Project PU Next Best Thing [Thanks, Everyone!]

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Darkinium

the mighty nuaguunibi
Congratulations to TONE for winning with Choice Band Carracosta! Your nomination will be logged into the archive!

Up next is the tier's best boxer and spinner!


Week 17: Hitmonchan

This thing needs little introduction, the Assault Vest spinner we all know and love - or maybe not. If that's not your thing, it also has a decent Life Orb set that it uses... sometimes. Anyways, get your brain going for this one! Submissions will close and voting will begin Wednesday evening. Good luck!​
 

Yung Dramps

awesome gaming

Hitmonchan (M) @ Darkinium Z
Ability: Iron Fist
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Substitute
- Bulk Up
- Throat Chop
- Drain Punch

This set can easily 1v1 most of Hitmonchan's conventional checks, such as Gourgeist, Spiritomb, Silvally-Ghost and Sableye assuming you get Sub up before it Will-Os. Aside from being an efficient lure, it can also function as a good sweeper in its own right. The speed EVs allow it to outspeed Modest max Speed Aurorus, with the HP EVs improving its overall bulk. While being hard-countered by Fairies may seem like a turn-off, it's important to note that only 4 common fairies exist in the tier (Mr. Mime, Silvally-Fairy, Mawile, Carbink). Three of those I listed get hit neutrally by one of its attacks. There's also Granbull, but that mon is exceedingly rare and not that good atm.
 

Hitmonchan (M) @ Fist Plate / Fightinium / Life Orb / Lum Berry / Leftovers
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Foresight
- Rapid Spin

After the introduction of Spirtomb, Hitmonchan has struggled to accomplish its job a rapid spinner even more than it used to. So to aide it in pressuring and killing that behomoth of a mon Hitmonchan can run Forseight. Forseight allows chan to either spin on or hit every Ghost in the tier for solid damage. Either 2HKOing or outright OHKOing some after a Forsieght. Chan is running max speed and max attack as bulk isn't really needed on a set this offensive.

252+ Atk Fist Plate Iron Fist Hitmonchan Drain Punch vs. 0 HP / 0 Def Silvally-Ghost: 175-207 (52.8 - 62.5%) -- guaranteed 2HKO
252 SpA Silvally-Ghost Shadow Ball vs. 0 HP / 0 SpD Hitmonchan: 97-115 (40.2 - 47.7%) -- guaranteed 3HKO
252+ Atk Fist Plate Iron Fist Hitmonchan Drain Punch vs. 248 HP / 8 Def Spiritomb: 312-368 (102.9 - 121.4%) -- guaranteed OHKO
252+ Atk Fist Plate Iron Fist Hitmonchan Drain Punch vs. 248 HP / 252+ Def Spiritomb: 228-270 (75.2 - 89.1%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Iron Fist Hitmonchan Drain Punch vs. 248 HP / 252+ Def Sableye: 240-284 (79.2 - 93.7%) -- guaranteed 2HKO after Leftovers recovery

Side Note: There are plenty of other Ghosts the Chan can try to duke it out w/ but most offensive Ghosts will have the upper hand against it like Golurk or Oricorio Sensu. A set consisting of 3 attacks + Foresight is definetly viable if your team already has hazard control, as it allows Chan to work as an unpredictable breaker able to either weaken or muscle past its checks with proper play.
 
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Hitmonchan @ Leftovers
Ability: Iron Fist
EVs: 248 HP / 148 SpD / 112 Spe
Careful Nature
- Drain Punch
- Bulk Up
- Substitute
- Ice Punch

Sub Bulk up Hitmonchan turns Hitmonchan into more of a win condition and it can beat usual checks such as Weezing and non Infiltrator Spiritomb 1v1 as they cannot break the sub.
 

Darkinium

the mighty nuaguunibi
Hmm, was surprised no one nominated CB Hitmonchan. Maybe because there have been so many posts talking about it already, but whatever. Just something that raised my eyebrows.


Hitmonchan @ Fightinium Z / Life Orb / Fist Plate
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Agility
- Close Combat
- Thunder Punch
- Drain Punch

Rather than the usual AV set that people love, this focuses on late-game sweeping instead. Close Combat is a powerful cleaning tool, Thunder Punch hits Swanna in addition to the usual targets and Drain Punch just restores overall longevity. This also remedies a problem that Hitmonchan has against faster Pokemon such as Archeops. You outspeed all relevant scarfers bar Pyroar after an Agility, and you can take a Fire Blast assuming you're relatively healthy.

252 SpA Pyroar Fire Blast vs. 0 HP / 0 SpD Hitmonchan: 147-174 (60.9 - 72.1%) -- guaranteed 2HKO

Voting time!

Hitmonchan (M) @ Darkinium Z
Ability: Iron Fist
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Substitute
- Bulk Up
- Throat Chop
- Drain Punch

This set can easily 1v1 most of Hitmonchan's conventional checks, such as Gourgeist, Spiritomb, Silvally-Ghost and Sableye assuming you get Sub up before it Will-Os. Aside from being an efficient lure, it can also function as a good sweeper in its own right. The speed EVs allow it to outspeed Modest max Speed Aurorus, with the HP EVs improving its overall bulk. While being hard-countered by Fairies may seem like a turn-off, it's important to note that only 4 common fairies exist in the tier (Mr. Mime, Silvally-Fairy, Mawile, Carbink). Three of those I listed get hit neutrally by one of its attacks. There's also Granbull, but that mon is exceedingly rare and not that good atm.

Hitmonchan (M) @ Fist Plate / Fightinium / Life Orb / Lum Berry / Leftovers
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Foresight
- Rapid Spin

After the introduction of Spirtomb, Hitmonchan has struggled to accomplish its job a rapid spinner even more than it used to. So to aide it in pressuring and killing that behomoth of a mon Hitmonchan can run Forseight. Forseight allows chan to either spin on or hit every Ghost in the tier for solid damage. Either 2HKOing or outright OHKOing some after a Forsieght. Chan is running max speed and max attack as bulk isn't really needed on a set this offensive.

252+ Atk Fist Plate Iron Fist Hitmonchan Drain Punch vs. 0 HP / 0 Def Silvally-Ghost: 175-207 (52.8 - 62.5%) -- guaranteed 2HKO
252 SpA Silvally-Ghost Shadow Ball vs. 0 HP / 0 SpD Hitmonchan: 97-115 (40.2 - 47.7%) -- guaranteed 3HKO
252+ Atk Fist Plate Iron Fist Hitmonchan Drain Punch vs. 248 HP / 8 Def Spiritomb: 312-368 (102.9 - 121.4%) -- guaranteed OHKO
252+ Atk Fist Plate Iron Fist Hitmonchan Drain Punch vs. 248 HP / 252+ Def Spiritomb: 228-270 (75.2 - 89.1%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Iron Fist Hitmonchan Drain Punch vs. 248 HP / 252+ Def Sableye: 240-284 (79.2 - 93.7%) -- guaranteed 2HKO after Leftovers recovery

Side Note: There are plenty of other Ghosts the Chan can try to duke it out w/ but most offensive Ghosts will have the upper hand against it like Golurk or Oricorio Sensu. A set consisting of 3 attacks + Foresight is definetly viable if your team already has hazard control, as it allows Chan to work as an unpredictable breaker able to either weaken or muscle past its checks with proper play.

Hitmonchan @ Leftovers
Ability: Iron Fist
EVs: 248 HP / 148 SpD / 112 Spe
Careful Nature
- Drain Punch
- Bulk Up
- Substitute
- Ice Punch

Sub Bulk up Hitmonchan turns Hitmonchan into more of a win condition and it can beat usual checks such as Weezing and non Infiltrator Spiritomb 1v1 as they cannot break the sub.

Hitmonchan @ Fightinium Z / Life Orb / Fist Plate
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Agility
- Close Combat
- Thunder Punch
- Drain Punch

Rather than the usual AV set that people love, this focuses on late-game sweeping instead. Close Combat is a powerful cleaning tool, Thunder Punch hits the usual targets in addition to Swanna, and Drain Punch just restores overall longevity. This also remedies a problem that Hitmonchan has against faster Pokemon such as Archeops. You outspeed all relevant scarfers bar Pyroar after an Agility, and you can take a Fire Blast assuming you're relatively healthy.

252 SpA Pyroar Fire Blast vs. 0 HP / 0 SpD Hitmonchan: 147-174 (60.9 - 72.1%) -- guaranteed 2HKO

Get your votes in by Saturday!
 
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Ktütverde

of course
is a Top Tiering Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion
Pinktidal's set is the greatest, I often found myself playing stressful games with spikestacking+chan+ghosts Vs opponents using the same strat. A foresight chan+clefairy for instance is still a solid answer to special attackers while completely shutting down opponents trying to overwhelm ur team with spikes , and fist plate retains enough power to RK and clean. Best set along with Band that hasn't be posted (I swear i saw it lol darkinium is right ._. ), I hope to see it being used more !
 

Darkinium

the mighty nuaguunibi
Congratulations to Darkinium for winning with Agility Hitmonchan! Your submission will be logged in the archive!

This week's subject is a PU classic, sticking around for BW, ORAS, and now USUM!


Week 18: Swanna

This Pokemon has carried on its Defog set from ORAS, while also using new Z Crystals to the fullest with its Flyinium Z Defog set. Not only that, but a Choice Scarf set has emerged this generation, taking advantage of its stellar 98 speed tier. Submissions will close and voting will begin Wednesday evening. Good luck!​
 
swanna.gif


The Ultimate Gurdurr Counter

Swanna
Ability: Hydration
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Feather Dance
- Rain Dance
- Hurricane
- Roost

This set has one job and one job only. To hard check Gurdurr. This set can come in on any move standard Gurdurr can go for. No item because we want to take as little damage from Knock Off as possible. From there, you can out-debuff him with feather dances in response to any attempted Bulk Ups. Rain Dance is there to cure Swanna of any crippling statuses he may have from other enemy team members besides Gurdurr. Hurricane blows Gurdurr back on the specially defensive side. Of course it also has good synergy with rain. Gurdurr is so bulky you really do want the added power with Hurricane over something like Air Slash. And then of course Roost for longevity and stalling out Gurdurr if he attempts to break through this set. A crit drain punch at neutral does 40 max, so as long as you're reasonably responsible with Roosting you should be fine even it it happens multiple times. Be careful with Roosting though because it removes you resistance to Gurdurr. Max speed because it doesn't even need any defensive investment for Gurdurr with this set. The max speed allows this Swanna set to still be able to do other things as well because it has a good speed tier. But yeah, in the end, this thing's mission is to shut Gurdurr down.
 
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UberSkitty

Assist Skitty was banned from NatDex Ubers
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
Hi I'm UberSkitty.

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Rubber (Swanna) @ Choice Band
Ability: Hydration
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Liquidation
- Brave Bird
- Aqua Jet
- Defog / Toxic / Tailwind

Since Swanna doesn't have the best Attack, Choice Band lets it hit fairly hard. It can also lure some stuff like Clefairy and Eelektross and pick up the 2HKO. As for the set, there isn't much too out of the ordinary outside of the fact that its fully physical. It has dual STAB with Liquidation and Brave Bird, which pretty much explains itself. Then there's Aqua Jet, which lets it revenge kill faster stuff like Archeops and Pyroar, and all that priority stuff. Similar to Swanna's Scarf set, its last slot isn't too important, so some utility is usually the best choice. There's Defog for hazard removal, Toxic for crippling things like Defensive Carracosta, and Tailwind for team support.

There are also be things Banded Floatzel and Kingler if you want a hard-hitting Water-type. However, Swanna has a couple niches with its secondary STAB, some nice utility, and Speed in Kingler's case. It's also much better at luring stuff. As for Swanna's other sets, this can hit harder without wasting a Z-move and can revenge kill stuff like Scarf Pyroar thanks to its priority.

Here's some calcs:
252 Atk Choice Band Swanna Liquidation vs. 252 HP / 4 Def Eviolite Clefairy: 187-222 (54.3 - 64.5%) -- guaranteed 2HKO
252 Atk Choice Band Swanna Liquidation vs. 252 HP / 0 Def Eelektross: 190-225 (50.8 - 60.1%) -- guaranteed 2HKO
252 Atk Choice Band Swanna Brave Bird vs. 248 HP / 8 Def Audino: 252-297 (61.6 - 72.6%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Swanna Brave Bird vs. 252 HP / 252+ Def Gastrodon: 204-241 (47.8 - 56.5%) -- 34% chance to 2HKO after Leftovers recovery
252 Atk Choice Band Swanna Aqua Jet vs. 0 HP / 4 Def Archeops: 212-252 (72.8 - 86.5%) -- guaranteed 2HKO
252 Atk Choice Band Swanna Aqua Jet vs. 0 HP / 4 Def Pyroar: 194-230 (61.9 - 73.4%) -- guaranteed 2HKO

Ok bye.
 

Ktütverde

of course
is a Top Tiering Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion
Cancer - try to get rid of this with offense /stall (depends what variant u choose )


Swanna @ Leftovers / Life Orb / Metronome
Ability: Big Pecks
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Substitute
- Roost
- Endeavor / Toxic


I think swanna is a bad defogger and should be used with Defog in teams not weak to stealth rock but as a safety net and utility Vs spikestacking notably . So here's a better approach to take advantage of swannas traits:
- bulky spread tanks weezing, defensive mesprit and substitute tanks ferroseed
-airslash hits most types neutrally or super effectively and deals with kingler/floatzel/gurdurr /chan/gastrodon
-substitute to avoid statuses and stayin Vs slower voltswitchers
-roost to last longer and beat gurdurr and Chan 1v1 (thanks to hp EVs )
-endeavour +substitute+roost nightmare due to swannas speed and heavily weakens Pokémons for partners. Toxic great vs balance but works too Vs offense.
-Leftovers is the preferred item but metronome (+20% every turn during 5 turns max) is good to break past gastrodon and non calm mind clefa so you can run endeavour for more aggressive teams. Lifeorb allows to revengekill better but has less synergy here.

Note that this set is self-sustaining and will even enjoy rocks on the field to quickly use endeavour so it's costless. Good partners are slow u-turns/voltswitch to get in safely or stuff weak to gurdurr/chan, eel and aggron come to mind. AV chan removes stealth rock and so swanna can come on mesprit which chan attracts easily and chan helps vs eel and aurorus resisting endeavour +airslash.
0 SpA Mesprit Psychic vs. 252 HP / 4 SpD Swanna: 147-174 (41.5 - 49.1%) -- guaranteed 3HKO
0 SpA Weezing Sludge Bomb vs. 252 HP / 4 SpD Swanna: 123-145 (34.7 - 40.9%) -- guaranteed 3HKO
252+ Atk Iron Fist Hitmonchan Ice Punch vs. 252 HP / 0 Def Swanna: 136-160 (38.4 - 45.1%) -- guaranteed 3HKO
192+ Atk Gurdurr Knock Off (65 BP) vs. 252 HP / 0 Def Swanna: 93-110 (26.2 - 31%) -- guaranteed 4HKO
252+ Atk Life Orb Sheer Force Kingler Liquidation vs. 252 HP / 0 Def Swanna: 187-222 (52.8 - 62.7%) -- guaranteed 2HKO


0 SpA Swanna Air Slash vs. 252 HP / 0 SpD Weezing: 97-115 (29 - 34.4%) -- 99.9% chance to 4HKO after Black Sludge recovery
0 SpA Swanna Air Slash vs. 208 HP / 0 SpD Assault Vest Hitmonchan: 90-108 (30.7 - 36.8%) -- 53.4% chance to 3HKO
0 SpA Swanna Air Slash vs. 252 HP / 0 SpD Eviolite Gurdurr: 168-198 (44.9 - 52.9%) -- 24.6% chance to 2HKO
0 SpA Swanna Air Slash vs. 0 HP / 0 SpD Kingler: 126-148 (50.1 - 58.9%) -- guaranteed 2HKO

+2 0 SpA Swanna Air Slash vs. 252 HP / 4 SpD Gastrodon: 169-199 (39.6 - 46.7%) -- guaranteed 3HKO after Leftovers recovery
Just flinch one
 
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