eater

Liepard standard nastyplot autoloses to fighting types so why not this one, which can cripple them and surprise the opponent!

Two versions in one:
-(Sweeper) NormaliumZ yawn provides +1 speed boost and sleep after one turn. It will require prediction most of the time because a drowsy pokemon can stay in or switchout to get rid of yawns effect. Thats why sub/protect is a cool option to prevent a stupid momentum loss, and get extra yawns+stealth rock/spike damage caused by the switches. Nothing outspeed a +1 liepard except pyroar (speed tie) which is cool for a sweep. Dreameater can be used if a gurdurr or hitmonchan decides to fall asleep and try to wall you during the sleeping turns.

-(Lure) PsychiumZ forces you to forget the speed boost but gives you a powerful psychic move able to break past primeape, hitmonchan and gurdurr.
Don't forget that liepard is Ko'd by most scarfers so Z dream eater liepard is better used as a lure and breaker vs slow teams.


Usage Tips:
Force a spiritomb/mesprit/oricorio/palossand out and use Z yawn, usually late game. Get a protect/nastyplot depending on what you expect and sweep late game. If it's impossible, you can force several switches, that's why spikes+stealth rock can be really useful partners.
Also, use yawn versus +1 lilligants, jynx, +2 kingler.....

252 SpA Liepard Shattered Psyche (180 BP) vs. 252 HP / 0 SpD Eviolite Gurdurr: 348-410 (93 - 109.6%) -- 93.8% chance to OHKO after Stealth Rock

252 SpA Liepard Shattered Psyche (180 BP) vs. 208 HP / 0 SpD Assault Vest Hitmonchan: 186-220 (63.4 - 75%) -- guaranteed 2HKO after Stealth Rock

+2 252 SpA Liepard Shattered Psyche (180 BP) vs. 252 HP / 4 SpD Gastrodon: 352-415 (82.6 - 97.4%) -- 25% chance to OHKO after Stealth Rock and Leftovers recovery

+2 252 SpA Liepard Shattered Psyche (180 BP) vs. 252 HP / 252+ SpD Eviolite Clefairy: 189-223 (54.9 - 64.8%) -- guaranteed 2HKO

You have until Saturday to get your votes in!
 
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Darkinium

the mighty nuaguunibi
Congratulations to Graceclaw and... myself? for winning with Charm + Chople Berry and SubLiechi Unburden Liepard, respectively! Your nominations will be logged into the archive!
This week you're being tasked to innovate for one of this tier's best Pokemon!

Week 15: Archeops

This thing has a movepool of pure gold. What gems will you find in it? Submissions will close and voting will begin on Wednesday evening. Good luck!
 
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Archeops
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Roost
- Tailwind
- Earthquake

Tailwind Archeops is pretty cool since it allows archeops to outspeed all scarfers and makes it a lot harder to revenge kill. The main use however is to suicide Tailwind to support powerful breakers such as Guts Ursaring and Crabominable who can come in after and destroy stuff with +2 speed for a couple of turns.
 

Ktütverde

of course
is a Top Tiering Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion
Always evading death, constantly uturning in, constantly uturning out, archeops and the wind are alike
Archeops @ Choice Band
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Stone Edge
- Switcheroo
- Earthquake / Pluck

Even though pluck archeops looks gimmick af, I think the idea of choice+ switcheroo archie -not necessarily with pluck- isn't that stupid, but instead of boosting pluck or using it as a scarfer, I focus here on the utility aspect archie can provide. If you accept for a minute to forget acrobatics is a spammable move, try to think of switchins to this: there are few. This set takes advantage of insanely strong uturns, and can dent a pokemon like mesprit turn1.

Switcheroo cripples gastrodon/palossand, uturn coz its op, stone edge as a really strong stab. Finally, pluck hits gurdurr and doesnt miss, while earthquake almost ohkoes hitmonchan (with band), and kills lanturn after rocks. Switcheroo is very useful as a lure especially when paired with kingler (gastrodon) or hitmonchan (palossand). No roost, but healing wish isn't a rare move in PU iirc.

Earthquake
252 Atk Choice Band Archeops Earthquake vs. 252 HP / 56+ Def Regirock: 166-196 (45.6 - 53.8%) -- 94.1% chance to 2HKO after Stealth Rock and Leftovers recovery
252 Atk Choice Band Archeops Earthquake vs. 40 HP / 220 Def Lanturn: 394-464 (98.2 - 115.7%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery
252 Atk Choice Band Archeops Earthquake vs. 208 HP / 0 Def Hitmonchan: 209-247 (71.3 - 84.3%) -- guaranteed 2HKO after Stealth Rock


Stone Edge
252 Atk Choice Band Archeops Stone Edge vs. 252 HP / 0 Def Eelektross: 312-367 (83.4 - 98.1%) -- 68.8% chance to OHKO after Stealth Rock
252 Atk Choice Band Archeops Stone Edge vs. 252 HP / 160+ Def Weezing: 177-208 (52.9 - 62.2%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery
252 Atk Choice Band Archeops Stone Edge vs. 252 HP / 240+ Def Mesprit: 183-216 (50.2 - 59.3%) -- guaranteed 2HKO after Stealth Rock
252 Atk Choice Band Archeops Stone Edge vs. 0 HP / 4 Def Mesprit: 247-292 (82 - 97%) -- 62.5% chance to OHKO after Stealth Rock
252 Atk Choice Band Archeops Stone Edge vs. 4 HP / 0 Def Skuntank: 358-423 (102.8 - 121.5%) -- guaranteed OHKO

U-Turn
252 Atk Choice Band Archeops U-turn vs. 252 HP / 240+ Def Mesprit: 170-202 (46.7 - 55.4%) -- guaranteed 2HKO after Stealth Rock
252 Atk Choice Band Archeops U-turn vs. 252 HP / 0 Def Eelektross: 146-172 (39 - 45.9%) -- 19.9% chance to 2HKO after Stealth Rock


Pluck
252 Atk Choice Band Archeops Pluck vs. 0 HP / 0 Def Swanna: 226-267 (77.6 - 91.7%) -- guaranteed OHKO after Stealth Rock
252 Atk Choice Band Archeops Pluck vs. 0 HP / 4 Def Mesprit: 148-175 (49.1 - 58.1%) -- guaranteed 2HKO after Stealth Rock
252 Atk Choice Band Archeops Pluck vs. 252 HP / 64 Def Eviolite Gurdurr: 218-260 (58.2 - 69.5%) -- guaranteed 2HKO after Stealth Rock

Switcheroo
Archeops Switcheroo vs. Swinub: 0-0 (0 - 0%) -- nice move


EdgeQuake. What else.
 

Aaronboyer

Something Worth Fighting For
is a Contributor to Smogon
Archeops
Ability: Defeatist
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Acrobatics
- Earthquake
- Roost
- Heat Wave / Hidden Power [Grass]

With the typical 4th moveslot of Taunt/Stone Edge/ U-Turn/Defog open, Archeops can make room to run either Heat Wave or Hidden Power Grass to bop Ferroseed, Gastrodon, or Carracosta after they switch into an Acrobatics

252 Atk Archeops Acrobatics (110 BP) vs. 248 HP / 128 Def Eviolite Ferroseed: 120-142 (41.2 - 48.7%) -- guaranteed 3HKO
4 SpA Archeops Heat Wave vs. 248 HP / 132+ SpD Eviolite Ferroseed: 180-216 (61.8 - 74.2%) -- guaranteed 2HKO

252 Atk Archeops Acrobatics (110 BP) vs. 252 HP / 252+ Def Gastrodon: 174-205 (40.8 - 48.1%) -- guaranteed 3HKO after Leftovers recovery
4 SpA Archeops Hidden Power Grass vs. 252 HP / 4 SpD Gastrodon: 224-268 (52.5 - 62.9%) -- 99.6% chance to 2HKO after Leftovers recovery

252 Atk Archeops Acrobatics (110 BP) vs. 0 HP / 0 Def Carracosta: 74-87 (25.6 - 30.1%) -- guaranteed 4HKO
4 SpA Archeops Hidden Power Grass vs. 0 HP / 4- SpD Solid Rock Carracosta: 225-267 (77.8 - 92.3%) -- guaranteed 2HKO
 
archeops.gif


Archeops
Ability: Defeatist
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Acrobatics
- Taunt
- Roost
- Toxic/defog/earthquake

I'm gonna stray away from the offensive Cheops and present you with a fatter supportive one.
Acro is still spamable as always. Roost to keep it healthy. Taunt to stop rock, opponent recovery and helps against stall. Toxic can punish switchins like rock types and gastro or earthquake to Boop electrics or defog if it's needed.
 

Specs

Getting in your own way
is a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Battle Simulator Staff Alumnus
UUPL Champion
Archeops
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Roost
- Knock Off
- Earthquake

Knock Archeops can give your team some nice utility. Like knocking Ferroseed's eviolite off on the switch, or Regirock's lefties. You also chip Weezing down if you're running Taunt>EQ, without the annoying Helmet damage. Overall it can be a surprising move that they might not expect, and can support your team really well.
 

SergioRules

||blimp||
is a Community Contributor

Archeops @ Fightinium Z
Ability: Defeatist
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Roost
- Hidden Power [Grass]
- Focus Blast
- Stone Edge / Earthquake / Heat Wave

I'll be the first one to say that this set isn't meant to be super great. What it is meant to do is lure common physical walls that can normally take on standard Archeops (that's what this thread is about, right?). As far as I know, the main switch ins and check to Arch are Gastrodon, Ferroseed, and Regirock. This set lures all three with the correct coverage move or All Out Pummeling. This obviously isn't meant to do much of a sweeping job on its own, but rather to break down those physical walls for another sweeper in the back. The main Pokemon that come to mind for me are Lycanroc, Zangoose, Kingler and other physical set up sweepers like those that struggle with one or more of the aforementioned defensive Pokemon. Unfortunately, this set doesn't deal too well with Weezing which is another great Arch check, but there isn't much Archeops can do against that no matter what it runs.

Last move I figured could be whatever you want really, Stone Edge gives you STAB, EQ makes you seem more like a standard Archeops, and Heat Wave helps deal with Ferroseed without using your Z move but really the last move can be anything you need to break through things for another sweeper to clean.
 
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